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<h1 id="Top">Using JMRI&reg; to Operate Trains</h1>
<h2>A Trip through Operations</h2>
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<p>Well, now that we've had an overview of OperationsPro, let's see if we can make it work.
We could sit down and enter a whole bunch of information into the Locations, Cars, Engines,
Routes and Trains screens or do it the easy way and use the built-in Demo Railroad. Since
this is a training (pun intended) exercise, we'll use the Demo files.<br>
To get the demo files loaded, go to the JMRI main menu and click on <strong>Tools</strong>,
scroll all the way to the bottom to select Operations (or pick the Operations menu if set in
Operations settings), and slide sideways to select Settings. On the Operations Settings
screen select the Tools menu and then select Load Demo Files. DecoderPro&reg; will need to
restart.</p>
<p class="ops-center"><img src="images/Ops_Operations01.png" width="778" height="608" alt="">
</p>
<p>Now go back to the DecoderPro main menu to quit and then re-start the program. This will
load the Demo files. When the program presents the main JMRI screen, click on Tools menu,
scroll all the way to the bottom to select Operations, and it expands to the Operations menu.
Select Locations which opens and displays the Location window as shown below. All of the
locations are shown as a list sorted by <strong>Name.</strong></p>
<p class="ops-center"><img src="images/Ops_Operations02.png" width="670" height="245" alt="">
</p>
<p>If you select Lakeview and click on the Edit box way over on the right of the entry for
Lakeview, you'll see a screen like that below, Edit Location, showing that Lakeview is a
staging area that can accommodate almost any kind of car. This will be the starting point for
our mythical trip.</p>
<p class="ops-center"><img src="images/Ops_Operations03.png" width="766" height="577" alt=
"location Edit">
</p>
<p>We will now exit <strong>Edit Location</strong> window that describes location Lakeview
Staging Area, by clicking the window close icon (red X) in the upper right corner of the
window. Also close the <strong>Locations</strong> window in the same manner.</p>
<p>Now, let's take a look at what resources are available to make up our train. Open the Cars
window from the Operations menu. The Cars window now lists all the cars that are in the
OperationsPro database and can be chosen to make up a train, so many that there's a scrollbar
on the right to scroll through the list. Again clicking on the Edit box on the right we could
see the specifics of any one car and of course Edit the data (if it was our own). We won't
bother.</p>
<p class="ops-center"><img src="images/Ops_Operations04.png" width="900" height="486" alt="">
</p>
<p>Of course, we'll need Motive Power to pull our train, so let's look at what's in the
Locomotives Table.</p>
<p class="ops-center"><img src="images/Ops_Operations05.png" width="900" height="453" alt="">
</p>
<p>Since we know we're departing from <strong>Lakeview</strong> we probably want to eyeball
that pair of <strong>Trainmasters</strong> sitting over on track <strong>#97.</strong> The
Command Station on our Demo railroad is obviously an NCE product because these locos are
assigned <strong>NCE consist #118.</strong></p>
<p>So how does Operations REALLY work? Well, once you have all the data entered as we've seen
above, we can generate a set of manifests for the train operations. To do this we use the
Trains window. Select <strong>Trains</strong> from the <strong>Operations</strong> menu and
the <strong>Trains</strong> window will display.</p>
<p class="ops-center"><img src="images/Ops_Operations06.png" width="899" height="358" alt="">
</p>
<p>Here there are several trains ready to build. The highlighted train is <strong>LBX from
Lakeview to Bakersfield</strong>. By putting a check mark in the box in the Build column and
then clicking the <span class="textbutton">Build</span> button at
the bottom of the screen we were able to get the manifest built so that we can preview it.
It's a short run, but still takes more than one page of fine print instructions for the
crew.</p>
<p class="ops-center"><img src="images/Ops_Operations07.png" width="900" height="1169" alt=
"">
</p>
<p class="ops-center"><img src="images/Ops_Operations08.png" width="900" height="472" alt="">
</p>
<p>We pick up our locomotives in Lakeview and head over to the yard to gather up a bunch of
cars and a caboose. Then we get ready to depart at 7:10 on the fast clock. We should arrive
at Farmington at 7:14, and since there were no Farmington bound cars in Lakeview, and nothing
in Farmington bound for Hillsboro or Bakersfield, the program has scheduled no work to do at
Farmington. So we'll keep going. When we arrive at Hillsboro (hopefully at 7:18), we have
some set-outs and pick-ups to attend to. Then, we're off to Bakersfield, gliding through
Danville and Port Arthur on the way. Arriving at Bakersfield right on time at 8:21, we drop
the boxcar at Heritage Furniture, the Coalhopper in the yard, and slide the caboose gently
into the caboose track. Now we can take the motive power over to the locomotive terminal and
call in to Dispatch asking for the trip to be terminated.<br>
The trip is terminated by selecting it in the Trains screen and clicking the terminate
button. This would then enter the new locations of the rolling stock into the data screens
and release them for the next build.<br>
So that wasn't so difficult, was it? Hope you enjoyed your cab ride.</p>
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