470 lines
18 KiB
Plaintext
470 lines
18 KiB
Plaintext
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta name="generator" content="HTML Tidy for HTML5 for Apple macOS version 5.8.0">
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<title>LocoNet Menu</title><!--#include virtual="/help/en/parts/Style.shtml" -->
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<!-- DecoderPro Styles -->
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<style>
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.dp-center {text-align: center;}
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.dp-right {text-align: right;}
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</style>
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</head>
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<body>
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<!--#include virtual="/help/en/parts/Header.shtml" -->
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<div id="mBody">
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<!--#include virtual="Sidebar.shtml" -->
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<div id="mainContent">
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<h1 id="Top">DecoderPro® Main Window</h1>
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<h2>LocoNet Menu</h2>
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<div class="dp-right">
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<p><a href="Main_Menu.shtml#System">Back to Index</a>
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</p>
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</div>
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<hr>
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<p><strong>Monitor LocoNet</strong>
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</p>
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<p style="margin-left: 40px;">Opens the <a href="Main_Monitor_Window.shtml">Monitor LocoNet
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Window (Generic Communications Monitor Window)</a> and automatically displays the information
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that is being sent and received on the communications link between your computer and your DCC
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system.</p>
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<p><strong><a id="Slots"></a>Monitor Slots</strong>
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</p>
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<p style="margin-left: 40px;">Opens the Monitor Slots window, and displays a table of the
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"command station slots" contents.</p>
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<p style="margin-left: 40px;">Slots are used to control individual locomotive and consists.
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The display includes the decoder's speed step format, current speed and function settings,
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consist information and status. You may choose to show all slots or just the ones being
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actively used.</p>
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<p class="dp-center"><img src="images/Main_Loconet01.png" alt="slot monitor" height="274"
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width="800">
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</p>
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<p style="margin-left: 40px;">The checkbox at the top allow to select what slots are
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displayed.</p>
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<p style="margin-left: 40px;"><input name="checkbox" id="checkbox" type="checkbox">
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<strong>Show unused slots</strong> check box</p>
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<p style="margin-left: 40px;"><input name="checkbox2" id="checkbox2" type="checkbox">
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<strong>Show system slots</strong> check box</p>
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<p style="margin-left: 40px;"><strong><span class="textbutton">estop all</span></strong>
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button executes an <strong>Emergency Stop</strong> for all locomotives.</p>
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<p style="margin-left: 40px;">The columns are:</p>
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<table class="dp-center">
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<tbody>
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<tr>
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<td><strong>Column</strong>
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</td>
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<td colspan="2"><strong>Displays</strong>
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</td>
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</tr>
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<tr>
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<td>Slot</td>
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<td colspan="2">The number of the slot</td>
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</tr>
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<tr>
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<td>Address</td>
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<td colspan="2">Locomotive address the slot controls</td>
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</tr>
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<tr>
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<td>Speed</td>
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<td colspan="2">For unconsisted locomotives and addresses that are at the top of a
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consist, this is the current speed setting. It is an internal value for consisted
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slots.</td>
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</tr>
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<tr>
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<td>Decoder Type</td>
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<td colspan="2">The format of the commands being sent to the decoder, typically, either
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128 step or 28 step, though other values are possible.</td>
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</tr>
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<tr>
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<td rowspan="5">Status</td>
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<td colspan="2">One of the four possible states:</td>
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</tr>
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<tr>
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<td>Free</td>
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<td>Not reserved for any particular use, no contents</td>
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</tr>
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<tr>
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<td>Idle</td>
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<td>Not reserved for any particular use, no contents</td>
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</tr>
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<tr>
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<td>Common</td>
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<td>Not in use at the moment, but still contains valid data for the last decoder to use
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it.</td>
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</tr>
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<tr>
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<td>In Use</td>
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<td>Currently controlling a decoder</td>
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</tr>
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<tr>
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<td>Consisted</td>
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<td colspan="2">Displays the consist status of the slot, whether it is not consisted,
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the top of a consist, included in a consist, etc.</td>
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</tr>
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<tr>
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<td>Throttle ID</td>
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<td colspan="2">The UT4 throttles have a fixed throttle ID. The DT400 has a fixed
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common leading HEX value and a user programmable second HEX value. . It is displayed as
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two hexadecimal bytes, see the Digitrax instructions for details.</td>
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</tr>
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<tr>
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<td>Direction</td>
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<td colspan="2">Whether the decoder is currently being commanded to go Forward or
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Reverse.</td>
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</tr>
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<tr>
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<td>F0-F8</td>
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<td colspan="2">The current function settings</td>
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</tr>
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</tbody>
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</table>
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<p><strong><a id="Clock"></a>Monitor Clock</strong>
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</p>
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<p style="margin-left: 40px;">A Digtrax LocoNet can contain its own fast clock timebase.
