Files
NmraDcc/examples/IDEC/IDEC3_1_1SoundPlyr/IDEC3_1_1SoundPlyr.ino
2020-11-16 20:22:53 -08:00

1077 lines
44 KiB
C++

// Interactive Decoder Sounds and Lights One Sound Players IDEC3_1_1SoundPlyr.ino
// Version 1.08 Geoff Bunza 2020
// Works with both short and long DCC Addesses
// This decoder will control Sound Sequences and LEDs
// F0=Master Function OFF = Function ON DISABLES the decoder
// Input Pin for Decoder Disable Pin 16/A2 Active LOW
//Functions for lights on/off:
// F11-F14 Four Functions LED ON/OFF by default PINS 13,16,17,18,19
/* Pro Mini -D7 (TX) connected to DFPlayer1 Receive (RX) Pin 2 via 1K Ohm 1/4W Resistor
* Remember to connect +5V and GND to the DFPlayer too: DFPLAYER PINS 1 & 7 respectively
* This is a “mobile/function” decoder with audio play to dual motor control and
* LED functions. Audio tracks or clips are stored on a micro SD card for playing,
* in a folder labeled mp3, with tracks named 0001.mp3, 0002.mp3, etc.
* F0 is configured as Master Decoder Disable Override ON==Disable Decoder
* F1-F10 plays an audio sound set (1-10) defined by CVs
* MAX one of 12 Configurations per pin function:
* Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
* F0 Master Decoder Disable
* F1-F5 5 Functions LED ON/OFF
* F4 Motor2 On/OFF with speed and direction set by CV 62
* Simple speed control is made via throttle speed setting for two MOTOR1 or overridden by non zero value in CV 50
PRO MINI PIN ASSIGNMENT:
2 - DCC Input
3 - Input Pin Play Sound Set1
4 - Input Pin Play Sound Set2
5 - Input Pin Play Sound Set3
6 - Input Pin Play Sound Set4
7 - Input Pin Play Sound Set5
8 - Input Pin Play Sound Set6
9 - Input Pin Play Sound Set7
10 - Input Pin Play Sound Set8
11 - Input Pin Play Sound Set9
12 - Input Pin Play Sound Set10
13 - LED F1
14 A0 - LED F2
15 A1 - DFPlayer1 Receive (RX) Pin 2 via 1K Ohm 1/4W Resistor
16 A2 - Input Pin for MasterDecoderDisable Active LOW
17 A3 - LED F3
18 A4 - LED F4
19 A5 - LED F5
*/
// ******** UNLESS YOU WANT ALL CV'S RESET UPON EVERY POWER UP
// ******** AFTER THE INITIAL DECODER LOAD REMOVE THE "//" IN THE FOOLOWING LINE!!
//#define DECODER_LOADED
// ******** REMOVE THE "//" IN THE FOOLOWING LINE TO SEND DEBUGGING
// ******** INFO TO THE SERIAL MONITOR
//#define DEBUG
#include <NmraDcc.h>
#include <SoftwareSerial.h>
#include <DFRobotDFPlayerMini.h>
SoftwareSerial DFSerial1(22,15); // PRO MINI RX, PRO MINI TX serial to DFPlayer
DFRobotDFPlayerMini Player1;
#define This_Decoder_Address 24
uint8_t CV_DECODER_MASTER_RESET = 252;
//Uncomment ONLY ONE of the following:
//#define MasterTimeConstant 10L // 10's of milliseconds Timing
#define MasterTimeConstant 100L // Tenths of a second Timing
//#define MasterTimeConstant 1000L // Seconds Timing
//#define MasterTimeConstant 10000L // 10's of Seconds Timing
//#define MasterTimeConstant 60000L // Minutes Timing
//#define MasterTimeConstant 3600000L // Hours Timing
int del_tim = 4000;
uint16_t ttemp, i;
#define First_Track 1 // Play Random Tracks First_Track#=Start_Track >=1
#define Last_Track 12 // Play Random Tracks Last_Track= Last Playable Track in Range <= Last Numbered Track
const int audiocmddelay = 34;
byte ss1[] = {0,0,0,0,0,0}; unsigned long ss1delay=0;
byte ss2[] = {0,0,0,0,0,0}; unsigned long ss2delay=0;
byte ss3[] = {0,0,0,0,0,0}; unsigned long ss3delay=0;
byte ss4[] = {0,0,0,0,0,0}; unsigned long ss4delay=0;
byte ss5[] = {0,0,0,0,0,0}; unsigned long ss5delay=0;
byte ss6[] = {0,0,0,0,0,0}; unsigned long ss6delay=0;
byte ss7[] = {0,0,0,0,0,0}; unsigned long ss7delay=0;
byte ss8[] = {0,0,0,0,0,0}; unsigned long ss8delay=0;
byte ss9[] = {0,0,0,0,0,0}; unsigned long ss9delay=0;
byte ss10[] = {0,0,0,0,0,0}; unsigned long ss10delay=0;
bool playing_sound_set [ ] = {false,false,false,false,false,false,false,false,false,false,false};
byte soundset_channel[ ]={0,0,0,0,0,0,0,0,0,0,0};
const int MasterDecoderDisablePin = 16; // D16/A0 Master Decoder Disable Input Pin Active LOW
const int numINpins = 11; // Number of INput pins to initialize
byte inputpins [] = {3,4,5,6,7,8,9,10,11,12,16}; //These are all the Input Pins
const int numfpins = 5; // Number of Output pins to initialize
const int num_active_functions = 16; // Number of Functions stating with F0
byte fpins [] = {13,14,17,18,19}; //These are all the Output Pins (first 15 is placeholder)
const int FunctionPin0 = 20; // D14/A0 DFPlayer Transmit (TX) Pin 3
const int FunctionPin1 = 20; // A2 LED
const int FunctionPin2 = 20; // A3 LED
const int FunctionPin3 = 20; // A4 LED
const int FunctionPin4 = 20; // A5 LED
const int FunctionPin5 = 20; // Turns on Motor2 DCC Function Control Only NO Local Input Pin
const int FunctionPin6 = 20; // Place holders ONLY
const int FunctionPin7 = 20; // Place holders ONLY
const int FunctionPin8 = 20; // Place holders ONLY
