7493 lines
448 KiB
Plaintext
7493 lines
448 KiB
Plaintext
<!DOCTYPE html>
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<html lang="en">
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<meta name="generator" content="HTML Tidy for HTML5 for Apple macOS version 5.8.0">
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<title>JMRI: Operations</title>
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<meta name="author" content="Dan Boudreau">
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<meta name="keywords"
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content="JMRI Help Operations Setup Settings Cars Engines Locomotives Trains Routes Locations Schedules">
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</head>
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<body>
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<!--#include virtual="/help/en/parts/Header.shtml" -->
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<!-- This document contains general descriptions of the OperaitonsPro functions and should, therefore, be considered
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for moving to the help/en/html/apps/OperationsPro subdirectory of the help hierarchy to be consistent with "Organization of the help files"
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as stated in https://www.jmri.org/help/en/html/doc/Technical/Help.shtml. This would entail changing reference links in some 30 other files.
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jerryg2003 2023-07-17 -->
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<!-- Formatting of command sequences has been changed to use ⇒ instead of -> as is current best practice.
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Command sequences should also be enclose in "strong" formatting. jerryg2003 2023-07-17 -->
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<div id="mBody">
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<div id="mainContent" class="no-sidebar">
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<h1>JMRI: OperationsPro™</h1>
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The JMRI OperationsPro™ program allows you to create computer generated train Manifests
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for your railroad. A train <a href="#PrintingManifests">Manifest</a> details the work that a
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crew will perform during an operations session. The Manifest provides a list of car pick up
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and set outs and shows where the cars are located and where they should be eventually
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positioned on the railroad. The program allows you to enter a roster of <a href="#Cars">cars</a>
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and <a href="#Locomotives">locomotives</a>, define <a href="#Locations">locations</a>
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(stations) on the railroad, and <a href="#Routes">routes</a> for <a href="#Trains">trains</a>
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to travel. The car roster includes information about the car, including road, number, type of
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car, color, length, weight, load, date built, and owner. Trains are assigned routes that
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define locations or stations where cars can be picked up or set out. Features include the
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ability to control what car types, roads, and car loads a train, location or industry can
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service, the available track space for a location, and the maximum length the train can be
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between any two locations in the train's route.
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<p>
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Locations can have <a href="#Spurs">spurs</a>, <a href="#Yards">yards</a>, <a
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href="#Staging">staging</a> and <a href="#Interchange">classification/interchange</a>
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tracks. Spurs are used to service industries, and can optionally have <a href="#Schedules">schedules</a>
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assigned to them which allows for very fine and realistic control over car movement and
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loads. Trains can be configured to require a caboose or car with Flashing Rear End Device
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(FRED). The program generates Manifests for each train and switch lists for any location. A
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<a href="#SwitchList">switch list</a> for a location shows the work for all of the trains
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that will visit that location. The program can also place <a href="#PanelOptionsTrainIcons">icons</a>
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representing trains on a JMRI panel. The icon can be taught to move in the panel along with
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the train from location to location.
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</p>
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<p>
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OperationsPro™ lets you create realistic prototypical car movements through the
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optional use of <a href="#LocationDivision">railroad divisions</a>. Cars are returned to
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their <a href="#HomeDivision">home division</a> when their loads are removed, or when a new
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load is provided by an industry in a foreign division. Two advanced features, <a
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href="#InterchangeQuickService">Quick Service</a> and <a href="#BuildOptions">On Time</a>
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allow cars and locomotives to travel on two or more trains during a single session.
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</p>
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<p>OperationsPro™ is included in the JMRI suite of Tools and can be found under the
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main menu heading "Tools⇒OperationsPro".</p>
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<p>
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<img src="images/MainMenuDecoderPro.png" alt="">
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</p>
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<h2 id="toc">Table of Contents</h2>
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<ul>
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<li><a href="#newUserAdvice">New User Advice</a></li>
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<li><a href="#Display">Display and Help</a></li>
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<li><a href="#MultipleLayouts">Multiple Layout Support</a></li>
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<li><a href="#OperationFiles">Operation Files</a></li>
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<li><a href="#demo">OperationsPro™ Demo Files</a></li>
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<li><a href="#QuickStartHelp">Quick Start Help</a></li>
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<li><a href="#TroubleShooting">Trouble Shooting and Diagnostic Tools</a></li>
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<li><a href="#Settings">Settings</a>
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<ul>
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<li><a href="#SetupTrainDirections">Train Directions</a></li>
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<li><a href="#MaximumTrainLength">Maximum Train Length</a></li>
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<li><a href="#MaximumNumberLocos">Maximum Number of Locomotives</a></li>
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<li><a href="#SwitchAndTravelTimes">Switch and Travel Times</a></li>
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<li><a href="#CarTypes">Car Types</a></li>
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<li><a href="#AutoSave">Auto Save</a></li>
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<li><a href="#AutoBackup">Auto Backup</a></li>
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<li><a href="#PanelOptionsTrainIcons">Panel Options (Train Icons)</a></li>
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<li><a href="#Backup">Backup</a></li>
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<li><a href="#Restore">Restore</a></li>
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<li><a href="#SettingsTools">Settings Tools</a>
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<ul>
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<li><a href="#SettingsOptions">Options</a>
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<ul>
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<li><a href="#BuildOptions">Build Options (Normal, Aggressive or On
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Time)</a></li>
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<li><a href="#AllowLocalCarMovements">Switcher Service Options (Local
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Car Movement with Default Loads)</a></li>
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<li><a href="#StagingOptions">Staging Options</a></li>
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<li><a href="#CarRouting">Car Routing Options</a></li>
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<li><a href="#LoggingOptions">Logging Options</a></li>
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<li><a href="#ManifestOptions">Custom Manifests and Switch lists</a></li>
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<li><a href="#Options">Options</a>
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<ul>
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<li><a href="#SaveTrainManifests">Save Train Manifests, Build
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Reports, and Switch Lists</a></li>
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<li><a href="#EnableValueFields">Enable Value Fields</a></li>
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<li><a href="#EnableIdentificationTagFields">Enable RFID Fields</a></li>
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<li><a href="#EnableVirtualSoundDecoder">Enable physical locations
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for Virtual Sound Decoder</a></li>
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</ul></li>
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</ul></li>
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<li><a href="#PrintOptions">Manifest Print Options</a>
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<ul>
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<li><a href="#PrintFont">Manifest Printer Font</a></li>
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<li><a href="#PrintFormat">Format</a></li>
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<li><a href="#PrintOrientation">Orientation and Paper Size</a></li>
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<li><a href="#PrintSides">Print on One or Two Sides</a></li>
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<li><a href="#PrintColor">Text Color</a></li>
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<li><a href="#ManifestComments">Manifests and Switch List Options</a></li>
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<li><a href="#AddLogo">Add Logo</a></li>
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<li><a href="#MisplacedCarsComment">Misplaced Cars Comment</a></li>
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<li><a href="#HazardousComment">Hazardous Comment</a></li>
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<li><a href="#ManifestPrintOptionsTools">Manifest Print Options Tools</a>
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<ul>
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<li><a href="#EditManifestHeaderText">Edit Manifest Header Text</a></li>
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<li><a href="#EditManifestHeaderText">Edit Manifest Text</a></li>
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<li><a href="#EditManifestHeaderText">Edit Switch List Text</a></li>
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<li><a href="#ManifestDayNameMapping">Edit Day to Day Mapping</a></li>
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</ul></li>
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</ul></li>
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<li><a href="#BuildReportDetails">Build Report Options</a></li>
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<li><a href="#BackupDirectory">Backup to Directory</a></li>
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<li><a href="#RestoreDirectory">Restore from Directory</a></li>
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<li><a href="#ManageAutoBackups">Manage Auto Backups</a></li>
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<li><a href="#demo">Load Demo Files</a></li>
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<li><a href="#ResetDatabase">Reset Database</a></li>
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</ul></li>
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</ul></li>
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<li><a href="#Locations">Locations</a>
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<ul>
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<li><a href="#AddLocation">Add or Edit Location</a></li>
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<li><a href="#LocationServiceDirection">Train Direction Serviced</a></li>
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<li><a href="#LocationDivision">Railroad Divisions</a></li>
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<li><a href="#LocationRollingStock">Rolling Stock Serviced</a></li>
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<li><a href="#Yardmaster">Yardmaster</a></li>
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<li><a href="#LocationTools">Location Tools</a>
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<ul>
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<li><a href="#CopyLocation">Copy Location</a></li>
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<li><a href="#CopyTrack">Copy Track</a></li>
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<li><a href="#ChangeTrackTypeLocation">Change Track Type</a></li>
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<li><a href="#TrackBlockingOrder">Track Blocking Order</a></li>
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<li><a href="#ShowTrackMoves">Show Track Moves</a></li>
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<li><a href="#EditCarType">Edit Car Type</a></li>
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<li><a href="#ModifyLocationByCarType">Modify Location by Car Type</a></li>
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<li><a href="#ModifyLocationByCarLoad">Modify Location by Car Load</a></li>
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<li><a href="#ModifyLocationByQuickService">Modify Location by Quick
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Service</a></li>
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<li><a href="#ShowCars">Show Cars</a></li>
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<li><a href="#ShowLocomotives">Show Locomotives</a></li>
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<li><a href="#ShowTrainsServicingThisLocation">Show Trains Servicing this
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Location</a></li>
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<li><a href="#ShowRoutesServicingThisLocation">Show Routes Servicing
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Location</a></li>
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<li><a href="#PrintLocation">Print or Preview</a></li>
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</ul></li>
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<li><a href="#Yards">Yards</a>
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<ul>
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<li><a href="#TrackServiceDirection">Train Direction Serviced</a></li>
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<li><a href="#RollingStockServiced">Rolling Stock Serviced</a></li>
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<li><a href="#RoadAndLoadOptions">Road and Load Options</a></li>
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<li><a href="#PickUpCarOrder">Pick Up Car Order</a></li>
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</ul></li>
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<li><a href="#Spurs">Spurs</a>
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<ul>
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<li><a href="#RestrictingTrackToCertainTrains">Restricting Track to Certain
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Trains or Routes</a></li>
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<li><a href="#Schedules">Schedules</a></li>
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<li><a href="#ScheduleMode">Schedule Mode (Sequential or Match)</a></li>
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<li><a href="#ScheduleExample">Schedule Example</a></li>
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<li><a href="#SchedulesAndLoads">Purposely Moving Cars Using Schedules and
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Loads</a></li>
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<li><a href="#ControllingCarsToSpur">Controlling Cars to the Spur /
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Industry</a></li>
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<li><a href="#ShowSchedulesByCarTypeAndLoad">Show Schedules by Car Type and
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Load</a></li>
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<li><a href="#ShowStagingAndSchedulesByCarTypeAndLoad">Show Staging and
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Schedules by Car Type and Load</a></li>
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<li><a href="#AlternateTrack">Alternate Track or "Off Spot"</a></li>
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<li><a href="#LoadOptions">Load Options</a>
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<ul>
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<li><a href="#DisableLoadChange">Disable Load Change</a></li>
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<li><a href="#QuickLoadService">Quick Load Service (Turn)</a></li>
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<li><a href="#SpurOption">Hold cars with custom loads when spurs are
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full</a></li>
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<li><a href="#SpurOptionPercentage">Percentage of custom loads
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generated by staging</a></li>
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</ul></li>
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</ul></li>
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<li><a href="#Interchange">Classification/Interchange Tracks</a>
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<ul>
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<li><a href="#InterchangeQuickService">Quick Service</a></li>
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<li><a href="#RestrictingTrackToCertainTrains">Restricting Track to Certain
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Trains or Routes</a></li>
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<li><a href="#TrackDestinations">Track Destinations</a></li>
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<li><a href="#CreateClassificationYard">How to Create a Classification Yard</a></li>
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<li><a href="#ExchangeBetweenFreightAndLocal">How to Exchange Cars Between
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Through Freight and Local Switcher</a></li>
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<li><a href="#CreateArrivalDeparture">How to Create Arrival/Departure (A/D)
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Tracks using C/I Tracks</a></li>
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</ul></li>
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<li><a href="#Staging">Staging Tracks</a>
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<ul>
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<li><a href="#RestrictingTrackToCertainTrains">Restricting Track to Certain
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Trains or Routes</a></li>
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<li><a href="#TrackDestinations">Track Destinations</a></li>
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<li><a href="#StagingMultipleTrains">Staging Multiple Trains per Physical
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Track</a></li>
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<li><a href="#StagingAndCarLoads">Staging and Car loads</a></li>
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<li><a href="#BlockingCarsFromStaging">Blocking Cars from Staging</a></li>
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<li><a href="#LoopingTrainsThroughStaging">Looping Trains through Staging</a></li>
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<li><a href="#OffLayoutStorage">Off Layout Storage / Staging</a></li>
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<li><a href="#ArrivalDepartureTracks">Arrival and Departure Tracks</a></li>
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</ul></li>
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<li><a href="#TrackTools">Track Tools</a>
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<ul>
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<li><a href="#TrackPriority">Track Priority</a>
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<li><a href="#LoadOptions">Load Options</a>
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<ul>
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<li><a href="#DisableLoadChange">Disable Load Change</a></li>
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<li><a href="#QuickLoadService">Quick Load Service (Turn)</a></li>
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<li><a href="#SpurOption">Hold cars with custom loads when spurs are
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full</a></li>
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<li><a href="#SpurOptionPercentage">Percentage of custom loads
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generated by staging</a></li>
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</ul></li>
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<li><a href="#RoadOptions">Road Options</a></li>
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<li><a href="#Pools">Track Pools</a></li>
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<li><a href="#AlternateTrack">Alternate Track or "Off Spot"</a></li>
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<li><a href="#PlannedPickUps">Planned Pick Ups</a></li>
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<li><a href="#TrackWorkComments">Manifest Comments</a></li>
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<li><a href="#TrackDestinations">Track Destinations</a></li>
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<li><a href="#ChangeTrackType">Change Track Type</a></li>
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<li><a href="#CopyTrack">Copy Track</a></li>
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<li><a href="#ShowCars">Show Cars</a></li>
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<li><a href="#ShowLocomotives">Show Locomotives</a></li>
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<li><a href="#ShowTrainsServicingThisTrack">Show Trains Servicing this
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track</a></li>
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</ul></li>
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<li><a href="#LocationsTools">Locations Tools</a>
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<ul>
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<li><a href="#CopyLocation">Copy Location</a></li>
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<li><a href="#CopyTrack">Copy Track</a></li>
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<li><a href="#LocationSchedules">Schedules</a></li>
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<li><a href="#ModifyLocationsByCarType">Modify Locations and Tracks by Car
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Type</a></li>
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<li><a href="#ModifyLocationsByCarLoad">Modify Locations and Tracks by Car
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Load</a></li>
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<li><a href="#ModifyLocationsByQuickService">Modify Locations and Tracks by
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Quick Service</a></li>
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<li><a href="#ExportLocations">Export Locations</a></li>
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<li><a href="#ImportLocations">Import Locations</a></li>
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<li><a href="#ShowCarsLocations">Show Cars</a></li>
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<li><a href="#ShowLocomotivesLocations">Show Locomotives</a></li>
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<li><a href="#ShowTrainsServicingThisLocation">Show Trains Servicing
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Location and Track</a></li>
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<li><a href="#ShowRoutesServicingThisLocation">Show Routes Servicing
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Location</a></li>
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<li><a href="#PrintLocation">Print or Preview</a>
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<ul>
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<li>Print Locations</li>
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<li>Print Schedules</li>
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<li>Print Comments</li>
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<li>Print Location Details</li>
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<li>Print Track Analysis</li>
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<li>Print Track Error Analysis</li>
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</ul></li>
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</ul></li>
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</ul></li>
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<li><a href="#Cars">Cars</a>
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<ul>
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<li><a href="#ImportingCars">Importing Cars from a File</a></li>
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<li><a href="#CarsEdit">Adding Cars to your Roster</a></li>
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<li><a href="#CabooseFredHazardous">Passenger, Caboose, Car with FRED, Utility,
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and Hazardous Options</a></li>
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<li><a href="#CarLoad">Car Loads</a></li>
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<li><a href="#Kernel">Kernel (Group of Cars)</a></li>
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<li><a href="#EditCarAttributes">Edit Car Attribute Names (Road, Type, Length,
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Color, Kernel, Owner)</a>
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<ul>
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<li><a href="#DeleteUnusedAttributes">Delete Unused Attribute Names</a></li>
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</ul></li>
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<li><a href="#EditCarLoads">Edit Car Loads (Custom Load)</a></li>
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<li><a href="#CarsSet">Set Car</a>
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<ul>
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<li><a href="#SetCarRemove">Remove car from train</a></li>
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<li><a href="#SetCarAdd">Add car to train</a></li>
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<li><a href="#ReturnWhenEmpty">Return When Empty</a></li>
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<li><a href="#ReturnWhenLoaded">Return When Loaded</a></li>
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<li><a href="#HomeDivision">Home Division</a></li>
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</ul></li>
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<li><a href="#CarsTools">Cars Tools</a>
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<ul>
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<li><a href="#CarRoster">Car Roster</a>
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<uL>
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<li><a href="#CarRoster">Import from file</a></li>
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<li><a href="#CarRoster">Export to file</a></li>
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<li><a href="#CarRoster">Delete all cars</a></li>
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<li><a href="#CarRoster">Reset car move counts</a></li>
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<li><a href="#CarRoster">Print</a></li>
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<li><a href="#CarRoster">Preview</a></li>
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</uL></li>
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<li><a href="#ShowCheckboxes">Show Checkboxes</a></li>
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<li><a href="#ShowCheckboxes">Reset Checkboxes</a></li>
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<li><a href="#ModifyLocationsByCarType">Modify Locations and Tracks by Car
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Type</a></li>
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<li><a href="#ModifyTrainsByCarType">Modify Trains by Car Type</a></li>
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<li><a href="#PrintCarLoads">Print or Preview Car Loads</a></li>
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<li><a href="#SetCars">Set Cars (Modify Multiple Cars)</a></li>
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</ul></li>
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</ul></li>
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<li><a href="#Locomotives">Locomotives</a>
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<ul>
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<li><a href="#ImportLocomotives">Import Locomotives</a></li>
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<li><a href="#LocomotivesAdd">Adding Locomotives to your Roster</a>
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<ul>
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<li><a href="#LocomotiveHP">Locomotive HP and Tractive Effort</a></li>
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<li><a href="#LocomotiveModels">Locomotive Models</a></li>
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<li><a href="#LocomotiveConsists">Locomotive Consists</a></li>
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</ul></li>
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<li><a href="#LocomotivesSet">Set Locomotive</a></li>
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<li><a href="#LocomotiveTools">Locomotives Tools</a>
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<ul>
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<li><a href="#LocomotiveRoster">Locomotive Roster</a>
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<uL>
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<li><a href="#LocomotiveRoster">Import from file</a></li>
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<li><a href="#LocomotiveRoster">Export to file</a></li>
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<li><a href="#LocomotiveRoster">Delete all locomotives</a></li>
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<li><a href="#LocomotiveRoster">Reset move counts all locomotives</a></li>
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<li><a href="#LocomotiveRoster">Print</a></li>
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<li><a href="#LocomotiveRoster">Preview</a></li>
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</uL></li>
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<li><a href="#SetEngines">Set Locomotives (Modify Multiple Locos)</a></li>
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<li><a href="#SynchronizeWithNCEConsists">Synchronize with NCE Consists</a></li>
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</ul>
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</ul></li>
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<li><a href="#Routes">Train Routes</a>
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<ul>
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<li><a href="#AddRoute">Add Route</a></li>
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<li><a href="#EditRoute">Edit Route</a>
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<ul>
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<li><a href="#TrainDirection">Train Direction</a></li>
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<li><a href="#RouteMoves">Moves</a></li>
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<li><a href="#RandomMoves">Random Moves</a></li>
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<li><a href="#PullsAndSpots">Pick ups? Set outs? and Local moves?</a></li>
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<li><a href="#RouteSwitchTime">Departure and Travel Times</a></li>
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|
<li><a href="#RouteMaxTrainLength">Maximum Train Length</a></li>
|
|
<li><a href="#RouteGrade">Grade</a></li>
|
|
<li><a href="RouteIconCoordinates">Train Icon Coordinates</a></li>
|
|
</ul></li>
|
|
|
|
<li><a href="#TrainTurnRoute">Train Turn Route</a></li>
|
|
<li><a href="#PassengerTrainRoute">Passenger Train Route</a></li>
|
|
<li><a href="#DepartingStagingRoute">Departing Staging Route</a></li>
|
|
<li><a href="#RouteFeatures">Route Features</a></li>
|
|
<li><a href="#RouteTools">Edit Route Tools</a>
|
|
<ul>
|
|
<li><a href="#RouteBlockingOrder">Blocking Order</a></li>
|
|
<li><a href="#CopyRoute">Copy Route</a></li>
|
|
<li><a href="#SetTrainIconCoordinates">Set Train Icon Coordinates</a></li>
|
|
<li>Print or Preview</li>
|
|
</ul></li>
|
|
<li><a href="#RouteTools">Routes Tools</a>
|
|
<ul>
|
|
<li><a href="#CopyRoute">Copy Route</a></li>
|
|
<li><a href="#SetTrainIconCoordinates">Set Train Icon Coordinates</a></li>
|
|
<li><a href="#ExportRoutes">Export Routes</a></li>
|
|
<li><a href="#ImportRoutes">Import Routes</a></li>
|
|
<li><a href="#ShowRoutesServicingThisLocation">Show Routes Servicing
|
|
Location</a></li>
|
|
<li>Print or Preview</li>
|
|
</ul>
|
|
</ul></li>
|
|
|
|
<li><a href="#Trains">Trains</a>
|
|
<ul>
|
|
<li><a href="#TrainEdit">Add or Edit Train</a>
|
|
<ul>
|
|
<li><a href="#TrainDepartureTime">Train Departure Time</a></li>
|
|
<li><a href="#TrainRollingStock">Train Rolling Stock</a></li>
|
|
<li><a href="#TrainRequires">Optional locomotive requirements</a></li>
|
|
<li><a href="#OptionalLastCar">Optional last car in train requirements
|
|
(Caboose or FRED)</a></li>
|
|
</ul></li>
|
|
<li><a href="#TrainReset">Reset Train</a></li>
|
|
|
|
<li><a href="#EditTrainTools">Edit Train Tools</a>
|
|
<ul>
|
|
<li><a href="#TrainBuildOptions">Train Build Options</a>
|
|
<ul>
|
|
<li><a href="#TrainNormalBuild">Use normal mode when building this
|
|
train</a></li>
|
|
<li><a href="#TrainBuildSendAll">Send all car pick ups to terminal</a></li>
|
|
<li><a href="#AllowTrainToReturn">Allow cars to return to staging</a></li>
|
|
<li><a href="#TrainLocalMoveOption">Allow local moves when a car has a
|
|
custom load or FD</a></li>
|
|
<li><a href="#TrainBuildAllowCars">Allow cars to travel from origin to
|
|
terminal</a></li>
|
|
<li><a href="#TrainServiceAllCars">Service all cars with a final
|
|
destination</a></li>
|
|
<li><a href="#TrainBuildSendStaging">Send cars with custom loads to
|
|
staging</a></li>
|
|
<li><a href="#BuildlocoConsist">Build loco consist from single locos</a></li>
|
|
<li><a href="#TrainOwners">Train Owners</a></li>
|
|
<li><a href="#TrainBuiltDates">Train Built Dates</a></li>
|
|
<li><a href="#OptionalTrainRequirements">Locomotive or Caboose Changes
|
|
en Route</a></li>
|
|
</ul></li>
|
|
|
|
<li><a href="#TrainLoadOptions">Train Load Options</a></li>
|
|
<li><a href="#TrainRoadOptions">Train Road Options</a></li>
|
|
<li><a href="#TrainManifestOptions">Train Manifest Options</a></li>
|
|
<li><a href="#TrainManualBuild">Train Manual Build</a></li>
|
|
<li><a href="#CopyTrain">Copy Train</a></li>
|
|
<li><a href="#EditTrainScripts">Scripts</a></li>
|
|
<li><a href="#TrainConductor">Train Conductor</a>
|
|
<ul>
|
|
<li><a href="#ShowCarsInTrain">Show Cars in Train</a></li>
|
|
</ul></li>
|
|
|
|
<li><a href="#TrainShowCarTypesServiced">Show Car Types Serviced
|
|
(Diagnostic Tool)</a></li>
|
|
<li>Print or Preview</li>
|
|
<li>Print or Preview Manifest</li>
|
|
<li>Print or Preview Build Report</li>
|
|
<li><a href="#PrintSavedTrainManifests">Print or Preview Saved Train
|
|
Manifests</a></li>
|
|
<li><a href="#PrintSavedTrainBuildReports">Print or Preview Saved Build
|
|
Report</a></li>
|
|
</ul></li>
|
|
|
|
<li><a href="#TrainsTools">Trains Tools</a>
|
|
<ul>
|
|
<li><a href="#SettingsOptions">Options</a></li>
|
|
<li><a href="#PrintOptions">Manifest Print Options</a></li>
|
|
<li><a href="#BuildReportDetails">Build Report Options</a></li>
|
|
<li><a href="#ModifyTrainsByCarType">Modify Trains by Car Type</a></li>
|
|
<li><a href="#ChangeTrainDepartureTimes">Change Train Departure Times</a></li>
|
|
<li><a href="#TrainSchedules">Train Schedules</a></li>
|
|
<li><a href="#TrainsTableColors">Train Row Color</a></li>
|
|
<li><a href="#TrainsCopyTrain">Copy Train</a></li>
|
|
<li><a href="#TrainScripts">Train Scripts</a></li>
|
|
<li><a href="#Automation">Automation</a></li>
|
|
<li><a href="#SetupExcelProgram">Setup Excel Program (Manifest Creator)</a></li>
|
|
<li><a href="#ExportTrains">Export to File</a></li>
|
|
<li><a href="#ExportTimetable">Export Timetable Data</a></li>
|
|
<li><a href="#ExportTrainLineups">Export Train Lineups</a></li>
|
|
<li><a href="#TrainShowCarTypesServiced">Show Car Types Serviced
|
|
(Diagnostic Tool)</a></li>
|
|
<li>Print or Preview</li>
|
|
<li><a href="#PrintSavedTrainManifests">Print or Preview Saved Train
|
|
Manifests</a></li>
|
|
</ul></li>
|
|
|
|
<li><a href="#SwitcherService">Switcher Service (Local)</a></li>
|
|
<li><a href="#BuildingTrains">Building Trains</a>
|
|
<ul>
|
|
<li><a href="#BuildingTrainsStaging">Building Trains from Staging</a></li>
|
|
</ul></li>
|
|
<li><a href="#TrainStatus">Train Status</a></li>
|
|
<li><a href="#BuildReports">Build Reports</a></li>
|
|
<li><a href="#TroubleShootingBuildingTrains">Problems Building Trains How to
|
|
Fix</a></li>
|
|
<li><a href="#ReadingBuildReport">Reading the Build Report</a></li>
|
|
<li><a href="#BuildReport">Build Report Details (How Trains are Built)</a></li>
|
|
<li><a href="#PrintingManifests">Printing Manifests</a></li>
|
|
<li><a href="#SwitchList">Switch Lists</a></li>
|
|
<li><a href="#CustomSwitchLists">Custom Switch Lists</a></li>
|
|
<li><a href="#TrainMove">Moving Trains</a></li>
|
|
<li><a href="#TerminateTrain">Terminate Train</a></li>
|
|
<li><a href="#SaveBuilds">Save Builds</a></li>
|
|
<li><a href="#BuildingMultipleTrainsSession">Building Multiple Trains for a
|
|
Session</a></li>
|
|
</ul></li>
|
|
|
|
<li><a href="#OperationWindows">Operation Windows</a></li>
|
|
<li><a href="#OperationsWebAccess">OperationsPro™ Web Access</a></li>
|
|
</ul>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h3 id="newUserAdvice">New User Advice</h3>
|
|
OperationsPro™ has been designed to create car movements that make sense to you and your
|
|
crew. There are many options and features that the program provides and it can be a bit
|
|
overwhelming, but you can get started by simply following the steps in the <a
|
|
href="#QuickStartHelp">Quick Start Help</a>. If you've never used a computer program to
|
|
generate a train Manifest or switch list, we recommend that you load and use the <a
|
|
href="#demo">demo files</a> provided. Please read the <a href="#BuildReportDetails">build
|
|
reports</a> for the demo trains in very detailed mode, even if they build which they should
|
|
since they are demo files. You should make changes to the demo database and see what the
|
|
results are. This is your chance to experiment with the program before you enter your own
|
|
data. You might want to print and save a demo train Manifest and build report for later
|
|
reference.
