421 lines
22 KiB
Plaintext
421 lines
22 KiB
Plaintext
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta name="generator" content="HTML Tidy for HTML5 for Apple macOS version 5.8.0">
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<title>JMRI: Adding/Editing Lights</title>
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<meta name="author" content="Bob Jacobsen">
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<meta name="keywords" content=
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"JMRI help Light Add Edit lights control timed variable slow fade scenic automated fastclock fast clock timer times controller dim follower">
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<!--#include virtual="/help/en/parts/Style.shtml" -->
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</head>
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<body>
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<!--#include virtual="/help/en/parts/Header.shtml" -->
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<div id="mBody">
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<div id="mainContent" class="no-sidebar">
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<h1>Adding / Editing Lights and Light Controllers</h1>
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<ul class="snav">
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<li>
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<a href="#addLight">Adding a Light</a>
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</li>
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<li>
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<a href="#editLight">Editing a Light</a>
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</li>
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<li>
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<a href="#lightcontrol">Light Controllers</a>
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</li>
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<li>
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<a href="#varLight">Variable Intensity Lights</a>
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</li>
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</ul>
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<h2 id="addLight">Adding a new Light</h2>
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<p>To add a new Light:</p>
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<ol>
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<li>
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<p>Click <strong>Lights</strong> in the <strong>Tables</strong> submenu of the
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<strong>Tools</strong> menu to bring up the <strong><a href="LightTable.shtml">Light
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Table</a></strong>, and click the <strong>Add...</strong> button at the bottom of the
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<strong>Light Table</strong> to bring up the <strong>Add Light</strong> window.</p>
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<img src="images/Light-Add-Frame-662x371.png" alt="Add Light Window" height="371" width=
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"662">
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</li>
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<li>
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<p>Select a <strong>System Connection</strong> if your layout is connected to more than
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one system or to create an Internal Light.<br>
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Next enter the <strong>Hardware Address</strong> of your new Light (often entered as a
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number, look at the Tooltip for accepted <a href=
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"../../../../html/doc/Technical/Names.shtml#entrysummary">entry patterns per system</a>).
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This is the address JMRI will send to your system when switching the Light.<br>
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From this information, the program will make a <strong>System Name</strong> in the JMRI
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convention, appropriate for a Light in the selected System using the entered address.<br>
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When you hover your mouse over the Hardware Address entry field, a tooltip will display
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accepted entry example (depending on availability).<br>
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Some examples of valid System Names are: CL1004, and LL401 (entered as '401' here),
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assuming you have the hardware for the addressed digital output bits.</p>
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</li>
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<li>Enter a System Name, according to the JMRI convention. The first letter designates your
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hardware system ('L' for LocoNet, 'C" for C/MRI, etc.), and the second letter must be 'L'
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for Light. These are followed by a number that gives the hardware address of the digital
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output bit being referenced. Examples of valid system addresses are: <code>CL1004</code>
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and <code>LL401</code>, assuming you have the hardware for the addressed digital output
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bits.</li>
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<li>
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<p>Enter a User Name. Any string of characters that is different from the User Name of
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other Lights will be accepted, but it's wise to use a string that describes the intended
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use of the Light. Entry of a User Name is optional.</p>
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</li>
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<li>Enter a User Name. Any string of characters that is different from the User Name of
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other Lights will be accepted, but it's wise to use a string that describes the intended
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use or layout location of the Light.</li>
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<li>Enter the required information to complete the control definition in the fields that
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appear. If you need to enter a Sensor name or a Turnout name, you must enter the name
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(System Name or User Name) of an existing Sensor or Turnout.<br>
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<strong>Caution</strong>: if you choose to enter a User Name, be careful about changing the
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User Name of your Sensor or Turnout afterwards. A simple change of User Name could break
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your Light controller definition.</li>
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<li>Next is the notes area of the Add/Edit Light window. This is where instructions and
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error messages will appear as you create or edit a Light. Always check this area to see if
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things went as expected.</li>
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<li>Click the <strong>Create</strong> button at the bottom of the window. If everything is
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fine, a message stating "New Light added... " will be displayed in the notes area. If there
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is trouble with anything, an error or warning message will be displayed in the notes area;
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you should then correct the error and click <strong>Create</strong> again.</li>
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<li>
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<p>If you wish to enter a Controller for your new Light, click the <strong>Add
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Controller</strong> button, and enter your choices into the <strong>Add Light
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Controller</strong> window which appears. You may enter as many Light Controllers as
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desired. More information on Light Controllers <a href="#lightcontrol">below</a>.</p>
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</li>
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<li>
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<p>Each Light Controller is displayed in the Light Controller table on the Add Light and
