/*************************************************************************************** 这个主要是预览,通过scale3_stream将dvp数据scale到对应的分辨率作为数据流发送出去 然后lcd_stream需要接收对应的数据去显示 这里只是产生对应数据流,数据用途实际需要终端流(比如lcd流)接收后去处理 S_PREVIEW_SCALE3 ----> R_VIDEO_P0(320x240) (scale3) (lcd_video_p0) ***************************************************************************************/ #include "lvgl/lvgl.h" #include "lvgl_ui.h" #include "osal/string.h" #include "stream_frame.h" #include "custom_mem/custom_mem.h" //data申请空间函数 #define STREAM_MALLOC custom_malloc_psram #define STREAM_FREE custom_free_psram #define STREAM_ZALLOC custom_zalloc_psram //结构体申请空间函数 #define STREAM_LIBC_MALLOC custom_malloc #define STREAM_LIBC_FREE custom_free #define STREAM_LIBC_ZALLOC custom_zalloc extern lv_indev_t * indev_keypad; extern lv_style_t g_style; struct preview_ui_s { lv_group_t *last_group; lv_obj_t *base_ui; lv_group_t *now_group; lv_obj_t *now_ui; stream *s; }; static void exit_preview_ui(lv_event_t * e) { struct preview_ui_s *ui_s = (struct preview_ui_s *)lv_event_get_user_data(e); lv_indev_set_group(indev_keypad, ui_s->last_group); lv_obj_clear_flag(ui_s->base_ui, LV_OBJ_FLAG_HIDDEN); lv_group_del(ui_s->now_group); ui_s->now_group = NULL; close_stream(ui_s->s); lv_obj_del(ui_s->now_ui); } //进入预览的ui,那么就要创建新的ui去显示预览图了 static void enter_preview_ui(lv_event_t * e) { struct preview_ui_s *ui_s = (struct preview_ui_s *)lv_event_get_user_data(e); lv_obj_add_flag(ui_s->base_ui, LV_OBJ_FLAG_HIDDEN); lv_obj_t *ui = lv_obj_create(lv_scr_act()); ui_s->now_ui = ui; lv_obj_add_style(ui, &g_style, 0); lv_obj_set_size(ui, LV_PCT(100), LV_PCT(100)); //绑定流到Video_P0,显示 ui_s->s = scale3_stream_not_bind(S_PREVIEW_SCALE3,640,480,320,240,YUV_P0); streamSrc_bind_streamDest(ui_s->s,R_VIDEO_P0); enable_stream(ui_s->s,1); lv_group_t *group; group = lv_group_create(); lv_indev_set_group(indev_keypad, group); lv_group_add_obj(group, ui); ui_s->now_group = group; lv_obj_add_event_cb(ui, exit_preview_ui, LV_EVENT_PRESSED, ui_s); } lv_obj_t *preview_ui(lv_group_t *group,lv_obj_t *base_ui) { struct preview_ui_s *ui_s = (struct preview_ui_s*)STREAM_LIBC_ZALLOC(sizeof(struct preview_ui_s)); ui_s->last_group = group; ui_s->base_ui = base_ui; lv_obj_t *btn = lv_list_add_btn(base_ui, NULL, "preview"); lv_group_add_obj(group, btn); lv_obj_add_event_cb(btn, enter_preview_ui, LV_EVENT_PRESSED, ui_s); return btn; }