|
|
<p>
|
|
After playing with the demo files, you can <a href="#ResetDatabase">reset the database</a>
|
|
and begin entering your own data. We strongly recommend that you get your trains to build to
|
|
your liking without the use of staging tracks, classification/interchange tracks, and
|
|
especially schedules and <a href="#EditCarLoads">custom loads</a>. We find that users
|
|
attempting to use the advanced features before they understand how the program works tend to
|
|
need a lot of help getting the car movement they desire. So start off small and get your
|
|
trains to build correctly, read the <a href="#BuildReports">build reports</a> in the very
|
|
detailed mode for your trains, even if they build to your liking. You need to get proficient
|
|
with the build reports before you begin using the more advanced features of the
|
|
OperationsPro™. Once you get your trains to build correctly, you can add staging
|
|
tracks if you've designed staging into your layout. The other three advanced features are
|
|
completely optional and aren't needed for good car movement. The next track type to
|
|
experiment with could be <a href="#Interchange">Classification/Interchange Tracks</a>. Once
|
|
you get classification/interchange tracks to work correctly, you could then introduce <a
|
|
href="#Schedules">Schedules</a> for your industries and custom loads for your cars. If you
|
|
do decide to use schedules, the first thing to understand is that you don't need schedules
|
|
for all of your industries. So again start off small and only do a couple of industries and
|
|
see what the results are. Adding schedules can not increase car movement, and in most cases
|
|
will reduce car movement! So our advice is start off using the basic features of the program
|
|
and later once you get good car movement, try the more advanced features.
|
|
</p>
|
|
|
|
<p>
|
|
One question that comes up often, is whether to enter the arrival and departure tracks into
|
|
the operations program, and the simple answer is that you don't need to enter them into the
|
|
program. Although it is possible to specify the A/D tracks in the program, it complicates
|
|
the car movement by requiring an "extra" session to move the car from arrival track to the
|
|
car's destination, and from the car's origin track to the departure track. Most find that
|
|
allowing the program to pull a car directly from a train sitting on the "arrival" track and
|
|
eventually spot the car to its destination, is the best method when using the program. Same
|
|
goes when building a train using the "departure" track, car pulls directly into the train
|
|
rather than to a specific departure track makes the operations run more smoothly. By not
|
|
specifying the <a href="#ArrivalDepartureTracks">A/D tracks</a>, you're letting your crew,
|
|
and not the program, decide which tracks to use when servicing a train.
|
|
</p>
|
|
|
|
<h3 id="Display">Display and Help</h3>
|
|
To adjust the display font size or appearance of the JMRI windows, select "Preferences..."
|
|
found under "Edit" (on Windows/Linux) or PanelPro (on macOS) in the main window menu bar. The
|
|
<a href="../../../apps/TabbedPreferences.shtml">JMRI: Preferences Pane</a> will appear with
|
|
options to make <a href="../../../apps/TabbedPreferences.shtml#Connection">Layout
|
|
Connections</a>, change the window <a href="../../../apps/TabbedPreferences.shtml#Display">Display</a>
|
|
appearance and font size, and many other settings including the <a
|
|
href="../../../apps/TabbedPreferences.shtml#RailroadName">Railroad Name</a>. You can also
|
|
configure JMRI to automatically open any of the operation windows on <a
|
|
href="../../../apps/TabbedPreferences.shtml#Startup">Start Up</a> by adding a "Perform
|
|
action".
|
|
<p>
|
|
Most JMRI windows have as part of the menu bar the "Help" option. Select "Window Help.." to
|
|
get information about the window you're using. Detailed step by step <a
|
|
href="https://www.jmri.org/manual/howtooperations/">JMRI Operations How-To
|
|
Instructions</a> are available on the JMRI.org site.
|
|
</p>
|
|
|
|
<h3 id="BritishRailways">British Railways</h3>
|
|
OperationsPro™ supports an alternate set of railway terminology for our British
|
|
modelers. To use British terminologies, change the JMRI Display Locale to English (United
|
|
Kingdom). With British terminology, trains travel Up/Down and East/West, and some British
|
|
railway names and wagon types are provided to get you started.
|
|
|
|
|
|
<h3 id="MultipleLayouts">Multiple Layout Support</h3>
|
|
You can create and manage multiple layouts using OperationsPro™. From the main menu bar
|
|
under "Edit" select "Preferences..." then "Config Profiles". Create a new <a
|
|
href="../../../apps/TabbedPreferences.shtml#Profiles">Configuration Profile</a> for each
|
|
layout that you want to manage. The database for each layout is unique and not shared with the
|
|
other layouts. You can find each set of operation files under JMRI⇒ "profile name" ⇒
|
|
operations.
|
|
|
|
<h3 id="OperationFiles">OperationsPro™ Files</h3>
|
|
OperationsPro™ uses up to six XML files to store the operations database. You can find
|
|
these files by selecting from the main menu bar, Help⇒File Locations, a new window should
|
|
appear showing where your JMRI user files are. The operation files are stored in a directory
|
|
called "operations" located inside a directory that uses the name of your profile. Once you
|
|
start entering your data into OperationsPro™, you can find up to six operation files,
|
|
and six identically named backup files. The operation files use the .xml extension, and the
|
|
backup files have the .bak extension appended to them. These files are created when needed,
|
|
for example the "OperationsEngineRoster.xml" file is created when you enter your first
|
|
locomotive into OperationsPro™. The .bak back-up files are created when you make a
|
|
change to one of the operation files.
|
|
|
|
<p>The program automatically loads the necessary files when you open one of the six major
|
|
OperationsPro™ windows found under the menu bar "OperationsPro".</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>File Name</th>
|
|
<th>Contains</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Operations.xml</td>
|
|
<td>Settings</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>OperationsCarRoster.xml</td>
|
|
<td>Car database</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>OperationsEngineRoster.xml</td>
|
|
<td>Locomotive database</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>OperationsLocationRoster.xml</td>
|
|
<td>Location database</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>OperationsRouteRoster.xml</td>
|
|
<td>Route database</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>OperationsTrainRoster.xml</td>
|
|
<td>Train database</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h3 id="demo">OperationsPro™ Demo Files</h3>
|
|
The operations program provides a set of demo files to help introduce you to the some of the
|
|
features and capabilities of this program. To load the demo files, first open the
|
|
OperationsPro™ <a href="#Settings">Settings</a> window
|
|
"Tools⇒Operations⇒Settings", and in the upper left corner of the Setting window is
|
|
the "Tools" menu, select "Load Demo Files". The program will create a <a href="#BackupRestore">backup</a>
|
|
of your current configuration if you have one, and then loads the demo files. Restart JMRI to
|
|
complete the demo load process.
|
|
<p>The demo program also supplies a simple panel to show how the train icons work. Load
|
|
the panel before building the trains by selecting from the main JMRI menu, "File⇒Load
|
|
table content and panels..." a window should appear and open the "operations" directory and
|
|
then select the "Operations Demo Panel.xml" file.</p>
|
|
|
|
<h3 id="QuickStartHelp">Quick Start Help</h3>
|
|
From the main menu bar for JMRI find the "Tools⇒Operations" menu. There are six items in
|
|
this menu. We recommend that you start with <a href="#Settings">Settings</a> and work your way
|
|
down to <a href="#Trains">Trains</a>.
|
|
<p>
|
|
So let's begin with the <a href="#Settings">Settings</a> window. Enter a name for your
|
|
railroad, select the scale that you're modeling, and decide of you're are going to use <a
|
|
href="#CarTypes">descriptive names</a> or AAR codes for your rolling stock. You can also
|
|
optionally select which <a href="#LocationServiceDirection">directions</a> your railroad
|
|
travels. You also have the option to add the OperationsPro™ menu to the main window.
|
|
Select "Add Operations Menu to Main Menu" if you want this option. The next time you start
|
|
PanelPro the OperationsPro™ menu will appear. Leave the rest of the fields in the <a
|
|
href="#Settings">Settings</a> window alone for now, you can always come back and change
|
|
them later. Now press the "Save" button in the lower right corner and close the window by
|
|
pressing the "X" in the upper right corner.
|
|
</p>
|
|
|
|
<p>
|
|
Now open the <a href="#Locations">locations</a> window. This window will allow you to enter
|
|
the locations or stations that your trains will visit. If this is your first time using a
|
|
computer generated car forwarding program, it is best to start off small and gradually work
|
|
your way through the various options and features available. Start by entering only three or
|
|
four <a href="#AddLocation">locations</a> with each location having only two or three
|
|
tracks. You only need to specify tracks that will be worked by your crew. For example you
|
|
might start with tracks that service your industries, this type of track is called a <a
|
|
href="#Spurs">spur</a>. The spur's length determines how many cars can be spotted there.
|
|
For example a 44 foot long spur can hold one 40 foot car, due to car body size and couplers.
|
|
</p>
|
|
<p>
|
|
To add a location, press the "Add Location" button at the bottom of the Locations window. A
|
|
new window should appear, enter the location's name and press "Add Location". Once you've
|
|
created a location, you can select which type of track to add to the location. We recommend
|
|
that when creating your locations that you first use <a href="#Spurs">spur</a> and <a
|
|
href="#Yards">yard</a> tracks, and try <a href="#Staging">staging</a> and <a
|
|
href="#Interchange">classification/interchange</a> tracks when you're more comfortable
|
|
with how the program operates. Try to keep things simple and don't modify the location and
|
|
track defaults by making them restrictive with regards to the type of cars or locomotives
|
|
that they will service. Also, the track and location default is to allow a train to service
|
|
the location and track by trains traveling in any direction. Don't change the defaults until
|
|
you can successfully build trains to your liking.
|
|
</p>
|
|
|
|
<p>
|
|
The next window to try is the <a href="#Cars">cars</a> window. This is where you enter or <a
|
|
href="#ImportingCars">import from a file</a> the non-powered rolling stock for your
|
|
railroad. Press the "Add Car" button at the bottom left of the <a href="#Cars">cars</a>
|
|
window and the <a href="#CarsEdit">Add Car</a> window will appear. This window will allow
|
|
you to enter cars into your operations database. Select the car's road name and enter the
|
|
car's road number. Then select the car's type and body size under length. Press the "Add
|
|
Car" button to create a new car, or to copy an existing one. Use the "Save" button to make
|
|
changes to an existing car. Be sure to place the cars on a track using the "Location and
|
|
Track" field found in either the <a href="#CarsEdit">add / edit car</a> or <a
|
|
href="#CarsSet">Set Car</a> window. The program works best if you keep at least 20% of
|
|
your tracks empty, so don't place too many cars on tracks until you understand how the
|
|
program builds trains.
|
|
</p>
|
|
|
|
<p>
|
|
The <a href="#Locomotives">locomotives</a> window is similar to the <a href="#Cars">cars</a>
|
|
window and allows you to enter or <a href="#ImportLocomotives">import</a> locomotives for
|
|
your trains. <a href="#LocomotivesAdd">Entering</a> and requiring locomotives for your
|
|
trains is completely optional, and locomotives are not needed for the program to operate
|
|
correctly. So if you want to manually assign your locomotives to your trains, don't bother
|
|
entering the locomotive data into the program.
|
|
</p>
|
|
|
|
<p>
|
|
Now create a simple <a href="#Routes">route</a> for your first train to follow by pressing
|
|
the "Add Route" button at the bottom of the <a href="#Routes">Routes</a> window. A new
|
|
window called <a href="#AddRoute">Add Route</a> should appear. Enter a name for your route,
|
|
and then press the "Add Route" button to enable the other fields. The first location you
|
|
enter will be the departure location for your train, and the last will where the the train's
|
|
terminates. Select a location from the lower left menu and then press the "Add Location"
|
|
button in the window. Now select and add the next location your train will visit. Try and
|
|
keep it simple by only entering each of your locations once in the route. And for now, don't
|
|
modify the route in any way, later you can come back and modify how many cars are serviced
|
|
at each location by adjusting the <a href="#EditRoute">move</a> count.
|
|
</p>
|
|
|
|
<p>
|
|
Now you're ready to create your first train by pressing the <a href="#TrainEdit">Add
|
|
Train</a> button at the bottom left of the <a href="#Trains">Trains</a> window. In the add
|
|
train window, enter the train's name, followed by pressing the "Add Train" button. This will
|
|
enable the other fields. Be sure to select the route you created for your first train, and
|
|
press the "Save Train" button. Leave all of the train checkboxes alone which means the train
|
|
will service all car and locomotive types. Leave the <a href="#TrainRequires">Optional
|
|
locomotive requirements</a> and <a href="#OptionalLastCar">Optional last car in train
|
|
requirements</a> for locomotives and caboose area alone for now. Close the add train window,
|
|
and return to the Trains window. Press the <a href="#BuildingTrains">Build</a> button for
|
|
the train. It should build. Now pressing the "Print" or "Preview" button will produce a <a
|
|
href="#PrintingManifests">Manifest</a> for your train depending on the state of "Preview"
|
|
checkbox at the bottom of the <a href="#Trains">Trains</a> window. Review the Manifest and
|
|
you should see that the train serviced all car types. If you examine the <a href="#Cars">Cars</a>
|
|
window you can see that cars are now assigned to your train. Once cars are assigned to a
|
|
train, they are no longer available to other trains until the cars are delivered to their
|
|
new location.
|
|
</p>
|
|
|
|
<p>
|
|
OperationsPro™ when building a train also produces a <a href="#BuildReports">Build
|
|
Report</a>. The build report provides details on how the program built the train. It shows the
|
|
available locomotives and cars found along the train's route, and how the program attempted
|
|
to find destinations for them. When the program fails to build a train due to requirements
|
|
requested by you, the build report can help determine what the issue was and how to correct.
|
|
</p>
|
|
|
|
<p>
|
|
Now try limiting the car types that the train will service by modifying some of the car
|
|
types checkboxes in the <a href="#TrainEdit">Edit Train</a> window. Use the train <a
|
|
href="#TrainReset">reset</a> to release the cars that were assigned to the train so you
|
|
can build it again without moving the train. With the new car types restriction in place,
|
|
you should see that the train will only pick up and set out car types that are selected in
|
|
the <a href="#TrainEdit">Edit Train</a> window.
|
|
</p>
|
|
|
|
<p>
|
|
Now try restricting your <a href="#Yards">tracks</a> to only certain types of cars by
|
|
modifying the car types serviced for a track. Now when you build the train, the train will
|
|
only set out cars to tracks that are willing to accept them.
|
|
</p>
|
|
|
|
<p>
|
|
Press the <a href="#TrainMove">Move</a> button located in the <a href="#Trains">Trains</a>
|
|
window and you will see that the train's location will change to the next in the route. You
|
|
will also see that the <a href="#Cars">Cars</a> window will update to show the cars serviced
|
|
by the train moving to their new location as the trains moves from location to location.
|
|
</p>
|
|
|
|
<p>
|
|
Now enter some <a href="#Locomotives">locomotives</a> into the operations database if you
|
|
want the program to assign locomotives to your trains. Place some of your locomotives on a
|
|
track located at the start of the route. Note that if you want two or more locomotives
|
|
servicing your train, that the locomotives must be in a <a href="#LocomotivesAdd">consist</a>.
|
|
Note that the last location in your route must have a track that will service the locomotive
|
|
<a href="#LocomotiveModels">type</a> or the build will fail. Now change the train <a
|
|
href="#TrainRequires">requirements</a> to require one or more locomotives.
|
|
</p>
|
|
|
|
<p>
|
|
If you want a caboose or car with FRED for your train, first configure some of the cars to
|
|
be the last car in the train by selecting the "Caboose" or "FRED" <a
|
|
href="#CabooseFredHazardous">checkbox</a> in the <a href="#CarsEdit">Edit Car</a> window.
|
|
Now change the <a href="#OptionalLastCar">Optional last car in train requirements </a> radio
|
|
button to "Caboose" or "FRED" in the <a href="#TrainEdit">Edit Train</a> window. Place the
|
|
caboose on a track at the first location in your train's route. Be sure that the last
|
|
location in your train's route has a track that will accept the caboose or the train will
|
|
not build properly.
|
|
</p>
|
|
|
|
<p>
|
|
If you keep building your first train and moving it, eventually all of your cars will end up
|
|
at the last location in your route! Create another route that is the inverse of your first
|
|
train. Go to the <a href="#Routes">Routes</a> window and under the "Tools" menu select <a
|
|
href="#CopyRoute">Copy Route</a>. Select your original route, check the "Invert" checkbox,
|
|
enter a name for this route, and then the "Copy" button. Now create a second train that uses
|
|
this route to move cars in the opposite direction of your first train.
|
|
</p>
|
|
|
|
<p>
|
|
Once a car has been assigned to a train, it isn't available to other trains until the car is
|
|
set out by either using the train <a href="#TrainMove">Move</a> or <a href="#TerminateTrain">Terminate</a>
|
|
buttons. You also have the option of <a href="#BuildingMultipleTrainsSession">Building
|
|
Multiple Trains for a Session</a>.
|
|
</p>
|
|
|
|
<p>
|
|
The OperationsPro™ default mode for building trains is to pick up and set out cars to
|
|
empty tracks. If you want to perform car swaps, pull cars from a track and replacing them
|
|
with new ones, you need to change the <a href="#BuildOptions">Build Options</a> to
|
|
Aggressive.
|
|
</p>
|
|
|
|
<p>
|
|
Other than a <a href="#SwitcherService">local switcher</a>, the program when building trains
|
|
doesn't normally create car movement from one track to another at the same location. If you
|
|
want to create local car movement, you will need to use <a href="#Schedules">schedules</a>,
|
|
and optionally <a href="#EditCarLoads">custom loads</a>. You can control if a train or a
|
|
route can perform a local move. See <a href="#TrainLocalMoveOption">Allow local moves
|
|
when a car has a custom load or FD</a> and <a href="#PullsAndSpots">Pick ups? Set outs?
|
|
and Local moves?</a> for more information.
|
|
</p>
|
|
|
|
<p>
|
|
You should now be well on your way with regards to JMRI operations. Each window in
|
|
OperationsPro™ has a "Help" item on the menu bar which will direct you to the section
|
|
in this document that covers that window's capabilities. Many of the OperationsPro™
|
|
buttons and controls have popup tool tips, just hover your mouse pointer over the button to
|
|
see the tool tip. Detailed step by step <a
|
|
href="https://www.jmri.org/manual/howtooperations/">JMRI Operations How-To
|
|
Instructions</a> are available on the JMRI.org site. There's also OperationsPro™ <a
|
|
href="https://groups.io/g/jmriusers/wiki/30126">Wiki</a> that contains some useful
|
|
information and insight into how the program works.
|
|
</p>
|
|
|
|
<p>
|
|
Help is also available at the <a href="https://groups.io/g/jmriusers">JMRI users</a> which
|
|
is part of the Groups.io. Another good source for help is a series of articles written by
|
|
David Haynes <a
|
|
href="http://rcairgallery.com/stuff/Using-JMRI-Operations-A-Worked-Example.pdf">http://rcairgallery.com/stuff/Using-JMRI-Operations-A-Worked-Example.pdf</a>.
|
|
You can also view two excellent NMRA YouTube videos by <a
|
|
href="https://www.youtube.com/watch?v=RBF0V6DEu98">Robert J Thomas Introduction to
|
|
JMRI OPs For A Small Layout</a> and <a href="https://www.youtube.com/watch?v=krhyvrhrxv4">Steve
|
|
Todd - JMRI Operations with No Paper.</a> There's also an excellent set of videos <a
|
|
href="https://www.youtube.com/@dhtrainz4798"> https://www.youtube.com/@dhtrainz4798</a>
|
|
produced by David Hall using the <a href="https://www.auran.com">Trainz Simulator</a> and
|
|
OperationsPro™.
|
|
</p>
|
|
|
|
<p>
|
|
If you want to know more on how OperationsPro™ builds trains see the section on <a
|
|
href="#BuildReports">Build Reports</a>.
|
|
</p>
|
|
|
|
<p>And finally under the "Tools" item on the menu bar, you will find many useful
|
|
functions, like the ability to print the contents of the window.</p>
|
|
|
|
<h3 id="TroubleShooting">Trouble Shooting and Diagnostic Tools</h3>
|
|
The best tool for trouble shooting train build problems is the <a href="#BuildReports">Train
|
|
Build Report</a>.
|
|
<p>
|
|
If you want to determine which trains can service a location or track, use the the <a
|
|
href="#ShowTrainsServicingThisLocation">Show Trains Servicing this Location</a> or <a
|
|
href="#ShowTrainsServicingThisTrack">Show Trains Servicing this track</a> tools. The "Show
|
|
trains Serving this track" tool can be found under "Tools" in the edit track menu bar. The
|
|
tool also allows you to see how a specific car type will be serviced.
|
|
</p>
|
|
|
|
<p>
|
|
To understand which car types a train can service, and which tracks will accept those car
|
|
types, use the <a href="#TrainShowCarTypesServiced">Show Car Types Serviced</a> tool.
|
|
</p>
|
|
|
|
<p>
|
|
If you wish to see or modify which trains can service a car type, use the <a
|
|
href="#ModifyTrainsByCarType">Modify Trains by Car Type</a> tool found under "Tools" in
|
|
the <a href="#Trains">Trains</a> window. Select the car type and you can quickly see and
|
|
modify which trains can service that car type.
|
|
</p>
|
|
|
|
<p>
|
|
To review and modify which routes can service a location, you can use the <a
|
|
href="#ShowRoutesServicingThisLocation">Show Routes Servicing Location</a> tool found
|
|
under "Tools" in the <a href="#Locations">Locations</a> window.
|
|
</p>
|
|
|
|
<p>
|
|
You can see or modify which locations or tracks can service a car type, use the <a
|
|
href="#ModifyLocationsByCarType">Modify Locations by Car Type</a> tool found under "Tools"
|
|
in the <a href="#Locations">Locations</a> window.
|
|
</p>
|
|
|
|
<p>
|
|
There are several <a href="#PrintLocation">Print or Preview</a> options under <a
|
|
href="#LocationTools">Location Tools</a> that can be very useful. The first is "Print
|
|
Location Details". This option will list each track for a location, and then details which
|
|
car types, loads, roads, and trains can service that track. The "Track Analysis" option
|
|
lists each car type, and then shows which tracks can service that car type. The analysis
|
|
includes the total length of each car type, and then the percentage of track that can be
|
|
consumed by that car type. To check for track configuration issues, select "Track Error
|
|
Analysis" option. This option will check each track and determine if there's a train that
|
|
will service the car types selected for that track.
|
|
</p>
|
|
|
|
<p>
|
|
If you decide to use schedules, the <a href="#ShowSchedulesByCarTypeAndLoad">Show
|
|
Schedules by Car Type and Load</a> tool can show you which car types and loads will be
|
|
serviced by your spurs. You can also see which loads will be generated out of staging to
|
|
your spurs by using the <a href="#ShowStagingAndSchedulesByCarTypeAndLoad">Show Staging
|
|
and Schedules by Car Type and Load</a> tool.
|
|
</p>
|
|
|
|
<p>
|
|
To determine why a car isn't being routed correctly, you can use a <a
|
|
href="#BuildReportDetails">train build report</a> with the router set to "Detailed" or
|
|
"Very Detailed". You can also use the <a href="#CarsSet">Set Car</a> tool found in the <a
|
|
href="#Cars">Cars</a> window. You'll need to set the car's final destination to get a <a
|
|
href="#FinalDestination">mini-build routing report</a>.
|
|
</p>
|
|
|
|
<p>
|
|
If you restrict your <a href="#Interchange">classification/interchange</a> tracks to
|
|
specific destinations, there's a <a href="#TrackDestinations">Check Destinations</a> button
|
|
that will confirm that your setup will not strand cars.
|
|
</p>
|
|
|
|
<p>OperationsPro™ will send messages to the system console when there are errors or
|
|
problems with the program. You can access the system console from any menu bar under "Help".</p>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="Settings">Settings</h2>
|
|
The Settings window contains general parameters for the OperationsPro™ program.
|
|
Select from the JMRI main window "Tools⇒Operations⇒Settings" to open the Settings
|
|
window. The Settings window has fields and buttons to allow you to enter your railroad name,
|
|
the directions your train's travel, the scale that you are using, printer and icon controls,
|
|
and the ability to create backups and restore files for operations.
|
|
<p>
|
|
<img src="images/Settings.png" alt="Operations Settings pane, version 4.2">
|
|
</p>
|
|
|
|
<h4>Railroad Name</h4>
|
|
Enter your railroad name in the field across from "Railroad Name". This name will show up on
|
|
your Manifests. You can also have a different railroad name for every train in your roster,
|
|
see <a href="#TrainManifestOptions">Train Manifest Options</a> for details.
|
|
<p>
|
|
When you close the "Settings" window you will be prompted to make whatever railroad name
|
|
you've entered to be the JMRI railroad name. You should answer "Yes" to the dialog window,
|
|
this way all of the other applications in JMRI will reference the same railroad name. You
|
|
can also change the railroad name by going to the <a
|
|
href="../../../apps/TabbedPreferences.shtml">JMRI: Preferences Pane</a> found under
|
|
"Edit⇒Preferences..." from the main menu bar.
|
|
</p>
|
|
|
|
<h4 id="SetupTrainDirections">Train Directions</h4>
|
|
If your railroad depicts trains traveling north and south select the "North/South" box, if
|
|
your trains travel east and west select the "East/West" box. You must select at least one
|
|
direction, and can if desired select both. Later you be able to decide which train directions
|
|
your <a href="#LocationServiceDirection">locations</a> and <a href="#TrackServiceDirection">tracks</a>
|
|
are allowed to service. A train's <a href="#EditRoute">route</a> is used to configure a
|
|
train's direction.
|
|
|
|
<h4 id="Scale">Scale</h4>
|
|
Next select the scale you are modeling. This is useful when you enter the length of cars and
|
|
tracks. You can enter the number of actual inches and the program will convert to scale feet.
|
|
Append a double quote to the length when entering actual inches. The program will also
|
|
automatically assign the proper NMRA weight for a car based on scale and length.
|
|
|
|
<h4 id="MaximumTrainLength">Maximum Train Length</h4>
|
|
Enter the "Maximum Train Length" in feet or meters you desire for your trains. See "Unit of
|
|
Length" below to select feet or meters. This field provides the maximum scale train length
|
|
between stations. Later you can override this length if you wish a shorter train between any
|
|
two locations. A 1000 foot train can carry approximately 20 cars, and is of course dependent
|
|
on the car lengths assigned to the train.
|
|
<p>
|
|
Note that if you increase the "Maximum Train Length" that it doesn't affect train routes
|
|
that you've already created. Once you increase the maximum train length, you can manually
|
|
increase the departure length of a train by editing the train's route. See <a
|
|
href="#EditRoute">Edit Route</a> for more details.
|
|
</p>
|
|
|
|
<p>If you decrease the "Maximum Train Length" the program will prompt you to modify your
|
|
existing routes, and you can optionally have the program reduce all of your train's routes
|
|
to the new shorter train length.</p>
|
|
|
|
<h4 id="MaximumNumberLocos">Maximum Number of Locomotives</h4>
|
|
Now set the maximum number of locomotives that you want the program to assign to a train. If
|
|
you don't want the program assigning locomotives, set this value to 0. <a
|
|
id="HorsepowerPerTon"></a>
|
|
|
|
<h4>Horsepower per Ton</h4>
|
|
Enter the minimum horsepower per ton (HPT) that want for your trains when <a
|
|
href="#BuildlocoConsist">dynamically building</a> a locomotive consist. Enter 0 if you don't
|
|
want the program to consider the HPT or the train's route grades when building a consist.
|
|
|
|
<h4 id="SwitchAndTravelTimes">Switch and Travel Times</h4>
|
|
OperationsPro™ when generating switch lists for the various locations on your railroad,
|
|
will estimate the arrival times for your trains based on the train's departure time and the
|
|
switch and travel times. Enter the average number of minutes it takes to set out or pick up a
|
|
car on your railroad. Then enter the average amount of time in minutes it takes to travel from
|
|
one location to the another. Later when you create a <a href="#EditRoute">route</a> you will
|
|
be able to increase or decrease the train's travel time between any two locations.