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Edit Light window. The <strong>Controller Type</strong> is shown on the left, followed by
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a <strong>Description</strong> of the Controller mechanism. These are followed by
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<strong>Edit</strong> and <strong>Delete</strong> buttons. Click <strong>Edit</strong> to
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bring up the <strong>Edit Light Control</strong> window allowing changes to the control
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specification as described above. Click a <strong>Delete</strong> button to remove a
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Light Controller.</p>
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</li>
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<li>
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<p>Next is the notes area of the Add Light window. This is where instructions and error
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messages will appear as you create (or edit) a Light. Always check this area to see if
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things went as expected.</p>
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</li>
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<li>
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<p>Click the <strong>Create</strong> button at the bottom of the window. If everything is
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fine, a message stating "New Light added ... " will be displayed in the notes area. If
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there is trouble with anything, an error or warning message will be displayed in the
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notes area:<br>
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<img src="images/LightAddErrorBar.png" height="97" width="301" alt=
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"Add Light Error Messages"><br>
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Correct the error and click <strong>Create</strong> again.</p>
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<p>-OR-</p>
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<p>Click the <strong>Close</strong> button to dismiss the window without creating any
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more Lights.</p>
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</li>
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</ol>
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<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
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<h2 id="addManyLight">Adding several new Lights at Once</h2>
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If the selected <strong>System Connection</strong> supports adding multiple Lights at once,
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the <strong>Add Light</strong> window will display two additional items, marked in purple:
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<p><img src="images/LightAddManyFrame.png" height="399" width="576" alt=
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"Add Multiple Lights">
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</p>
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<p>Adding several new Lights at once is optional.</p>
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<p>If you want to add several new Lights with sequential hardware addresses, check the
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<strong>Add a sequential range</strong> check box.<br>
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When this box is checked, the <strong>Number of items:</strong> field is activated.<br>
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Set the number of Lights you want to add. Enter other properties for the first Light,
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following the procedure above, and click the <strong>Create</strong> button.
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<p>Adding multiple Lights at once is intended to support stationary decoders which require
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several addresses in sequence. As a result, restrictions apply when creating several Lights
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at once. Note the following:</p>
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<ul>
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<li>
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<p>The addresses must be numerical -- only numbers are allowed in the hardware
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address.</p>
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</li>
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<li>
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<p>The addresses of the created Lights must be consecutive.</p>
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</li>
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<li>
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<p>If a User Name is entered, each of the created Lights after the first will have that
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User Name with ":1", ":2", etc. appended.</p>
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</li>
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<li>
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<p>Entered Light Controller items and Variable Intensity items will be assigned to the
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first Light created, and not to subsequent Lights. These items may be added by manual
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Editing (see next paragraph).</p>
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</li>
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</ul>
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<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
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<h2 id="editLight">Editing an existing Light</h2>
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To edit an existing Light,
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<ol>
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<li>
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<p>Click on a Light's <strong>Edit</strong> button in the <a href=
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"LightTable.shtml">Light Table</a> to bring up the <strong>Edit Light</strong>
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window:</p>
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<img src="images/Light-Edit-Frame-662x370.png" height="370" width="662" alt=
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"Edit Light Window">
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</li>
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<li>
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<p>The <strong>System Name:</strong> of the Light is displayed at the top of the window
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and cannot be changed once created.<br>
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The <strong>User Name</strong> may be changed either here or by double clicking on it in
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the Light Table.<br>
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The Light Controller and notes areas are the same as above.</p>
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</li>
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<li>
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<p>After making changes to the Light information, click <strong>Update</strong> to change
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the selected Light. If there is any trouble, an error or warning message will be
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displayed in the notes area, and the update is stopped for you to correct the error and
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click <strong>Update</strong> again. If all is fine, the Light is changed and the
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<strong>Add/Edit Light</strong> window is closed.</p>
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</li>
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<li>After making changes to the Light information, click <strong>Update</strong> to change
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the selected Light. If everything is fine, a message stating "Light updated... " will be
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displayed in the notes area. If there is any trouble, an error or warning message will be
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displayed in the notes area, and the update is stopped for you to correct the error and
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click <strong>Update</strong> again.
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<p>-OR-</p>
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<p>Click <strong>Cancel</strong> to exit edit mode without changing the selected Light.