const int FunctionPin9 = 20; // Place holders ONLY
const int FunctionPin10 = 20; // Place holders ONLY
const int FunctionPin11 = 13; // F13 LED
const int FunctionPin12 = 17; // F12 LED
const int FunctionPin13 = 18; // F13 LED
const int FunctionPin14 = 19; // F14 LED
const int FunctionPin15 = 20; // Place holders ONLY
int MasterDecoderDisable = 0;
int Function0_value = 0;
byte function_value [ ] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
uint8_t cv_value;
NmraDcc Dcc ;
DCC_MSG Packet ;
int t; // temp
struct QUEUE
{
int inuse;
int current_position;
int increment;
int stop_value;
int start_value;
};
QUEUE *ftn_queue = new QUEUE[17];
struct CVPair
{
uint16_t CV;
uint8_t Value;
};
CVPair FactoryDefaultCVs [] =
{
{CV_MULTIFUNCTION_PRIMARY_ADDRESS, This_Decoder_Address&0x7F },
// These two CVs define the Long DCC Address
{CV_MULTIFUNCTION_EXTENDED_ADDRESS_MSB, ((This_Decoder_Address>>8)&0x7F)+192 },
{CV_MULTIFUNCTION_EXTENDED_ADDRESS_LSB, This_Decoder_Address&0xFF },
// ONLY uncomment 1 CV_29_CONFIG line below as approprate DEFAULT IS SHORT ADDRESS
// {CV_29_CONFIG, 0}, // Short Address 14 Speed Steps
{CV_29_CONFIG, CV29_F0_LOCATION}, // Short Address 28/128 Speed Steps
// {CV_29_CONFIG, CV29_EXT_ADDRESSING | CV29_F0_LOCATION}, // Long Address 28/128 Speed Steps
{CV_DECODER_MASTER_RESET, 0},
{30, 0}, //F0 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{31, 1}, //F1 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{32, 2}, //F2 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{33, 3}, //F3 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{34, 4}, //F4 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{35, 5}, //F5 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{36, 6}, //F6 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{37, 7}, //F7 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{38, 8}, //F8 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{39, 9}, //F9 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{40, 10}, //F10 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{41, 11}, //F11 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{42, 11}, //F12 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{43, 11}, //F13 Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{44, 11}, //F14Config 0=DISABLE On/Off,1-10=Sound Set Control 1-10,11=LED On/Off
{45, 22}, //F15 not used
{50, 3}, // Wait1 0-254 0.1 Seconds // SOUND SET 1
{51, 22}, // Volume1 0-30 >30 == no volume change
{52, 1}, // Sound Clip1
{53, 6}, // Wait2 0-254 0.1 Seconds
{54, 22}, // Volume2 0-30 >30 == no volume change
{55, 2}, // Sound Clip2
{56, 6}, // Wait3 0-254 0.1 Seconds
{57, 20}, // Volume3 0-30 >30 == no volume change
{58, 3}, // Sound Clip3
{59, 6}, // Wait4 0-254 0.1 Seconds
{60, 15}, // Volume4 0-30 >30 == no volume change
{61, 11}, // Sound Clip4
{62, 11}, // Wait5 0-254 0.1 Seconds
{63, 11}, // Volume5 0-30 >30 == no volume change
{64, 12}, // Sound Clip5
{65, 0}, // Sound Set Channel == LSB 0/1
{66, 2}, // Wait1 0-254 0.1 Seconds // SOUND SET 2
{67, 20}, // Volume1 0-30 >30 == no volume change
{68, 4}, // Sound Clip1
{69, 6}, // Wait2 0-254 0.1 Seconds
{70, 20}, // Volume2 0-30 >30 == no volume change
{71, 5}, // Sound Clip2
{72, 6}, // Wait3 0-254 0.1 Seconds
{73, 20}, // Volume3 0-30 >30 == no volume change
{74, 6}, // Sound Clip3
{75, 6}, // Wait4 0-254 0.1 Seconds
{76, 20}, // Volume4 0-30 >30 == no volume change
{77, 7}, // Sound Clip4
{78, 6}, // Wait5 0-254 0.1 Seconds
{79, 20}, // Volume5 0-30 >30 == no volume change
{80, 8}, // Sound Clip5
{81, 1}, // Sound Set Channel == LSB 0/1
{82, 1}, // Wait1 0-254 0.1 Seconds // SOUND SET 3
{83, 20}, // Volume1 0-30 >30 == no volume change
{84, 5}, // Sound Clip1
{85, 6}, // Wait2 0-254 0.1 Seconds
{86, 20}, // Volume2 0-30 >30 == no volume change
{87, 6}, // Sound Clip2
{88, 6}, // Wait3 0-254 0.1 Seconds
{89, 20}, // Volume3 0-30 >30 == no volume change
{90, 7}, // Sound Clip3
{91, 6}, // Wait4 0-254 0.1 Seconds
{92, 20}, // Volume4 0-30 >30 == no volume change
{93, 8}, // Sound Clip4
{94, 6}, // Wait5 0-254 0.1 Seconds
{95, 20}, // Volume5 0-30 >30 == no volume change
{96, 8}, // Sound Clip5
{97, 0}, // Sound Set Channel == LSB 0/1
{98, 0}, // Wait1 0-254 0.1 Seconds // SOUND SET 4
{99, 23}, // Volume1 0-30 >30 == no volume change
{100, 9}, // Sound Clip1
{101,110}, // Wait2 0-254 0.1 Seconds
{102, 99}, // Volume2 0-30 >30 == no volume change
{103, 0}, // Sound Clip2
{104, 0}, // Wait3 0-254 0.1 Seconds
{105, 20}, // Volume3 0-30 >30 == no volume change
{106, 0}, // Sound Clip3
{107, 0}, // Wait4 0-254 0.1 Seconds
{108, 99}, // Volume4 0-30 >30 == no volume change
{109, 0}, // Sound Clip4
{110, 0}, // Wait5 0-254 0.1 Seconds
{111, 99}, // Volume5 0-30 >30 == no volume change
{112, 0}, // Sound Clip5