|
|
|
|
<h4 id="CarTypes">Car Types</h4>
|
|
OperationsPro™ has two sets of car types for you to use. Descriptive provides type names
|
|
like "Boxcar" and "Tank car", and AAR Codes provides type names like "XM" and "T" for boxcars
|
|
and tank cars respectively. Select the one that you prefer. You can add or delete car types by
|
|
using the <a href="#CarTypeLengthWeight">car type edit</a> window.
|
|
|
|
<h4 id="UnitOfLength">Unit of Length</h4>
|
|
You can use scale feet or meters when entering the length of your rolling stock and tracks.
|
|
The program can convert actual inches into scale feet when entering car, locomotive, or track
|
|
lengths. Just append a double quote (") to any length. The program can also convert from
|
|
actual centimeters to scale meters, just append "cm" to any length.
|
|
|
|
<h4>Optional Year Modeled</h4>
|
|
You can optionally enter the year you want printed on your train Manifests.
|
|
|
|
<h4>Add Operations Menu to Main Menu</h4>
|
|
When selected, add the OperationsPro™ menu to the main menu bar. The operations menu
|
|
will appear the next time you restart JMRI.
|
|
<p>
|
|
You can also automatically open any of the six OperationsPro™ windows when you start
|
|
JMRI. From the main menu, under "Edit⇒Preferences..." select <a
|
|
href="../../../apps/TabbedPreferences.shtml#Startup">Start Up</a>, and add a "Perform
|
|
action" startup item for the desired window.
|
|
</p>
|
|
|
|
<h4>Close on Save</h4>
|
|
When selected, close operation windows when the "Save" button is pressed.
|
|
|
|
<h4 id="AutoSave">Auto Save</h4>
|
|
When selected, the program will automatically save the operation files after they have been
|
|
changed. When a change occurs the program will after 1 to 2 minutes automatically save the
|
|
operations files. The program will also automatically save the operation files if you close
|
|
the <a href="#Trains">Trains</a> window or shutdown JMRI.
|
|
|
|
<h4 id="AutoBackup">Auto Backup</h4>
|
|
When selected, the program will create a set of operation backup files each time the program
|
|
is started. This is very useful when experimenting with the program, if you don't like what
|
|
you've done, just restore one of the previous backups. See <a href="#Backup">Backup and
|
|
Restore</a> for more information.
|
|
|
|
<h3 id="PanelOptionsTrainIcons">Panel Options (Train Icons)</h3>
|
|
If you want the OperationsPro™ to place an icon representing the train on a panel, enter
|
|
the panel's name (NOT the panel's file path name!), otherwise leave the name blank to disable.
|
|
Load the panel using the main menu "File⇒Load table content and panels..." or use the <a
|
|
href="../../../apps/TabbedPreferences.shtml#Startup">Load table content and panels...</a>
|
|
option available in JMRI: Preferences Pane to load the panel at startup.
|
|
<p>
|
|
The "Enable Icon SetX&Y" when selected allows you to teach the OperationsPro™
|
|
where to place the train icon on your panel when moving your train from location to
|
|
location. Deselect this feature after your done teaching the program to prevent accidentally
|
|
changing the train icon's position on your panel. If you also want the lead locomotive
|
|
number as part of your train icon text and switch lists, select the "Append Loco Number"
|
|
box. You can select the background color of your train icon depending on the train's
|
|
direction. Select the color desired for each direction using the pull down menus. A <a
|
|
href="#SwitcherService">switcher</a> is a train with only one location in its route.
|
|
</p>
|
|
|
|
<p>
|
|
You can quickly set the <a href="#SetTrainIconCoordinates">train icon coordinates</a> for
|
|
your panel using "Tools" in the Routes and <a href="#EditRoute">Edit Route</a> windows.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="images/PanelWithMarkers.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
The train icon menu allows you to "Move" a train to the next location in the train's route.
|
|
You can also quickly move a train to any location in the train's route by selecting "Route"
|
|
followed by any location in the route. The text for the move action becomes "Terminate" when
|
|
the train arrives at the last location in the train's route. You would <a
|
|
href="#TerminateTrain">Terminate</a> the train when all of the cars have been spotted to
|
|
their specified tracks.
|
|
</p>
|
|
|
|
<h4>Comment</h4>
|
|
You can enter a comment for this set of OperationPro files. Useful when doing backups and
|
|
restores allowing you to confirm that you have the correct set. The comment also appears on
|
|
the train build reports.
|
|
|
|
<h4>Save</h4>
|
|
When you're finished with the settings window, press the save button to store your settings in
|
|
a file named "Operations.xml". OperationsPro™ will also create a backup file
|
|
"Operations.xml.bak" each time you press the save button. You can find the files in JMRI⇒
|
|
"profile name" ⇒ operations. You can quickly find the operations directory using the
|
|
"File Locations" tool under "Help". Then press the "Open User Files Location" button.
|
|
|
|
<h3 id="Backup">Backup</h3>
|
|
Copies of the operations files can be made to provide backups for both error recovery and for
|
|
archiving. The data files used for OperationsPro™ is a set of six files and they are
|
|
referred to as a "Backup Set". OperationsPro™ has two places that it uses to store these
|
|
backup sets, referred to as the "Automatic Backup Store" and the "Manual Backup Store". These
|
|
are stored under the JMRI "operations" directory in your home directory as "autobackups" and
|
|
"backups". The purpose of the automatic backups is to make a copy of the files for "safe
|
|
keeping" before changes are made to the main operations files. This way, if anything gets
|
|
messed up, there is a copy of the last known good data that can easily be restored to undo the
|
|
damage. In regular operation, an automatic backup is made each time OperationsPro™
|
|
starts if the <a href="#AutoBackup">Auto Backup</a> option is checked in the <a
|
|
href="#Settings">Settings</a> window, and right before a Restore, Reset Database, or Load
|
|
Demo Files operation is done.
|
|
|
|
<p>
|
|
Manual backups are done only when the user requests it by either clicking the "Backup"
|
|
button on the <a href="#Settings">Settings</a> window, or by selecting the "Backup" option
|
|
from the "Tools" menu of the OperationsPro™ Settings window. The Backup button will
|
|
copy the files to the Manual Backup Store under the user's JMRI home directory as described
|
|
above, while the Backup menu option will allow the user to specify any directory. This can
|
|
be useful when making an archive copy that you want to move somewhere else for safekeeping.
|
|
</p>
|
|
|
|
<p>All backup sets have a default name based on the date the backup was done, plus a
|
|
sequence number, but this name can be changed to anything the user wants for Manual Backups.
|
|
It is recommended that the names of backup sets made for archive purposes be given a
|
|
meaningful name, especially if you are managing data for more than one railroad. For
|
|
example, if today is August 29, 2012, the program will create a backup directory named
|
|
"2012_08_29_00".</p>
|
|
|
|
<p>You can also select which directory to use for backups by selecting "Backup" from the
|
|
"Tools" Menu.</p>
|
|
|
|
<h4>What isn't backed up by OperationsPro™</h4>
|
|
|
|
<p>There are many OperationPro directories and files that aren't backed up using the
|
|
methods described above. You can find all of the directories and files not backed up inside
|
|
the "operations" directory. Here's the list with the file types and directory names:</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>File Type</th>
|
|
<th>Directory</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Train Build Reports</td>
|
|
<td>buildstatus</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Old Train Build Reports</td>
|
|
<td>buildStatusBackups</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>CSV Manifests</td>
|
|
<td>csvManifests</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>CSV SwitchLists</td>
|
|
<td>csvSwitchLists</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>json Manifests</td>
|
|
<td>jsonManifests</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Log Files</td>
|
|
<td>logger</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Train Manifests</td>
|
|
<td>manifests</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Old Train Manifests</td>
|
|
<td>manifestBackups</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>SwitchLists</td>
|
|
<td>switchLists</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Old SwitchLists</td>
|
|
<td>switchListsBackups</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h3 id="Restore">Restore</h3>
|
|
The program will automatically load the necessary operations files when one of the six major
|
|
windows under OperationsPro™ is selected. If you wish to override the latest files use
|
|
the <a href="#Settings">Settings</a> "Restore" button, or under "Tools" <a
|
|
href="#RestoreDirectory">Restore</a>.
|
|
|
|
<p>Note that restoring a Backup Set will overwrite the current operations files, therefore
|
|
an Automatic Backup is done just before the restore copies the files, "just in case".</p>
|
|
|
|
<p>
|
|
Backup Sets can be restored from either the Automatic Store or the Manual Store using the
|
|
"Restore" button on the <a href="#Settings">Settings</a> window. Alternatively, the
|
|
"Restore" menu option in the "Tools" menu of the OperationsPro™ Settings window allows
|
|
you to navigate to any directory, and would be used to restore an archived Backup Set.
|
|
</p>
|
|
<img src="images/RestoreDialog.png" alt="">
|
|
<p>The date and time that the Backup Set was made is displayed along with the set name to
|
|
help distinguish the correct Backup Set.</p>
|
|
|
|
<p>You must quit and restart JMRI to complete the restoration of the operation files.</p>
|
|
|
|
<h3 id="SettingsTools">Settings Tools</h3>
|
|
|
|
<h3 id="SettingsOptions">Options</h3>
|
|
OperationsPro™ has several options that can be modified by selecting
|
|
Operations⇒Settings⇒Tools⇒Options.
|
|
<p>
|
|
<img src="images/SettingsOptions.png" alt="">
|
|
</p>
|
|
|
|
<h3 id="BuildOptions">Build Options</h3>
|
|
There are three build train options, Normal, Aggressive and On Time. Note that once you've
|
|
built a train, the build option can not be changed until all trains are terminated or reset.
|
|
|
|
<h4>Normal</h4>
|
|
|
|
<p>
|
|
It is recommended that you select Normal when you first begin using OperationsPro™.
|
|
Normal builds guarantee that when a car is delivered (set out) by a train that there will be
|
|
track space available for the car. Normal mode will not fill every track to capacity which
|
|
is more prototypical. However, Normal mode won't swap a set of cars, cars are picked up or
|
|
set out based on the available track space. Normal mode prevents track overloading. In
|
|
Aggressive mode you can "accidentally" create track overloading by the order you build and
|
|
run your trains or by using the <a href="#TrainReset">Train Reset</a> function.
|
|
</p>
|
|
|
|
<h4>Aggressive</h4>
|
|
|
|
<p>Aggressive mode makes the car's track space available as soon as a car is scheduled for
|
|
a pick up. Therefore there can be instances where a train was to pick up a car to vacate the
|
|
track, but a "later" train arrives early with a set out to that track and the car hasn't
|
|
been picked up. However, more often than not the same train will perform the pick up and set
|
|
out thus minimizing the number of conflicts. Aggressive also performs a multiple pass
|
|
determination of car movements. The net effect is that more cars are moved within a given
|
|
train, and complete car swaps can occur. Aggressive also tends to deliver cars to all of the
|
|
available spurs. The smaller the spur, yard, or interchange the more likely that the program
|
|
will assign cars to that track.</p>
|
|
|
|
<p>One serious consideration when using Aggressive mode is that you can cause your tracks
|
|
to be overloaded by selectively resetting your trains or building them and running them in a
|
|
different order. Here's a simple example showing how it's possible to overload a track using
|
|
the Aggressive mode. Say you have two trains that will service the same track. The track has
|
|
several cars on it, you build the first train and the Manifest shows to pull all of the cars
|
|
from the track. You now build a second train, the program finds that the track will be
|
|
vacated by the first train, so it schedules new cars to be spotted on to track by the second
|
|
train. You later decide that you don't want to run the first train, and reset the train. Now
|
|
the original cars on still sitting on the track, and you now run and terminate the second
|
|
train. The program will deliver the new cars, while the old cars are still sitting there,
|
|
which unfortunately will overload the track. You could also overload the track if you ran
|
|
the second train before the first, the second train would try and deliver cars to the track
|
|
that still has cars sitting on it.</p>
|
|
|
|
<p>
|
|
To avoid overloading in Aggressive mode, you also need to build, run, and terminate your
|
|
trains in the same order. And do not use the train reset after you've built or terminated
|
|
other trains! However, if you need to reset a train, you should also <a href="#Trains">reset
|
|
all</a> of the trains built after the train that you want to reset, or live with possible
|
|
track overloading. And never reset a train built before a train that you've already
|
|
terminated. Normal mode will never overload a track, so you might consider using this mode
|
|
if you find yourself having to reset trains or you want to build and run your trains in any
|
|
order. The recommendation is not to use train reset in Aggressive mode once you've built or
|
|
terminated additional trains. And if you do reset a train, there isn't a guarantee that
|
|
building the train again will pull the same cars, each train build can be different
|
|
depending on the car movements created by the other trains.
|
|
</p>
|
|
|
|
<h4>On Time</h4>
|
|
|
|
On Time is an advanced mode of OperationsPro™ that was introduced in January of 2026. On
|
|
Time mode is an extension of Aggressive mode that allows cars and locomotives to travel on
|
|
several trains during a session. When using On Time mode the use of a real or fast clock to
|
|
dictate train movement is recommended since cars and locomotives can be assigned to more than
|
|
one train. To use On Time, your trains must run on schedule, departing in the same order they
|
|
were built. Trains should depart at the correct departure time, and they should complete their
|
|
work reasonably close to the times provided on the train Manifests. When running
|
|
OperationsPro™ in On Time mode, tracks that have <a href="#InterchangeQuickService">Quick
|
|
Service</a> enabled can be reused based on when cars are set out and picked up. Cars and
|
|
locomotives can travel on multiple trains with train departure times up to 31 days. Therefore
|
|
you can create sessions that span days, weeks, or even a month!
|
|
|
|
<p>After selecting the "On Time" radio button, a text field called "Dwell Time" is
|
|
enabled. Dwell time is the number of extra minutes the program will use to determine when a
|
|
track has available space, or when a car or locomotive is available for pick up. For
|
|
example, if a car is pulled at 1:30 PM and the dwell time is 60 minutes, the track space
|
|
vacated by the car is available at 2:30 PM. For car pick ups, if a car is set out at 2:10 PM
|
|
and the dwell time is 60 minutes, the car can be pulled by another train at or after 3:10.
|
|
You would normally set the dwell time greater than your worst operator's completion time for
|
|
a train. For example, if some of your operators normally finish their runs 30 minutes late,
|
|
you would set the dwell time to 30 or more minutes. Dwell time helps prevent the frustration
|
|
of not having the track space or car available from a previous train delivery. However, high
|
|
dwell times will cause less cars to be moved in a given time.</p>
|
|
|
|
<p>
|
|
See <a href="#ModifyLocationsByQuickService">Modify Locations and Tracks by Quick
|
|
Service</a> to modify your tracks for quick service. Only tracks enabled for quick service are
|
|
reused based on train timing when using the On Time mode. If a track isn't configured for
|
|
quick service, a car spotted there during the build isn't available for other trains until
|
|
the train delivering the car is terminated. Therefore, you can be selective to which tracks
|
|
can be used to create multiple movements of the same car. One good choice would be to only
|
|
use <a href="#InterchangeQuickService">Quick Service</a> for your interchange tracks.
|
|
</p>
|
|
|
|
<p>
|
|
Note that train turns servicing locations on both the outbound and inbound legs, will in
|
|
most cases pull the cars delivered on the outbound leg on the return leg. Use interchange
|
|
tracks and <a href="#Schedules">spurs/schedules</a> with wait times to hold cars, or <a
|
|
href="#RestrictingTrackToCertainTrains">restrict the car pick ups by train or route</a>.
|
|
The program also prevents a car set out at a <a href="#EditRoute">route location</a> to be
|
|
pulled by the same route location. This isn't an issue unless you use the same route for
|
|
multiple trains and expect a later train using the same route to pull the car. If you want
|
|
the car to be pulled, <a href="#CopyRoute">copy the route</a>, and use the copied route for
|
|
the later train.
|
|
</p>
|
|
|
|
<p>
|
|
One restriction when using On Time mode, is that trains must be built, run and terminated in
|
|
chronological order. You can always run a single train to completion without conflict as
|
|
long as the train departs in the order built. This is a good way to confirm how long it
|
|
takes a train to complete its run. Make adjustments to the train <a href="#Settings">switch
|
|
time, travel time</a>, or to the train's <a href="#EditRoute">route</a> to increase or
|
|
decrease travel times. The closer the printed Manifest times are to the actual times the
|
|
better. Having accurate times will help avoid conflicts with track space and car exchanges
|
|
between trains.
|
|
</p>
|
|
|
|
<p>
|
|
Also note that if you need to reset your trains, reset the last built trains first, or use
|
|
the <a href="#Trains">reset all</a> trains button.
|
|
</p>
|
|
|
|
<p>
|
|
When selecting On Time mode, a new column named "Done" in the <a href="#Trains">Trains</a>
|
|
window will appear. The "Done" column shows when a built train will complete its work. This
|
|
is useful when determining if a future train will have access to the the train's rolling
|
|
stock. Once a train departs using the <a href="#Trains">Move</a> button, the "Done" column
|
|
then shows the estimated number of days, hours and minutes it should take to complete the
|
|
train's work.
|
|
</p>
|
|
|
|
<p>
|
|
To help troubleshoot timing problems with your cars using the On Time mode, it is
|
|
recommended that you show the "Last Train" on your Manifests and switch lists for car pick
|
|
ups. This way if a car isn't found, you'll at least know which train was supposed to drop
|
|
off the car. You should also enable train, car and engine <a href="#LoggingOptions">logging</a>,
|
|
and <a href="#SaveTrainManifests">Save Train Manifests, Build Reports, and Switch Lists</a>.
|
|
Also recommended is that you use <a href="#AutoBackup">Auto Backup</a>. This will allow the
|
|
developers to reproduce any problems you encounter while using the new On Time mode of
|
|
OperationsPro™.
|
|
</p>
|
|
|
|
<h4>Number of Passes During Build</h4>
|
|
When building trains in Aggressive mode, you can control the number of passes the program
|
|
performs. Two passes is the default, and for most users is the correct value. The program
|
|
works best when there's space for cars on the layout, and two passes should provide good car
|
|
movement. If your layout is more towards the full side of the equation, increasing the number
|
|
of passes could increase car movement. In most cases, three passes is more than adequate, and
|
|
if your layout is jammed with cars, four passes might provide you with good car movement. The
|
|
one major drawback to increasing the number of passes, is that your train build reports will
|
|
be longer since each pass by the program is documented.
|
|
|
|
<h3 id="AllowLocalCarMovements">Switcher Service Options (Local Car Movement with Default
|
|
Loads)</h3>
|
|
The next three "Allow Local ..." options control car movements when using a <a
|
|
href="#SwitcherService">switcher</a> to service a location. A switcher only services one
|
|
location. The three options only apply to cars with the default "E" or "L" <a href="#CarLoad">load</a>.
|
|
Normally it is better not to allow a car to move from one spur directly to another spur at the
|
|
same location when using a switcher. This type of move can be very unrealistic, picture moving
|
|
a boxcar from a shoe manufacture directly to an auto manufacture. Also moving a car from one
|
|
yard track to another can have your crew wondering what kind of busy work is being generated!
|
|
We recommend that you leave all of the checkboxes unselected, but if you need these types of
|
|
moves for cars without a final destination or custom load, select the appropriate checkbox.
|
|
|
|
<p>
|
|
You should note that schedules and custom loads can override the switcher options. So if you
|
|
need certain car movements for a switcher, it's best to use <a href="#Schedules">schedules</a>
|
|
to define them. Also see <a href="#TrainLocalMoveOption">Allow local moves when a car
|
|
has a custom load or FD</a>.
|
|
</p>
|
|
|
|
<h3 id="StagingOptions">Staging Options</h3>
|
|
|
|
<h4 id="TypeRoadLoadRestrictionsStaging">Enable Type, Road and Load Restrictions into
|
|
Staging</h4>
|
|
This option restricts trains to staging tracks that only accept the train's rolling stock
|
|
type, road and load names. When "Enable Type, Road and Load Restrictions into Staging" is
|
|
selected, the program will only deliver a train to a staging track has the same rolling stock,
|
|
road and load name restrictions. This is useful when you want trains delivered to staging
|
|
tracks based on the train's rolling stock preferences. However, if you want certain car types,
|
|
car roads, or load names to be transported by a train, but not delivered to staging, deselect
|
|
this option.
|
|
<p>If you specify a certain train or route to be accepted by a staging track, this option
|
|
is ignored, and you can then control which car types, loads, and road are to be accepted by
|
|
the staging track.</p>
|
|
|
|
<h4 id="MakeDepartureTrackAvailable">Make departure track available after train is built</h4>
|
|
This option when selected makes the departure track in staging available for other trains
|
|
immediately after the departing train is built. For trains that return to the same staging
|
|
location, this option allows the train to use the same track it departed on. This option is
|
|
not available when using the <a href="#BuildOptions">Normal</a> mode for building trains.
|
|
|
|
<h4 id="AllowCarsToReturnToStaging">Allow cars to return to staging</h4>
|
|
When a train departs and returns to the same staging location, it is regarded as a turn by the
|
|
program. A turn normally takes cars from staging, sets them out on the layout, picks up new
|
|
cars and returns to staging with those cars. Normally the program doesn't allow the same cars
|
|
to depart and return to staging. However, it may be desirable to allow the train carry the
|
|
cars rather than having the program report that cars in staging couldn't be delivered to
|
|
destinations on the layout. Selecting this option allows a turn to transport cars to and from
|
|
the same staging location. Note that when this options is selected, that the program will only
|
|
return cars to staging when destinations are not available on the layout.
|
|
<p>
|
|
It is recommended that you leave this option disabled, as it's also available on a per train
|
|
basis. See <a href="#TrainBuildOptions">Train Build Options</a>. Note that when this option
|
|
is enabled, the program may have difficulties swapping cars from staging and the layout as
|
|
the program must assume that all cars in staging could return to staging.
|
|
</p>
|
|
|
|
<h4 id="PromptDepartureTrack">Prompt for Departure Track from Staging</h4>
|
|
If you would like the program to ask you which track a train should depart from staging during
|
|
the train build, select this option. Normally during the train build the program would select
|
|
the track with the least amount of use when determining which track to depart from. Note that
|
|
the program will only prompt you if there are two or more trains available in staging that
|
|
meet the train's requirements.
|
|
|
|
<h4 id="PromptArrivalTrack">Prompt for Arrival Track into Staging</h4>
|
|
If you would like the program to ask you which track a train should use when arriving into
|
|
staging during the train build, select this option. Normally during the train build the
|
|
program would select the track with the least amount of use when determining the track to
|
|
arrive on. Note that the program will only prompt you if there are two or more tracks
|
|
available in staging that meet the train's requirements.
|
|
|
|
<h4 id="TryNormalMode">Try Normal Mode if Build Failure from Staging</h4>
|
|
When using <a href="#BuildOptions">Aggressive</a> mode to build a train, the program will
|
|
first try and pull cars from all of the train's locations to free up space for cars departing
|
|
staging. Sometimes this causes the length of the train to exceed the maximum length
|
|
requirements of the <a href="#EditRoute">route</a>, causing a build failure. If this option is
|
|
selected, and the build fails, the program will automatically try to build the train in <a
|
|
href="#BuildOptions">Normal</a> mode. In Normal mode cars from staging are placed along the
|
|
train's route before pulling cars from location, the exact opposite of Aggressive mode.
|
|
<p>
|
|
You can also request to build a specific train in Normal mode, see <a
|
|
href="#TrainBuildOptions">Train Build Options</a>.
|
|
</p>
|
|
|
|
<a id="CarRouting"></a>
|
|
<h3>Car Routing Options</h3>
|
|
|
|
<h4>Enable Car Routing</h4>
|
|
When car routing is enabled, the program can use multiple trains to deliver a car to its final
|
|
destination. When car routing is disabled, the program will attempt to route the car using a
|
|
single train. If it's not possible to route the car with a single train, the program will
|
|
remove the car's final destination, and eventually send the car to a location/track that is
|
|
configured to accept the car. The <a href="#LocationDivision">railroad division</a> feature, <a
|
|
href="#ReturnWhenEmpty">RWE</a>, <a href="#ReturnWhenLoaded">RWL</a>, and schedules use
|
|
routing to move cars. With car routing enabled, you can use a <a href="#Schedules">Schedule</a>
|
|
to deliver a car to a specific location using the car's final destination fields. The car
|
|
routing algorithm will search for the most efficient route for the car to travel. The router
|
|
will attempt to use classification/interchange tracks and then optionally by yards to move
|
|
cars. The default is to only route through classification/interchange tracks, but you can
|
|
select the <a href="#EnableRoutingYards">Enable Car Routing via Yards</a> checkbox if you wish
|
|
to route through yard tracks. The program will try and find a route using a maximum of seven
|
|
trains to complete the car move. Note that the program never gives up trying to route a car.
|
|
If a car has been assigned a <a href="#CarsSet">Final Destination</a> or <a
|
|
href="#EditCarLoads">custom load</a> the program will try and route the car during every
|
|
train build that has access to the car. It is recommended that you leave car routing enabled.
|
|
|
|
<h4 id="EnableRoutingYards">Enable Car Routing via Yards</h4>
|
|
Routing through yards is disabled by default. The program when routing a car will first try to
|
|
find classification/interchange tracks to move the car to its final destination. If you want
|
|
the program to also consider using yard tracks when routing, select this option. It is
|
|
recommended that you only use classification/interchange tracks when routing cars, and leave
|
|
this option disabled.
|
|
|
|
<h4 id="EnableRoutingStaging">Enable Car Routing through Staging</h4>
|
|
Routing through staging is disabled by default. This is considered to be an advanced feature
|
|
and shouldn't be used until you've become very familiar with the program. When enabled the
|
|
program will try to route cars through staging if it couldn't find a route using C/I and yard
|
|
tracks. Enabling this feature can significantly increase train build times. The router will
|
|
only use staging tracks that don't modify a car's load. See <a href="#StagingAndCarLoads">Staging
|
|
and Car loads</a>. You must deselect all six car load controls for staging.
|
|
|
|
<p>
|
|
You would allow routing through staging to create a virtual world outside of your layout.
|
|
Now when you create a schedule, you can ship a car to a location and spur that exists
|
|
outside of your layout. Staging is this case is the gateway to the virtual world. You can
|
|
create one or several virtual trains to service the virtual world and the program will route
|
|
cars to the industries you've created outside of your layout. You also have the <a
|
|
href="#TrackDestinations">option</a> to only allow cars that are being routed to use the
|
|
staging track.
|
|
</p>
|
|
|
|
<h4>Use all Trains when Routing</h4>
|
|
The option "Use all Trains when Routing" when selected instructs the program to use all of
|
|
your trains to route a car. If you only want the router to use the trains that you've selected
|
|
in the "Build" column of the <a href="#Trains">Trains</a> window, then deselect this option.
|
|
|
|
<h4>Enable EXTREME Track Destination Restrictions when Routing</h4>
|
|
The last routing option "Enable EXTREME Track Destination Restrictions when Routing" is
|
|
disabled by default, and is recommended that you leave it disabled. This option makes the
|
|
track destination feature of a classification/interchange track more restrictive. When
|
|
selected it tells the router to only use <a href="#Interchange">classification/interchange</a>
|
|
tracks that match a car's final destination AND the car's very next destination. Again, it is
|
|
recommended that you leave this feature disabled, even if you've placed destination
|
|
restrictions on your C/I tracks. When this feature is enabled, you must enter the destination
|
|
AND the next destination needed to route a car to its final destination. For example, say the
|
|
route for a car looks something like this: New York to Springfield to Worcester to Boston with
|
|
each city hop requiring a separate train. In this case three trains are need to move the car
|
|
from NY to Boston. With the "Enable EXTREME Track Destination Restrictions when Routing"
|
|
disabled, which is the default, you only have to enter "Boston" as the destination for the
|
|
departure C/I track in New York. The program when routing a car to Boston from New York, will
|
|
determine that sending the car first to Springfield and then Worcester is okay because that's
|
|
the route to get the car to Boston. However, if you enable this option, you must add
|
|
Springfield in addition to Boston as valid destinations out of NY for the C/I track. The C/I
|
|
track out of Springfield would need to allow destinations of Worcester and Boston. You would
|
|
only use this feature if you needed to hard sort your cars by the car's next destination and
|
|
final destination to specific C/I tracks.
|
|
|
|
<h3 id="LoggingOptions">Logging Options</h3>
|
|
If you want the OperationsPro™ to log your locomotive, car, or train movements to a
|
|
file, select the appropriate checkboxes. The program will create a new directory called
|
|
"logger" in the operations directory. For each day's session the program will create a new
|
|
file (.csv) using the day's date and the file will include all of the rolling stock movements
|
|
for that day. Use a program like Microsoft Excel to view the file. The program will also
|
|
create and maintain a separate file for each locomotive and car, and it can be also found in
|
|
the "logger" directory in a second directory called "rollingStock".