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If the <strong>Edit Light</strong> window is closed while in edit mode,
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<strong>Cancel</strong> is automatically selected, and no changes are made to the
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selected Light.</p>
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</li>
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<li>Click <strong>Cancel</strong> to exit edit mode without changing the selected Light. If
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the Add/Edit Light panel is dismissed (closed) while in edit mode, <strong>Cancel</strong>
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is automatically selected, and no changes are made to the selected Light.</li>
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</ol>
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<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
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<h2 id="lightcontrol">Automated Control Options for Lights</h2>
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<p>On startup, the status of Light Controller inputs will be checked, and the light will be
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set to the appropriate state.<br>
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The Fast Clock Follower Light Controller uses the previous whole minute.</p>
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<p>The Light Table contains an 'Enabled' column. For a Light Controller to be triggered it
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must be enabled, the default option on startup and Light creation.</p>
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<p>You can uncheck this box to temporarily disable a Light from being triggered, i.e. prevent
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it switching when its control mechanism fires.</p>
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<p>The Light Controller will not update status if the Light is disabled in the Light
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Table.</p>
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<p>While adding or editing a Light, click on the Add Controller button.</p>
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<img src="images/Light-Add-Controller-Frame-None-310x203.png" height="203" width="310" alt=
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"No Light Controller selected">
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<p>The <strong>Add/Edit Light Controller</strong> window is used to specify a Light
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controller. Automated operation of a Light can be controlled in one or more of the following
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ways:</p>
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<h4 id="lightcontrolturnout">Light Controlled by Turnout</h4>
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<p>The Light will be turned <strong>ON</strong> when the Turnout changes to Closed or Thrown,
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depending upon the choice made in the <strong>Status for ON</strong> popup menu, and it will
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be turned <strong>OFF</strong>, when the Turnout reverses its status.</p>
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<p>Select the Turnout in the <strong>Turnout Name</strong> dropdown.</p>
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<p>This option may be used to set a fascia panel light to follow the status of a Turnout.
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That is useful, for example, for monitoring the status of hidden turnouts.</p>
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<img src="images/Light-Add-Controller-Frame-Turnout-310x237.png" height="237" width="310"
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alt="Add or Edit Light Controlled by Turnout">
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<h4 id="lightcontrolonesensor">Light Controlled by Sensor</h4>
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<p>The Light will be turned <strong>ON</strong> when the Sensor changes to Active or
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Inactive, depending upon the choice made in the <strong>Sense for ON</strong> popup menu, and
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it will be turned <strong>OFF</strong>, when the Sensor reverses state.</p>
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<p>Select the Sensor in the dropdown select.</p>
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<p>This option has a number of uses, including setting a fascia panel light to follow block
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occupancy. That is useful, for example, for monitoring train position in a hidden staging
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area.</p>
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<img alt="Add or Edit Light controlled by a Sensor" src=
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"images/Light-Add-Controller-Frame-Sensor-310x237.png" height="237" width="310">
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<h4 id="lightcontroltwosensor">Light Controlled by TwoSensor</h4>
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<p>The Light will be turned <strong>ON</strong> when the either of the two Sensors changes to
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Active or Inactive, depending upon the choice made in the <strong>Sense for ON</strong> popup
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menu, and it will be turned <strong>OFF</strong>, when both of the two Sensors are in the
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reverse state.</p>
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<p>Select each Sensor in the dropdown menu.</p>
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<p>The order of entry does not matter.</p>
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<p>This option has multiple uses, such as controlling crossing gates with point sensors that
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detect when a train passes. By placing two point sensors, one at each end of a bridge, a
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layout sound for a bridge rumble may be played while the train is traversing the bridge.</p>
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<img alt="Add or Edit Light controlled by two sensors." src=
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"images/Light-Add-Controller-Frame-Two-Sensors-310x272.png" height="272" width="310">
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<h4 id="lightcontrolfastclock">Light Controlled by Fast Clock Follower</h4>
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<p>Each time the minute is updated, the Light Controller will check if the Light should be On
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or Off, and set the Light accordingly.</p>
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<p>The Light will be turned <strong>ON</strong> when the <a href=
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"../../../../html/tools/fastclock/index.shtml" title="JMRI Fast Clock">Fast Clock</a> reaches
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the time entered in <strong>Time On</strong> and will be turned <strong>OFF</strong> when the
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Fast Clock reaches the time entered in <strong>Time Off</strong>.</p>
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<p>Hours are entered in "hh" format between 00 and 23.<br>
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Minutes are entered in "mm" format between 00 and 59.</p>
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<p>One use of this option is to turn on and off scenery lighting, street lights, house
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lights, etc. to simulate night time on the layout.</p>
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<img src="images/Light-Add-Controller-Frame-Fast-Clock-Follower-310x227.png" alt=
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"Add or Edit Light controlled by Fast Clock Follower" height="227" width="310">
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<p>If the light status is changed between minutes, it will be reset on the next minute
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update. eg.</p>
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<ul>
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<li>A Fast Clock Following Light Controller is ON between 01:00 and 02:00</li>
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<li>At 01:36:21 something sets the Light OFF</li>