{113, 0}, // Sound Set Channel == LSB 0/1
{114, 0}, // Wait1 0-254 0.1 Seconds // SOUND SET 5
{115, 20}, // Volume1 0-30 >30 == no volume change
{116, 1}, // Sound Clip1
{117, 20}, // Wait2 0-254 0.1 Seconds
{118, 20}, // Volume2 0-30 >30 == no volume change
{119, 2}, // Sound Clip2
{120, 30}, // Wait3 0-254 0.1 Seconds
{121, 20}, // Volume3 0-30 >30 == no volume change
{122, 3}, // Sound Clip3
{123, 50}, // Wait4 0-254 0.1 Seconds
{124, 20}, // Volume4 0-30 >30 == no volume change
{125, 4}, // Sound Clip4
{126, 100}, // Wait5 0-254 0.1 Seconds
{127, 20}, // Volume5 0-30 >30 == no volume change
{128, 5}, // Sound Clip5
{129, 0}, // Sound Set Channel == LSB 0/1
{130, 0}, // Wait1 0-254 0.1 Seconds // SOUND SET 6
{131, 20}, // Volume1 0-30 >30 == no volume change
{132, 1}, // Sound Clip1
{133, 20}, // Wait2 0-254 0.1 Seconds
{134, 20}, // Volume2 0-30 >30 == no volume change
{135, 2}, // Sound Clip2
{136, 30}, // Wait3 0-254 0.1 Seconds
{137, 20}, // Volume3 0-30 >30 == no volume change
{138, 3}, // Sound Clip3
{139, 50}, // Wait4 0-254 0.1 Seconds
{140, 20}, // Volume4 0-30 >30 == no volume change
{141, 4}, // Sound Clip4
{142, 100}, // Wait5 0-254 0.1 Seconds
{143, 20}, // Volume5 0-30 >30 == no volume change
{144, 5}, // Sound Clip5
{145, 1}, // Sound Set Channel == LSB 0/1
{146, 10}, // Wait1 0-254 0.1 Seconds // SOUND SET 7
{147, 29}, // Volume1 0-30 >30 == no volume change
{148, 1}, // Sound Clip1
{149, 10}, // Wait2 0-254 0.1 Seconds
{150, 24}, // Volume2 0-30 >30 == no volume change
{151, 2}, // Sound Clip2
{152, 10}, // Wait3 0-254 0.1 Seconds
{153, 18}, // Volume3 0-30 >30 == no volume change
{154, 3}, // Sound Clip3
{155, 10}, // Wait4 0-254 0.1 Seconds
{156, 12}, // Volume4 0-30 >30 == no volume change
{157, 4}, // Sound Clip4
{158, 10}, // Wait5 0-254 0.1 Seconds
{159, 6}, // Volume5 0-30 >30 == no volume change
{160, 5}, // Sound Clip5
{161, 0}, // Sound Set Channel == LSB 0/1
{162, 0}, // Wait1 0-254 0.1 Seconds // SOUND SET 8
{163, 20}, // Volume1 0-30 >30 == no volume change
{164, 1}, // Sound Clip1
{165, 20}, // Wait2 0-254 0.1 Seconds
{166, 20}, // Volume2 0-30 >30 == no volume change
{167, 2}, // Sound Clip2
{168, 30}, // Wait3 0-254 0.1 Seconds
{169, 20}, // Volume3 0-30 >30 == no volume change
{170, 3}, // Sound Clip3
{171, 50}, // Wait4 0-254 0.1 Seconds
{172, 20}, // Volume4 0-30 >30 == no volume change
{173, 4}, // Sound Clip4
{174, 100}, // Wait5 0-254 0.1 Seconds
{175, 20}, // Volume5 0-30 >30 == no volume change
{176, 5}, // Sound Clip5
{177, 1}, // Sound Set Channel == LSB 0/1
{178, 0}, // Wait1 0-254 0.1 Seconds // SOUND SET 9
{179, 20}, // Volume1 0-30 >30 == no volume change
{180, 255}, // Sound Clip1
{181, 11}, // Wait2 0-254 0.1 Seconds
{182, 20}, // Volume2 0-30 >30 == no volume change
{183, 255}, // Sound Clip2
{184, 11}, // Wait3 0-254 0.1 Seconds
{185, 20}, // Volume3 0-30 >30 == no volume change
{186, 255}, // Sound Clip3
{187, 14}, // Wait4 0-254 0.1 Seconds
{188, 20}, // Volume4 0-30 >30 == no volume change
{189, 255}, // Sound Clip4
{190, 14}, // Wait5 0-254 0.1 Seconds
{191, 20}, // Volume5 0-30 >30 == no volume change
{192, 255}, // Sound Clip5
{193, 0}, // Sound Set Channel == LSB 0/1
{194, 4}, // Wait1 0-254 0.1 Seconds // SOUND SET 10
{195, 20}, // Volume1 0-30 >30 == no volume change
{196, 10}, // Sound Clip1
{197, 110}, // Wait2 0-254 0.1 Seconds
{198, 99}, // Volume2 0-30 >30 == no volume change
{199, 0}, // Sound Clip2
{200, 4}, // Wait3 0-254 0.1 Seconds
{201, 99}, // Volume3 0-30 >30 == no volume change
{202, 0}, // Sound Clip3
{203, 4}, // Wait4 0-254 0.1 Seconds
{204, 12}, // Volume4 0-30 >30 == no volume change
{205, 9}, // Sound Clip4
{206, 100}, // Wait5 0-254 0.1 Seconds
{207, 99}, // Volume5 0-30 >30 == no volume change
{208, 0}, // Sound Clip5
{209, 1}, // Sound Set Channel == LSB 0/1
//252,252 CV_DECODER_MASTER_RESET
{253, 0}, // Extra
};
uint8_t FactoryDefaultCVIndex = sizeof(FactoryDefaultCVs)/sizeof(CVPair);
void notifyCVResetFactoryDefault()
{
// Make FactoryDefaultCVIndex non-zero and equal to num CV's to be reset
// to flag to the loop() function that a reset to Factory Defaults needs to be done
FactoryDefaultCVIndex = sizeof(FactoryDefaultCVs)/sizeof(CVPair);
};
// NOTE: NO PROGRAMMING ACK IS SET UP TO MAXIMAIZE
// OUTPUT PINS FOR FUNCTIONS
void setup() //******************************************************
{
#ifdef DEBUG
Serial.begin(115200);
#endif
DFSerial1.begin (9600);
Player1.begin (DFSerial1);
pinMode (MasterDecoderDisablePin,INPUT_PULLUP); // Master Decoder Disable Input Pin Active LOW
// initialize the digital pins as outputs
for (int i=0; i < numfpins; i++) {
pinMode(fpins[i], OUTPUT);
digitalWrite(fpins[i], 0); // All OUPUT pins initialized LOW
}
// initialize the digital pins as inputs
for (int i=0; i < numINpins; i++) {