|
|
|
|
<h3 id="ManifestOptions">Custom Manifests and Switch Lists</h3>
|
|
|
|
<h4>Generate CSV Manifests</h4>
|
|
If you want to create your own <a href="#SetupExcelProgram">Custom Manifest</a> using a comma
|
|
separated values (.csv) file, select this option. You can use a program like Excel to create a
|
|
Manifest to your liking. Dan Foltz who is a JMRI user/programmer wrote the Excel based
|
|
"Manifest Creator" and "Switch List Creator". You can find a copies of the programs at <a
|
|
href="https://manifestcreator.weebly.com/">Manifest Creator - Add on to JMRI.</a> There's
|
|
also a Java based program written by Tim Mann called <a href="https://mrslamf.com/">Model
|
|
Railroad Switch List and Manifest Formatter</a> that will create custom Manifests and switch
|
|
lists for you using the CSV files.
|
|
|
|
<p>You can find the CSV Manifest files created by OperationsPro™ in the operations
|
|
directory in a directory called "csvManifests". Each line of the file starts with a two to
|
|
five letter code, followed by the code's description, and then any parameters associated
|
|
with the code. Here's a list of the current codes and descriptions:</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Code</th>
|
|
<th>Description</th>
|
|
<th>Parameters</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>AH</td>
|
|
<td><a href="#OptionalTrainRequirements">Add Helpers</a></td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>AT</td>
|
|
<td>Arrival Time</td>
|
|
<td>Time</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>CC</td>
|
|
<td><a href="#OptionalTrainRequirements">Change Caboose</a></td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>CL</td>
|
|
<td><a href="#OptionalTrainRequirements">Change Locos</a></td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>DT</td>
|
|
<td>Departure Time</td>
|
|
<td>Time</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>DTR</td>
|
|
<td>Departure Time Route</td>
|
|
<td>Time</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>EDT</td>
|
|
<td>Estimated Departure Time</td>
|
|
<td>Time</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>HOLD</td>
|
|
<td>Hold Car</td>
|
|
<td>See PC or SC below, and note below</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>LC</td>
|
|
<td>Location Comment</td>
|
|
<td>Comment</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>LN</td>
|
|
<td>Location Name</td>
|
|
<td>Name</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>LOGO</td>
|
|
<td>Path name to logo</td>
|
|
<td>URL</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>NW</td>
|
|
<td>No Work</td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>PC</td>
|
|
<td>Pick up car</td>
|
|
<td>See below</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>PL</td>
|
|
<td>Pick up loco</td>
|
|
<td>See below</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>PRNTR</td>
|
|
<td>Printer Name</td>
|
|
<td>Name</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>RC</td>
|
|
<td>Route Comment</td>
|
|
<td>Comment</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>RLC</td>
|
|
<td>Route Location Comment</td>
|
|
<td>Comment</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>RH</td>
|
|
<td><a href="#OptionalTrainRequirements">Remove Helpers</a></td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>RN</td>
|
|
<td>Railroad Name</td>
|
|
<td>Name</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>SC</td>
|
|
<td>Set out car</td>
|
|
<td>See below</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>SL</td>
|
|
<td>Set out loco</td>
|
|
<td>See below</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>SMC</td>
|
|
<td>Search for Missing Car</td>
|
|
<td>See below</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>SMCM</td>
|
|
<td>Missing Car Message</td>
|
|
<td>Message</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TKCB</td>
|
|
<td><a href="#TrackWorkComments">Track Comment</a></td>
|
|
<td>Comment</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TKCP</td>
|
|
<td><a href="#TrackWorkComments">Track Comment Pick Up</a></td>
|
|
<td>Comment</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TKCS</td>
|
|
<td><a href="#TrackWorkComments">Track Comment Set Out</a></td>
|
|
<td>Comment</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TC</td>
|
|
<td>Train Comment</td>
|
|
<td>Comment</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TD</td>
|
|
<td>Train Departs</td>
|
|
<td>Name</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TL</td>
|
|
<td>Train Length</td>
|
|
<td>Length, Empties, Number of cars</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TM</td>
|
|
<td>Train Manifest Description</td>
|
|
<td>Description</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TN</td>
|
|
<td>Train Name</td>
|
|
<td>Name</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TRUN</td>
|
|
<td>Truncate</td>
|
|
<td>Appears if there's a <a href="#SwitchList">switch list</a> for the location and
|
|
the "Truncate" checkbox is selected in the <a href="#PrintOptions">Manifest Print
|
|
Options</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TT</td>
|
|
<td>Train Terminates</td>
|
|
<td>Name</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TW</td>
|
|
<td>Train Weight</td>
|
|
<td>Weight</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>VT</td>
|
|
<td>Valid</td>
|
|
<td>Month/Day/Year Time</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>Time uses the format day:hour:minute.</p>
|
|
|
|
<p>The car parameters for pick up car (PC) and set out car (SC) are: road, number, type,
|
|
length, load, color, location name, track name, destination name, destination track name,
|
|
owner name, kernel name, car comment, pick up comment, set out comment, C, F, H, IDTag, RWE
|
|
location name, RWE track name, U, utility car count, final destination name, final
|
|
destination track name, load type, RWL location name, RWL track name, route path, division
|
|
name, blocking order.</p>
|
|
|
|
<p>Where C = Caboose, F = FRED, H = Hazardous, and U = Utility.</p>
|
|
|
|
<p>The Search for Missing Car (SMC) parameters are identical to the above for (PC) or
|
|
(SC).</p>
|
|
|
|
<p>The loco parameters for pick up loco (PL) and set out loco (SL) are: road, number,
|
|
model, length, type, hp, location name, track name, destination name, destination track
|
|
name, owner name, consist name, is lead loco in consist, loco comment, IDTag, DCC address,
|
|
blocking order.</p>
|
|
|
|
<p>
|
|
The program will include "Hold Car" for spurs and C/I tracks that are only serviced by one
|
|
train. Configure the spur or C/I track option <a href="#RestrictingTrackToCertainTrains">Select
|
|
trains or routes for car pick ups</a> to "Trains" and only select one train.
|
|
</p>
|
|
|
|
<h4 id="GenerateCsvSwitchLists">Generate CSV Switch Lists</h4>
|
|
You can also generate custom switch lists using a comma separated values (.csv) files. You can
|
|
find the switch list files in the operations directory in a directory called "csvSwitchLists".
|
|
The CSV switch lists use the same codes and descriptions as the CSV manifests, plus the
|
|
following:
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Code</th>
|
|
<th>Description</th>
|
|
<th>Parameters</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>SWL</td>
|
|
<td>Switch List</td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>DL</td>
|
|
<td>Departure Location Name</td>
|
|
<td>Name</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>ETA</td>
|
|
<td>Expected Time Arrival</td>
|
|
<td>Time</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>ETE</td>
|
|
<td>Estimated Time En route</td>
|
|
<td>Time</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>HOLD</td>
|
|
<td>Hold Car</td>
|
|
<td>See PC or SC above</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>NCPU</td>
|
|
<td>No Car Pick Up</td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>NCSO</td>
|
|
<td>No Car Set Out</td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TA</td>
|
|
<td>Train Arrives</td>
|
|
<td>Direction</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TDC</td>
|
|
<td>Train changes direction, departs</td>
|
|
<td>Direction</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TIR</td>
|
|
<td>Train En Route</td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>TDONE</td>
|
|
<td>Train has already serviced this location</td>
|
|
<td></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>VN</td>
|
|
<td>Visit Number</td>
|
|
<td>Number</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>END</td>
|
|
<td>End Switch List</td>
|
|
<td></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h3 id="Options">Options</h3>
|
|
|
|
<h4 id="SaveTrainManifests">Save Train Manifests, Build Reports, and Switch Lists</h4>
|
|
When the option "Save Train Manifests, Build Reports, and Switch Lists" is selected,
|
|
OperationsPro™ will save the current train Manifest before creating a new one. The
|
|
program will store the old Manifests in a directory called "manifestBackups" located in the
|
|
"operations" directory. You can review your old Manifest using the <a
|
|
href="#PrintSavedTrainManifests">Print or Preview Saved Train Manifests</a> under "Tools" in
|
|
the <a href="#Trains">Trains</a> or <a href="#TrainEdit">Edit Train</a> windows.
|
|
<p>
|
|
The program will also store a copy of each train's build report in a directory called
|
|
"buildStatusBackups" also located in the "operations" directory. You can access old build
|
|
reports from the <a href="#TrainEdit">Edit Train</a> window under "Tools" <a
|
|
href="#PrintSavedTrainBuildReports">Print or Preview Saved Build Report</a>.
|
|
</p>
|
|
|
|
<p>This option also makes backup copies of any switch list that you create. They are
|
|
stored in a directory called "switchListBackups" located in the "operations" directory. A
|
|
separate directory is created for each location's switch list that you create.</p>
|
|
|
|
<h4 id="EnableValueFields">Enable Value Fields</h4>
|
|
You can use the value field to enter the value or cost of your rolling stock. You can rename
|
|
the value field if you wish and use it for other purposes.
|
|
|
|
<h4 id="EnableIdentificationTagFields">
|
|
Enable Identification Tag Fields [<strong>Settings⇒Tools⇒Options⇒[scroll
|
|
to the bottom]</strong>
|
|
</h4>
|
|
|
|
You can enable the assignment of reporters and tags for your locations and rolling stock.
|
|
Reporters can be assigned to locations and tracks. When this option is enabled, the Cars and
|
|
Locomotives windows will display the last location and time the rolling stock was detected.
|
|
The Edit car and locomotive windows allow you to select an <a
|
|
href="../../../../html/tools/IdTags.shtml">ID tag</a> that has been entered into JMRI
|
|
(scroll to bottom of "Optional" window frame). The Edit location and track windows allow you
|
|
to select <a href="../../../../html/tools/Reporters.shtml">Reporters</a> that you want to
|
|
associate with them. You can rename the RFID field if you wish and use it for other purposes
|
|
by changing the value on the Identification Tag Fields line.
|
|
|
|
<h4 id="EnableVirtualSoundDecoder">Enable physical locations for Virtual Sound Decoder</h4>
|
|
If you're using Virtual Sound Decoder, you can enter the physical coordinates of your
|
|
locations by enabling this option.
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="PrintOptions">Manifest Print Options</h2>
|
|
You can modify the how OperationsPro™ prints the train <a href="#PrintingManifests">Manifests</a>
|
|
and the location switch lists. From the "Operations⇒Settings⇒Tools" menu select
|
|
"Manifest Print Options" to open the window. Press the "Save" button located at the bottom of
|
|
the window to enable your changes. The "Save" button will also cause the program to update the
|
|
Manifests for all trains that are built. This allows you to modify your Manifests without
|
|
having to rebuild your trains. All of the text in the Manifest and switch list can be changed
|
|
to your liking, see <a href="#ManifestPrintOptionsTools">Manifest Print Options Tools</a>
|
|
below.
|
|
<p>
|
|
<img src="images/PrintOptions.png" alt="">
|
|
</p>
|
|
|
|
<h3 id="PrintFont">Manifest Printer Font</h3>
|
|
OperationsPro™ supports several types of fonts for printing. Select the desired font and
|
|
size using the pull down menus. You can also select which printer to use when printing out a
|
|
Manifest or switch list. See <a href="#SwitchList">Switch Lists</a> for more details.
|
|
|
|
<h3 id="PrintFormat">Format</h3>
|
|
If you would like your Manifest and switch lists printed in a tabular (columns) format select
|
|
the "Tabular" checkbox. The program uses the longest character length for each of the
|
|
attribute's names (Road, Number, Type, Load, Hazardous, Color, Kernel, Owner, Division, Track,
|
|
Location, Comment, Set Out and Pick Up Messages) to set the width of each column. Location
|
|
names and track names can be up to 25 characters, so you might want to consider shorter length
|
|
names when using the "Tabular" feature. FYI, the program reports the longest attribute names
|
|
to the system console when creating Manifests. You can access the system console from any menu
|
|
bar under "Help".
|
|
|
|
<p>
|
|
There are three options with regards to how your Manifests and switch lists are formated.
|
|
"Standard" provides one line for each car pick up or set out. The "Two Column" format
|
|
creates Manifests with two major columns, the left column shows the car pick ups for a
|
|
location, and the right column shows the set outs. The "Two Column" only uses half the page
|
|
for the car information, so you might have to limit the number of car attributes (see <a
|
|
href="#MessageFormats">Message Formats</a> below) in order get the data to fit. The next
|
|
format available is "Two Column (Track)". This format prints the track name in both columns
|
|
in a header format.
|
|
</p>
|
|
|
|
<p>The "Tabular" and "Two Column" formats use equally spaced fonts like "Courier New" or
|
|
"Monospaced" so only equally spaced fonts are shown in the font selection box when either
|
|
option is selected.</p>
|
|
|
|
<p>
|
|
After selecting "Tabular" and pressing the "Save" button, you will find three additional
|
|
"Tab" options at the end of the <a href="#MessageFormats">Message Format</a> drop down
|
|
menus. Use these three tabs to space out the Manifest or switch list to your liking. You can
|
|
change the length of the tab characters if you wish, see <a
|
|
href="#ManifestPrintOptionsTools">Manifest Print Options Tools</a>. Go to <a
|
|
href="#PrintingManifests">Printing Manifests</a> to see examples of Manifests and switch
|
|
lists using the described options.
|
|
</p>
|
|
|
|
<h3 id="PrintOrientation">Orientation and Paper Size</h3>
|
|
There are five options, Portrait, Landscape, 4.25 x 11, 3.25 x 11 and 2.25 x 11. Paper size
|
|
("Letter" or "A4") is determined by the JMRI locale in use. To access the JMRI locale, from
|
|
the main menu bar under "Edit" select "Preferences..." then "Display" and then select the
|
|
"Locale" tab. Some printers require the English (United States) locale in order to print out a
|
|
Manifest or switch list with the correct number of lines for paper size "Letter".
|
|
|
|
<h3 id="PrintSides">Print on One or Two Sides</h3>
|
|
You have the option of printing your Manifest or switch lists on one side of the paper or
|
|
both. Select "two sided long edge" or "two sided short edge" if you wish to print using both
|
|
sides of your paper. Short edge means the pages are bound along the short edge of the page.
|
|
Long edge means the pages are bound along the long edge of the page.
|
|
|
|
<h3 id="PrintColor">Pick Up Locomotive Text Color</h3>
|
|
You can select the text color of your Manifest when the operation is to pick up a locomotive.
|
|
Select the desired color from the drop down box.
|
|
|
|
<h3>Set Out Locomotive Text Color</h3>
|
|
You can select the text color of your Manifest when the operation is to set out a locomotive.
|
|
Select the desired color from the drop down box.
|
|
|
|
<h3>Pick Up Car Text Color</h3>
|
|
You can select the text color of your Manifest when the operation is to pick up a car. Select
|
|
the desired color from the drop down box.
|
|
|
|
<h3>Set Out Car Text Color</h3>
|
|
You can select the text color of your Manifest when the operation is to set out a car. Select
|
|
the desired color from the drop down box.
|
|
|
|
<h3>Local Move Text Color</h3>
|
|
You can select the text color of your Manifest when the operation is to move a car from one
|
|
track to another at the same location. The car in this case is not added to the train. Select
|
|
the desired color from the drop down box.
|
|
|
|
<h3 id="MessageFormats">Message Formats</h3>
|
|
You can customize the pick up, set out, and local move messages for your Manifests and switch
|
|
lists by selecting the appropriate drop down menus. To remove a loco or car attribute (Road,
|
|
Number, Type, Length, Color, Load, etc.) select blank. You can also edit and or replace the "[
|
|
] Set out", "[ ] Pick up" and "[ ] Move" prefixes. Two popular prefixes are "Spot" and "Pull"
|
|
for set outs and pick ups respectively.
|
|
|
|
<p>For locomotive or car pick ups, the "Location" or "Track" attribute provides the track
|
|
name where the rolling stock is currently residing. For set outs, the "Destination" or
|
|
"Track" attribute specifies the track name where the rolling stock is to be eventually
|
|
placed. The "Local Move Message Format" requires both the "Location" (where the car is) and
|
|
"Destination" (where to spot the car) attributes. For local moves, you can substitute the
|
|
"Track" attribute for the "Destination" attribute.</p>
|
|
|
|
<p>
|
|
The program allows you to optionally display a pick up (PickUp Msg) or set out (SetOut Msg)
|
|
message based on the car type and load. See <a href="#EditCarLoads">Edit Car Loads</a>
|
|
"Optional Load Messages" for more info.
|
|
</p>
|
|
|
|
<h3>Switch List Format</h3>
|
|
You can use the same format for Manifest and switch lists, or you can customize the switch
|
|
lists to your liking. Deselect the "Same as Manifest" if you want a different format for your
|
|
switch lists.
|
|
|
|
<h3 id="ManifestComments">Manifests and Switch List Options</h3>
|
|
OperationsPro™ allows you to customize the text used in the train Manifest and switch
|
|
lists to your liking. You can modify the Manifest or switch list text by using the "Edit
|
|
Manifest Text" or "Edit Switch List Text" windows found under the <a
|
|
href="#ManifestPrintOptionsTools">Tools</a> menu.
|
|
|
|
<h4>Switch List Options</h4>
|
|
There are three checkboxes that allow you to modify the content of your switch lists. They are
|
|
labeled "By Track Summary", "Route Location", and "Departure Time".
|
|
|
|
<p>
|
|
The first option "By Track Summary" when selected, lists all car pick ups, set outs, and
|
|
holds at a location by track and train. This summary is appended to the end of the switch
|
|
list. This option is only available when you operate the switch list in <a
|
|
href="#SwitchListOptions">Real Time</a>.
|
|
</p>
|
|
<p>
|
|
You can include in your switch lists the train's <a href="#EditRoute">route</a> location
|
|
comments by selecting the "Route Location" checkbox.
|
|
</p>
|
|
|
|
<p>A switch list normally shows the estimated arrival time for a train. Selecting the
|
|
"Departure Time" checkbox changes the format to showing the departure time.</p>
|
|
|
|
<h4>Manifests Options</h4>
|
|
There are four checkboxes that allow you to modify the content of your Manifests. They are
|
|
labeled "Location", "Route", "Departure Time", and "Truncate".
|
|
<p>Each location and the train's route can have an optional comment. The program will
|
|
print these comments on your Manifest if the "Location" and "Route" checkboxes are selected
|
|
respectively.</p>
|
|
|
|
<p>
|
|
The Manifest normally shows the estimated arrival time for the train at each location worked
|
|
by the train, selecting the "Departure Time" checkbox changes the format to showing the
|
|
departure time. You can if you wish, print your Manifest without departure and arrival
|
|
times. See <a href="#TrainManifestOptions">Train Manifest Options</a> for details.
|
|
</p>
|
|
|
|
<p>The next option is "Truncate" and when selected will cause the program to reduce the
|
|
amount of information printed when setting out or picking up a car at a location that also
|
|
has a switch list. The idea here is that you have a location that is staffed by a crew
|
|
member with a switch list and they will be doing the actual car pick up and set out for the
|
|
train. Since the switch list contains all of the needed information with regards to where
|
|
the cars are and eventually where they need to be, the train Manifest only shows which cars
|
|
are being removed and added to the train.</p>
|
|
|
|
<h4>Manifests and Switch List Options</h4>
|
|
There are twelve checkboxes that modify both Manifests and switch lists and are as follows:
|
|
<p>The "Print Valid" checkbox causes the program to print date and time the train was
|
|
built, which isn't the same as when the Manifest was printed. The print time is shown at the
|
|
top right of the Manifest or switch list when "Print Page Header" is selected.</p>
|
|
|
|
<p>If you want the Manifest and switch list to show how many car loads and empties are in
|
|
the train, select the "Loads and Empties" checkbox.</p>
|
|
|
|
<p>
|
|
If you want your local car moves to be grouped together for a location, select the "Group
|
|
Moves" checkbox. Otherwise the program will list and mix the car set outs and local moves by
|
|
the <a href="#TrackBlockingOrder">Track Blocking Order</a>.
|
|
</p>
|
|
|
|
<p>If you want your locomotive set outs to appear after your car set outs select the
|
|
option "Print Loco Set Outs Last".</p>
|
|
|
|
<p>The default is not to show load names for caboose or passenger cars on your Manifests
|
|
and switch lists, if however you want to see load names for those cars select the
|
|
appropriate "Print Caboose Load" or "Print Passenger Load" checkboxes.</p>
|
|
|
|
<p>You can decide to use a 12 hour AM/PM rather than a 24 hour clock format for your
|
|
Manifests and switch lists.</p>
|
|
|
|
<p>
|
|
Selecting the "Show Train Schedule" prints which Train <a href="#TrainSchedules">Train
|
|
Schedule</a> you are using when building your trains.
|
|
</p>
|
|
<a id="SortByTrack"></a>
|
|
<p>
|
|
The next option is "Sort by Track". The program when creating a train Manifest normally
|
|
lists the cars in the order they need to be placed into the train for proper <a
|
|
href="#RouteBlockingOrder">blocking</a>. The normal format is to list the cars in the
|
|
order they will be set out as determined by the train's <a href="#RouteBlockingOrder">route</a>,
|
|
and then by the location's <a href="#TrackBlockingOrder">Track Blocking Order</a>. If you
|
|
would rather have the cars listed by the track name rather than blocking order, select the
|
|
option "Sort by Track".
|
|
</p>
|
|
|
|
<p>The option "No Page Breaks" when selected, prevents page breaks in a location's work
|
|
for Manifests and switch lists. When printing, the program will determine if the work for a
|
|
location can fix on the current page, and if not, will print the work on the next page. The
|
|
program will only use page breaks if the work for a location won't fit on a single page.</p>
|
|
|
|
<p>
|
|
The next option is "Print Headers". When this option is selected, the train Manifests and
|
|
switch list will include a header showing all of the car attributes that you've selected in
|
|
the above <a href="#MessageFormats">message formats</a>. You can customize all of the header
|
|
text by selecting "Edit Manifest Header Text" under the <a href="#ManifestPrintOptionsTools">Tools</a>
|
|
menu.
|
|
</p>
|
|
|
|
<p>The last option is "Print Page Header". When this option is selected, the train
|
|
Manifests and switch list will have on the top of each page the train description, page
|
|
number, and date the page was printed.</p>
|
|
|
|
<h3>Manifest and Switch List Preview</h3>
|
|
If you want to use a text editor to preview your Manifests and switch lists, select this
|
|
option. This option also allows you to make manual changes to your Manifests and switch lists
|
|
before you print them.
|
|
|
|
<h3 id="AddLogo">Add Logo</h3>
|
|
If you want a logo in the top right hand corner of your Manifests and switch lists, press the
|
|
"Add Logo" button and select a file with the image you want to display. The supported image
|
|
file extensions are .gif, .png, .jpg, plus others. You can also have a different logo for
|
|
every train in your roster, see <a href="#TrainManifestOptions">Train Manifest Options</a> for
|
|
details. If the Manifest or switch list text intrudes on your logo, you can adjust the start
|
|
of the text by creating <a href="#TrainEdit">train comments</a> for Manifests, and <a
|
|
href="#SwitchList">switch list comments</a> for a location.
|
|
|
|
<h3 id="MisplacedCarsComment">Misplaced Cars Comment</h3>
|
|
OperationsPro™ provides a comment for your crew to search for <a href="#CarsSet">misplaced</a>
|
|
cars. You can modify the comment to your liking. Full scale railroads unfortunately misplace
|
|
cars as part of their operations, so having a few cars in the wrong place on your railroad is
|
|
very prototypical. Save time and effort and let your operators find those misplaced cars for
|
|
you.
|
|
|
|
<h3 id="HazardousComment">Hazardous Comment</h3>
|
|
The program will add the "Hazardous Comment" to the Manifests and switch lists when a car has
|
|
the <a href="#CabooseFredHazardous">Hazardous</a> checkbox selected in the "Car Edit" window
|
|
and the "Hazardous" message format is selected in the <a href="#PrintOptions">Manifest
|
|
Print Options</a>. The program will also add the "Hazardous Comment" if the car's <a
|
|
href="#EditCarLoads">load</a> has been classified as hazardous. You can change the comment
|
|
if desired, and press "Save" to keep the change.
|
|
|
|
<h3 id="ManifestPrintOptionsTools">Manifest Print Options Tools</h3>
|
|
The menu bar of the "Manifest Print Options" provides additional features that can be found
|
|
under "Tools".
|
|
|
|
<h3>More Print Options</h3>
|
|
The tool "More Print Options" allows you to adjust the length of the tab characters when using
|
|
the <a href="#PrintFormat">Tabular</a> feature.
|
|
|
|
<p>
|
|
<img src="images/MorePrintOptions.png" alt="">
|
|
</p>
|
|
|
|
The tabs can be found at the bottom of the drop down menus.
|
|
|
|
<p>
|
|
<img src="images/ManifestPrintOptionsTab.png" alt="">
|
|
</p>
|
|
|
|
<p>You can also adjust the length of the tab when printing Manifests or switch lists. The
|
|
tab default is four spaces. When printing the program adds one space between each field, so
|
|
a new line in a Manifest or switch lists indents five spaces.</p>
|
|
|
|
<h3 id="EditManifestHeaderText">Edit Manifest Header Text</h3>
|
|
|
|
The tools "Edit Manifest Header Text", "Edit Manifest Text" and "Edit Switch List Text" allow
|
|
you to modify all of the text found in a Manifest or switch list. Each text line used by the
|
|
program is shown along with a text box with the same message. Edit the text box to change the
|
|
default message to your liking and press "Save" to complete your change. You can always return
|
|
the text to the original settings by pressing the "Reset" button followed by "Save".
|
|
|
|
<p>
|
|
<img src="images/EditManifestText.png" alt="">
|
|
</p>
|
|
|
|
<p>Some of the text messages allow substitutions using the format "{number}". The program
|
|
provides a tool tip when hovering over the text box which shows the available substitutions
|
|
for that particular message.</p>
|
|
|
|
<p>You can also modify the color of the text by adding the color control text <FONT
|
|
color="red"> at the start of the line, where "red" is the color text you want. Complete
|
|
the color change by placing </FONT> at the end of the line.</p>
|
|
|
|
<p>If you want your text in bold, at the start of the text add <b> and </b> at
|
|
the end of the text. If you use both bold and color controls for a sentence, the entire
|
|
sentence will be bold and in color. Note that only when using a monospaced font and no
|
|
color, that it's possible to selectively bold words in a sentence.</p>
|
|
|
|
<h3 id="ManifestDayNameMapping">Edit Day to Name Mapping</h3>
|
|
|
|
When an arrival or departure time is provided on a Manifest or switch list, the normal format
|
|
is day:hour:minute for arrival and departure times. For example "1:10:50" means the train
|
|
would arrive or depart the next day at 10:50 in the morning. The Edit Day to Name Mapping tool
|
|
allows you to replace the day with any text you want. For example you could replace the "1" in
|
|
day with "Monday", or a date like "January 23, 2026" by entering the text in "Day 1". Now the
|
|
Manifest would show the departure time as Monday 10:50 or January 23, 2026 10:50 respectively.
|
|
|
|
<p>The button "Load Days of the Week" will automatically load the days of the week
|
|
starting with Sunday. You can also manually enter a different day of the week to start with
|
|
in "Day 0".</p>
|
|
|
|
<p>The button "Load Dates" will automatically load the current date in "Day 0", and load
|
|
the other fields with the following days dates. You can also manually enter a different date
|
|
to start with in "Day 0". In addition to the month day, year format "January 23, 2026", you
|
|
can enter month day "January 23", and month/day/year "01/23/2026".</p>
|
|
|
|
<h3 id="BuildReportDetails">Build Report Options</h3>
|
|
From the "Operations⇒Settings⇒Tools" or "Operations⇒Trains⇒Tools" menu
|
|
select "Build Report Options" to open the build report options window.
|
|
<p>
|
|
The program when building a train produces a <a href="#BuildReports">build report</a> for
|
|
that train. The report contains details with regards to how the train was built and the
|
|
various choices the program made when assigning cars to the train.
|
|
</p>
|
|
|
|
<p>
|
|
You can adjust the amount of information that the <a href="#BuildReports">build report</a>
|
|
will show. Select one of the four levels using the radio buttons in the Build Report Options
|
|
window. The program when generating the build reports stores the "Very Detailed" information
|
|
to a file. The radio buttons control how much of that data is actually printed. The
|
|
"Minimal" radio button provides the least amount of information and "Very Detailed" provides
|
|
the most. If you're only interested why a train won't build, the "Minimal" setting might
|
|
provide you with this information, but most likely not! The "Normal" setting shows the
|
|
train's route and requirements, along with the choices the program makes for setting out
|
|
locomotives and cars. The "Detailed" provides additional comments about the build and shows
|
|
which cars were added to the train. The "Very Detailed" setting produces the most pages, and
|
|
will show why cars are excluded from the train, and why they are not picked up or set out.
|
|
Be sure and press "Save" after changing the build report selection.
|
|
</p>
|
|
|
|
<p>
|
|
For most users, the "Very Detailed" setting is the most appropriate when reading a train's
|
|
build report and "Normal" for the router detail level. For information on the content of the
|
|
build report please see <a href="#BuildReports">Build Reports</a>.
|
|
</p>
|
|
|
|
<p>You also have the option of using a text editor to view your build report. A text
|
|
editor can make trouble shooting a problem much easier for you. For example, say you have a
|
|
car that isn't moving. Using the editor's find feature, you could search the build report
|
|
using the car's road number and quickly find why the car isn't being picked up by the train.
|
|
One of the tricks when using a text editor is to increase the number of characters per line
|
|
by reducing the font size specified in the Build Report Options window.</p>
|
|
|
|
<p>
|
|
The build report options window can also control the amount of information provided with
|
|
regards to routing a car with a <a href="#EditCarLoads">custom load</a> or final
|
|
destination. If you're not using schedules, leave the "Router Detail Level" option set to
|
|
"Normal". You can change this option from "Normal" to "Detailed" or "Very Detailed" when you
|
|
want to understand why a certain train or trains won't <a href="#CarRouting">route</a> a
|
|
car. This set of radio buttons works differently than the "Detail Level" radio buttons in
|
|
that it controls the amount of information created during the train build process. You will
|
|
quickly find that the "Detailed" and "Very Detailed" modes can create many extra lines of
|
|
text in the build report, and unless you have a routing issue, it is best to keep the
|
|
"Router Detail Level" set to "Normal".
|
|
</p>
|
|
|
|
<h3 id="BackupDirectory">Backup</h3>
|
|
From the "Tools" menu in the <a href="#Settings">Settings</a> window, the backup option allows
|
|
you to select any directory to save the operations files. See <a href="#Backup">Backup</a> for
|
|
more information.
|
|
|
|
<h3 id="RestoreDirectory">Restore</h3>
|
|
From the "Tools" menu in the <a href="#Settings">Settings</a> window, the restore option
|
|
allows you to navigate to any directory to restore the operations files. See <a
|
|
href="#Restore">Restore</a> for more information.
|
|
|
|
<h3 id="ManageAutoBackups">Manage Auto Backups</h3>
|
|
When "Auto Backup" in the <a href="#Settings">Settings</a> window is enabled,
|
|
OperationsPro™ will create a backup of the operations files each time the program is
|
|
started. To delete older obsolete files, use this tool.
|
|
|
|
<h3>Load Demo files</h3>
|
|
See <a href="#demo">OperationsPro™ Demo Files</a>.
|
|
|
|
<h3 id="ResetDatabase">Reset Database</h3>
|
|
To reset the operation database and remove all operation files, use the "Reset Database"
|
|
option on the "Tools" menu of the OperationsPro™ <a href="#Settings">Settings</a>
|
|
window. An automatic backup copy of the current operation files will be made before deleting
|
|
the main files. The results will be that the settings, cars, locomotives, locations, and
|
|
trains files will be purged. Note that after this is done and JMRI restarts, the "Operations"
|
|
menu item on the main menu will no longer be visible, as there are no operations files to
|
|
load. If you want to once again use the operations feature, you can either load the demo files
|
|
or restore a previous backup. To do this, open the Operations Settings page by selecting the
|
|
"Settings" option in the Tools⇒OperationsPro™ menu of the main page. From there you
|
|
can do either a restore or a load of the demo files in the usual way.