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This can be driven either by a DCS100/DCS200 command station, or by a separate fast clock
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module such as those made by Logic Rail Technologies. The <span style=
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"font-weight: bold;">Monitor Clock</span> dialog allows you to control this feature.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet02.png" alt="clock monitor"
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height="153" width="215">
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</p>
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<p style="margin-left: 40px;">The <strong>Clock Monitor</strong> tool provides a convenient
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way to:</p>
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<ul style="margin-left: 40px;">
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<li><span class="textbutton">Read</span> the current contents of
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the LocoNet fast clock</li>
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<li>Set the <strong>Day</strong> and <strong>Time</strong></li>
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<li>Set the <strong>Rate</strong>. Note that you can't explicitly pause a LocoNet clock,
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but you can stop it by setting the rate to zero.</li>
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</ul>
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<p style="margin-left: 40px;">If you are using a DCS100 or DCS200 command station to create
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your LocoNet fast clock, you may have noticed that it doesn't keep particularly good time. If
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you select the "Correct LocoNet Fast Clock Master", JMRI will adjust the rate of the LocoNet
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clock so that it keeps better time.</p>
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<strong>Monitor LocoNet Stats</strong>
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<p style="margin-left: 40px;">If active displays the statistics related to traffic on the
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LocoNet Monitor <strong>LocoNet Stats</strong> Window.</p>
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<p style="margin-left: 40px;"><img style="width: 537px; height: 103px;" alt="stat monitor"
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src="images/Main_Loconet_Stats.png">
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</p>
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<p><img src="images/separator.png" alt="sep" height="4" width="340">
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</p>
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<p><strong><a id="BDL16"></a>Configure BDL16</strong><span style=
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"font-weight: bold;">/BDL162</span><strong>/BDL168</strong>
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</p>
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<p style="margin-left: 40px;"><img style="width: 528px; height: 626px;" alt="BDL" src=
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"images/Main_Loconet03.png">
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</p>
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<p><strong>Configure LocoIO</strong>
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</p>
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<p style="margin-left: 40px;">Opens the <span style="font-weight: bold;">Configure
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LocoIO</span> window.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet04.png" alt=
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"LocoNet IO programmer" height="518" width="693">
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</p>
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<p><strong><a id="PM4"></a>Configure PM4</strong>/PM42</p>
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<p style="margin-left: 40px;">Opens the Configure PM4/PM42 window.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet05.png" alt="PM4 programmer"
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height="289" width="416">
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</p>
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<p><strong><a id="SE8C"></a>Configure SE8C</strong>
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</p>
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<p style="margin-left: 40px;">Opens the <span style="font-weight: bold;">Configure
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SE8C</span> window.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet06.png" alt="SE8C programmer"
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height="506" width="411">
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</p>
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<p><strong><a id="DS64"></a>Configure DS64</strong>
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</p>
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<p style="margin-left: 40px;">Opens the <span style="font-weight: bold;">Configure
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DS64</span> window.</p>
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<p style="margin-left: 40px;">The DS64 programming tool lets you configure the internal
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options of a DS64 directly from your computer.</p>
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<p style="margin-left: 40px;">Type the address of a DS64 board in the text field and click
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<span class="textbutton">Read from DS64</span> . The tool will read
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back the current state of the various options, and set the checkboxes to correspond to their
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current values.</p>
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<p style="margin-left: 40px;">You can then, if you wish, change the checkboxes and click
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<span class="textbutton">Write to DS64</span> to make your changes permanent.</p>
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<h4 style="margin-left: 40px;">Limitations</h4>
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<div style="margin-left: 40px;">
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Because of the way the DS64 board works, this tool can't change the basic address of the
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unit.