pinMode(inputpins[i], INPUT_PULLUP);
}
// Setup which External Interrupt, the Pin it's associated with that we're using
Dcc.pin(0, 2, 0);
// Call the main DCC Init function to enable the DCC Receiver
Dcc.init( MAN_ID_DIY, 61, FLAGS_MY_ADDRESS_ONLY, 0 );
delay(800);
#if defined(DECODER_LOADED)
if ( Dcc.getCV(CV_DECODER_MASTER_RESET)== CV_DECODER_MASTER_RESET )
#endif
{
for (int j=0; j < FactoryDefaultCVIndex; j++ )
Dcc.setCV( FactoryDefaultCVs[j].CV, FactoryDefaultCVs[j].Value);
}
// Master Decoder Disable
MasterDecoderDisable = 0;
if (digitalRead(MasterDecoderDisablePin)==LOW) MasterDecoderDisable = 1;
#ifdef DEBUG
Serial.println("CV Dump:");
for (i=30; i<45; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=30; i<45; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 1");
for (i=50; i<66; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=50; i<66; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 2");
for (i=66; i<82; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=66; i<82; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 3");
for (i=82; i<98; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=82; i<98; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 4");
for (i=98; i<114; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=98; i<114; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 5");
for (i=114; i<130; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=114; i<130; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 6");
for (i=130; i<146; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=130; i<146; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 7");
for (i=146; i<162; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=146; i<162; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 8");
for (i=162; i<178; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=162; i<178; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 9");
for (i=178; i<194; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=178; i<194; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
Serial.println("");
Serial.println("Sound Set 10");
for (i=194; i<210; i++) { Serial.print(i,DEC); Serial.print("\t"); }
Serial.println("");
for (i=194; i<210; i++) { Serial.print(Dcc.getCV(i),DEC); Serial.print("\t"); }
#endif
}
void loop() //***********************************************************************************
{
//MUST call the NmraDcc.process() method frequently from the Arduino loop() function for correct library operation
Dcc.process();
delay(1);
// INPUT OVER RIDES
// Check Master Input Over ride
MasterDecoderDisable = 0;
if (digitalRead(MasterDecoderDisablePin)==LOW) MasterDecoderDisable = 1;
else MasterDecoderDisable = Function0_value & 1;
if (MasterDecoderDisable == 1) {
for (i=0; i < numfpins; i++) digitalWrite(fpins[i], 0); // All LEDs set LOW
}
// ********************************************************************************
if (MasterDecoderDisable == 0) {
for (i=0; i < num_active_functions; i++) {
cv_value = Dcc.getCV(30+i) ;
#ifdef DEBUG
//Serial.print(" cv_value: ");
//Serial.println(cv_value, DEC) ;
#endif
switch ( cv_value ) {
case 0: // Master Decoder Disable
MasterDecoderDisable = 0;
if (digitalRead(MasterDecoderDisablePin)==LOW) MasterDecoderDisable = 1;
break;
case 1: //
if (((digitalRead(3)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss1[0]=1; playing_sound_set[cv_value]=true;
#ifdef DEBUG
Serial.print(" cv_value: ");
Serial.println(cv_value, DEC) ;
Serial.print(" function_value[cv_value]: ");
Serial.println(function_value[cv_value], DEC) ;
Serial.print(" ss1[0]: ");
Serial.println(ss1[0], DEC) ;
Serial.print(" playing_sound_set[cv_value]: ");
Serial.println(playing_sound_set[cv_value], DEC) ;
#endif
}
break;
case 2: //
if (((digitalRead(4)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss2[0]=1; playing_sound_set[cv_value]=true;
#ifdef DEBUG
Serial.print(" cv_value: ");
Serial.println(cv_value, DEC) ;
Serial.print(" function_value[cv_value]: ");
Serial.println(function_value[cv_value], DEC) ;
Serial.print(" ss2[0]: ");
Serial.println(ss2[0], DEC) ;
Serial.print(" playing_sound_set[cv_value]: ");
Serial.println(playing_sound_set[cv_value], DEC) ;
#endif
}
break;
case 3: //
if (((digitalRead(5)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss3[0]=1; playing_sound_set[cv_value]=true; }
break;
case 4: //
if (((digitalRead(6)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss4[0]=1; playing_sound_set[cv_value]=true; }
break;
case 5: //
if (((digitalRead(7)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss5[0]=1; playing_sound_set[cv_value]=true; }
break;
case 6: //
if (((digitalRead(8)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss6[0]=1; playing_sound_set[cv_value]=true; }
break;
case 7: //
