/*********************************************************************************************************** 这个主要是dvp+uvc实现画中画效果 S_PREVIEW_SCALE3---->R_VIDEO_P1(320x240) (scale3) ---->(lcd_video_p1) S_USB_JPEG_PSRAM ----> SR_OTHER_JPG_USB2 ----> S_JPG_DECODE ----> R_VIDEO_P0(160x120) (uvc) (uvc的jpg,配置解码size:160x120) (解码成yuv:160x120) (lcd_video_p0) ********************************************************************************************************** */ #include "lvgl/lvgl.h" #include "lvgl_ui.h" #include "osal/string.h" #include "stream_frame.h" #include "other_jpg_show/other_jpg_show_stream.h" #include "custom_mem/custom_mem.h" //data申请空间函数 #define STREAM_MALLOC custom_malloc_psram #define STREAM_FREE custom_free_psram #define STREAM_ZALLOC custom_zalloc_psram //结构体申请空间函数 #define STREAM_LIBC_MALLOC custom_malloc #define STREAM_LIBC_FREE custom_free #define STREAM_LIBC_ZALLOC custom_zalloc extern lv_indev_t * indev_keypad; extern lv_style_t g_style; struct preview_usb_s { lv_group_t *last_group; lv_obj_t *base_ui; lv_group_t *now_group; lv_obj_t *now_ui; //这个是需要的流,但命名不一定对应,有可能通过中间流进行中转实现 stream *scale3_s; stream *decode_s; stream *USB_P0_jpg_s; }; static void exit_preview_dvp_usb_ui(lv_event_t * e) { struct preview_usb_s *ui_s = (struct preview_usb_s *)lv_event_get_user_data(e); lv_indev_set_group(indev_keypad, ui_s->last_group); lv_obj_clear_flag(ui_s->base_ui, LV_OBJ_FLAG_HIDDEN); lv_group_del(ui_s->now_group); ui_s->now_group = NULL; close_stream(ui_s->scale3_s); close_stream(ui_s->decode_s); close_stream(ui_s->USB_P0_jpg_s); lv_obj_del(ui_s->now_ui); } //进入预览的ui,那么就要创建新的ui去显示预览图了 static void enter_preview_dvp_usb_ui(lv_event_t * e) { struct preview_usb_s *ui_s = (struct preview_usb_s *)lv_event_get_user_data(e); lv_obj_add_flag(ui_s->base_ui, LV_OBJ_FLAG_HIDDEN); lv_obj_t *ui = lv_obj_create(lv_scr_act()); ui_s->now_ui = ui; lv_obj_add_style(ui, &g_style, 0); lv_obj_set_size(ui, LV_PCT(100), LV_PCT(100)); ui_s->scale3_s = scale3_stream_not_bind(S_PREVIEW_SCALE3,640,480,160,120,YUV_P1); //绑定流到Video P1显示 streamSrc_bind_streamDest(ui_s->scale3_s,R_VIDEO_P1); enable_stream(ui_s->scale3_s,1); ui_s->decode_s = jpg_decode_stream_not_bind(S_JPG_DECODE); //将解码的数据推送到Video P0 streamSrc_bind_streamDest(ui_s->decode_s,R_VIDEO_P0); enable_stream(ui_s->decode_s,1); //接收UVC的jpg,配置解码需要的参数(320x240),最后给到解码模块 ui_s->USB_P0_jpg_s = other_jpg_stream_not_bind(SR_OTHER_JPG_USB2,320,240,320,240,YUV_P0); //将other_jpg的数据给到S_JPG_DECODE进行编码 streamSrc_bind_streamDest(ui_s->USB_P0_jpg_s,S_JPG_DECODE); enable_stream(ui_s->USB_P0_jpg_s,1); lv_group_t *group; group = lv_group_create(); lv_indev_set_group(indev_keypad, group); lv_group_add_obj(group, ui); ui_s->now_group = group; lv_obj_add_event_cb(ui, exit_preview_dvp_usb_ui, LV_EVENT_PRESSED, ui_s); } lv_obj_t *preview_dvp_usb_ui(lv_group_t *group,lv_obj_t *base_ui) { struct preview_usb_s *ui_s = (struct preview_usb_s*)STREAM_LIBC_ZALLOC(sizeof(struct preview_usb_s)); ui_s->last_group = group; ui_s->base_ui = base_ui; lv_obj_t *btn = lv_list_add_btn(base_ui, NULL, "preview_dvp_usb"); lv_group_add_obj(group, btn); lv_obj_add_event_cb(btn, enter_preview_dvp_usb_ui, LV_EVENT_PRESSED, ui_s); return btn; }