107 lines
4.4 KiB
Plaintext
107 lines
4.4 KiB
Plaintext
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta name="generator" content="HTML Tidy for HTML5 for Apple macOS version 5.8.0">
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<title>JMRI OperationsPro - Cars window</title><!--#include virtual="/help/en/parts/Style.shtml" -->
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<!-- OperationsPro Styles -->
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<style>
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.ops-center {text-align: center;}
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.ops-right {text-align: right;}
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</style>
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</head>
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<body>
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<!--#include virtual="/help/en/parts/Header.shtml" -->
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<div id="mBody">
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<!--#include virtual="Sidebar.shtml" -->
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<div id="mainContent">
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<h1 id="Top">Using JMRI® to Operate Trains</h1>
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<h2>OperationsPro: Cars window</h2>
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<div class="ops-right">
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<p><a href="Ops_Locations.shtml">Previous</a> | <a href="Ops_Engines.shtml">Next</a></p>
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<p><a href="index.shtml#Operations">Back to Index</a>
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</p>
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</div>
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<hr>
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<p>This window is opened from the main PanelPro/DecoderPro® <strong>Tools</strong> menu, or
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from its Operations menu; and alternatively from <strong>Location</strong> pane
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<strong>Tools</strong> menu, <strong>Show Cars</strong> and various windows'
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<strong>Operations</strong> menus.</p>
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<p>The Cars window allows you to view and edit your Car Roster or add a Car by entering a
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Car's Number, Road, Type and Length. The program will automatically calculate the Car's
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weight based on length and the scale you are modeling. Optionally the Car's Color, Build
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date, Load and Owner can be added. You may want to switch a group of Cars as a unit, then you
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may create a "Kernel". You can assign any number of Cars to a Kernel but the type of the
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first Car assigned will be used by the program to determine if the Kernel is allowed at a
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Location. The entire length of the Kernel is used to determine if the Cars in the Kernel will
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fit at a Location.<br>
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Note that the program also includes space for each Car's couplers when calculating the length
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of a Kernel.</p>
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<p>The complete Cars Roster is displayed:</p>
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<p><img src="images/Ops_location_showCars.png" alt="show cars" height="486" width="900">
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</p>
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<h4>To the right of each Car entry</h4>
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<p><span class="textbutton">Set</span> button opens the <strong><a href=
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"Ops_Locations_setCars.shtml">Set Car Location</a></strong> window.</p>
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<p><span class="textbutton">Edit</span> button opens the <a href=
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"Ops_AddCars.shtml"><strong>Edit Car</strong></a> window, similar to the <strong>Add
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Car</strong> window.</p>
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<h4>Bottom of the panel</h4>
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<p>A series of radio buttons that allow you to select the sort order. Also the total number
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of Cars is displayed.</p>
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<p><span class="textbutton">Add</span> button opens the <strong><a href=
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"Ops_AddCars.shtml">Add Car</a></strong> window and allows you to add a new Car to your
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Roster.</p>
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<p><span class="textbutton">Save</span> button saves the Car Roster to disk.</p>
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<p><span class="textbutton">Find</span> <input name="textfield" id=
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"textfield" size="10" type="text"> Used to find a Car by its Road Number. The wild card "*"
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(without quotes) may be used when entering a car number.</p>
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<p>For example, if you want to find all the Cars with a Number ending in ...345 , enter *345
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and each time you press on <span class="textbutton">Find</span> , the
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next Car with the ...345 ending will be displayed.</p>
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<!-- New in version 3.10 -->
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<div style="margin:40px; padding:10px; background-color:#eee;">New in v3.6: More compact
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Roster sorting
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<p>Instead of 14 identical Radio buttons, a more compact grouping of sort buttons fills the
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bottom of the pane. Clicking one of the buttons inside a grey rectangle hides the other items
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in the group and sorts the Roster. Selecting "Color" would hide the "Load" column and vice
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versa.</p>
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<img src="images/Ops_Cars413.png" alt="Cars Roster pane v3.8 with new Sort buttons" height=
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"211" width="878"></div>
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<!-- End of New -->
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<h3><a href="Ops_Cars_Menu.shtml">Cars panel menu bar</a>
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</h3>
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<div class="ops-right">
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<p><a href="Ops_Locations.shtml">Previous</a> | <a href="Ops_Engines.shtml">Next</a></p>
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<p><a href="index.shtml#Operations">Back to Index</a>
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</p>
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</div>
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<!--#include virtual="/help/en/parts/Footer.shtml" -->
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</div>
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</div>
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</body>
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</html>
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