if (((digitalRead(9)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss7[0]=1; playing_sound_set[cv_value]=true; }
break;
case 8: //
if (((digitalRead(10)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss8[0]=1; playing_sound_set[cv_value]=true; }
break;
case 9: //
if (((digitalRead(11)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss9[0]=1; playing_sound_set[cv_value]=true; }
break;
case 10: //
if (((digitalRead(12)==LOW)||(function_value[cv_value]==1)) && !playing_sound_set[cv_value]) {
ss10[0]=1; playing_sound_set[cv_value]=true; }
break;
case 11: // LEDs
break;
default:
break;
}
}
}
// ========================== Sound Set 1 Begin Play
if (ss1[0]==1) {
ss1delay=millis()+(long(Dcc.getCV(50)*MasterTimeConstant)); // Wait1
ss1[0]=0; ss1[1]=1;
}
if ((ss1[1]==1)&&(ss1delay<=millis())) {
ttemp=(Dcc.getCV(52));
#ifdef DEBUG
Serial.print(" Here 1: ");
Serial.println(ttemp, DEC) ;
#endif
setVolumeOnChannel (Dcc.getCV(51));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss1delay=millis()+(long(Dcc.getCV(53)*MasterTimeConstant)); // Wait2
ss1[1]=0; ss1[2]=1;
}
if ((ss1[2]==1)&&(ss1delay<=millis())) {
ttemp=(Dcc.getCV(55));
#ifdef DEBUG
Serial.print(" Here 2: ");
Serial.println(ttemp, DEC) ;
#endif
setVolumeOnChannel (Dcc.getCV(54));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss1delay=millis()+(long(Dcc.getCV(56)*MasterTimeConstant)); // Wait3
ss1[2]=0; ss1[3]=1;
}
if ((ss1[3]==1)&&(ss1delay<=millis())) {
ttemp=(Dcc.getCV(58));
#ifdef DEBUG
Serial.print(" Here 3: ");
Serial.println(ttemp, DEC) ;
#endif
setVolumeOnChannel (Dcc.getCV(57));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss1delay=millis()+(long(Dcc.getCV(59)*MasterTimeConstant)); // Wait4
ss1[3]=0; ss1[4]=1;
}
if ((ss1[4]==1)&&(ss1delay<=millis())) {
ttemp=(Dcc.getCV(61));
setVolumeOnChannel (Dcc.getCV(60));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss1delay=millis()+(long(Dcc.getCV(62)*MasterTimeConstant)); // Wait5
ss1[4]=0; ss1[5]=1;
}
if ((ss1[5]==1)&&(ss1delay<=millis())) {
ttemp=(Dcc.getCV(64));
setVolumeOnChannel (Dcc.getCV(63));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss1[5]=0; playing_sound_set[1]=false;
}
// ========================== Sound Set 2 Begin Play
if (ss2[0]==1) {
ss2delay=millis()+(long(Dcc.getCV(66)*MasterTimeConstant)); // Wait1
ss2[0]=0; ss2[1]=1;
}
if ((ss2[1]==1)&&(ss2delay<=millis())) {
ttemp=(Dcc.getCV(68));
setVolumeOnChannel (Dcc.getCV(67));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss2delay=millis()+(long(Dcc.getCV(69)*MasterTimeConstant)); // Wait2
ss2[1]=0; ss2[2]=1;
}
if ((ss2[2]==1)&&(ss2delay<=millis())) {
ttemp=(Dcc.getCV(71));
setVolumeOnChannel (Dcc.getCV(70));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss2delay=millis()+(long(Dcc.getCV(72)*MasterTimeConstant)); // Wait3
ss2[2]=0; ss2[3]=1;
}
if ((ss2[3]==1)&&(ss2delay<=millis())) {
ttemp=(Dcc.getCV(74));
setVolumeOnChannel (Dcc.getCV(73));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss2delay=millis()+(long(Dcc.getCV(75)*MasterTimeConstant)); // Wait4
ss2[3]=0; ss2[4]=1;
}
if ((ss2[4]==1)&&(ss2delay<=millis())) {
ttemp=(Dcc.getCV(77));
setVolumeOnChannel (Dcc.getCV(76));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss2delay=millis()+(long(Dcc.getCV(78)*MasterTimeConstant)); // Wait5
ss2[4]=0; ss2[5]=1;
}
if ((ss2[5]==1)&&(ss2delay<=millis())) {
ttemp=(Dcc.getCV(80));
setVolumeOnChannel (Dcc.getCV(79));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss2[5]=0; playing_sound_set[2]=false;
}
// ========================== Sound Set 3 Begin Play
if (ss3[0]==1) {
ss3delay=millis()+(long(Dcc.getCV(82)*MasterTimeConstant)); // Wait1
ss3[0]=0; ss3[1]=1;
}
if ((ss3[1]==1)&&(ss3delay<=millis())) {
ttemp=(Dcc.getCV(84));
setVolumeOnChannel (Dcc.getCV(83));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss3delay=millis()+(long(Dcc.getCV(85)*MasterTimeConstant)); // Wait2
ss3[1]=0; ss3[2]=1;
}
if ((ss3[2]==1)&&(ss3delay<=millis())) {
ttemp=(Dcc.getCV(87));
setVolumeOnChannel (Dcc.getCV(86));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss3delay=millis()+(long(Dcc.getCV(88)*MasterTimeConstant)); // Wait3
ss3[2]=0; ss3[3]=1;
}
if ((ss3[3]==1)&&(ss3delay<=millis())) {
ttemp=(Dcc.getCV(90));
setVolumeOnChannel (Dcc.getCV(89));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss3delay=millis()+(long(Dcc.getCV(91)*MasterTimeConstant)); // Wait4
ss3[3]=0; ss3[4]=1;
}
if ((ss3[4]==1)&&(ss3delay<=millis())) {
ttemp=(Dcc.getCV(93));
setVolumeOnChannel (Dcc.getCV(92));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss3delay=millis()+(long(Dcc.getCV(94)*MasterTimeConstant)); // Wait5
ss3[4]=0; ss3[5]=1;
}
if ((ss3[5]==1)&&(ss3delay<=millis())) {
ttemp=(Dcc.getCV(96));
setVolumeOnChannel (Dcc.getCV(95));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss3[5]=0; playing_sound_set[3]=false;
}