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="Locations">Locations</h2>
|
|
Locations are places on your railroad that trains visit to pick up or set out cars and
|
|
locomotives. Locations can be cities, towns, stations, or just places where trains need to
|
|
work cars. Select "Tools⇒Operations⇒Locations" to add or edit the locations on your
|
|
railroad.
|
|
<p>
|
|
<img src="images/Locations.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
The "Locations" window shows all of the places that your trains can work. For each location
|
|
the window shows the type of tracks at that location, the number of tracks, the total length
|
|
of all tracks at that location, the amount of track used by your rolling stock, the quantity
|
|
of rolling stock, and the number of pick ups and set outs of your rolling stock that are
|
|
planned for that location. The <a href="#Yardmaster">Yardmaster</a> button produces a window
|
|
<a href="#SwitchList">(Switch List)</a> that allows you to see the planned pick ups and set
|
|
outs by train. Only trains that have work for the location are available.
|
|
</p>
|
|
<p>
|
|
If the <a href="#EnableIdentificationTagFields">Enable ID Tag</a> option has been selected,
|
|
an additional column for "Reporters" will be displayed.
|
|
</p>
|
|
|
|
<h3 id="AddLocation">Add or Edit Location</h3>
|
|
To add a location, press the "Add Location" button located at the bottom of the "Locations"
|
|
window. A new window should appear. To edit an existing location, press the "Edit" button for
|
|
the location.
|
|
|
|
<p>
|
|
<img src="images/EditLocation.png" alt="">
|
|
</p>
|
|
|
|
<p>In the "Add Location" window, enter the name of the location in the field labeled
|
|
"Name". The location name must be unique; the program will not allow two locations with
|
|
identical names. However, if you want more than one location to have the "same" name for
|
|
your Manifests and switch lists, add a hyphen and a number to the locations name, or a
|
|
hyphen and a left parenthesis. For example, "Boston-1", "Boston-2" and "Boston-(example)"
|
|
will print as "Boston". The program will remove the hyphen and number, and hyphen and text
|
|
when there's a left parenthesis when printing Manifests and switch lists. Note that the
|
|
"hyphen" feature also works for track names.</p>
|
|
|
|
<p>Now press the "Add Location" button at the bottom of the window. The various fields
|
|
that were disabled should now appear.</p>
|
|
|
|
<p>
|
|
Each location can have several <a href="#Yards">yard</a>, <a href="#Spurs">spur</a>, <a
|
|
href="#Interchange">classification/interchange</a> or <a href="#Staging">staging</a>
|
|
tracks. Yards are where cars and locomotives are placed for temporary storage. A spur can be
|
|
an industry or any place where a car is loaded or unloaded. A classification/interchange
|
|
track is used to exchange cars between trains, or to create a classification yard which is
|
|
used to build trains. Staging tracks represent distant locations where trains can travel
|
|
between to service the layout.
|
|
</p>
|
|
|
|
<p>
|
|
For a train to service a location, there must be at least one track for that location. See
|
|
below for more information on how to add <a href="#Yards">tracks</a> to your location. Once
|
|
you've created a track for a location, you can use the "Edit" button in the table to modify
|
|
the track.
|
|
</p>
|
|
|
|
<p>The tables show the length of the tracks, the amount of track that is occupied (Used)
|
|
by cars and locomotives, the amount of track that is reserved, the total number of cars and
|
|
locomotives (Rolling Stock) at each location, the number of cars and locomotives that will
|
|
be picked up (Pick ups) by trains, and the number of cars and locomotives that will be
|
|
delivered (Set outs) by trains. When the program is building a train, the reserved value
|
|
shows the amount of track that is going to be consumed by set outs. In Aggressive mode, the
|
|
reserved value also shows the amount of track that is going to be released by pick ups.
|
|
Therefore a positive value means that track space is going to be consumed by set outs, and a
|
|
negative number means that track space is going to be freed up by pick ups.</p>
|
|
|
|
<p>The table will also show if there are any track road or load restrictions. For road or
|
|
load restrictions, an "A" followed by a number is the number roads or loads allowed. And an
|
|
"E" followed by a number is the number road or loads excluded.</p>
|
|
|
|
<p>For staging locations, the table also includes the car load options for the various
|
|
tracks. Details below.</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Default Car Loads</th>
|
|
<th>Function</th>
|
|
</tr>
|
|
<tr>
|
|
<td>SWP</td>
|
|
<td>Swap default loads and empties</td>
|
|
</tr>
|
|
<tr>
|
|
<td>EDL</td>
|
|
<td>Empty cars with default loads</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p></p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Custom Car Loads</th>
|
|
<th>Function</th>
|
|
</tr>
|
|
<tr>
|
|
<td>ECL</td>
|
|
<td>Empty cars with custom loads</td>
|
|
</tr>
|
|
<tr>
|
|
<td>GEN</td>
|
|
<td>Generate custom loads for spurs serviced by this train</td>
|
|
</tr>
|
|
<tr>
|
|
<td>ANY</td>
|
|
<td>Generate custom loads for any spur (multiple trains)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>STG</td>
|
|
<td>Generate custom loads for any staging track</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h4 id="LocationServiceDirection">Train Direction Serviced</h4>
|
|
You can decide which <a href="#SetupTrainDirection">train directions</a> the location can
|
|
service. For example, if only east bound trains can access the location select "East" and
|
|
deselect the other directions. This can be useful if you want to only support trailing point
|
|
switching for a given location. If a location can support multiple directions then select the
|
|
ones that are appropriate. You can also control the <a href="#TrackServiceDirection">train
|
|
service direction</a> for each track at a location.
|
|
|
|
<h4 id="LocationDivision">Railroad Division</h4>
|
|
The railroad divisions feature allows you to create prototypical car movements for your
|
|
railroad. Cars with a <a href="#HomeDivision">home division</a> are <a href="#CarRouting">routed</a>
|
|
to their destinations and move with "purpose". To use this feature first create and then
|
|
select at least one division for your railroad by using the "Add" button in the "Division"
|
|
section of the "Edit Location" window. You can assign multiple locations to the same division,
|
|
and you can create several divisions for your railroad. Cars that are assigned a <a
|
|
href="#HomeDivision">home division</a> will return to the <a href="#Yards">yard</a> or <a
|
|
href="#Staging">staging</a> at their home division when their load state becomes empty. If
|
|
the program can't find a home division yard or staging for the empty car, it will try to send
|
|
the car directly to an industry (<a href="#Spurs">spur</a>) at the car's home division. Cars
|
|
with a home division will also return to an industry (<a href="#Spurs">spur</a>) or <a
|
|
href="#Staging">staging</a> at their home division when loaded from an industry or staging
|
|
outside of their home division. Cars loaded at their home division can travel to any industry
|
|
or staging on the railroad. The program will use <a href="#Interchange">interchange</a> tracks
|
|
and <a href="#EnableRoutingYards">optionally</a> intermediate yards to route the cars to
|
|
yards, industries or staging that require multiple trains. When using the railroad division
|
|
feature, it isn't necessary to create schedules for your spurs, <a href="#Schedules">schedules</a>
|
|
are optional unless your cars are using custom loads.
|
|
|
|
<p>
|
|
When setting up railroad divisions, it is best if there's at least one division yard for
|
|
empty cars to migrate to, and at least one industry (spur) to service cars loaded outside of
|
|
the division. Staging can be used as a substitute for industries. Cars that have been
|
|
assigned a division are routed and this allows them to perform local moves, for example
|
|
empty cars from a yard to a spur at the same location. Spur to spur moves are also allowed
|
|
if the car's load is accepted by the receiving spur. The switcher <a
|
|
href="#AllowLocalCarMovements">control for local moves</a> does not apply to cars with a
|
|
division. However the <a href="#TrainLocalMoveOption">train build option</a> to allow local
|
|
moves for cars with a custom load or final destination (FD) does apply. It is recommended
|
|
that you leave this option for a train enabled when dealing with cars that have been
|
|
assigned a division. Note that a loaded division car is never routed to its division yard.
|
|
</p>
|
|
|
|
<p>The program when trying to determine where to send a division car considers the car's
|
|
load type, where the car is, and if the train terminates into staging. For example, if the
|
|
car has an empty load type, the train terminates into staging, and the car was at the
|
|
divison's yard, the program would first try to send the car to its division staging tracks,
|
|
then division spurs. The table below provides a summary.</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Car Load Type</th>
|
|
<th>Train Terminates into Staging</th>
|
|
<th>Car at Division Yard</th>
|
|
<th>Priority Order</th>
|
|
</tr>
|
|
<tr>
|
|
<td>empty</td>
|
|
<td>no</td>
|
|
<td>no</td>
|
|
<td>yards, staging, spurs</td>
|
|
</tr>
|
|
<tr>
|
|
<td>empty</td>
|
|
<td>no</td>
|
|
<td>yes</td>
|
|
<td>spurs, staging</td>
|
|
</tr>
|
|
<tr>
|
|
<td>empty</td>
|
|
<td>yes</td>
|
|
<td>no</td>
|
|
<td>staging, yards, spurs</td>
|
|
</tr>
|
|
<tr>
|
|
<td>empty</td>
|
|
<td>yes</td>
|
|
<td>yes</td>
|
|
<td>staging, spurs</td>
|
|
</tr>
|
|
<tr>
|
|
<td>load</td>
|
|
<td>no</td>
|
|
<td></td>
|
|
<td>spurs, staging</td>
|
|
</tr>
|
|
<tr>
|
|
<td>load</td>
|
|
<td>yes</td>
|
|
<td></td>
|
|
<td>staging, spurs</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>Adding divisions to locations and home divisions to cars creates prototypical movement,
|
|
but it can also reduce car movement since the rules for car movement have to be enforced by
|
|
the program. It is recommended that you start off by only providing a home division to a
|
|
limited number of cars and then determine if the restricted car movements meet your
|
|
expectations. Prototypical car movement doesn't necessarily mean better for model railroads.</p>
|
|
|
|
<h4 id="LocationRollingStock">Rolling Stock Serviced</h4>
|
|
You can control the rolling stock a location can service. Press the "Clear All" button to
|
|
deselect all types, or "Select All" to select all types, then select or deselect the rolling
|
|
stock you wish the location to accept. After configuring the tracks for a location, you can
|
|
use the "Auto Select" button to have the location reflect the rolling stock serviced by the
|
|
various tracks. See <a href="#EditCarAttributes">Edit Car Attributes</a> to add or delete car
|
|
type names that a location can service. You can also access the "Edit Car Attributes" window
|
|
from the edit location "Tools" menu by selecting <a href="#EditCarType">Edit Car Type</a>.
|
|
|
|
<h4>Location Comment</h4>
|
|
You can enter an optional comment for your location. If you want the comment to print on your
|
|
Manifests you must select the print location comments <a href="#ManifestComments">option</a>.
|
|
|
|
<h4>Delete Location</h4>
|
|
|
|
Use the delete location button to remove a location from your roster. Before deleting a
|
|
location you should do the following:
|
|
<ol>
|
|
<li>Terminate or reset all trains</li>
|
|
<li>Remove the location from routes</li>
|
|
<li>Remove all rolling stock from the location's tracks (optional)</li>
|
|
</ol>
|
|
|
|
<p>
|
|
You can quickly determine which routes are using a location by using the location tool <a
|
|
href="#ShowRoutesServicingThisLocation">Show Routes Servicing Location</a>
|
|
</p>
|
|
|
|
<h3 id="Yardmaster">Yardmaster</h3>
|
|
The Yardmaster window provides the real time version of a <a href="#SwitchList">switch
|
|
list</a>. To see the work for all trains visiting a location, press the "Yardmaster" button in
|
|
the <a href="#Locations">locations</a> window. The Yardmaster window also allows you to modify
|
|
a <a href="#ModifyingBuiltTrain">built</a> train.
|
|
|
|
<p>
|
|
The Yardmaster "Tools" provides another window called "Yardmaster by Track". This window
|
|
lists the work for each track at the location. The other two tools are "Print" and "Preview"
|
|
which provide switch lists for the location but are only available when running in <a
|
|
href="#SwitchList">Real Time</a>.
|
|
<h3 id="LocationTools">Location Tools</h3>
|
|
From the "Tools" menu found in "Edit Location" window you can access several useful functions.
|
|
The first is "Copy Location".
|
|
|
|
<h4 id="CopyLocation">Copy Location</h4>
|
|
This tool allows you to make a copy of an existing location and all of the tracks at that
|
|
location. Enter a new location name, select the location to be copied, and then press the
|
|
"Copy" button. If you want to move all of the rolling stock at the location being copied to
|
|
your new location's tracks, select the checkbox "Move Rolling Stock to New Track". You can
|
|
also delete all of the tracks at the location being copied, but you must also select the "Move
|
|
Rolling Stock to New Track" option.
|
|
|
|
<h4 id="CopyTrack">Copy Track</h4>
|
|
The copy track tool allows you to select an existing track and create a new track with the
|
|
same attributes as the original. You can also transfer all of the rolling stock from the
|
|
original track to the new track, and if you wish, delete the copied track. Select the
|
|
operations you want and then press the "Copy" button to create a new track, move cars and
|
|
locos, and delete the original track. If you're pleased with the results, press the "Save"
|
|
button to make your copy permanent.
|
|
<p>
|
|
When using the copy track feature, it is recommended that you <a href="#TrainReset">reset</a>
|
|
or <a href="#TerminateTrain">terminate</a> any built trains as the copy track will not
|
|
transfer rolling stock from a track that has a scheduled pick up or set out from a built
|
|
train. This restriction also applies to deleting the original track.
|
|
</p>
|
|
|
|
<h4 id="ChangeTrackTypeLocation">Change Track Type</h4>
|
|
The next tool is "Change Track Type". This tool allows you to change all of the tracks at this
|
|
location to the same type. Available track types are spur, yard, classification/interchange or
|
|
staging. You can also change the track type for a specific track, see <a
|
|
href="#ChangeTrackType">Change Track Type</a> for a track.
|
|
|
|
<h4 id="TrackBlockingOrder">Track Blocking Order</h4>
|
|
The program when creating <a href="#PrintingManifests">Manifest</a> and switch lists will
|
|
block the cars in the train by destination (<a href="#RouteBlockingOrder">route blocking
|
|
order</a>) and then alphabetically by the track names at the destination. If you want to change
|
|
the order tracks are serviced at a location for car set outs, use the location tool "Track
|
|
Blocking Order" to adjust the order tracks are presented on Manifests and switch lists. The
|
|
"Order" number controls how tracks are presented, lower numbered tracks are printed first for
|
|
Westbound and Northbound trains, and higher numbered tracks are printed first for Eastbound
|
|
and Southbound trains. Use any blocking order number greater than zero when using this
|
|
feature.
|
|
<p>Note that this feature controls the set outs for a location. Car pick ups at a location
|
|
are blocked by their next destination and then alphabetically by track name or by the track
|
|
blocking order at the destination if one was created for that destination.</p>
|
|
|
|
<p>The "Reset" button returns the blocking order to the original defaults which is an
|
|
alphabetical listing of tracks at a location. The "Set Order" button gives each track a
|
|
unique order number, and will also reorder existing order numbers if there are any that
|
|
aren't unique. The "Up" and "Down" buttons in the table require unique track blocking
|
|
numbers for them to work.</p>
|
|
|
|
<p>
|
|
This feature is disabled if the <a href="#PrintOptions">Manifest Print Option</a> <a
|
|
href="#SortByTrack">Sort by Track</a> is enabled.
|
|
</p>
|
|
|
|
<h4 id="ShowTrackMoves">Show Track Moves</h4>
|
|
The "Show Track Moves" tool adds a column called "Moves" to the "Edit Location" table. The
|
|
"Moves" column displays the number of times a car or engine was given the destination of this
|
|
track during a train build. Tracks with lower move counts are checked first by the program
|
|
when determining which track to select during the train build process. You can modify the
|
|
"Moves" count for a track by double clicking on the cell in the table and entering a new
|
|
value. Note that the program will reset all track move counts for a location when a new track
|
|
is added to that location, and will reset track move counts for all locations when a schedule
|
|
is added to a spur. To remove the "Moves" column from the table, simply select the "Show Track
|
|
Moves" tool a second time.
|
|
|
|
<h4 id="EditCarType">Edit Car Type</h4>
|
|
This tool opens the car attribute window for car types. This allows you the add, delete, or
|
|
replace a car type name. See <a href="#EditCarAttributes">Edit Car Attribute Names</a> for
|
|
more info.
|
|
|
|
<h4 id="ModifyLocationByCarType">Modify Location by Car Type</h4>
|
|
The tool "Modify Location by Car Type" allows you to select a car type and decide which tracks
|
|
will service the car type for a location. See <a href="#ModifyLocationsByCarType">Modify
|
|
Locations by Car Type</a> for more info.
|
|
|
|
<h4 id="ModifyLocationByCarLoad">Modify Location by Car Load</h4>
|
|
The tool "Modify Location by Car Load" allows you to quickly select a car type and decide
|
|
which tracks will service the car's load. Only tracks that can service the car's type are
|
|
enabled.
|
|
|
|
<h4 id="ModifyLocationByQuickService">Modify Location by Quick Service</h4>
|
|
The tool "Modify Location by Quick Service" allows you to quickly see and decide which tracks
|
|
support the <a href="#InterchangeQuickService">Quick Service</a> feature. Also see <a
|
|
href="#ModifyLocationsByQuickService">Modify Locations and Tracks by Quick Service</a>
|
|
|
|
<h4 id="ShowCars">Show Cars</h4>
|
|
If you only want to view cars for a location or track, select "Show Cars" from the "Tools"
|
|
menu. This tool is also useful when you want to print out cars for a specific location or
|
|
track. Note that the Export Cars tool will only export cars for a location or track, and the
|
|
delete cars tool, when showing cars at a location or track, will only delete those cars. The
|
|
"Reset car move counts" tool also behaves the same way.
|
|
|
|
<h4 id="ShowLocomotives">Show Locomotives</h4>
|
|
If you only want to view locomotives for a location or track, select "Show Locomotives" from
|
|
the "Tools" menu. This tool is also useful when you want to print out Locomotives for a
|
|
specific location or track. Note that the Export Locomotives tool will only export Locomotives
|
|
for a location or track, and the delete Locomotives tool, when showing Locomotives at a
|
|
location or track, will only delete those Locomotives. The "Reset Locomotive move counts" tool
|
|
also behaves the same way.
|
|
|
|
<h4 id="LocationReporter">
|
|
Id Tag Reader at this Location [only if <a href="#EnableIdentificationTagFields">Enable
|
|
ID Tag</a> option has been selected]
|
|
</h4>
|
|
|
|
<p>
|
|
The "Id Tag Reader at this Location" dropdown allows you to add a <a
|
|
href="../../../../html/tools/Reporters.shtml">Reporter</a> that returns IdTags that may be
|
|
associated with a car or locomotive. See <a href="#Options">Options</a> to enable this
|
|
feature.
|
|
</p>
|
|
|
|
<h4 id="ShowTrainsServicingThisLocation">Show Trains Servicing this Location</h4>
|
|
This tool can show you which trains can service a location or track. If you only want to see
|
|
trains that can can actually work the location or track, deselect the "Show all Trains"
|
|
checkbox. You can also determine if a certain car type will be serviced by the trains visiting
|
|
the location. Use the "Type" drop down menu to select a car type.
|
|
|
|
<h4 id="ShowRoutesServicingThisLocation">Show Routes Servicing Location</h4>
|
|
This tool will show all of the routes that can service a location. You can also edit a route
|
|
directly with this tool.
|
|
|
|
<h3 id="Yards">Yards</h3>
|
|
A yard is used to store cars and locomotives. A car's load status does not change when
|
|
delivered to a yard track. To add a yard, select the "Yards" radio button and then press the
|
|
"Add Yard Track" button in the <a href="#AddLocation">Edit Location</a> window.
|
|
<p>
|
|
<img src="images/AddYard.png" alt="">
|
|
</p>
|
|
|
|
<p>Now enter the name of the yard along with the length of the track in scale feet or in
|
|
actual inches. Append a double quote (") to the length when entering actual inches and the
|
|
program will convert the length into scale feet. Append cm if you want to convert from
|
|
centimeters to scale meters. If you don't want the program to load your yard to capacity
|
|
with cars or locomotives, enter a smaller value for the track length. This can be useful for
|
|
large yards where track space for switching cars is needed. Press the "Add Yard Track"
|
|
button at the bottom of the window and the disabled fields should now appear.</p>
|
|
|
|
<h4 id="TrackServiceDirection">Train Direction Serviced</h4>
|
|
You can decide which <a href="#SetupTrainDirection">train directions</a> the track can
|
|
service. For example, if only east bound trains can access the track select "East" and
|
|
deselect the other directions. This can be useful if you want to only support trailing point
|
|
switching for a specific track. If a track can support multiple directions then select the
|
|
ones that are appropriate.
|
|
|
|
<h4 id="RollingStockServiced">Rolling Stock Serviced</h4>
|
|
You can control what type of rolling stock the yard can service. Note that the yard rolling
|
|
stock is restricted to the ones that the location can <a href="#LocationRollingStock">service</a>.
|
|
If the rolling stock that you wish doesn't appear for a yard, confirm that the location's
|
|
rolling stock types are properly selected. If the rolling stock type you want doesn't exist
|
|
for a location, you will have to create the type using the <a href="#EditCarAttributes">Edit
|
|
Car Attribute Names</a> window which is also available from the edit location "Tools" menu <a
|
|
href="#EditCarType">Edit Car Type</a>.
|
|
|
|
<h4 id="RoadAndLoadOptions">Road and Load Options</h4>
|
|
You can control which car roads and loads your yard can service from the "Tools" menu, or by
|
|
pressing the "Road Option" or "Load Option" buttons. See <a href="#RoadOptions">Road
|
|
Options</a> and <a href="#LoadOptions">Load Options</a> for more info.
|
|
|
|
<h4 id="PickUpCarOrder">Pick Up Car Order</h4>
|
|
There are three options for picking up cars from the yard. "Normal" uses the car's move count
|
|
to determine the order cars are removed from the yard, "FIFO" (First In First Out), and "LIFO"
|
|
(Last In First Out). FIFO would be appropriate for a double ended track where cars are spotted
|
|
at one end, and pulled from the other. LIFO is useful if you have a single ended yard that you
|
|
use to service cars. For example storing empty coal cars, it would make more sense to pull an
|
|
empty coal car from the front of the line rather than digging one out from the middle of the
|
|
yard.
|
|
|
|
<p>
|
|
When using FIFO or LIFO modes, the program uses the car's date and time when delivered to
|
|
the track to determine order. You can review the date and time for a car in the <a
|
|
href="#Cars">Cars</a> window by selecting the "Last" radio button. If you would like to
|
|
see the order cars would be pulled from a track, you can go the <a href="#Locations">Locations</a>,
|
|
edit the track you want to review, and under tools in the edit track window, select "Show
|
|
Cars". Again select the "Last" radio button to see the pull order.
|
|
</p>
|
|
|
|
<h4>Comment</h4>
|
|
You can enter an optional comment for the yard. This comment doesn't appear on your Manifests
|
|
or switch lists.
|
|
|
|
<h4>Save Yard Track</h4>
|
|
Press the "Save Yard Track" to save your work. The program will create a file
|
|
"OperationsLocationRoster.xml" in your JMRI directory in a folder called "operations". The
|
|
program will also create a backup file "OperationsLocationRoster.xml.bak" containing the last
|
|
settings for all of your locations.
|
|
|
|
<h3 id="Spurs">Spurs</h3>
|
|
A spur is used to service an industry. Most use the industy's name as the spur's name. To add
|
|
a spur, select the "Spurs" radio button and then press the "Add Spur Track" button in the <a
|
|
href="#AddLocation">Edit Location</a> window. Spurs are very similar to <a href="#Yards">Yards</a>
|
|
, so see above for more information. When entering the length of the spur, enter the length of
|
|
the cars that will service the industry plus the coupler lengths. For example, let's say you
|
|
have an industry that can service two 50' boxcars, the track length in this case is 100' plus
|
|
8' for the couplers (4' for each car), for a total of 108'. You could optionally round up the
|
|
length to 110' or more.
|
|
|
|
<p>
|
|
<img src="images/EditSpur.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
A car's load status is modified when delivered to a spur by the program. The program
|
|
provides two load names for all cars, the default empty or "E", and the default load or "L".
