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<title>JMRI: Edit Block Help</title>
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<h1>Create/Edit Block</h1>
Blocks are sections of track whose occupancy may be individually monitored. Dividing track
into blocks is optional. Blocks set up in a track diagram normally correspond to physical
blocks on a layout. Block occupancy is indicated by the state of an <em>occupancy
sensor</em>. When a layout's track is divided into blocks, all of the track need not belong
to a block. For example, yard track is normally not in a block, whereas mainline track almost
always would be divided into blocks. The main use of blocks is to facilitate signaling, but
blocks may be used for other layout control and animation functions.
<p>If a block name is entered in the <strong>Block: Name</strong> field of the tool bar prior
to adding a turnout, level crossing, or track segment, the added item is assigned to that
block; if a sensor name (system name or user name) was entered into the <strong>Occupancy
Sensor</strong> field, that sensor will be assigned to the entered block. A turnout, level
crossing, or track segment may also be assigned to a block by entering that block's name in
the edit dialog accessed by selecting <strong>Edit...</strong> in that items popup menu. In
either case, if a block with the entered name doesn't exist, one is created.</p>
<p>A block name may be any series of alphabetic or numeric characters that describe the
block, for example, "Red Main 2", "Lake Siding", or "Moose Block". Once a block is created,
its name may not be changed; attempting to change a block's name will create a new block
having the new name. After all items assigned to the old block are changed to the new block,
the block with the old name will be automatically deleted (see below).</p>
<p>Blocks may be viewed in the <strong>Block Table</strong>, that may be accessed using the
<strong>Tools</strong> menu. Block information for a Layout Editor panel is kept in two
parts, which are always linked together automatically. For each block, Layout Editor specific
information is stored and managed in a Layout Editor specific part, and the generic part of
the block information is stored in a JMRI Block. When a Layout Editor block is created, a
corresponding JMRI Block is automatically created. The automatically created Block will have
a system name <em>IBnnn</em> (where <em>nnn</em> is a number), and a user name the same as
the block name mentioned above. It is the generic Blocks that are displayed in the Block
Table. Avoid changing the user name in the Block Table, because this will break the link
between the two parts of the block information.</p>
<p>Of interest in the Block Table is the "Value" column. The "Value" can be used to identify
trains as they move around the layout. If a train is parked in a Block, and train identifying
text is manually entered into the "Value" entry for that Block, the text will be propagated
from Block to Block as the train is run around the layout. When the train enters a Block, the
text "Value" of the block the train entered from will be copied into the "Value" of the
entered Block; when the train exits a Block, the "Value" of the now empty block will be
cleared. If a Memory Variable is assigned to the block (see below), the "Value" of the Memory
Variable will be set to the "Value" of the block. So by placing a Memory Icon near the block,
the identity of the train in the block can be displayed in the Layout Editor panel.
<strong>Caution: Tracking trains using this method requires smoothly running block detection
circuitry.</strong> False or flickering block detection can easily confuse things.</p>
<p>Turnout, level crossing, and track segment edit dialogs provide access to the Create/Edit
Block dialog where information specific to a block may be entered or edited. The
<strong>Occupancy Sensor:</strong> field in the Create/Edit Block dialog shows the name of
the occupancy sensor currently assigned to the block, if there is one. To enter or change the
occupancy sensor, enter the name (system name or user name) of a sensor in the Sensor Table
in the <strong>Occupancy Sensor:</strong> field. A sensor may be assigned as the occupancy
sensor of only one block; attempting to do otherwise will result in an error message.
Normally, the state of an occupancy sensor is "Active" when a block is occupied, so "Active"
for occupied sense is the automatic default. This can be changed by selecting "Inactive" in
the <strong>Occupied Sense:</strong> selection box.</p>
You can edit the sensor debounce options from this window, setting the Sensor Debounce helps
to prevent false triggers of a sensor being passed into the system and triggering other
events in the system.<br>
Such false triggers could be due to a dirty piece of track or electrical interference.
<strong>Use Global Debounce Values</strong> check box, allows you to select if the sensor
will use the default sensor debounce values if configured.<br>
<strong>Inactive Delay</strong> and <strong>Active Delay</strong> allow you to specify the
amount of time in milliSeconds that the system waits before registering the state change of a
sensor.
<p>Block track colors are used instead of the default track color if a section of track is in
a block. The track items in a block are drawn with different track colors for occupied and
unoccupied states, allowing the track in a block to change color as a train enters and leaves
that block. To set track colors, select the unoccupied track color in the <strong>Track
Color:</strong> selection box, and select the occupied track color in the <strong>Occupied
Track Color:</strong> selection box. An alternate unoccupied track color is provided for
special uses. For example, Dispatcher has an option to use the alternate unoccupied track
color for blocks that are allocated but unoccupied. Set the alternate unoccupied track color
using the <strong>Alternate Track Color:</strong> selection box. When track color is set,
Layout Editor will use the occupied track color if a block is occupied, then if not occupied,
will use the alternate unoccupied track color if it has been requested, otherwise it uses the
unoccupied track color.</p>
<p>The <strong>Memory Variable Name:</strong> field in the Create/Edit Block dialog shows the
name of the memory variable currently assigned to the block, if there is one. To enter or
change the memory variable, enter the name (system name or user name) of a memory variable in
the Memory Table in the <strong>Memory Variable Name:</strong> field. Assigning a memory
variable is optional. An assigned memory variable will contain as its "value" the "value" of
the Block, and is useful in identifying trains as they are tracked around the layout (see
above).</p>
<p>The <strong>Permissive Working Allowed</strong> check box allows the block to be set so
that if it is already occupied, then another train is allowed to enter that block. This
feature is mainly used within the SignalMast logic.</p>
<p>If layout block routing has been enabled for use with the Signalmast Logic additional
fields will be presented.</p>
<p>The <strong>Block Metric</strong> assigns a cost against a particular block so it is
possible to determine if the signal logic should use this block over another block if there
are multiple paths. The lower the metric the more preferred it is. By default Main Line
blocks have a value of 50, while a Side Track has a value of 200</p>
<p>The <strong>Attached Block</strong> fields represent each block that is connected to this
one, here you can determine if a route to a next block can be used both ways or only in one
direction in working out the signaling logic. The options are.<br>
<strong>Bi-Directional</strong> traffic can flow freely between each block.<br>
<strong>Send Only</strong> is where this block can only be used to send traffic to the
neighboring block, the neighboring block can not send traffic to us.<br>
<strong>Receive Only</strong>, this block can only receive traffic from the adjacent block we
can not send traffic to it.<br>
So for example you might have a passing loop on a single section of line, you can use this so
that trains always use the left hand path.</p>
<p>Since blocks are items on the physical layout, the same block may be used in more than one
panel. Consequently, block information is saved in the non- panel specific portion of the
layout information, when panels are saved to a file on disk.</p>
<p>Blocks are deleted automatically when they are no longer used. Layout Editor keeps track
of the number of track items (turnouts, track segments, and level crossings) that are
assigned to a block. This count is displayed in the Create/Edit Block dialog as
<strong>Current Use Count:</strong>. When panels are saved to disk, only those blocks with a
use count greater than zero are saved.</p>
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