// ========================== Sound Set 4 Begin Play
if (ss4[0]==1) {
ss4delay=millis()+(long(Dcc.getCV(98)*MasterTimeConstant)); // Wait1
ss4[0]=0; ss4[1]=1;
}
if ((ss4[1]==1)&&(ss4delay<=millis())) {
ttemp=(Dcc.getCV(100));
setVolumeOnChannel (Dcc.getCV(99));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss4delay=millis()+(long(Dcc.getCV(101)*MasterTimeConstant)); // Wait2
ss4[1]=0; ss4[2]=1;
}
if ((ss4[2]==1)&&(ss4delay<=millis())) {
ttemp=(Dcc.getCV(103));
setVolumeOnChannel (Dcc.getCV(102));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss4delay=millis()+(long(Dcc.getCV(104)*MasterTimeConstant)); // Wait3
ss4[2]=0; ss4[3]=1;
}
if ((ss4[3]==1)&&(ss4delay<=millis())) {
ttemp=(Dcc.getCV(106));
setVolumeOnChannel (Dcc.getCV(105));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss4delay=millis()+(long(Dcc.getCV(107)*MasterTimeConstant)); // Wait4
ss4[3]=0; ss4[4]=1;
}
if ((ss4[4]==1)&&(ss4delay<=millis())) {
ttemp=(Dcc.getCV(109));
setVolumeOnChannel (Dcc.getCV(108));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss4delay=millis()+(long(Dcc.getCV(110)*MasterTimeConstant)); // Wait5
ss4[4]=0; ss4[5]=1;
}
if ((ss4[5]==1)&&(ss4delay<=millis())) {
ttemp=(Dcc.getCV(112));
setVolumeOnChannel (Dcc.getCV(111));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss4[5]=0; playing_sound_set[4]=false;
}
// ========================== Sound Set 5 Begin Play
if (ss5[0]==1) {
ss5delay=millis()+(long(Dcc.getCV(114)*MasterTimeConstant)); // Wait1
ss5[0]=0; ss5[1]=1;
}
if ((ss5[1]==1)&&(ss5delay<=millis())) {
ttemp=(Dcc.getCV(116));
setVolumeOnChannel (Dcc.getCV(115));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss5delay=millis()+(long(Dcc.getCV(117)*MasterTimeConstant)); // Wait2
ss5[1]=0; ss5[2]=1;
}
if ((ss5[2]==1)&&(ss5delay<=millis())) {
ttemp=(Dcc.getCV(119));
setVolumeOnChannel (Dcc.getCV(118));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss5delay=millis()+(long(Dcc.getCV(120)*MasterTimeConstant)); // Wait3
ss5[2]=0; ss5[3]=1;
}
if ((ss5[3]==1)&&(ss5delay<=millis())) {
ttemp=(Dcc.getCV(122));
setVolumeOnChannel (Dcc.getCV(121));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss5delay=millis()+(long(Dcc.getCV(123)*MasterTimeConstant)); // Wait4
ss5[3]=0; ss5[4]=1;
}
if ((ss5[4]==1)&&(ss5delay<=millis())) {
ttemp=(Dcc.getCV(125));
setVolumeOnChannel (Dcc.getCV(124));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss5delay=millis()+(long(Dcc.getCV(126)*MasterTimeConstant)); // Wait5
ss5[4]=0; ss5[5]=1;
}
if ((ss5[5]==1)&&(ss5delay<=millis())) {
ttemp=(Dcc.getCV(128));
setVolumeOnChannel (Dcc.getCV(127));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss5[5]=0; playing_sound_set[5]=false;
}
// ========================== Sound Set 6 Begin Play
if (ss6[0]==1) {
ss6delay=millis()+(long(Dcc.getCV(130)*MasterTimeConstant)); // Wait1
ss6[0]=0; ss6[1]=1;
}
if ((ss6[1]==1)&&(ss6delay<=millis())) {
ttemp=(Dcc.getCV(132));
setVolumeOnChannel (Dcc.getCV(131));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss6delay=millis()+(long(Dcc.getCV(133)*MasterTimeConstant)); // Wait2
ss6[1]=0; ss6[2]=1;
}
if ((ss6[2]==1)&&(ss6delay<=millis())) {
ttemp=(Dcc.getCV(135));
setVolumeOnChannel (Dcc.getCV(134));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss6delay=millis()+(long(Dcc.getCV(136)*MasterTimeConstant)); // Wait3
ss6[2]=0; ss6[3]=1;
}
if ((ss6[3]==1)&&(ss6delay<=millis())) {
ttemp=(Dcc.getCV(138));
setVolumeOnChannel (Dcc.getCV(137));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss6delay=millis()+(long(Dcc.getCV(139)*MasterTimeConstant)); // Wait4
ss6[3]=0; ss6[4]=1;
}
if ((ss6[4]==1)&&(ss6delay<=millis())) {
ttemp=(Dcc.getCV(141));
setVolumeOnChannel (Dcc.getCV(140));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss6delay=millis()+(long(Dcc.getCV(142)*MasterTimeConstant)); // Wait5
ss6[4]=0; ss6[5]=1;
}
if ((ss6[5]==1)&&(ss6delay<=millis())) {
ttemp=(Dcc.getCV(144));
setVolumeOnChannel (Dcc.getCV(143));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss6[5]=0; playing_sound_set[6]=false;
}
// ========================== Sound Set 7 Begin Play
if (ss7[0]==1) {
ss7delay=millis()+(long(Dcc.getCV(146)*MasterTimeConstant)); // Wait1
ss7[0]=0; ss7[1]=1;
}
if ((ss7[1]==1)&&(ss7delay<=millis())) {
ttemp=(Dcc.getCV(148));
setVolumeOnChannel (Dcc.getCV(147));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss7delay=millis()+(long(Dcc.getCV(149)*MasterTimeConstant)); // Wait2
ss7[1]=0; ss7[2]=1;
}
if ((ss7[2]==1)&&(ss7delay<=millis())) {
ttemp=(Dcc.getCV(151));
setVolumeOnChannel (Dcc.getCV(150));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss7delay=millis()+(long(Dcc.getCV(152)*MasterTimeConstant)); // Wait3
ss7[2]=0; ss7[3]=1;
}
if ((ss7[3]==1)&&(ss7delay<=millis())) {
ttemp=(Dcc.getCV(154));