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<li>At 01:37:00 on the next minute update, the Light will be set back ON.</li>
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</ul>
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<p>This could be useful for the night-time random bathroom light scenarios, or even star
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shimmers. You'd only need 1 Sensor or Turnout Controller action to trigger the Light On,
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knowing that the FastClock Follower will reset it back to OFF pretty soon.</p>
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<p>On startup, the Fast Clock will be checked, and the light will be set to correspond with
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the current time setting.</p>
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<p>If no Fast Clock is present on your system, the current local time will be used.</p>
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<p>To stop one Light Controller turning the Light ON, and the other turning the Light OFF,
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only the most recent action time is used as the Light value, eg the following controls:</p>
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<img src="images/Light-Controller-multiple-fast-clock-followers-662x401.png" height="401"
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width="662" alt="Multiple Fast Clock Follower Light Controllers">
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<ul>
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<li><strong>00:00 .. 00:59</strong> The latest action time is 04:00 from the previous day
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so Light OFF</li>
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<li><strong>01:00 .. 01:59</strong> The latest action time is 01:00 so Light ON</li>
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<li><strong>02:00 .. 02:59</strong> The latest action time is 02:00 so Light ON</li>
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<li><strong>03:00 .. 03:59</strong> The latest action time is 03:00 so Light OFF</li>
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<li><strong>04:00 .. 23:59</strong> The latest action time is 04:00 so Light OFF</li>
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</ul>
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<h4 id="lightcontroltimedon">Light Controlled by Timed ON</h4>
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<p>The Light will be turned <strong>ON</strong> when the trigger sensor changes to active,
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and it will be turned <strong>OFF</strong>, when the specified time has elapsed.</p>
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<p>Specify the trigger Sensor by selecting its User Name (System Name if no User Name set) in
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the <strong>Trigger Sensor Name</strong> dropdown. Enter the time the Light is to remain on
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(in milliseconds) in the <strong>Duration ON</strong> field.</p>
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<p>This option has a number of uses, it was originally designed to turn on an electromagnetic
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decoupler in response to a fascia pushbutton, but it can also be used for other types of
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layout animation, for example, to control the ringing of a crossing bell when a train enters
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a block.</p>
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<img src="images/Light-Add-Controller-Frame-Timed-On-310x232.png" height="232" width="310"
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alt="Add or Edit Light controlled by Timed On">
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<h3>Multiple Light Controls</h3>
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<p>Multiple Fast Clock Follower Controllers on a single Light will act as a group.</p>
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<p>All other Light Controllers act independently, no matter what order they are placed in the
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list and may set the Light at any time, no matter the status of any other Light
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Controllers.</p>
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<h3 id="cautions">Light Controller Cautions</h3>
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<p>After setting a Sensor or a Turnout as part of a Light Controller, be very careful about
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changing the User Name of your Sensor or Turnout. A simple change of User Name could break
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your Light Control definitions.</p>
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<p>If you enter multiple Light Controllers for the same Light, it is possible that the Light
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Controllers might conflict or overlap with each other, producing strange results. <strong>The
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user is responsible for ensuring that Light Controllers do not conflict.</strong></p>
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<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
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<h2 id="varLight">Working with Variable Intensity Lights</h2>
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If the selected <strong>System Connection</strong> supports Lights with variable intensity,
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the <strong>Add Light</strong> and <strong>Edit Light</strong> windows will display the
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<strong>Variable Intensity</strong> area:
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<p><img src="images/LightAddVariable.png" height="449" width="648" alt=
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"Add Variable Intensity Light">
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</p>
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<p>Systems like <a href="../../../../html/hardware/powerline/index.shtml">PowerLine</a>, that
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support variable intensity lights also support lights with fixed intensity. If you are adding
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a Light with fixed intensity, i.e. an ON/OFF light, just leave the items in the
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<strong>Variable Intensity</strong> area as set. When editing a simple ON/OFF light on a
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system not supporting variable lights, the items in the <strong>Variable Intensity</strong>
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area are not displayed.</p>
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<p>The intensity of a Light is represented internally by the range from 0.0 to 1.0, with 1.0
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being brightest. Intensity limits are entered as percentages, from 0 through 100, in the
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Minimum Intensity and Maximum Intensity boxes. Because the actual light hardware has only
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finite resolution, the intensity value is mapped to the nearest supported setting.</p>
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<p>Each Light has a <strong>Target Intensity</strong> property which can be set using a
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script or other code. Attempting to set the <strong>Target Intensity</strong> outside the
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<strong>Minimum Intensity to Maximum Intensity</strong> range will result in the
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<strong>Target Intensity</strong> being set to the relevant limit.</p>
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<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
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<h2>Other Light Reading</h2>
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<p><a href="LightTable.shtml" title="Light Table">Light Table Help</a>
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</p>
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<p><a href="../../../../html/tools/Lights.shtml">Lights General Documentation</a>
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</p>
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<p><a href="../simplelightctrl/SimpleLightCtrl.shtml">Light Control Tool</a> (for manual
|
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Light operation)</p>
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