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</div>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet07.png" alt="DS64 Programmer"
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height="624" width="466">
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</p>
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<p><strong><a id="CommandStation"></a>Configure Command Station</strong>
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</p>
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<p style="margin-left: 40px;">Opens the Configure Command Station window</p>
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<p><strong>Configure LocoNet ID</strong>
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</p>
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<p style="margin-left: 40px;">Opens the <strong>Configure LocoNet ID</strong> dialog that
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allows you to <span class="textbutton">Read</span> or <span class="textbutton">Set</span>
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the LocoNet ID <strong>Value:</strong></p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet08.png" alt="loconet if" height=
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"145" width="245">
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</p>
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<p><span style="font-weight: bold;">Configure Duplex Group</span>
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</p>
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<p style="margin-left: 40px;">Opens the <span style="font-weight: bold;">Duplex Group
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Configuration</span> Window<span style="font-weight: bold;">/</span></p>
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<img style="width: 478px; height: 406px;" alt="duplex" src=
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"images/Main_Loconet_Duplex01.png"> <img style="width: 478px; height: 406px;" alt="duplex"
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src="images/Main_Loconet_Duplex02.png">
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<p><img src="images/separator.png" alt="sep" height="4" width="340">
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</p>
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<p><strong>Send Throttle Messages</strong>
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</p>
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<p style="margin-left: 40px;">Opens <strong>Throttle message</strong> prompt with limited
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capability to send messages to handheld throttle.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet10.png" alt=
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"send loconet messages" height="100" width="267">
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</p>
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<p><img src="images/separator.png" alt="sep" height="4" width="340">
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</p>
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<p><strong><a id="Packet"></a>Send LocoNet Packet</strong>
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</p>
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<p style="margin-left: 40px;">Opens the <span style="font-weight: bold;">Send LocoNet
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Packet</span> dialog that lets you directly command LocoNet devices.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet11.png" alt="Send packet" height=
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"311" width="468">
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</p>
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<p style="margin-left: 40px;">LocoNet packets are sent in raw hexadecimal format, you may use
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the <a href="Main_Monitor_Window.shtml">Monitor Window</a> in the <strong>Show Raw
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Data</strong> option to monitor the packets.</p>
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<p style="margin-left: 40px;">The top section lets you send a single LocoNet packet. Type the
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hexidecimal numbers and click <span class="textbutton">Send</span>
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, you should include the byte for the checksum at the end of the message.</p>
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<p style="margin-left: 40px;">The bottom section lets you enter from one to four packets that
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will be repeatedly sent in sequence, with the user-defined delays in between. Press the
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<span class="textbutton">Go</span> to start transmission sequence,
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and press again to stop the sequence.</p>
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<p><strong>Select PR3 Mode</strong>
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</p>
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<p style="margin-left: 40px;">Opens the <strong>Select PR3 Mode</strong> dialog.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet14.png" alt="PR3 Mode" height="91"
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width="452">
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</p>
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<p><img src="images/separator.png" alt="sep" height="4" width="340">
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</p>
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<p><strong><a id="Firmware"></a>Download Firmware</strong>
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</p>
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<p style="margin-left: 40px;">Some Digitrax products can have new firmware downloaded to
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them.The firmware updates are distributed as .dml (Digitrax Mangled Firmware) files. They
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contain both the code itself, and various management information to make sure that it can be
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downloaded into the hardware it expects.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet12.png" alt="firmware downloader"
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height="473" width="425">
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</p>
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<p style="margin-left: 40px;">To use this tool:</p>
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<ul style="margin-left: 40px;">
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<li>Click <span class="textbutton">Select</span> and select the
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.dmf file you want to download.<br>
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<br></li>
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<li>Click <span class="textbutton">Read file</span> to read the
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file into the program and verify its contents.</li>
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<li>Only if instructed to by Digitrax, change the various values in the control fields
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(this is usually not needed</li>
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<li>Click <span class="textbutton">Download</span> to load the firmware.