setVolumeOnChannel (Dcc.getCV(153));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss7delay=millis()+(long(Dcc.getCV(155)*MasterTimeConstant)); // Wait4
ss7[3]=0; ss7[4]=1;
}
if ((ss7[4]==1)&&(ss7delay<=millis())) {
ttemp=(Dcc.getCV(157));
setVolumeOnChannel (Dcc.getCV(156));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss7delay=millis()+(long(Dcc.getCV(158)*MasterTimeConstant)); // Wait5
ss7[4]=0; ss7[5]=1;
}
if ((ss7[5]==1)&&(ss7delay<=millis())) {
ttemp=(Dcc.getCV(160));
setVolumeOnChannel (Dcc.getCV(159));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss7[5]=0; playing_sound_set[7]=false;
}
// ========================== Sound Set 8 Begin Play
if (ss8[0]==1) {
ss8delay=millis()+(long(Dcc.getCV(162)*MasterTimeConstant)); // Wait1
ss8[0]=0; ss8[1]=1;
}
if ((ss8[1]==1)&&(ss8delay<=millis())) {
ttemp=(Dcc.getCV(164));
setVolumeOnChannel (Dcc.getCV(163));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss8delay=millis()+(long(Dcc.getCV(165)*MasterTimeConstant)); // Wait2
ss8[1]=0; ss8[2]=1;
}
if ((ss8[2]==1)&&(ss8delay<=millis())) {
ttemp=(Dcc.getCV(167));
setVolumeOnChannel (Dcc.getCV(166));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss8delay=millis()+(long(Dcc.getCV(168)*MasterTimeConstant)); // Wait3
ss8[2]=0; ss8[3]=1;
}
if ((ss8[3]==1)&&(ss8delay<=millis())) {
ttemp=(Dcc.getCV(170));
setVolumeOnChannel (Dcc.getCV(169));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss8delay=millis()+(long(Dcc.getCV(171)*MasterTimeConstant)); // Wait4
ss8[3]=0; ss8[4]=1;
}
if ((ss8[4]==1)&&(ss8delay<=millis())) {
ttemp=(Dcc.getCV(173));
setVolumeOnChannel (Dcc.getCV(172));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss8delay=millis()+(long(Dcc.getCV(174)*MasterTimeConstant)); // Wait5
ss8[4]=0; ss8[5]=1;
}
if ((ss8[5]==1)&&(ss8delay<=millis())) {
ttemp=(Dcc.getCV(176));
setVolumeOnChannel (Dcc.getCV(175));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss8[5]=0; playing_sound_set[8]=false;
}
// ========================== Sound Set 9 Begin Play
if (ss9[0]==1) {
ss9delay=millis()+(long(Dcc.getCV(178)*MasterTimeConstant)); // Wait1
ss9[0]=0; ss9[1]=1;
}
if ((ss9[1]==1)&&(ss9delay<=millis())) {
ttemp=(Dcc.getCV(180));
setVolumeOnChannel (Dcc.getCV(179));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss9delay=millis()+(long(Dcc.getCV(181)*MasterTimeConstant)); // Wait2
ss9[1]=0; ss9[2]=1;
}
if ((ss9[2]==1)&&(ss9delay<=millis())) {
ttemp=(Dcc.getCV(183));
setVolumeOnChannel (Dcc.getCV(182));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss9delay=millis()+(long(Dcc.getCV(184)*MasterTimeConstant)); // Wait3
ss9[2]=0; ss9[3]=1;
}
if ((ss9[3]==1)&&(ss9delay<=millis())) {
ttemp=(Dcc.getCV(186));
setVolumeOnChannel (Dcc.getCV(185));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss9delay=millis()+(long(Dcc.getCV(187)*MasterTimeConstant)); // Wait4
ss9[3]=0; ss9[4]=1;
}
if ((ss9[4]==1)&&(ss9delay<=millis())) {
ttemp=(Dcc.getCV(189));
setVolumeOnChannel (Dcc.getCV(188));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss9delay=millis()+(long(Dcc.getCV(190)*MasterTimeConstant)); // Wait5
ss9[4]=0; ss9[5]=1;
}
if ((ss9[5]==1)&&(ss9delay<=millis())) {
ttemp=(Dcc.getCV(192));
setVolumeOnChannel (Dcc.getCV(191));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss9[5]=0; playing_sound_set[9]=false;
}
// ========================== Sound Set 10 Begin Play
if (ss10[0]==1) {
ss10delay=millis()+(long(Dcc.getCV(194)*MasterTimeConstant)); // Wait1
ss10[0]=0; ss10[1]=1;
}
if ((ss10[1]==1)&&(ss10delay<=millis())) {
ttemp=(Dcc.getCV(196));
setVolumeOnChannel (Dcc.getCV(195));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 1
ss10delay=millis()+(long(Dcc.getCV(197)*MasterTimeConstant)); // Wait2
ss10[1]=0; ss10[2]=1;
}
if ((ss10[2]==1)&&(ss10delay<=millis())) {
ttemp=(Dcc.getCV(199));
setVolumeOnChannel (Dcc.getCV(198));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 2
ss10delay=millis()+(long(Dcc.getCV(200)*MasterTimeConstant)); // Wait3
ss10[2]=0; ss10[3]=1;
}
if ((ss10[3]==1)&&(ss10delay<=millis())) {
ttemp=(Dcc.getCV(202));
setVolumeOnChannel (Dcc.getCV(201));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 3
ss10delay=millis()+(long(Dcc.getCV(203)*MasterTimeConstant)); // Wait4
ss10[3]=0; ss10[4]=1;
}
if ((ss10[4]==1)&&(ss10delay<=millis())) {
ttemp=(Dcc.getCV(205));
setVolumeOnChannel (Dcc.getCV(204));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 4
ss10delay=millis()+(long(Dcc.getCV(206)*MasterTimeConstant)); // Wait5
ss10[4]=0; ss10[5]=1;
}
if ((ss10[5]==1)&&(ss10delay<=millis())) {
ttemp=(Dcc.getCV(208));
setVolumeOnChannel (Dcc.getCV(207));
if (ttemp!=0) playTrackOnChannel(ttemp); // play clip 5
ss10[5]=0; playing_sound_set[10]=false;
}
} // end loop()
void playTrackOnChannel ( byte dtrack) {
if (dtrack!=255) {Player1.play(dtrack); delay(audiocmddelay); }