|
|
If a car has one of these loads when it arrives at a spur, the load name will change to the
|
|
other, i.e. "E" becomes "L" and "L" becomes "E". If a car has a <a href="#EditCarLoads">custom
|
|
load</a> of type "Load", it too will be replaced by the default empty "E" when the program
|
|
sets a car out to a spur. A car with a custom load of type "Empty" will be replaced by the
|
|
default "L" load. You can also configure your car to return to a specific location or track
|
|
when the car's load is changed, and optionally change the car's default "E" and "L" loads to
|
|
a custom loads. See <a href="#ReturnWhenEmpty">Return When Empty</a> and <a
|
|
href="#ReturnWhenLoaded">Return When Loaded</a> for more details.
|
|
</p>
|
|
|
|
<p>
|
|
You can control which loads a spur can receive and <a href="#DisableLoadChange"> disable
|
|
the load change</a> for a spur. There's also an option to spot and pull a car using a turn.
|
|
See <a href="#LoadOptions">Load Options</a> for more information.
|
|
</p>
|
|
|
|
<p>
|
|
A spur needs a <a href="#Schedules">schedule</a> to receive a car with a <a
|
|
href="#EditCarLoads">custom load</a>, unless the car is shipped from another spur that has
|
|
a schedule. A schedule also allows you to the order the car types that will be delivered to
|
|
a spur, or demand cars with certain loads. See <a href="#Schedules">Schedules</a> below for
|
|
more information.
|
|
</p>
|
|
|
|
<h4 id="RestrictingTrackToCertainTrains">Restricting Track to Certain Trains or Routes</h4>
|
|
If you wish to limit which trains or train routes are allowed to service to your track, change
|
|
the "Select trains or routes for set outs" or "Select trains or routes for pick up" from "Any"
|
|
to one of the four options in the edit spur, interchange, or staging windows. The "Trains"
|
|
option allows you build a list of trains can set out or pick up from the track. The "Routes"
|
|
option allows you to build a list of train routes that can service the track. If you only want
|
|
to prevent certain trains or routes from serving the track select the "Exclude Trains" or
|
|
"Exclude Routes" options. The "Auto" checkbox when selected will only allow you to select
|
|
trains or routes that service this track.
|
|
|
|
<p>Note that if you do restrict which trains or routes can pull cars from a track, you
|
|
must also restrict the track's car types, loads, and roads to the same ones that your trains
|
|
can service, otherwise you can have cars stranded on the track.</p>
|
|
|
|
<p>
|
|
If you restrict a track to certain trains or train routes, the table in the <a
|
|
href="#AddLocation">Edit Location</a> window for that track will have an additional column
|
|
called "Restrictions". If you've built a list of trains or routes that can only set out
|
|
rolling stock to the track, you will see "SO" followed by the number of trains or routes
|
|
that are allowed to place rolling stock onto that track. For rolling stock pickup
|
|
restrictions, you will see "PU" followed by the number of trains or routes that are allowed
|
|
to pull rolling stock from that track. A small "x" appears before the number if you built of
|
|
list of train or route exclusions for that track.
|
|
</p>
|
|
|
|
<h3 id="Schedules">Schedules</h3>
|
|
If you would like to see cars delivered in a particular sequence, or with a specific load for
|
|
delivery or shipping, the program allows you to apply a schedule to a spur. This is an
|
|
optional feature and shouldn't be used until you become very familiar with how the program
|
|
generates Manifests and switch lists. A schedule provides very fine control on the order types
|
|
of cars will be delivered to a spur. You can specify the car type, when it should be
|
|
delivered, along with the car's road and load. You can also decide the car's new load,
|
|
destination, and when the car is to be picked up. For example, if you wanted two SP boxcars to
|
|
be delivered followed by a tank car loaded with "Oil", you can create a schedule that will do
|
|
exactly that.
|
|
|
|
<p>
|
|
The program updates a car with one of the schedule's line items when it arrives at a spur,
|
|
or is manually placed using the <a href="#CarsSet">Set Car</a> window. Modifying a schedule
|
|
will not change any of the cars currently sitting on the spur. Only new cars arriving will
|
|
use the modified schedule.
|
|
</p>
|
|
|
|
<p>You should note that adding schedules and custom loads is an optional feature and isn't
|
|
needed for good car movement, and in most cases will reduce car movement. So if you want the
|
|
most car movement don't use schedules or custom loads. This feature is here for those that
|
|
want specific car movement and custom loads. You also don't have to have schedules for all
|
|
of your spurs / industries, you can be selective and only add them to the spurs that you
|
|
believe need them.</p>
|
|
|
|
<p>
|
|
You can also control how cars with custom loads move to your spurs with schedules, see <a
|
|
href="#SpurOption">Hold cars with custom loads when spurs are full</a> under "Spur Option"
|
|
for more information. The "Hold" checkbox in the "Edit Location" for spurs shows selected
|
|
when the option to hold cars is enabled.
|
|
</p>
|
|
|
|
<p>
|
|
To create a schedule press the "Add" button next to "Optional Schedule" pull down menu in
|
|
the <a href="#Spurs">Edit Spur Track</a> window. Pressing the "Add" button should create the
|
|
"Add Schedule" window.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="images/EditSchedule.png" alt="">
|
|
</p>
|
|
|
|
<p>Enter a name for your schedule and press the "Add Schedule" button at the bottom of the
|
|
window. Now add your first delivery for this spur by selecting a car type in the menu box
|
|
found in the lower left corner of the window and pressing the "Add car type" button. A new
|
|
item should appear in your schedule containing the type of car, pull down menus for random,
|
|
delivery, road, loads, destinations, and pickup. The schedule item also includes "Count" of
|
|
1 in sequential mode, and a wait of 0. Leave the pull down menu item blank for any field you
|
|
don't care about.</p>
|
|
|
|
<p>
|
|
Repeat selecting the car types and pressing to "Add car type" until your have a delivery
|
|
schedule you like. Press "Save Schedule" and close the schedule window when you are done.
|
|
Note only car types that are serviced by this spur are available. If a car type isn't shown,
|
|
check the car types serviced for the <a href="#RollingStockServiced">spur</a> and <a
|
|
href="#LocationRollingStock">location</a>.
|
|
</p>
|
|
|
|
<h4 id="ScheduleMode">Schedule Sequential or Match Mode</h4>
|
|
Schedules can operate in one of two modes, "Sequential" where the order in which car types and
|
|
loads arrive is important, or in "Match" mode where car type and load order isn't needed or
|
|
desired. When you select sequential mode for a schedule, the program will attempt to deliver
|
|
cars in the order you entered in the schedule table. Car types at the top of the table are
|
|
requested first and once the last car type is delivered, the schedule resumes from the top. A
|
|
pointer shows the next car type to be delivered. Select the "Sequential" radio button in the
|
|
top right corner and press "Save" if car type and load delivery order is desired.
|
|
|
|
<p>Match mode eliminates the sequential aspects of a schedule. In match mode, the program
|
|
when building a train will search the entire schedule to find a car type, delivery day, and
|
|
receive load that matches the car that the program is trying to place. In match mode the
|
|
pointer shows the last car type that the program found acceptable for the spur. To change
|
|
the schedule to match mode, select "Match" in the edit schedule window and press "Save".
|
|
Match mode is useful when the order cars arrive isn't important, but you still want to
|
|
receive or ship cars with a specific load, provide the car's final destination, or have the
|
|
car wait for a specific number of trains or pickup day. In match mode the schedule item
|
|
"Count" is ignored as it isn't used. Instead, a "Hit" count is provided. The program
|
|
increments the hit count for a schedule item each time it finds a match, and plans on
|
|
sending the car to that spur because of the match. In match mode, all of the schedule item
|
|
fields are available, and you can have the same type of car several times, with each item in
|
|
the schedule looking for a specific receive load or delivery date. Also in match mode the
|
|
car type selection box advances automatically to the next car type when adding a car type.
|
|
This makes it easy to quickly add car types to the table.</p>
|
|
|
|
<h4>Schedule Line Items</h4>
|
|
Each car type entered in a schedule has optional line items controlled by the various pull
|
|
down menus. You can leave all of the line items blank if you want to keep things simple and
|
|
have the program only consider the car types being delivered. All line items are optional and
|
|
you can selectively choose the one's you want to use.
|
|
|
|
<h5>Random</h5>
|
|
The first option is the "Random" value, which allows you to create some randomness to the
|
|
schedule. If you select a value of 15, it means that the item has a 15 percent chance of being
|
|
used if all of the other criteria for the schedule item was met, and there was track space
|
|
available for the car. This feature is useful for a RIP track where you would want cars to be
|
|
randomly sent to the repair facility. For example, a random value of 2 would mean that a car
|
|
of a given type would have 1 in 50 chance of being sent the to RIP track. Note that if there
|
|
are several cars of a given type available to the train during the build process, that the
|
|
odds of a car being sent to the spur improve. For example if there were 10 boxcars available
|
|
to go the spur with a random value of 2, the odds of one of the boxcars being sent to the spur
|
|
would improve to roughly 1 in 5 if all 10 boxcars were tried by the program.
|
|
|
|
<h5>Delivery</h5>
|
|
Select from the "Delivery" pull down menu the train schedule (day) when you want the car
|
|
delivered, or leave it blank if a car can be delivered at any time. When a train schedule
|
|
(day) is selected for either delivery or pickup, a car will only be serviced when that train
|
|
schedule (day) is active. See Trains ⇒ Tools ⇒ <a href="#TrainSchedules">Train
|
|
Schedules</a> to select the train schedule (day) for your session.
|
|
|
|
<h5>Road</h5>
|
|
You can if you wish specify a particular "Road" for the type of car you entered, or leave it
|
|
blank if you don't care about the road name. Note only car roads that are accepted by this
|
|
spur are shown. To review which car roads are available see the <a href="#RoadOptions">road
|
|
options</a> for this spur.
|
|
|
|
<h5>Receive</h5>
|
|
You can optionally specify the car load received. Leaving the "Receive" field blank allows all
|
|
loads to be received by the spur/industry. The "Receive" pull down menu will only show the
|
|
loads that the spur can service for that particular car type. To review which car loads are
|
|
available see the <a href="#LoadOptions">load options</a> for this spur. Note that the program
|
|
doesn't route cars to a schedule demanding the default "L" or "E" load. If you're using custom
|
|
loads it is recommended that you also create a custom load of <a href="#EditCarLoads">type
|
|
empty</a> and demand that load when needing an empty car.
|
|
|
|
<h5>Ship</h5>
|
|
You can optionally specify the car load shipped. When the "Ship" field is blank, the program
|
|
will place the car's <a href="#ReturnWhenEmpty">Return When Empty</a> or <a
|
|
href="#ReturnWhenLoaded">Return When Loaded</a> if specified, otherwise the program will use
|
|
the default empty "E" or default load "L". See <a href="#Spurs">Spurs</a> for how the program
|
|
deals with the default loads.
|
|
|
|
<h5>Destination and Track</h5>
|
|
You can decide where a car is to be sent after being serviced by the spur/industry. Use the
|
|
"Destination" field to tell the program where the car is to be delivered. If you want to car
|
|
delivered to a specific track at the destination, select the track you want under the "Track"
|
|
field. Only destination tracks that can accept the car type are shown in the track pull down
|
|
menu. The destination loaded by a schedule is shown as the car's <a href="#CarsSet">Final
|
|
Destination</a> in the various car windows.
|
|
|
|
<h5>Pickup</h5>
|
|
Select under "Pickup" when you want the car pulled from the spur. When a train schedule (day)
|
|
is selected for either delivery or pickup, a car will only be serviced when that train
|
|
schedule (day) is active. See Trains ⇒ Tools ⇒ <a href="#TrainSchedules">Train
|
|
Schedules</a> to select the train schedule (day) for your session.
|
|
|
|
<h5>Count</h5>
|
|
If you wanted the same car type to be delivered consecutively in sequential mode, increase the
|
|
"Count" to the number that you wish. The maximum count is 100 and the minimum is 1. For
|
|
example, a count of 3 is equal to entering the exact same schedule item three times in a row.
|
|
|
|
<h5 id="ScheduleWait">Wait</h5>
|
|
The "Wait" field allows you determine how many trains will try to service the spur before
|
|
picking up the car. Useful if you want a car to remain still for several operating sessions.
|
|
Note that the car's load and final destination won't change immediately if there's a wait
|
|
count. Once the wait count reaches zero, the program will switch the car load to the schedule
|
|
item's ship load, or whatever is appropriate if a ship load wasn't specified. Each time a
|
|
train is built that could service the car, the car's wait count is decremented.
|
|
|
|
<h4 id="ScheduleExample">Schedule Example</h4>
|
|
In the schedule shown above, the schedule is operating in sequential mode and is requesting
|
|
two SP boxcars in a row with any load, then a tank car with with a load of "Oil".
|
|
|
|
<p>
|
|
Reading the entire schedule line for the two SP boxcars, it also states that there isn't a
|
|
random delivery for the cars, the cars can be delivered any day of the week. The load
|
|
received selection is blank meaning all loads are accepted, including the default "E" and
|
|
"L" loads, and all boxcar custom loads. The load shipped is also blank, therefore the ship
|
|
load for the boxcars can be the default empty "E" or default load "L", or the car's <a
|
|
href="#ReturnWhenEmpty">Return When Empty</a> or <a href="#ReturnWhenLoaded">Return
|
|
When Loaded</a> load if specified. There isn't a destination for the cars, so the program can
|
|
send them anywhere that is willing to accept the boxcars with their new load. And finally
|
|
the cars can be picked up at any time.
|
|
<p>
|
|
The next line in the schedule is requesting a tank car with a custom load of "Oil". Reading
|
|
the entire schedule line for the tank car, there isn't an random value, the car is only
|
|
delivered on Mondays, the tank car's road name doesn't matter, only tank cars with "Oil" are
|
|
allowed, and the new load will be the default empty or "E" or the car's <a
|
|
href="#ReturnWhenEmpty">Return When Empty</a> load since the car arrived with a <a
|
|
href="#EditCarLoads">custom load</a>. And finally the car is to be sent to "Susanville",
|
|
but only on Fridays.
|
|
</p>
|
|
|
|
<p>After the tank car is delivered the schedule starts from the beginning, again
|
|
requesting two SP boxcars followed by a tank car with oil.</p>
|
|
|
|
<p>The schedule controls when and what cars will be delivered and the car order. It makes
|
|
the spur more restrictive, only cars demanded by the schedule will be delivered to the spur.
|
|
Looking at the schedule you will see a pointer in the table under the heading "Current", the
|
|
pointer shows the next car type that the program wants to place at the spur in sequential
|
|
mode. When the program finds that car and sets the car's destination to this spur, the
|
|
pointer will move the next item in the schedule. After servicing the last item in the
|
|
schedule, the pointer will return to the first item in the schedule.</p>
|
|
|
|
<p>
|
|
If you want custom <a href="#CarLoad">loads</a> for your cars, you can create them using the
|
|
<a href="#EditCarLoads">Edit Car Loads</a>. Each new load name is associated with the car
|
|
type. For example you can have "Freight" for a boxcar, and "Oil" for a tank car. The program
|
|
will deliver cars with a custom load to a spur that has a schedule that also requests that
|
|
particular load. However, cars with a custom load can still be placed at yards, staging, and
|
|
interchanges.
|
|
</p>
|
|
|
|
<p>
|
|
You can optionally use your <a href="#StagingAndCarLoads">staging tracks</a> to empty cars
|
|
with a custom load, and you can also optionally have the program place custom loads into
|
|
cars departing staging tracks. If you want to specify staging as the car's destination, you
|
|
can't select a track, the program will determine which is the appropriate track in staging
|
|
to use. To prevent overloading a spur with cars with custom loads from staging, the program
|
|
will normally limit the number of cars en route to a track with a schedule to the available
|
|
track space. So if you have space for three cars, the most the program would normally
|
|
generate for you from staging is three cars.
|
|
</p>
|
|
|
|
<h4 id="ControllingCarsToSpur">Controlling Cars to the Spur / Industry</h4>
|
|
You can adjust the number of cars en route from staging to a spur with a schedule. Find
|
|
"Percentage of custom loads generated by staging" in the edit schedule window
|
|
"Tools⇒Options" or in the <a href="#LoadOptions">Load Options</a> window. This option has
|
|
a default value of 100% which means only generate enough cars to fill 100% of the spur's
|
|
available track space. If your spur can handle two or more cars, and you only want half of
|
|
your car loads to come from staging, set the value to 50%, and if you want staging to never
|
|
generate a custom load car for the spur, set the value to 0%. Sometimes it is appropriate to
|
|
overload a spur with cars or have cars en route to the spur, if you want this, increase the
|
|
value up to 1000%. BTW 1000% means send 10 times the available space in cars to this spur. If
|
|
you enter this value, you hopefully have 10 times the spur's available track space in your
|
|
interchanges and nearby storage tracks!
|
|
|
|
<h4>Alternate Track (Off Spot)</h4>
|
|
The second option under "Tools⇒Options" in the schedule window is the ability to specify
|
|
an alternate track. The program when it finds a spur full will try to send cars to the
|
|
alternate track. If you don't specify an alternate, the program will try to send cars with a
|
|
custom load or final destination to a yard at that location. The alternate track feature can
|
|
be used to create an "Off Spot" track for your cars. See <a href="#AlternateTrack">Alternate
|
|
Track or "Off Spot"</a> below for more details.
|
|
|
|
<h4>Using the Same Schedule for Several Spurs</h4>
|
|
Multiple spurs can use the same schedule to perform the identical function, i.e. the spurs
|
|
request exactly the same car types, roads, loads, and shipments. You can also access your <a
|
|
href="#LocationSchedules">schedules</a> from the Locations "Tools" menu. The Schedules table
|
|
provides status for each schedule. Since you can assign a schedule to several spurs, the table
|
|
also provides additional status for each of the spurs that use that particular schedule. The
|
|
table also allows you the edit a schedule once its been assigned to a spur.
|
|
|
|
<p>
|
|
A very useful tool is the <a href="#ShowSchedulesByCarTypeAndLoad">show schedules by car
|
|
type and load</a> which can be found under "Tools" in the Schedules window. This tool allows
|
|
you to select a car type and the car's load to quickly see which spurs with schedules will
|
|
ship and receive cars with those loads.
|
|
</p>
|
|
|
|
<h3 id="SchedulesAndLoads">Purposely Moving Cars Using Schedules and Loads</h3>
|
|
You've entered all of your cars, tracks, and trains and have been playing with the program for
|
|
awhile. You're happy with where the cars end up, but watching the car movements generated by
|
|
the program over several sessions has you thinking that it would be nice if the car movements
|
|
had a "purpose". What you would like to see is a series of car moves that mimic the prototype
|
|
railroad that your modeling, or maybe you just want the cars to move in a certain sequence.
|
|
Schedules and custom car loads is the trick to getting the program to do what you want.
|
|
<p>
|
|
OperationsPro™ provides every car with two loads, an "L" and "E". These are called the
|
|
default load and empty respectively. You can't delete them, but you can rename them if you
|
|
wish. For every car type, you can create additional loads. For example, let's say you have
|
|
an industry that needs paper loaded in boxcars. You could create this <a
|
|
href="#EditCarLoads">custom load</a> for your boxcars and name it "L(paper)" or just
|
|
"paper". Now at the spur that serves your paper industry, you need to create a schedule. In
|
|
this schedule, the first item you enter is a boxcar, and then select as the receive load,
|
|
L(paper). If the train that services this industry departs from staging, you're basically
|
|
done. The program when building a train from <a href="#StagingAndCarLoads">staging</a>, will
|
|
search for an empty boxcar, and if found, will create the load L(paper) for you. Once the
|
|
car's load is created for that industry, the program will set the car's destination to that
|
|
industry. When the car gets delivered, the program will remove the paper load, and the car's
|
|
load status will become empty or "E".
|
|
</p>
|
|
|
|
<p>That was easy, so let's make things more interesting and have the industry ship some
|
|
printed materials. We'll create and call this load "L(print)". Now in the first schedule
|
|
item, instead of leaving the menu under "Ship" blank, select L(print). Next to the ship menu
|
|
are destination and track menus. We could select a destination that is staging. No need to
|
|
select the track, just the staging location. Now when a train returns to pick up the boxcar,
|
|
its load will be L(print) and when the car gets to staging, the load will be removed and the
|
|
car's load status will return to empty or "E".</p>
|
|
|
|
<p>
|
|
We could have instead of sending the car with print to staging, decided to send the car to a
|
|
spur servicing a paper industry. Just select the destination and the spur/industry that you
|
|
want the car go to. Even if it takes several trains to get the car there, the program will
|
|
figure out the best <a href="#CarRouting">route</a>. Note that when the schedule specifies
|
|
the ship to destination and spur, that the spur doesn't need a schedule to accept the car
|
|
with the custom load "L(print)".
|
|
</p>
|
|
|
|
<p>Now, if you created another schedule at the destination spur, you could forward the car
|
|
again. By stringing a series of schedules and loads together you can create any car sequence
|
|
you want.</p>
|
|
|
|
<p>
|
|
Another interesting way to move cars is to ship a custom load, but not specify a
|
|
destination. The program when it finds a car with a custom load, but no destination, will
|
|
check every spur to see if there's a schedule demanding that car type with that specific
|
|
load. And if there is a spur that meets the requirements, the program will <a
|
|
href="#CarRouting">route</a> the car to that industry. But once a schedule sets up a car
|
|
with a custom load without a ship to destination, that car can only move to yards,
|
|
classification/interchanges, staging, and spurs with schedules. Spurs are only considered if
|
|
the spur has a schedule demanding the car's type and custom load.
|
|
</p>
|
|
|
|
<p>Another variation is to create a schedule that provides a custom load for the car, and
|
|
a destination, but without the track assignment. The car will be accepted by yards,
|
|
classification/interchange tracks, staging, and spurs at the destination that have a
|
|
schedule that is demanding that car type and custom load. Spurs without a schedule can not
|
|
service a car with a custom load, unless the car is sent directly to that spur.</p>
|
|
|
|
<p>
|
|
One more consideration is empty cars. The program doesn't <a href="#CarRouting">route</a>
|
|
cars with the default loads "E" or "L". So if your schedule is requesting an car with the
|
|
empty default "E", it can take awhile before that car shows up. An alternative is to handle
|
|
empty cars like cars with custom loads. You could create the custom load "E(mpty)" and use
|
|
this load to signify an empty car. Now cars with this load will be routed and will have the
|
|
same characteristics as cars with the "other" custom loads. One other option is to ask the
|
|
program use a custom "Empty" load instead of the default "E" load when removing a car's
|
|
load. See <a href="#ReturnWhenEmpty">Return When Empty</a> for more information.
|
|
</p>
|
|
|
|
<p>The examples above used custom loads to help understand car movement, you could if you
|
|
wish just forward cars using schedules without the use of custom loads. Custom loads are
|
|
optional and not necessary if you want to create a simple car sequence.</p>
|
|
|
|
<h3 id="ShowSchedulesByCarTypeAndLoad">Show Schedules by Car Type and Load</h3>
|
|
<img src="images/ShowSchedulesByCarTypeAndLoad.png" alt="">
|
|
<p>You can access this useful tool from the Schedules window. The Schedules window can be
|
|
found under "Tools" in the Locations window. It allows you to select a car type, and a load
|
|
that you've created for the that type of car. The window then shows which schedules by
|
|
location are receiving or shipping that specific car load. Selecting the "All Loads"
|
|
checkbox will show you every schedule for the car type selected. Selecting the "All Types"
|
|
checkbox allows you to see which car types are being serviced by your schedules with the
|
|
load name selected. And selecting both checkboxes will list all of the schedules by car
|
|
types, along with the loads received and shipped.</p>
|
|
|
|
<p>
|
|
If you want a list of custom car loads for each of your car types, you can use the <a
|
|
href="#PrintCarLoads">Print or Preview Car Loads</a> found under the "Tools" menu in the
|
|
"Show Schedules by Car Type and Load" window. You can create or edit any car load using the
|
|
"Edit Car Loads" tool.
|
|
</p>
|
|
|
|
<h3 id="ShowStagingAndSchedulesByCarTypeAndLoad">Show Staging and Schedules by Car Type
|
|
and Load</h3>
|
|
<img src="images/ShowStagingAndSchedulesByCarTypeAndLoad.png" alt="">
|
|
<p>This tool allows you to see which loads your staging tracks will generate for a type of
|
|
car, and which spurs with schedules will receive them. You can access this tool from the
|
|
Schedules and schedule windows. The Schedules window can be found under "Tools" in the
|
|
Locations window. The tool allows you to select a car type, and then any load that you've
|
|
created for the that type of car. The window then shows which spurs and schedules are
|
|
receiving that specific car load from staging. The "Generated Loads" checkbox will only list
|
|
spurs and schedules that will cause the program to generate a custom load out of staging.
|
|
The program will route a car with a custom load to spurs with schedules demanding the car
|
|
type with the receive load specified. The program will not create a custom load out of
|
|
staging to a schedule with the receive load blank (any load accepted). When the "Generated
|
|
Loads" is unselected, the window will show which schedules will receive the default loads.
|
|
Note that the program doesn't route the default empty or load out of staging. Selecting the
|
|
"All Loads" checkbox will show you every schedule for the car type selected.</p>
|
|
|
|
<p>
|
|
The window also shows which <a href="#StagingAndCarLoads">car load options</a> have been
|
|
selected for the staging tracks. The abbreviations are listed below:
|
|
</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Default Car Loads</th>
|
|
<th>Function</th>
|
|
</tr>
|
|
<tr>
|
|
<td>SWP</td>
|
|
<td>Swap default loads and empties</td>
|
|
</tr>
|
|
<tr>
|
|
<td>EDL</td>
|
|
<td>Empty cars with default loads</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p></p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Custom Car Loads</th>
|
|
<th>Function</th>
|
|
</tr>
|
|
<tr>
|
|
<td>ECL</td>
|
|
<td>Empty cars with custom loads</td>
|
|
</tr>
|
|
<tr>
|
|
<td>GEN</td>
|
|
<td>Generate custom loads for spurs serviced by this train</td>
|
|
</tr>
|
|
<tr>
|
|
<td>ANY</td>
|
|
<td>Generate custom loads for any spur (multiple trains)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>STG</td>
|
|
<td>Generate custom loads for any staging track</td>
|
|
</tr>
|
|
</table>
|
|
|
|
|
|
<p>
|
|
If you want a list of custom car loads for each of your car types, you can use the <a
|
|
href="#PrintCarLoads">Print or Preview Car Loads</a> found under the "Tools" menu. You can
|
|
create or edit any car load using the "Edit Car Loads" tool.
|
|
</p>
|
|
|
|
<h3 id="Interchange">Classification/Interchange Tracks</h3>
|
|
The easiest way to create the exchange of cars between trains is to use a
|
|
classification/interchange track. A classification/interchange (C/I) track can be used for
|
|
classification, the movement of cars within the same railroad, and an interchange, the
|
|
movement of cars between railroads. Cars dropped off to a C/I track by a train on a given
|
|
route will not be picked up by any train using that same route. Another train with a different
|
|
route is required to pick up the cars. This includes transferring cars from a through freight
|
|
to a local switcher. For example, you might have a branch line that picks up and set out cars
|
|
from a terminal. By defining the track as a classification/interchange track, once the branch
|
|
line train delivers the cars, they will remain there until the main line train stops to
|
|
service the classification/interchange track. Same goes for a <a href="#SwitcherService">local
|
|
switcher</a>, cars dropped off at a location with a C/I track will remain there until the local
|
|
moves them to the spur tracks. When the local pulls cars for the spur and places them on the
|
|
C/I track, they will remain there until the main line train pulls them.
|
|
|
|
<p>
|
|
<img src="images/EditCI.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
OperationsPro™ allows you sort cars to C/I tracks by any combination of destination,
|
|
arrival train, departure train, arrival route, departure route, departure direction, road,
|
|
type, load, and <a href="#PickUpCarOrder">arrival order</a>. In the above image, only two
|
|
road names are accepted by the C/I track, and only train BB is allowed to spot cars onto the
|
|
interchange track, and train BLX is the only train allowed to pull cars off the interchange.
|
|
</p>
|
|
|
|
<p>The car's load status does not change when placed at a classification/interchange
|
|
track.</p>
|
|
|
|
<p>
|
|
You can if you wish control which destinations your C/I track can service. You can access <a
|
|
href="#TrackDestinations">Track Destinations</a> from the "Tools" menu. The track
|
|
destinations tool also allows you to restrict the C/I track to cars that are being <a
|
|
href="#CarRouting">routed</a>. The "Routed" checkbox when selected in the "Edit Location"
|
|
window means only cars that are being routed can use the C/I track.