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This will take a little while.</li>
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</ul>
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<p><strong><a id="Sounds"></a>Download Sounds</strong>
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</p>
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<ol style="margin-left: 40px;">
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<li>not ready". If this happens repeatedly, make sure that the serial port and cable that
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the PR2 is using as the control lea
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<p>Opens the <span style="font-weight: bold;">Decoder Sound Downloader</span>.</p>
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<img src="images/Main_Loconet13.png" alt="Sound Download" height="232" width="436">
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<p>Digitrax sound decoders are loaded with "sound projects", stored in "Sound Project"
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(.spj) files. Those contain a number of "sound fragments" in .wav format, plus some
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additional control information.</p>
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<p>The Decoder Sound Downloader tool lets you load a new .spj file into a Digitrax sound
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decoder via a Digitrax PR2 or PR3 interface. If you're using a PR3, it needs to be put
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into "Programmer mode" before trying to download, see the main <a href=
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"../../html/hardware/loconet/PR3.shtml">PR3 page</a>.</p>
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<p>Digitrax provides sample sound project files at their Sound Depot <a href=
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"http://www.digitrax.com/sounddepot.php">(http://www.digitrax.com/sounddepot.php)</a> web
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site. You can also find links to documentation and additional tools there.</p>
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<p>JMRI also provides tools for <a href=
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"../../package/jmri/jmrix/loconet/soundloader/EditorFrame.shtml">editing sound project
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files</a> to include new sounds and even to <a href=
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"../../package/jmri/jmrix/loconet/sdfeditor/EditorFrame.shtml">change the sound
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logic</a>. When you first select the Download Sounds tool, it opens a dialog with most of
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the controls disabled:<br>
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<br>
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(Click on any image on this page to see a larger version)</p>
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<p>The status line at the bottom will walk you through the steps needed.</p>
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</li>
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<li>First, click "Select" and pick the .spj file you want to download.</li>
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<li>Next, click "Read" to read the file (this is a separate step so you can just click
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"Read" multiple times if you're editing and saving new versions of the file).
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<p>If everything is OK, the file will be read into the program and verified, a version
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string from the file will be displayed, and the "Download" button will be enabled.</p>
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</li>
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<li>Click "Download" to start the download process. It will take a little while. The
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progress is described in the status line:
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<dl>
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<dt>"Starting download; erase flash"</dt>
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<dd>The first step is to erase the decoders memory so it can take new data. This will
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take up to about 30 seconds, depending on the specific decoder.</dd>
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<dt>"Sending initialization message"</dt>
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<dd>Set up the decoder to accept data after being erased. This should only take a
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fraction of a second.</dd>
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<dt>"Send SDF data"</dt>
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<dd>Load the Sound Definition data into the decoder, which should only take a few
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seconds</dd>
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<dt>"Send WAV data"</dt>
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<dd>The sound data is being downloaded. As each block is sent you'll get an update:
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"Send WAV data block 1", then 2, then 3, etc.</dd>
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<dt>"Done"</dt>
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<dd>The download completed OK.</dd>
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</dl>
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If something goes wrong, the final status will be "Download aborted". The most common
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reason is that the PR2 couldn't handle the data that was being send, which is listed as
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"PR2
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</li>
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</ol>
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<p><strong>Edit SPJ Sound</strong> <strong>File</strong></p>
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<p style="margin-left: 40px;">Opens Sound File editing tool</p>
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<div style="margin-left: 40px;"><img src="images/Main_Loconet15.png" alt="Edit soumd" height=
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"93" width="248">
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</div>
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<p><img src="images/separator.png" alt="sep" height="4" width="340">
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</p>
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<strong>Start LocoNet Server</strong>
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<p style="margin-left: 40px;">Starts the LocoNet server.</p>
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<p><strong>Start LocoNet over TCP Server</strong>
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</p>
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<p style="margin-left: 40px;">Opens the <strong>LocoNetOver Tcp Server</strong> dialog.</p>
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<p style="margin-left: 40px;"><img src="images/Main_Loconet09.png" alt="LocoNet server"
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height="120" width="361">
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</p>
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<hr>
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<div class="dp-right">
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<p><a href="Main_Menu.shtml#System">Back to Index</a>
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</p>
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</div>
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<!--#include virtual="/help/en/parts/Footer.shtml" -->
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</div>
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<!-- closes #mainContent-->
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</div>
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<!-- closes #mBody-->
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<script src="/js/help.js"></script>
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</body>
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</html>
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