else {Player1.play(random(First_Track,Last_Track+1)); delay(audiocmddelay); }
}
void setVolumeOnChannel ( byte dvolume) {
if(dvolume>30) return; // Don't change the volume if out of range
Player1.volume (dvolume);
delay(audiocmddelay);
}
void notifyDccFunc( uint16_t Addr, DCC_ADDR_TYPE AddrType, FN_GROUP FuncGrp, uint8_t FuncState) {
#ifdef DEBUG
Serial.print("Addr= ");
Serial.println(Addr, DEC) ;
Serial.print("FuncState= ");
Serial.println(FuncState, DEC) ;
#endif
switch(FuncGrp)
{
case FN_0_4: //Function Group 1 F0 F4 F3 F2 F1
exec_function( 0, FunctionPin0, (FuncState & FN_BIT_00)>>4 );
exec_function( 1, FunctionPin1, (FuncState & FN_BIT_01));
exec_function( 2, FunctionPin2, (FuncState & FN_BIT_02)>>1);
exec_function( 3, FunctionPin3, (FuncState & FN_BIT_03)>>2 );
exec_function( 4, FunctionPin4, (FuncState & FN_BIT_04)>>3 );
break;
case FN_5_8: //Function Group 1 S FFFF == 1 F8 F7 F6 F5 & == 0 F12 F11 F10 F9 F8
exec_function( 5, FunctionPin5, (FuncState & FN_BIT_05));
exec_function( 6, FunctionPin6, (FuncState & FN_BIT_06)>>1 );
exec_function( 7, FunctionPin7, (FuncState & FN_BIT_07)>>2 );
exec_function( 8, FunctionPin8, (FuncState & FN_BIT_08)>>3 );
break;
case FN_9_12:
exec_function( 9, FunctionPin9, (FuncState & FN_BIT_09));
exec_function( 10, FunctionPin10, (FuncState & FN_BIT_10)>>1 );
exec_function( 11, FunctionPin11, (FuncState & FN_BIT_11)>>2 );
exec_function( 12, FunctionPin12, (FuncState & FN_BIT_12)>>3 );
break;
case FN_13_20: //Function Group 2 FuncState == F20-F13 Function Control
exec_function( 13, FunctionPin13, (FuncState & FN_BIT_13));
exec_function( 14, FunctionPin14, (FuncState & FN_BIT_14)>>1 );
//exec_function( 15, FunctionPin15, (FuncState & FN_BIT_15)>>2 );
//exec_function( 16, FunctionPin16, (FuncState & FN_BIT_16)>>3 );
break;
case FN_21_28:
break;
}
} // end notifyDccFunc
void exec_function (int function, int pin, int FuncState) {
#ifdef DEBUG
//Serial.print("ex function= ");
//Serial.println(function, DEC) ;
//Serial.print("FuncState= ");
//Serial.println(FuncState, DEC) ;
#endif
switch ( Dcc.getCV( 30+function) ) { // Config
case 0: // Master Disable
Function0_value = byte(FuncState);
break;
case 1: // play sound set [ function ]
case 2: // play sound set [ function ]
case 3: // play sound set [ function ]
case 4: // play sound set [ function ]
case 5: // play sound set [ function ]
case 6: // play sound set [ function ]
case 7: // play sound set [ function ]
case 8: // play sound set [ function ]
case 9: // play sound set [ function ]
case 10: // play sound set [ function ]
function_value[function] = byte(FuncState);
break;
case 11: // On - Off LED
if (MasterDecoderDisable == 0) digitalWrite (pin, FuncState);
else digitalWrite (pin, 0); // Master Disable is ON so force LEDs off
break;
default:
break;;
}
} // end exec_function
/* DFPlayer Commands
//----Set volume----
myDFPlayer.volume(10); //Set volume value (0~30).
myDFPlayer.volumeUp(); //Volume Up
myDFPlayer.volumeDown(); //Volume Down
//----Set different EQ----
myDFPlayer.EQ(DFPLAYER_EQ_NORMAL);
// myDFPlayer.EQ(DFPLAYER_EQ_POP);
// myDFPlayer.EQ(DFPLAYER_EQ_ROCK);
// myDFPlayer.EQ(DFPLAYER_EQ_JAZZ);
// myDFPlayer.EQ(DFPLAYER_EQ_CLASSIC);
// myDFPlayer.EQ(DFPLAYER_EQ_BASS);
//----Set device we use SD as default----
// myDFPlayer.outputDevice(DFPLAYER_DEVICE_U_DISK);
myDFPlayer.outputDevice(DFPLAYER_DEVICE_SD);
// myDFPlayer.outputDevice(DFPLAYER_DEVICE_AUX);
// myDFPlayer.outputDevice(DFPLAYER_DEVICE_SLEEP);
// myDFPlayer.outputDevice(DFPLAYER_DEVICE_FLASH);
//----Mp3 control----
// myDFPlayer.sleep(); //sleep
// myDFPlayer.reset(); //Reset the module
// myDFPlayer.enableDAC(); //Enable On-chip DAC
// myDFPlayer.disableDAC(); //Disable On-chip DAC
// myDFPlayer.outputSetting(true, 15); //output setting, enable the output and set the gain to 15
//----Mp3 play----
myDFPlayer.next(); //Play next mp3
myDFPlayer.previous(); //Play previous mp3
myDFPlayer.play(1); //Play the first mp3
myDFPlayer.loop(1); //Loop the first mp3
myDFPlayer.pause(); //pause the mp3
myDFPlayer.start(); //start the mp3 from the pause
myDFPlayer.playFolder(15, 4); //play specific mp3 in SD:/15/004.mp3; Folder Name(1~99); File Name(1~255)
myDFPlayer.enableLoopAll(); //loop all mp3 files.
myDFPlayer.disableLoopAll(); //stop loop all mp3 files.
myDFPlayer.playMp3Folder(4); //play specific mp3 in SD:/MP3/0004.mp3; File Name(0~65535)
myDFPlayer.advertise(3); //advertise specific mp3 in SD:/ADVERT/0003.mp3; File Name(0~65535)
myDFPlayer.stopAdvertise(); //stop advertise
myDFPlayer.playLargeFolder(2, 999); //play specific mp3 in SD:/02/004.mp3; Folder Name(1~10); File Name(1~1000)
myDFPlayer.loopFolder(5); //loop all mp3 files in folder SD:/05.
myDFPlayer.randomAll(); //Random play all the mp3.
myDFPlayer.enableLoop(); //enable loop.
myDFPlayer.disableLoop(); //disable loop.
*/