|
|
</p>
|
|
|
|
<p>
|
|
You can optionally specify which <a href="#RestrictingTrackToCertainTrains">trains or
|
|
train routes</a> can pick up or set out cars. If you restrict which trains or routes can pull
|
|
cars from a classification/interchange track, you must also restrict the track's car types,
|
|
loads, and roads to the same ones that the train services, otherwise you can have cars
|
|
stranded on the classification/interchange track. Once you specify which trains or routes
|
|
can pull cars, all cars that the train can service are available to the train, even cars
|
|
that were delivered by the same train or route.
|
|
</p>
|
|
|
|
<p>Since you can specify that a train can set out and pull cars from a C/I track, it can
|
|
be used to capture a set of cars for a specific train. For example if you had a set of cars
|
|
that you only wanted a "turn" to use, you could create a C/I track that can only be accessed
|
|
by the turn.</p>
|
|
|
|
<p>
|
|
The <a href="#BuildReports">build report</a> will provide a list of rolling stock on the C/I
|
|
track that were previously set out by a train using the same route, or aren't allowed to be
|
|
pulled due to restrictions that you've added. The build report uses the term "Excluded" when
|
|
detailing which rolling stock can't be pulled from the C/I track.
|
|
</p>
|
|
|
|
<p>Given the complexity of this type of track, it is strongly recommended that you not use
|
|
classification/interchange tracks until you get comfortable with how the program builds
|
|
trains and you've read and can understand the train build reports.</p>
|
|
|
|
<h3 id="InterchangeQuickService">Quick Service</h3>
|
|
The quick service feature for a track allow you to create a Manifest or switch list showing
|
|
cars being moved more than once. When the quick service feature is enabled, the program will
|
|
create "clone cars" when building a train that delivers cars to the track, and place the
|
|
original cars at the track, allowing the train being built or another train built later to
|
|
have access to the cars. This is an advanced feature and is recommended for operators that
|
|
have gained some experience with the program. Also see <a href="#ModifyLocationByQuickService">Modify
|
|
Location by Quick Service</a> and <a href="#QuickLoadService">Quick Load Service (Turn)</a>.
|
|
|
|
<h3>Quick Service C/I Example</h3>
|
|
The following example shows how to drop off two boxcars to a location that has an industry
|
|
that can only be serviced using a Westbound train. The train is a turn and departs Eastbound,
|
|
and without the quick service feature enabled, the program would create a Manifest showing the
|
|
cars being delivered on the return or Westbound leg. The quick service feature will allow you
|
|
to create a Manifest showing the cars dropped off to a temporary track on the Eastbound leg,
|
|
and then moving the cars from the temporary track to the industry on the Westbound leg.
|
|
|
|
<p>
|
|
<img src="images/QuickServiceCI.png" alt="">
|
|
</p>
|
|
|
|
<p>To create this Manifest, cars need to be "routed" to the Mt Pulaski Freight House. In
|
|
the train's route at "Mt Pulaski" Westbound disable set outs, and only allow pick ups and
|
|
local moves. The temporary track "Off-Spot" has to be modified to allow pick ups using the
|
|
train "IL Turn", as the default for C/I tracks is not to allow the same train that spotted a
|
|
car to pull the car from the same C/I track.</p>
|
|
|
|
<h3 id="CreateClassificationYard">How to Create a Classification Yard</h3>
|
|
A classification yard is used to sort cars into various destinations or trains. Normally a
|
|
yard track is assigned to a specific destination or train and cars are delivered to that track
|
|
until a train comes along to pull the cars. To create a working classification yard, you don't
|
|
need schedules or custom loads for your cars.
|
|
<p>
|
|
To create a classification yard sorted by trains, you need to assign a <a
|
|
href="#Interchange">classification/interchange track</a> to each of the trains that will
|
|
depart your yard. For each track, <a href="#RestrictingTrackToCertainTrains">allow</a> any
|
|
train to set out cars, but assign <a href="#RestrictingTrackToCertainTrains">only one
|
|
train</a> to pick them up. You should configure the classification track to service the same
|
|
car types, loads and roads that the train services, otherwise you could end up with stranded
|
|
cars. When sorting cars in a yard by train, some use the label "Cars for train XYZ" as the
|
|
track name.
|
|
</p>
|
|
|
|
<p>
|
|
You can also create a classification yard that sorts cars by destinations. Again using the
|
|
C/I track type, there's an option under "Tools" in the edit track window to set <a
|
|
href="#TrackDestinations">Track Destinations</a>. So for example if your classification
|
|
yard serviced four destinations, you could create four tracks, one for each destination, and
|
|
the program would sort cars in your yard to each of those destinations for you. With regards
|
|
to the track name, some folks would use a track name similar to "Cars to Boston" for cars
|
|
going to Boston. You can if you wish break down any destination to trains that serve that
|
|
destination, really up to you how you want to sort your cars.
|
|
</p>
|
|
|
|
<p>
|
|
Note that it is okay to create more classification tracks or "virtual tracks" then there are
|
|
physical tracks in your classification yard. The cars can share common tracks until it's
|
|
time to finally sort them into their various destinations or trains. You can also use the <a
|
|
href="#Pools">Track Pools</a> feature to share the track space in your yard.
|
|
</p>
|
|
|
|
<h3 id="ExchangeBetweenFreightAndLocal">How to Exchange Cars Between Through Freight and
|
|
Local Switcher</h3>
|
|
If you would like your through freight to set out and pull cars to a track and have a local
|
|
move them to and from the various industries at that location, you would use an
|
|
classification/interchange (C/I) track to make the exchange. Create a C/I track that only
|
|
services the type of cars that the local industries can use when delivering cars to the spur
|
|
tracks. Deselect all the track direction controls for the tracks that will only be serviced by
|
|
the <a href="#SwitcherService">local switcher</a>. Now when you build the through freight, you
|
|
should see that the manifest only shows cars being pulled or set out to the C/I track for that
|
|
location. One issue if you not using schedules and customs loads, is that cars are randomly
|
|
placed on the C/I track, meaning that if an industry need a certain type of car it might not
|
|
be delivered to the C/I track. One way to fix this problem is to create multiple C/I tracks
|
|
for that location, and restrict them to certain types of cars. For example, say a location's
|
|
industries could use two boxcars, and one tank car. You would create two C/I tracks, one would
|
|
be the length of two boxcars, and only allow boxcars, the other would only allow tank cars,
|
|
and would be the length of one tank car. Each C/I track could have the "same" name using the
|
|
"hyphen" feature, for example you could name the C/I boxcar track "Yard-(boxcars)", and the
|
|
tank car track "Yard-(tank cars)". Both tracks would print as "Yard" on Manifests and switch
|
|
lists. And finally to facilitate the exchange of cars from the spur tracks to the through
|
|
freight, create another C/I track that only accepts set outs from the local switcher. The
|
|
other solution is to use the <a href="#PlannedPickUps">Planned Pick Ups</a> feature for both
|
|
spur tracks.
|
|
|
|
<h3 id="CreateArrivalDeparture">How to Create Arrival/Departure (A/D) Tracks using C/I
|
|
Tracks</h3>
|
|
The easiest way to create <a href="#ArrivalDepartureTracks">Arrival and Departure Tracks</a>
|
|
is with <a href="#Staging">staging</a> tracks. However, it is possible to create one or more
|
|
arrival or departure tracks using C/I tracks. You need to tell the program you want all of
|
|
your cars to arrive or depart on one track. There are several ways to do this. The easiest is
|
|
to create a location with two C/I tracks and configure each so that your main line trains can
|
|
only set out cars to one of the C/I tracks, and only pull from the other. See <a
|
|
href="#RestrictingTrackToCertainTrains">Restricting Track to Certain Trains or Routes</a>
|
|
for more details. To service the A/D tracks, you would create a switcher that would pull cars
|
|
off the arrival track and place them where needed. The could be a location using a "similar"
|
|
name using the "hyphen" feature, or whatever location name you want. Same goes for servicing
|
|
the departure track. The switcher would be configured to pull cars off the desired tracks and
|
|
place them on the departure track.
|
|
<p>
|
|
Now if you desire two or more arrival or departure tracks and you want to create them using
|
|
C/I tracks, things get a little more complicated. You might configure your A/D tracks to
|
|
only service trains arriving or departing by direction. For example you could configure one
|
|
arrival track to only accept westbound trains, and the other eastbound trains. Another
|
|
method would be to create several A/D tracks, but only allow certain trains to use them. For
|
|
example, you might have 10 trains that can use your A/D tracks, you could configure them so
|
|
that 5 could use one set of A/D tracks and the remaining 5 the another set of A/D tracks.
|
|
Another choice is to create one A/D track for every main line train and <a href="#Pools">pool</a>
|
|
the track space together. Again the track names could be unique, or "similar" using the
|
|
"hyphen" feature. In all cases, the key is to get the program to show the main trains
|
|
arriving or departing from only one track.
|
|
</p>
|
|
|
|
<p>The one advantage of using C/I tracks for A/D is that you can if you wish show your
|
|
engines and cabooses being serviced by other tracks. For example, you could have a caboose
|
|
track that services all A/D tracks at a location, and your Manifest would show serving the
|
|
caboose from the caboose track when the train departs or arrives. Same goes with regards to
|
|
engines, you could show engines serviced by tracks you define when the train arrives or
|
|
departs.</p>
|
|
|
|
<h3 id="Staging">Staging Tracks</h3>
|
|
Staging tracks are normally used to represent locations that generate traffic to and from your
|
|
layout. Many times physical access to staging tracks is limited, therefore the program places
|
|
significant restrictions on how staging tracks are used. A "staging track" holds one complete
|
|
train. Once a train arrives on a staging track, the cars and locomotives remain together until
|
|
the train departs the staging track. The program never modifies a train sitting on a staging
|
|
track. In order for a train to depart staging, the program must find new locations for all of
|
|
the locomotives and cars sitting on the staging track. No locos or cars can be left behind.
|
|
<p>
|
|
Due to the complexity of staging tracks, it is strongly recommended that you not use staging
|
|
tracks until you become comfortable with how the program builds trains including the ability
|
|
to read the train's <a href="#BuildReports">build report</a>.
|
|
</p>
|
|
|
|
<p>
|
|
If this is your first time using a computer program to create car movements, it is
|
|
recommended that you enter a minimum of two staging locations for your operations, and have
|
|
your train depart from one and terminate into the other. For example, say your trains run
|
|
east and west. It is best if you create "East Staging" and "West Staging" and have your
|
|
trains travel from say west staging, on to your layout, do some work, and then terminate
|
|
into east staging, and vice versa. It is also better to name your staging after real
|
|
locations. So for example, you might want to model the cities of Springfield and Worcester
|
|
and have trains come from New York and Boston to service your layout. In this case, New York
|
|
and Boston are west and east staging respectively. Note that the staging tracks for New York
|
|
and Boston can be the same physical location on your layout, we just need the two staging
|
|
names so our train Manifests look more prototypical. Note that if you use only one staging
|
|
location that the program doesn't normally allow cars to travel from staging and return to
|
|
the same staging location. If you want the program to allow this type of operation, see
|
|
Settings⇒Tools⇒<a href="#AllowCarsToReturnToStaging">Options</a>
|
|
</p>
|
|
|
|
<p>
|
|
<img src="images/EditStaging.png" alt="">
|
|
</p>
|
|
A staging track allows you to have all cars and locomotives in a train delivered to one track.
|
|
When terminating a train into staging, the program will search for a completely empty track,
|
|
one with no locomotives or cars. The staging track by <a
|
|
href="#TypeRoadLoadRestrictionsStaging">default</a> must also service all of the train's car
|
|
and locomotive types and roads. Trains can not share staging tracks; the program will only
|
|
place one train per track. When departing a location with a staging track, all cars and
|
|
locomotives on one track will be assigned to the train. A location can have multiple staging
|
|
tracks, but can't have any other types of tracks, spurs, yards, etc. Staging tracks can be at
|
|
the start of a route, the end of the route, or both. Staging tracks in the middle of a route
|
|
are ignored by the program, and are regarded as pass-through tracks.
|
|
<p>
|
|
Note if you are running a train to and from the same staging location using the <a
|
|
href="#BuildOptions">Normal</a> build mode, you must define two staging tracks for the
|
|
program, one to depart on and one to return on. Physically the two staging tracks can be the
|
|
same one. If you want to use the same name for your staging tracks, the program allows you
|
|
to name the staging tracks using a hyphen and a number as a suffix. The hyphen and number
|
|
are not printed on the switch lists or Manifests. If you're using <a href="#BuildOptions">Aggressive</a>
|
|
mode for building trains, you can <a href="#MakeDepartureTrackAvailable">configure</a> the
|
|
program to allow the train to return to the same staging track that the train departed on.
|
|
</p>
|
|
|
|
<p>
|
|
If you require a train leaving staging to have a certain number of locomotives, locomotive
|
|
model, or road; the program will search all staging tracks at the departure location for a
|
|
train meeting those requirements. If you set the locomotive requirements to 0, the program
|
|
will select the next available train from staging; and will ignore the number of locomotives
|
|
leaving that staging track. See <a href="#TrainRequires">Optional locomotive
|
|
requirements</a> for more info.
|
|
</p>
|
|
|
|
<p>
|
|
You can also control the number of cars and the train's length when departing staging. You
|
|
can also request an empty track when departing staging. See <a href="#DepartingStagingRoute">Departing
|
|
Staging Route</a> for more info.
|
|
</p>
|
|
|
|
<p>
|
|
You can if you wish, optionally control which <a href="#RestrictingTrackToCertainTrains">staging
|
|
tracks a train</a> will arrive on and depart. Note that the default "Any" allows any train to
|
|
arrive or depart on the staging track, so if you want to restrict a train to a specific
|
|
track or tracks, you must configure all of the staging tracks at that location.
|
|
</p>
|
|
|
|
<p>
|
|
You can as an <a href="#PromptDepartureTrack">option</a>, have the program ask you which
|
|
track you want to use when departing from, or arriving into staging.
|
|
</p>
|
|
|
|
<h3 id="StagingMultipleTrains">Staging Multiple Trains per Physical Track</h3>
|
|
The program only allows one train per track in staging, but if you built a large staging track
|
|
that can fit two or more trains, the program allows you to <a href="#Pools">pool</a> several
|
|
staging tracks together so multiple trains can reside on one physical track. The program will
|
|
pull trains off the staging track in the order the trains arrived. If your staging tracks are
|
|
"double ended", meaning that your trains enter from one side of staging and depart from the
|
|
other, you would select FIFO (First In First Out) mode in the pool window. In FIFO mode the
|
|
first train to arrive into staging will be the first to depart. If your staging is "single
|
|
ended", meaning your trains arrive and depart from the same end, you would select LIFO (Last
|
|
In First Out) mode in the pool window. In LIFO mode the last train to arrive will be the first
|
|
to depart.
|
|
|
|
<p>When naming the tracks in the pool, it is best to use "same" names using the "hyphen"
|
|
feature. For example if you had one large staging track and wanted three trains in staging,
|
|
you might name the staging tracks, Track 1-1, Track 1-2, Track 1-3, and pool the three
|
|
tracks together. The train Manifest paperwork would show the departure track name as "Track
|
|
1" by dropping the hyphen and number. If you wanted all three tracks to hold the same length
|
|
of trains, you would set the minimum track lengths in the pool window the same for all three
|
|
tracks. For example if the staging track was 900 scale feet long, you would set the minimums
|
|
to 900 divided by 3 or 300 scale feet.</p>
|
|
|
|
<p>Note that when using this feature you need to correctly terminate trains in the order
|
|
they arrive into staging. The program uses the car's last moved date and time to determine
|
|
the order trains arrived into staging.</p>
|
|
|
|
<h3 id="StagingAndCarLoads">Staging and Car loads</h3>
|
|
|
|
<p>
|
|
Staging tracks can optionally swap the car <a href="#CarLoad">default loads</a> from empty
|
|
to loaded, and loaded to empty. Select the "Swap default loads and empties" if you want your
|
|
cars loads to change when arriving at the staging track. You can if you want, ask the
|
|
program to empty cars as they enter staging. Select the "Empty cars with default loads" to
|
|
change a car's load status to default empty. If you're using custom loads, you can remove
|
|
the custom load when the cars arrive at the staging track. Select the "Empty cars with
|
|
custom loads" box if you want to replace your custom loads with the default empty.
|
|
</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Default Car Loads</th>
|
|
<th>Function</th>
|
|
</tr>
|
|
<tr>
|
|
<td>SWP</td>
|
|
<td>Swap default loads and empties</td>
|
|
</tr>
|
|
<tr>
|
|
<td>EDL</td>
|
|
<td>Empty cars with default loads</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>
|
|
OperationsPro™ provides three options for placing custom loads into default empty cars
|
|
when they depart staging. The first option is called "Generate custom loads for spurs
|
|
serviced by this train". If this option is selected, the program will only check spurs with
|
|
schedules along the departure train's route. If the second option is selected, "Generate
|
|
custom loads for any spur (multiple trains)", the program will check all spurs with a
|
|
schedule for a request, and try to <a href="#CarRouting">route</a> the car with a custom
|
|
load to that spur. For a spur to request a custom load, the spur must have a <a
|
|
href="#Schedules">schedule</a>. The program when determining how many car loads to
|
|
generate, will consider the value in the <a href="#ControllingCarsToSpur">Percentage of
|
|
custom loads generated by staging</a>. Also, if the spur is full or becomes full, the program
|
|
will send cars to the spur's <a href="#AlternateTrack">Alternate Track</a> if there's one
|
|
specified, and then to any yard tracks at the spur's location.
|
|
</p>
|
|
|
|
<p>
|
|
Both spur options work the same with regards to placing custom car loads into empty cars,
|
|
only the number of spurs considered by the program changes. If a schedule demands a certain
|
|
car type and custom load, and that car type is departing staging, and the car's load is
|
|
default empty, the program will place the custom load into that car if one of the two
|
|
options is selected. Note that the program will not create a custom load out of staging to a
|
|
spur / schedule with the receive load blank (any load accepted). Also note that a schedule
|
|
demanding a default empty load car will most likely not get serviced by staging when using
|
|
one of these two options. The better solution is to create <a href="#EditCarLoads">custom
|
|
empty loads</a> for your cars, and configure your schedules to demand a custom empty load.
|
|
</p>
|
|
|
|
<p>The third option "Generate custom loads for any staging track" will try and place
|
|
custom loads into your empty cars by searching for destinations that are staging tracks. The
|
|
program will randomly search for a staging track that isn't located at the train's departure
|
|
location. If the program does find a staging track, it will then randomly assign a custom
|
|
load that is serviced by the train, the train's staging departure track, and the car's
|
|
destination staging track. Next the program will determine if the car can be routed to
|
|
destination staging track using the assigned custom load. If the staging track is reachable,
|
|
the program will in addition to placing the custom load in the car, set the car's final
|
|
destination to the location where the staging track resides.</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Custom Car Loads</th>
|
|
<th>Function</th>
|
|
</tr>
|
|
<tr>
|
|
<td>ECL</td>
|
|
<td>Empty cars with custom loads</td>
|
|
</tr>
|
|
<tr>
|
|
<td>GEN</td>
|
|
<td>Generate custom loads for spurs serviced by this train</td>
|
|
</tr>
|
|
<tr>
|
|
<td>ANY</td>
|
|
<td>Generate custom loads for any spur (multiple trains)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>STG</td>
|
|
<td>Generate custom loads for any staging track</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>
|
|
To restrict which car loads the program will generate for you when departing staging, use
|
|
the <a href="#LoadOptions">Load Options</a> under "Tools" in the "Edit Staging Track"
|
|
window, and adjust the "Select loads shipped from this track" to your liking. You can also
|
|
control which types of loads the program will place in your cars by restricting the types of
|
|
loads the train departing from staging is allowed to service. To control which loads a train
|
|
will service, select under the "Edit Train" window menu "Tools" then <a
|
|
href="#TrainLoadOptions">Train Load Options</a>.
|
|
</p>
|
|
|
|
<p>When you add a ship load restriction to a track, the Edit Location window will add a
|
|
column named "Ship", and show how many loads are allowed (A) to depart or how many loads are
|
|
excluded (E) for that track.</p>
|
|
|
|
<p>
|
|
You can also control which loads your staging tracks will accept. Again use the <a
|
|
href="#LoadOptions">Load Options</a> for a staging track, and adjust the "Select loads
|
|
serviced by this track" to control which car loads are allowed into staging.
|
|
</p>
|
|
|
|
<p>When you add a receive load restriction to a track, the Edit Location window will add a
|
|
column named "Load", and show how many loads are allowed (A) to be received or how many
|
|
loads are excluded (E) for that track.</p>
|
|
|
|
<p>
|
|
You can control which destinations are valid out of staging by using the <a
|
|
href="#TrackDestinations">Track Destinations</a> window found under "Tools".
|
|
</p>
|
|
|
|
<p>
|
|
There's also a tool <a href="#ShowStagingAndSchedulesByCarTypeAndLoad">Show Staging and
|
|
Schedules by Car Type and Load</a> that allows you to review your staging load generation
|
|
selections and which spurs and schedules will receive the car loads.
|
|
</p>
|
|
|
|
<h3 id="BlockingCarsFromStaging">Blocking Cars from Staging</h3>
|
|
OperationsPro™ provides a very simplistic algorithm to block cars from staging. Since
|
|
cars that have been sent to staging can reside anywhere in the train, the program uses the
|
|
last location where the cars where picked up to block an outgoing train from staging. So for
|
|
example, if a train that terminated into staging had three stops, A, B, and C, the cars from A
|
|
would be blocked together when the next train departed staging. The same goes for previous
|
|
pick ups from B and C, those cars would remain together. The program when attempting to find
|
|
destinations for the cars departing staging, starts with the largest block of cars, and then
|
|
checks the departure train's route, and attempts to send the largest block to the location
|
|
requesting the most moves. After doing that, the program does the same with the next block of
|
|
cars, it finds the second location in the route and sends the cars there. This is a very
|
|
simplistic approach to blocking cars, it assumes that cars previously picked up at a location
|
|
were placed into the train as a group. This blocking feature doesn't consider where in the
|
|
train the cars are, as some crew members when picking up cars, will add the cars to any part
|
|
of the train. So the first stop in the departure train's route may not have the cars at the
|
|
head of the train, but they should be in a group, somewhere in the train. To enable this
|
|
feature, see Edit Staging Track, "Optional Car Blocking" in the lower right corner of the
|
|
window. There are many reasons why this option will not block cars correctly. See the train's
|
|
<a href="#BuildReports">build report</a> for more details.
|
|
<p>
|
|
This feature is disabled if you've decided to <a href="#StagingAndCarLoads">generate
|
|
custom loads</a> for your cars out of staging.
|
|
</p>
|
|
|
|
<h3 id="LoopingTrainsThroughStaging">Looping Trains through Staging</h3>
|
|
Sometimes for operations a train enters staging at one location (call it A) and then later
|
|
departs at another location (call it B). From an operations perspective locations A and B are
|
|
locations not directly connected by trains. So we need to relocate locomotives and cars from
|
|
location A to B so the train's Manifest can make sense. One way to do this is to terminate the
|
|
train into staging at location A. Then create a "virtual" train that simply moves the cars
|
|
from location A staging to location B staging. Doing this causes the program to "move" the
|
|
train and its cars from A to B which is really the same physical track. Later you can build a
|
|
train that departs location B, and the Manifest will show that the train originated from B and
|
|
not A.
|
|
<p>
|
|
You can automate the restaging of a train by creating a <a href="#TrainScripts">script</a>
|
|
that is activated when the train is terminated into staging. You can also create an <a
|
|
href="#Automation">automation</a>.
|
|
</p>
|
|
|
|
<h3 id="OffLayoutStorage">Off Layout Storage / Staging</h3>
|
|
Some lucky folks have more locomotives and cars than track on their layout and want the
|
|
program to gather rolling stock from storage boxes to build trains from staging. One way to do
|
|
this is to create a "five finger" route for a train that will visit your storage boxes, and
|
|
pull cars from each of the boxes to create a train. This train's route can depart and
|
|
terminate to one of your existing staging locations, this way the train also returns rolling
|
|
stock to your storage boxes. Some storage boxes only fit a certain number of cars, you can
|
|
control how many cars a box can hold by creating the right number of tracks of a certain
|
|
length for the box. The "copy" location and track features make the creation of storage boxes
|
|
a bit easier.
|
|
|
|
<h3 id="ArrivalDepartureTracks">Arrival and Departure Tracks</h3>
|
|
To create several arrival or departure (A/D) tracks for a location, the correct track type to
|
|
use is <a href="#Staging">staging</a>. The staging track option will force the locomotives and
|
|
cars to one track. If you only need one arrival and one departure track, you could with proper
|
|
configuration use <a href="#Interchange">classification/interchange</a> tracks.
|
|
|
|
<p>
|
|
When using staging tracks for A/D you need to consider the following. To prevent any changes
|
|
to a car's load, deselect all of the load options for the staging track. If you want
|
|
additional track types for the "same staging" location to break down or build trains on your
|
|
arrival or departure tracks, you will need to create a second location using the <a
|
|
href="#AddLocation">hyphen</a> feature. Normally you would also create a local switcher to
|
|
break down or build your arrival or departure trains. For the local switcher, you would
|
|
combine the "same" locations in the switcher's <a href="#RouteFeatures">route</a>. You would
|
|
only <a href="#RestrictingTrackToCertainTrains">allow</a> the switcher to pull cars from the
|
|
arrival track, and only <a href="#RestrictingTrackToCertainTrains">allow</a> the switcher to
|
|
set out cars on the departure track. If breaking down the arrival track, the first location
|
|
in the switcher's route has to be the location with the arrival staging track. And if the
|
|
switcher is also building the departure train, the staging departure track location has to
|
|
be the last location in the switcher's route. If you're using custom loads or final
|
|
destinations when placing cars on your "staging" departure track, you'll need to <a
|
|
href="#EnableRoutingStaging">Enable Car Routing through Staging</a>. If you only want cars
|
|
that are being routed by the program to use your arrival track, select the option to only
|
|
allow cars with final destination in the <a href="#TrackDestinations">Track Destinations</a>
|
|
tool.
|
|
</p>
|
|
|
|
<h3 id="TrackTools">Track Tools</h3>
|
|
You can access some very useful tools for your tracks from the "Tools" menu when editing a
|
|
track.
|
|
|
|
<h4 id="TrackPriority">Track Priority</h4>
|
|
Normally when the program assigns cars to a train it is sorted by the car's load priority and
|
|
move count. If you find that cars on a certain track need a higher or lower priority, use the
|
|
"Track Priority" tool to change the order cars are processed at a location. "High" priority
|
|
tracks are processed first, with "Medium", "Normal", and finally "Low" priority processed in
|
|
the respective order. Track priority supersedes the car's load priority.
|
|
|
|
<h4 id="LoadOptions">Load Options</h4>
|
|
You can restrict which car loads a track can service. Under "Tools" in the menu, Select "Load
|
|
Options". In the "Edit Track Load Options" window select "Accept only" if you want to build a
|
|
list of car load names that the track will accept. Select "Exclude" if you want to build a
|
|
list of car load names that you want to exclude from the track. There's also an option to
|
|
associate the loads to a particular type of car that the track will service. Select the "Use
|
|
car type and load" if you want this feature. To add a load name or car type and load name to
|
|
the load list, select the load name or combo you want, and then press the "Add Load" button.
|
|
To remove a load name from the list, select the load name you want to remove, and press
|
|
"Delete Load". "Delete All" will remove all load names from the load list.
|
|
|
|
<p>
|
|
If you decide to restrict a track to certain loads, the table in the <a href="#AddLocation">Edit
|
|
Location</a> window for that track will have an additional column called "Loads". If you've
|
|
built a list of loads that can be accepted by the track, you will see "A" followed by the
|
|
number of loads that are accepted by that track. If you've built a list of loads that the
|
|
track will not allow, you will see "E" and the number of loads that you want to exclude from
|
|
this track.
|
|
</p>
|
|
|
|
<p>
|
|
Note that load restrictions for a spur will not create demand for that type of car and load.
|
|
Other than the default car loads of "E" and "L", you'll need <a href="#Schedules">Schedules</a>
|
|
for your spurs to create demand for cars with custom loads.
|
|
</p>
|
|
|
|
<h5 id="DisableLoadChange">Spur Option (Disable Load Change)</h5>
|
|
If you don't want a car's load to change when delivered to a spur, select the checkbox. Useful
|
|
for Repair In Place (RIP) tracks.
