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<h1 id="Top">DecoderPro&reg; Comprehensive Programmer</h1>
<h2>Expanded Basic Pane</h2>
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<p>One of the first things you will notice about the expanded <strong>Basic</strong> Pane in
the <strong>Comprehensive Programmer</strong> is that there are a lot more options than you
found in the <strong>Basic Programmer</strong>. Now use the Read full sheet button to read
the values that the locomotive is programmed to. Now you can determine if you want to change
any values.</p>
<p style="text-align: center;"><img style="width: 903px; height: 582px;" alt="Extended Basic"
src="images/Extended_Basic_Program_Roster.png"><br>
</p>
<p>Select 2 or 4 digit <strong>addressing</strong> radio button to select which mode of
addressing you wish to be active</p>
<p>You can enter locomotive addresses in both the <strong>Primary address</strong> and/or the
<strong>Extended address</strong>. The address of a decoder is the prefix for the code it
responds to. This is how you are able to run multiple locomotives on a single line and keep
all their speeds and functions independent. Decoders originally could have only a two digit
address... after all, who could possibly need more than 100 locomotives? Some lower-end
command stations and decoders still use only two digit addressing. Newer decoders can have up
to a four digit address. The "<strong>Addressing Mode</strong>" option lets you choose
between two and four digit addresses. The addresses themselves are input into the appropriate
text boxes. The "<strong>Extended Addressing</strong>" check box turns on and off the 4 digit
address mode. This allows you to have two different addresses stored in a decoder, and toggle
between the two.</p>
<p><strong>Normal direction of motion</strong>: Set the <strong>Locomotive direction:
normal</strong> or <strong>reverse</strong> from the drop-down list. The option for
<strong>Normal direction of movement</strong> is important for people who model railroads
like the NS, who ran diesel locomotives long hood forward, or for the person who occasionally
makes a mistake and hooks the decoder up in reverse. It lets you change the direction defined
in the decoder as "forward" (no disassembling and rewiring).</p>
<p><strong>Speed Steps:</strong> Unless your command station or decoder can only handle 14
speed steps,choose the 28/128 setting. If your decoder offers 128 speed step operation,
you'll find you get much finer control of your locomotives by using the <strong>128 speed
steps</strong> setting. You choose between 128 or 28 with your throttle, when the locomotive
is ready to roll on the track.</p>
<p><strong>Analog operation</strong> (enables the decoder to run under regular DC
voltage/analog<br>
control) Enable Analog Operation with caution, as some decoders will jump to full speed
resulting in a "Runaway locomotive" if they are enabled for Analog Operation and encounter
power spikes on a DCC digital signal. They seem to get confused, and revert to Analog
operation and use the full track voltage DCC power to take off and GO! There is no stopping
them without removing layout power. Very disturbing to your operating mates, but better than
running into them at full tilt.</p>
<p>To enable Analog (old style DC, some vendors refer to this as dual mode) Operation select
the appropriate entry from the drop-down list.</p>
<p><strong>User ID #1</strong>" and <strong>User ID #2</strong> (off to the right} there are
two CVs that have nothing to do with any function of the decoder. They simply provide you
with a method of electronically marking your equipment. Use these CVs, even though you may
have custom-painted equipment for your own freelanced railroad - it provides one more way to
identify your decoders if they are removed from the loco.</p>
<h2>The Read and Write Buttons</h2>
<p>At the bottom of all the programmer panes you will find three rows of buttons, as shown
:</p>
<p class="dp-center"><img src="images/Comp_03_Basic.png" alt="comp basic buttons" height=
"168" width="929">
</p>
<p>The top row operates <span class="ACCENT"><strong>ONLY</strong></span> on the currently
visible pane. These buttons are:</p>
<ol>
<li><strong>Read changes on sheet</strong> - an "Oops!" button that lets you recover data
from the decoder if you've changed it accidentally on the computer (and don't remember what
the values were!), but only if you haven't written it yet.</li>
<li><strong>Write changes on sheet</strong> - faster than writing all the data on the
sheet, and ideal for tweaking changes in <strong>Ops mode</strong>, programming on the main
track.</li>
<li><strong>Read full sheet</strong> - read all data in this pane from the decoder. Note
this may take a great deal of time, depending upon the speed of your computer and the
controller station in use.</li>
<li><strong>Write full sheet</strong> - writes all data in this pane to the decoder.</li>
</ol>
<p>The second row of buttons performs essentially the same functions, but on the
<strong>entire range</strong> of CVs for the decoder. This allows you to read all CVs, for
example, or to make a series of changes across several panes, and when done then write them
all to the decoder. Again, you have the option of reading/writing only the changed data, or
all data.</p>
<p>Below the two rows of buttons is a text line that shows what the current
<strong>programming mode</strong> setting, and a <strong>Set</strong><strong>...</strong>
button that allows you to change it without exiting the programmer. <a href=
"Basic_Mode.shtml"><strong>click here</strong></a> for further information on Programming
Modes.</p>
<p>Finally, the bottom line of the pane is a status bar that tells you exactly what the
system is doing. It shows <strong>idle</strong> in these screen shots because the system was
not actively programming decoders when they were made.</p>
<h2>The Find Bar</h2>
There's a lot of content on the various panes. Right now, we recommend you flip through them
to get an idea of the options that are available.
<p>Later on, you might want to search for a specific options. Ctrl-F or Cmd-F will open a
small find bar at the bottom of the pane where you can enter a search string. Hitting Return
will find the first occurrence. There are right and left arrows to find the next occurrence
forward and backwards respectively. Ctrl-G or Cmd-G will also find the next forward
occurance. The "Done" button will dismiss the bar, but you can leave it up without it
interferring.</p>
<p>Now Lets go to the Motor Tab.</p>
<hr>
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<p><a href="Comp_Motor.shtml"></a><a href="Comp_Setup_Roster.shtml">Previous |</a> <a href=
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