147 lines
7.2 KiB
Plaintext
147 lines
7.2 KiB
Plaintext
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<h1 id="Top">DecoderPro® Comprehensive Programmer</h1>
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<h2>Expanded Basic Pane</h2>
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<div class="dp-right">
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<p>Comprehensive Programmer <a href="Comp_Setup_Roster.shtml">Previous</a> | <a href=
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"Comp_Motor.shtml">Next<br></a> Advanced Programmer <a href=
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"Adv_RosterMedia.shtml">Previous |</a> <a href="Comp_Motor.shtml">Next</a></p>
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<p><a href="index.shtml#Advanced%20Programmer">Back to Index</a>
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</p>
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</div>
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<hr>
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<p>One of the first things you will notice about the expanded <strong>Basic Pane</strong> in
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the Comprehensive Programmer is that there are a lot more options than you found in the Basic
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Programmer.</p>
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<p class="dp-ctr"><img style="width: 816px; height: 492px;" alt="extended basic pane" src=
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"images/Extended_Basic_Program_Roster.png"><br>
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</p>
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<p>Select 2 or 4 digit <strong>addressing</strong> radio button to select which mode of
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addressing you wish to be active</p>
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<p>You can enter locomotive addresses in both the <strong>Primary address</strong> and/or the
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<strong>Extended address</strong>. The address of a decoder is the prefix for the code it
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responds to. This is how you are able to run multiple locomotives on a single line and keep
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all their speeds and functions independent. Decoders originally could have only a two digit
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address... after all, who could possibly need more than 100 locomotives? Some lower-end
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command stations and decoders still use only two digit addressing. Newer decoders can have up
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to a four digit address. The "<strong>Addressing Mode</strong>" option lets you choose
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between two and four digit addresses. The addresses themselves are input into the appropriate
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text boxes. The "<strong>Extended Addressing</strong>" check box turns on and off the 4 digit
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address mode. This allows you to have two different addresses stored in a decoder, and toggle
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between the two. Great for locomotives with separate decoders for the motor and for sound.
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Exactly how folks are implementing this is beyond the scope of this manual.</p>
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<p>Set the <strong>Locomotive direction: normal</strong> or <strong>reverse</strong> from the
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drop-down list. The option for <strong>Normal direction of movement</strong> is important for
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people who model railroads like the NS, who ran diesel locomotives long hood forward, or for
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the person who occasionally makes a mistake and hooks the decoder up in reverse. It lets you
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change the direction defined in the decoder as "forward" (no disassembling and rewiring).</p>
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<p><strong>FL Location</strong>: Unless your command station or decoder can only handle 14
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speed steps, you'll find you get much finer control of your locomotives by using the
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<strong>28</strong><strong>/128 speed steps</strong> option. If you happen to set the decoder
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to 14 speed steps by mistake, and your command station is in 28 step mode, you will find that
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the headlight will turn on an off as you move through the speed steps.</p>
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<p><strong>Power Source</strong> <strong>Conversion</strong> mode allows the decoder to run
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under regular analog DC voltage control or DCC commands. If you find that your locomotive is
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"breaking away" and running out of control at high speed on a DCC layout, you might want to
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disable this capability. Decoder equipped locomotives tend to run slower when they are on a
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conventional analog layout, and lighting functions will be dim or off at low speeds because
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sufficient voltage is not available.</p>
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<p><strong>User ID #1</strong>" and <strong>User ID #2</strong> (off to the right} there are
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two CVs that have nothing to do with any function of the decoder. They simply provide you
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with a method of electronically marking your equipment. Use these CVs, even though you may
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have custom-painted equipment for your own freelanced railroad - it provides one more way to
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identify your decoders if they are removed from the loco.</p>
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<h2>The Read and Write Buttons</h2>
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<p>At the bottom of all the programmer panes you will find three rows of buttons, as shown
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:</p>
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<p class="dp-ctr"><img style="width: 808px; height: 145px;" src="images/Comp_03_Basic.png"
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alt="bottom of pane">
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</p>
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<p>The top row operates <span class="ACCENT"><strong>ONLY</strong></span> on the currently
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visible pane. These buttons are:</p>
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<ol>
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<li><strong>Read changes on sheet</strong> - an "Oops!" button that lets you recover data
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from the decoder if you've changed it accidentally on the computer (and don't remember what
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the values were!), but only if you haven't written it yet.</li>
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<li><strong>Write changes on sheet</strong> - faster than writing all the data on the
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sheet, and ideal for tweaking changes in <strong>Ops mode</strong>, programming on the main
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track.</li>
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<li><strong>Read full sheet</strong> - read all data in this pane from the decoder.</li>
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<li><strong>Write full sheet</strong> - writes all data in this pane to the decoder.</li>
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</ol>
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<p>The second row of buttons performs essentially the same functions, but on the
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<strong>entire range</strong> of CVs for the decoder. This allows you to read all CVs, for
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example, or to make a series of changes across several panes, and when done then write them
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all to the decoder. Again, you have the option of reading/writing only the changed data, or
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all data.</p>
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<p>Below the two rows of buttons is a text line that shows what the current
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<strong>programming mode</strong> is, and a <strong>drop-down list</strong> that allows you
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to change it without exiting the programmer. <a href="Basic_Mode.shtml"><strong>click
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here</strong></a> for further information on Programming Modes.</p>
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<p>Finally, the bottom line of the pane is a status bar that tells you exactly what the
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system is doing. It shows <strong>idle</strong> in these screen shots because the system was
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not actively programming decoders when they were made.</p>
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<hr>
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<div class="dp-right">
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<p><a href="Comp_Motor.shtml"></a><a href="Comp_Setup_Roster.shtml">Previous |</a> <a href=
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"Comp_Motor.shtml">Next<br></a> Advanced Programmer <a href=
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"Adv_RosterMedia.shtml">Previous |</a> <a href="Comp_Motor.shtml">Next</a></p>
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<p><a href="index.shtml#Advanced%20Programmer">Back to Index</a>
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</p>
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