|
|
|
|
<h5 id="QuickLoadService">Spur Option (Quick Load Service)</h5>
|
|
This feature allows you to create a Manifest that shows a car being spotted and then later
|
|
pulled from the same location using the train that delivered the car, or another train. Useful
|
|
for train turns and "Less than a car load" or LCL service. Also see <a
|
|
href="#ModifyLocationByQuickService">Modify Location by Quick Service</a>.
|
|
|
|
<p>
|
|
For a <a href="#TrainTurnRoute">turn</a>, on the outbound leg of the train's route,
|
|
OperationsPro™ will drop off the car to the spur. On the inbound leg of the train's
|
|
route the car will be pulled and eventually dropped off by the train to the car's
|
|
destination and track. The Manifest below shows boxcars APOX 554 and 556 being dropped off
|
|
at Bedford Packaging on the eastbound leg, and later pulled on the westbound leg of the
|
|
train's route.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="images/Turn.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
The quick load service feature allows the "turn" or another train to pull the car. For the
|
|
first leg of a train's route carrying the car, the program will create a "clone" car. The
|
|
clone cars are used to create the train Manifests with a "car" having multiple set outs and
|
|
pulls. The last leg has the actual car. If you don't want the train delivering the car to
|
|
immediate pull the car, set the wait value in the optional <a href="#Schedules">schedule</a>
|
|
to 1. An alternative is to create a route where the quick load service track is only
|
|
serviced once. Either option will allow the next train built's Manifest to show pulling the
|
|
car before the car is actually delivered. Note that the program won't allow a train that is
|
|
scheduled to arrive before the car is delivered to pull the car. Timing conflicts are noted
|
|
in the train's build report. To avoid conflicts, build trains in their departure time order
|
|
with enough time between each departure to allow the previous trains to complete their
|
|
deliveries to the quick load service spurs.
|
|
</p>
|
|
|
|
<p>This feature can also be used for scenarios where you need a car to be spotted and
|
|
before departing the location, show in the Manifest the car being returned to the train. A
|
|
good example is "Less than a car load" or LCL service. In the image below car VN 13 departs
|
|
empty and will service Bedford and Chelmsford before arriving fully loaded at Danvers.</p>
|
|
|
|
<p>
|
|
<img src="images/LCL manifest.png" alt="">
|
|
</p>
|
|
<p>The train's route services Bedford and Chelmsford twice. The first is to spot the LCL
|
|
boxcar, and the second is to pull the boxcar.</p>
|
|
<p>
|
|
<img src="images/LCL route.png" alt="">
|
|
</p>
|
|
|
|
|
|
<p>When using this feature, you need to be careful in the order you reset trains if you
|
|
allow two or more trains to carry the same car. Always reset the last train built, and work
|
|
your way backwards resetting in the reverse order you built your trains. Also recommended,
|
|
that you terminate the trains in the order built.</p>
|
|
|
|
<h5 id="SpurOption">Spur Option (Hold cars with custom loads when spurs are full)</h5>
|
|
In the "Edit Track Load Options" window spurs have the additional option "Hold cars with
|
|
custom loads when spurs are full" and this option is used to restrict car movement. When this
|
|
option is selected, cars with custom loads are only <a href="#CarRouting">routed</a> to spurs
|
|
with schedules demanding the car's custom load. When the program finds a car with a custom
|
|
load but without a final destination, it will search all spurs for a schedule that is
|
|
demanding that car's type and load, and if found will route the car there. If all spurs are
|
|
full and the option "Hold cars with custom loads when spurs are full" is selected for any spur
|
|
with an alternate track demanding that car's custom load, the program will only move the car
|
|
when one of the spurs can accept a new car, i.e. the spur is no longer full. If however the
|
|
option "Hold cars with custom loads when spurs are full" isn't selected for all of the
|
|
spur/schedules demanding the car's custom load, the program will attempt to move the car to
|
|
another location, which can be staging.
|
|
|
|
<p>This option is enabled when there's a schedule and an alternate track for this spur.</p>
|
|
|
|
<p>
|
|
You can have the program ignore the "Hold cars with custom loads when spurs are full"
|
|
feature described above by selecting the <a href="#SendCustomToStaging">Send cars with
|
|
custom load to staging</a> option for a train.
|
|
</p>
|
|
|
|
<h5 id="SpurOptionPercentage">Spur Option (Percentage of custom loads generated by
|
|
staging)</h5>
|
|
You can control the percentage of cars delivered from staging to a spur with a schedule. See <a
|
|
href="#ControllingCarsToSpur">Controlling Cars to the Spur / Industry</a> for more details.
|
|
|
|
<h4 id="RoadOptions">Road Options</h4>
|
|
You can also restrict which roads a track can service. Under "Tools" in the menu, Select "Road
|
|
Options". In the "Edit Track Road Options" window select "Accept only" if you want to build a
|
|
list of roads that the track will accept. Select "Exclude" if you want to build a list of
|
|
roads that you want to exclude from the track. To add a road to the road list, select the road
|
|
you want, and then press the "Add Road" button. To remove a road from the list, select the
|
|
road you want to remove, and press "Delete Road". "Delete All" will remove all roads from the
|
|
road list.
|
|
|
|
<p>
|
|
If you decide to restrict a track to certain roads, the table in the <a href="#AddLocation">Edit
|
|
Location</a> window for that track will have an additional column called "Roads". If you've
|
|
built a list of roads that can be accepted by the track, you will see "A" followed by the
|
|
number of roads that are accepted by that track. If you've built a list of roads that the
|
|
track will not service, you will see "E" and the number of roads that you want to exclude
|
|
from this track.
|
|
</p>
|
|
|
|
<h4 id="TrackWorkComments">Manifest Comments</h4>
|
|
You can optionally add a comment to your Manifest or switch lists when a pick up, set out, or
|
|
pickup and set out occurs to a track. Only one of the three messages will be added to your
|
|
paperwork when there's work for the selected track. The checkboxes at the bottom of the window
|
|
allow you to decide which paperwork gets the comment.
|
|
|
|
<p>You can also select the color of the text for each of the comments using the color
|
|
selector to the right of the text message.</p>
|
|
|
|
<h4 id="Pools">Track Pools</h4>
|
|
OperationsPro™ allows you to "pool" a set of tracks at a location. Tracks in a pool
|
|
share their track lengths with each other. This is useful if you've divided a location into
|
|
track segments and you want each segment to adjust its length based on the program's demands.
|
|
To create and place a track into a pool, select Tools⇒Pools in one of the track edit
|
|
windows. Enter a name for your pool and press the "Add" button. Next select a pool name for
|
|
the track and press "Save". The bottom of the pool window will show the other tracks that are
|
|
in the track's pool. The program on restart, will automatically delete any pools that aren't
|
|
assigned to a track.
|
|
|
|
<p>You can also specify the minimum or maximum length for the track. A minimum track
|
|
length prevents the other tracks in the pool from acquiring all of the track's length. The
|
|
program allows you to set a maximum length when there are three or more tracks in the pool.</p>
|
|
|
|
<p>A "pool" can be used to share track space with two or more industries. For example,
|
|
let's say you have a spur that services two industries, and it can hold four 50' cars, or is
|
|
roughly 220' feet long. Now you could enter into operations a track length of say 110' for
|
|
industry 1, and another 110' for industry 2. The program could set out up to two cars on
|
|
each of the tracks serving each industry.</p>
|
|
|
|
<p>But let's say you want to have up to four cars sent to either industry. If you "pool"
|
|
the two industry tracks, the program can borrow space from the other industry if needed. So
|
|
now the program could set out up to four cars at each industry, but no more than four cars
|
|
total.</p>
|
|
|
|
<p>If you don't set a minimum, then one industry could hog all of the track. By entering a
|
|
minimum of say 55' for each industry, it means that the most any one industry is going to
|
|
get is three cars. There will always be space available for at least one car at each
|
|
industry. Note that the maximum number of cars in all cases is four. It is only how the cars
|
|
are distributed that changes when entering a minimum.</p>
|
|
|
|
<p>Setting a user specified maximum track length for a track in a pool will limit the
|
|
track to that length. However, the program will not immediately reduce the track's length to
|
|
the specified maximum. When other tracks in the pool request track space, tracks with a
|
|
specified maximum length will reduce their lengths if possible. Once a track length is less
|
|
than its user specified maximum, the program will not allow the track to exceed the user
|
|
specified maximum length.</p>
|
|
|
|
<p>
|
|
Pooling staging tracks allows you to have <a href="#StagingMultipleTrains">multiple
|
|
trains per physical staging track</a>. The program only allows one train per staging track,
|
|
but you can pool your staging tracks to have multiple trains residing on one physical track.
|
|
When pooling tracks in staging, the pool window provides three train departure modes,
|
|
Normal, FIFO, and LIFO. "Normal" selects a departure track based on usage, tracks with the
|
|
least use are selected first. You would not use "Normal" when there are two or more trains
|
|
on one physical track. "FIFO" selects the first train to arrive into staging for departure,
|
|
and "LIFO" selects the last train to arrive for departure. The program uses the car's last
|
|
moved date and time to determine the order trains arrived into staging, so the order you
|
|
terminate the trains is very important if you use FIFO or LIFO modes.
|
|
</p>
|
|
|
|
<p>Note that the program normally selects a departure track out of staging by usage. If
|
|
you prefer to have your trains depart staging based on the order they've arrived, you would
|
|
use the staging pooling feature for your set of staging tracks. If you're only interested in
|
|
the order train depart staging (FIFO or LIFO) and not sharing track space, you would set the
|
|
minimums for each staging track to their actual length.</p>
|
|
|
|
<p>Another use of a "pool" is with regard to schedules. For the power user, you might find
|
|
that a single schedule assigned to a spur doesn't quite do what you want. But if the track
|
|
could have several schedules, it would do what is needed. By entering multiple spurs with
|
|
schedules shared via a pool, you can create any car sequence imaginable for your industry.</p>
|
|
|
|
<h4>Track Pool Example</h4>
|
|
The following describes one way to use the track pool feature. Say you have an industry with
|
|
three loading doors that was originally designed to service 40' boxcars. You could tell the
|
|
program that each door is a spur with a length of 44'. This would force the program to only
|
|
place 40' or smaller boxcars at each door. But what if you wanted to also accept 50' cars. By
|
|
pooling the three tracks together, a larger boxcar could steal space from one of the other
|
|
doors. However, placing two 50' boxcars at adjacent doors doesn't work, but you could place
|
|
two 50' boxcars at the two end doors, but the center door can't be used when either end door
|
|
is serving a 50' boxcar. To do this you would pool all three "door" tracks, and set the
|
|
minimum track length for the two end doors to 44'. Now the program can only steal space from
|
|
the center door. Placing a 50' boxcar at either end door, prevents the program from placing a
|
|
car at the center door. If a 40' boxcar is first placed at the center door, only 40' cars are
|
|
then allowed at the end doors.
|
|
|
|
<h4 id="AlternateTrack">Alternate Track or "Off Spot"</h4>
|
|
You can add an alternate track to a spur from the "Tools" menu accessed from either the edit
|
|
spur or the edit schedule windows. The program when it finds a spur full will send cars to the
|
|
track you specify as the alternate track. The alternate track feature can be used to create an
|
|
"Off Spot" track for your cars. Once you specify a track as an alternate, only cars destined
|
|
for the spur will be placed on the alternate track.
|
|
|
|
<p>
|
|
You can also use the same alternate track for several spurs. Normally the alternate track is
|
|
a <a href="#Yards">yard</a> track type, but you can also use an <a href="#Interchange">interchange</a>,
|
|
or <a href="#Spurs">spur</a> type track if you want more control over the car's movement or
|
|
load. Note that the program doesn't allow routing through an alternate track.
|
|
</p>
|
|
<p>
|
|
During the train build process in <a href="#BuildOptions">Aggressive</a> mode, the program
|
|
will check the alternate track for cars after assigning cars from the spur to the train
|
|
being built. This way cars on the alternate are used to keep the spur full. Note that the <a
|
|
href="#PlannedPickUps">Planned Pick Ups</a> feature can defeat the movement of cars from
|
|
the alternate to the spur, so it is recommended that you don't use both features for a spur.
|
|
</p>
|
|
|
|
<p>Adding an alternate track will normally increase the number of cars that the program
|
|
routes to a spur / schedule. The train build report refers to routed cars as "inbound" to
|
|
the spur/industry. The maximum number of inbound cars to a spur with an alternate track is
|
|
determined by the length of the spur and the alternate track. So if the spur could hold 6
|
|
cars, and the alternate track 5, then the program would allow a maximum of 11 cars to be
|
|
sent to the spur.</p>
|
|
|
|
<p>
|
|
You can see all "inbound" or en route cars by using the sort by "FD" or <a
|
|
href="#FinalDestination">Final Destination</a> in the <a href="#Cars">Cars</a> window.
|
|
</p>
|
|
|
|
<p>The program will also use the spur's alternate track as an outbound track when routing
|
|
a car from a spur involving three or more trains. The car in this case is being routed and
|
|
has a final destination assigned to it, and the program finds that all of the first hop
|
|
interchanges and yards are full, and the alternate track has room, the program will redirect
|
|
the car to the spur's alternate track. This is done to free up space at the spur, allowing
|
|
the program to move inbound cars from the alternate to the spur. Once the first hop
|
|
interchanges or yards get cleared, the program will assign the outbound car to the available
|
|
interchange or yard and the car will continue to its final destination.</p>
|
|
|
|
<h4 id="PlannedPickUps">Planned Pick Ups</h4>
|
|
The program when searching for tracks to set out cars, checks to see if there's space
|
|
available for new cars. Sometimes due to the order that you're building your trains, you know
|
|
better than the program that certain cars will be picked up during your session, say by a
|
|
train that will be built later. This feature can be useful for classification/interchange
|
|
tracks, especially if you want the classification/interchange tracks to be more to the full
|
|
side rather than empty side. Also if you are switching cars to and from tracks that are
|
|
basically full, using this option on one or more of the tracks in question can increase car
|
|
movement.
|
|
<p>If you want the program to ignore some number of cars currently sitting on the track,
|
|
you can use this feature to specify how many cars to ignore. The choices are 25%, 50%, 75%
|
|
and 100%, which means you can tell the program to ignore 25 to 100 percent of the cars
|
|
sitting on the track. For example, if you chose 100%, the program will ignore all of the
|
|
cars sitting on the track, and will set out new cars up to the length of the track. This
|
|
also means that the program can overload the track up to 100%. So if the track could hold 10
|
|
cars, the program could send another 10 cars to the track. Now the track could be overloaded
|
|
until this train or a later train arrives and picks up the original 10 cars. Therefore you
|
|
might need some temporary track space available to hold the new cars. So if you don't have
|
|
"extra" space for cars, you might not want to use this feature! Note that it is your
|
|
responsibility when using planned pickups and not the programs to build and terminate a
|
|
train that eliminates the potential overloading.</p>
|
|
|
|
<p>
|
|
The following is an example using planned pickups to get a desired set of car moves. Say you
|
|
only have two tracks at a location that can hold exactly three cars each. You place three
|
|
cars on each track for a total of six cars. You've configured the program to allow a local
|
|
switcher to swap the cars on each track. Without planned pickups, when you build the
|
|
switcher the program would find both tracks full and the <a href="#BuildReports">build
|
|
report</a> will state that there isn't any space available to move cars to either track. The
|
|
program needs to find an empty spot for a car before it can plan a move. With planned
|
|
pickups set to 100% for both tracks, it allows the program to plan three car set outs to the
|
|
full track, because with planned pickups the space consumed by the cars sitting there is
|
|
ignored. This allows for a complete car swap between the two tracks.
|
|
</p>
|
|
|
|
<p>Now using the example above we'll show how easy it is to overload a track using planned
|
|
pickups. If we set the number of moves for the switcher to an odd number the program could
|
|
overload one of the two track. Let's try 5 moves for the switcher, with 5 moves the program
|
|
would pull three cars from one track and set them out to the other, and then pull two cars
|
|
from the other track and set them out to the other. Once the switching is complete, one
|
|
track will have two cars, and the other four! But there's only room for three! The track is
|
|
overloaded by one car. So in this example using even numbers for the switcher moves doesn't
|
|
overload the tracks, but odd number moves can.</p>
|
|
|
|
<p>Guaranteeing that cars will be picked up from a track can be a bit tricky, so it is
|
|
recommended that you not use this feature until you become an expert with regards to using
|
|
this program, otherwise you will most likely overload your tracks when using this feature.</p>
|
|
|
|
<p>
|
|
Also recommended is that you not use the <a href="#AlternateTrack">Alternate Track</a>
|
|
feature and planned pickups at the same time for a spur. It can defeat car movement from the
|
|
alternate track to the spur.
|
|
</p>
|
|
|
|
<h4 id="TrackDestinations">Track Destinations</h4>
|
|
You can control which destinations a classification/interchange (C/I) or staging track will
|
|
service. Under "Tools" in the edit track window for a C/I or staging track, the menu item
|
|
"Track Destinations" allows you to select which destinations are valid for the track.
|
|
|
|
<p>
|
|
For both C/I and staging tracks there's an option to only accept cars with a final
|
|
destination. This prevents cars without a final destination from using the track. This is
|
|
useful when you only want <a href="#CarRouting">routed</a> cars to use the interchange or
|
|
staging. Tracks that only accept routed cars have the "Routed" checkbox selected in the
|
|
"Edit Location" window for C/I and staging tracks. Note that cars without a final
|
|
destination (placed randomly on the track) could be stranded on the track if there isn't a
|
|
train that directly services at least one of the track destinations.
|
|
</p>
|
|
|
|
<p>After you've selected the destinations that you want the track to service, you can use
|
|
the "Check Destinations" button to verify that all of the destinations you've selected can
|
|
also service the same car types, roads, and loads as the track. The program will report each
|
|
problem it encounters, you can continue checking by pressing the "OK" button, or "Cancel" if
|
|
you want to abort the checking. The "Check Destinations" can take awhile to complete as it
|
|
will test all combinations of car types, roads, and loads that the track can service. The
|
|
program also checks to see if there's a train that can carry the car from the track to the
|
|
selected destinations.</p>
|
|
|
|
<p>
|
|
You might find that the "Check Destinations" will report bogus issues when you've configured
|
|
your C/I track to service several car types, roads, and loads, but have destinations that
|
|
can only service a subset of these. In this case, it is best to break the C/I track into
|
|
several tracks each servicing the same car types, roads, and loads that the destinations can
|
|
service, and then <a href="#Pools">pool</a> the C/I tracks together if you want to use the
|
|
same track space.
|
|
</p>
|
|
|
|
<h4 id="ChangeTrackType">Change Track Type</h4>
|
|
If you want to change the track type to a spur, interchange or yard, in the edit track window,
|
|
select Tools⇒Change Track Type. Select the desired track type and press "Save".
|
|
|
|
<h4>Show Cars</h4>
|
|
This will open a "Cars" window displaying only the cars for the track selected. Note that the
|
|
Export Cars tool will only export cars for the track selected, and the delete cars tool will
|
|
only delete the cars for the track selected. Same restriction for the reseting car move
|
|
counts, printing and previewing.
|
|
|
|
<h4 id="ShowTrainsServicingThisTrack">Show Trains Servicing this Track</h4>
|
|
This tool will show which trains can service the track being editing. If you only want to see
|
|
trains that can can actually work the track, deselect the "Show all Trains" checkbox. You can
|
|
also determine if a certain car type will be serviced by the trains visiting the track. Use
|
|
the "Type" drop down menu to select a car type.
|
|
|
|
<h3 id="LocationsTools">Locations Tools</h3>
|
|
OperationsPro™ provides several tools that can be accessed from the "Locations" "Tools"
|
|
menu.
|
|
|
|
<h4 id="CopyLocation">Copy Location</h4>
|
|
This tool allows you to make a copy of an existing location and all of the tracks at that
|
|
location. Enter a new location name, select the location to be copied, and then press the
|
|
"Copy" button. If you want to move all of the rolling stock at the location being copied to
|
|
your new location's tracks, select the checkbox "Move Rolling Stock to New Track". You can
|
|
also delete all of the tracks at the location being copied, but you must also select the "Move
|
|
Rolling Stock to New Track" option.
|
|
|
|
<h4>Copy Track</h4>
|
|
See <a href="#CopyTrack">Copy Track</a> under Location tools.
|
|
|
|
<h4 id="LocationSchedules">Schedules</h4>
|
|
You can access all of your schedules directly from the "Locations" Tools menu. The "Schedules"
|
|
window lists all of the available schedules by name. The table includes the status of the <a
|
|
href="#Schedules">schedule</a>, the number of spurs the schedule is assigned to, a drop down
|
|
menu showing each spur that is using the schedule, the schedule's status and the mode for the
|
|
spur selected. If everything is fine you should only see "OK" as the statuses. If there's an
|
|
error, you should investigate and correct the problem.
|
|
|
|
<h4 id="ModifyLocationsByCarType">Modify Locations by Car Type</h4>
|
|
This feature can be found under the "Tools" menu in the "Locations" and "Cars" windows. Use
|
|
this tool to quickly modify the type of cars your locations and tracks will service. Very
|
|
useful when adding a new car type to your roster.
|
|
<p>
|
|
<img src="images/ModifyLocationsByCarType.png" alt="">
|
|
</p>
|
|
|
|
<p>First select the car type you wish to modify. The window will then show which locations
|
|
and tracks can service that car type. Select or deselect the locations and tracks you want
|
|
to service, and press the "Save" button to modify your locations and tracks. You can also
|
|
copy how an existing car is serviced by your locations and apply those rules to another car.
|
|
To make a car type behave like another, select the car type you would like to copy using the
|
|
right side "Copy Type" menu. Then select the "Copy" checkbox, and press "Save".</p>
|
|
|
|
<h4 id="ModifyLocationsByCarLoad">Modify Locations by Car Load</h4>
|
|
The tool "Modify Locations by Car Load" allows you to quickly select a car type and decide
|
|
which locations and tracks will service the car's load. Only tracks that can service the car's
|
|
type are enabled.
|
|
|
|
<h4 id="ModifyLocationsByQuickService">Modify Locations by Quick Service</h4>
|
|
The tool "Modify Locations by Quick Service" allows you to quickly see and decide which
|
|
locations and tracks support the <a href="#InterchangeQuickService">Quick Service</a> feature.
|
|
To enable quick service for all locations and tracks, press the "Select All" button followed
|
|
by the "Save" button.
|
|
|
|
<h4 id="ShowCarsLocations">Show Cars</h4>
|
|
To only view cars that have a location assigned to them, select "Show Cars" from the "Tools"
|
|
menu. Note that the Car Roster tools, Export to file, Delete cars, Reset car move counts,
|
|
Print, and Preview will only affect the cars shown in the Cars table.
|
|
|
|
<h4 id="ShowLocomotivesLocations">Show Locomotives</h4>
|
|
To only view Locomotives that have a location assigned to them, select "Show Locomotives" from
|
|
the "Tools" menu. Note that the Locomotive Roster tools, Export to file, Delete Locomotives,
|
|
Reset Locomotive move counts, Print, and Preview will only affect the Locomotives shown in the
|
|
Locomotives table.
|
|
|
|
<h4 id="ExportLocations">Export Locations</h4>
|
|
|
|
Export locations provides a comma separated values (.csv) file with all of the information
|
|
concerning your locations. The export file "ExportOperationsLocationRoster.csv" can be found
|
|
in the "operations" directory.
|
|
|
|
<h4 id="ImportLocations">Import Locations</h4>
|
|
|
|
Import locations allows you to populate your locations using a CSV file. First do an Export
|
|
Locations and examine the file to see the order the data has to be entered. The import
|
|
locations code hasn't implemented all of the exports fields and some are ignored. Columns 4
|
|
through 7, columns 18 through 21, and columns 30 though 40 are currently ignored during an
|
|
import.
|
|
|
|
<h4 id="PrintLocation">Print or Preview</h4>
|
|
This tool provides several options with regards to printing or previewing your locations.
|
|
<ul>
|
|
<li>Print Locations
|
|
<p>Prints the information found in the Locations window, plus a summary of track space
|
|
available and used.</p>
|
|
</li>
|
|
|
|
<li>Print Schedules
|
|
<p>Lists the schedules and the information found in the edit schedule window.</p>
|
|
</li>
|
|
|
|
<li>Print Comments
|
|
<p>Prints the location comments</p>
|
|
</li>
|
|
|
|
<li>Print Location Details
|
|
<p>This option will list each track for a location, and details which car types,
|
|
loads, roads, and trains can service that track.</p>
|
|
</li>
|
|
|
|
<li>Print Track Analysis
|
|
<p>Lists each car type, and shows which tracks can service that car type. The analysis
|
|
includes the total length of each car type, and then the percentage of track that can be
|
|
consumed by that car type.</p>
|
|
</li>
|
|
|
|
<li>Print Track Error Analysis
|
|
<p>This option will check each track and determine if there's a train that will
|
|
service the car types selected for that track.</p>
|
|
</li>
|
|
</ul>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="Cars">Cars</h2>
|
|
The cars window allows you to edit your car roster. You can enter a car's road (reporting
|
|
mark), number, type, length, and location on the railroad. The program will automatically
|
|
calculate the car's maximum weight based on length and the scale your modeling. You can
|
|
optionally add the car's color, built date, load and owner. If you want a group of cars to be
|
|
switched as a unit, you can create a <a href="#Kernel">kernel</a>. Use the <a href="#CarsSet">Set</a>
|
|
button for a car to optionally enter the car's status, Return When Empty (RWE), Return When
|
|
Loaded (RWL), and <a href="#HomeDivision">Home Division</a>.
|
|
|
|
<p>
|
|
<img src="images/Cars.png" alt="">
|
|
</p>
|
|
<p>
|
|
If the <a href="#EnableIdentificationTagFields">Enable ID Tag</a> option has been selected,
|
|
a check box for "RFID" will appear in the bottom box on this page. If that is checked,
|
|
additional columns for "Reported Location", "Reported Date", and "RFID" will be displayed.
|
|
</p>
|
|
|
|
|
|
<h4>Table Sort</h4>
|
|
To sort cars by a particular attribute, select any of the radio buttons in the "Sort by" list.
|
|
One of the more useful sorts is by location. You can under "Tools⇒Car Roster" print a
|
|
list of cars by their location and track when the radio button "Location" is selected. You can
|
|
also sort the table by clicking on any of the column headings. To perform a double sort,
|
|
select the first sort by selecting one of the "Sort by" radio buttons, then click on the final
|
|
sort by clicking on one of the column headings.
|
|
|
|
<p>Also note that clicking on the Number column heading provides an alphanumeric sort,
|
|
where as clicking on the Number radio button provides an ascending sort by car number.</p>
|
|
|
|
<h4>Final Destination or FD</h4>
|
|
A car when assigned to a train is given a destination or the location where the car is to be
|
|
delivered. When a car is to be <a href="#CarRouting">routed</a>, it is given a final
|
|
destination, where the car going to be delivered using two or more trains. A <a
|
|
href="#Schedules">schedule</a> is used to give a car a final destination, in addition to the
|
|
use of <a href="#LocationDivision">Railroad Divisions</a> and <a href="#EditCarLoads">custom
|
|
car loads</a>. In the Cars table, a car's final destination has the prefix "->" in the
|
|
"Destination" or "Final Destination" columns.
|
|
|
|
<h4>Moves and Wait</h4>
|
|
A car's move count is incremented by the program when a car is delivered to a new track by a
|
|
train. A car's wait count is set by a spur's schedule. A car with a <a href="#ScheduleWait">wait</a>
|
|
count greater than zero will not be assigned to a train. You can edit the number of times a
|
|
car has been moved by the program and the car's wait count directly from the "Cars" window.
|
|
Double click on the cell in the Cars window to change.
|
|
|
|
<h4>Built and Owner</h4>
|
|
The "Built" and "Owner" radio buttons allow you to sort by the car's built date and owner
|
|
names respectively. The built and owner fields can be found in the <a href="#CarsEdit">Edit
|
|
Car</a> window.
|
|
|
|
<h4>Pick up</h4>
|
|
The "Pick up" column shows if a car has been scheduled for a pick up using a <a
|
|
href="#Schedules">schedule</a> and <a href="#TrainSchedules">Train Schedules</a>. After a
|
|
car is assigned to a train by the program, the car's estimated pick up time can be viewed in
|
|
the "Pick up" column. The format for pick up time is day:hour:minute. The "Pick up" radio
|
|
button also shows the car's "Set out" day and time.
|
|
|
|
<h4>Last</h4>
|
|
The "Last" radio button displays the date and time a car was delivered to a track by a train.
|
|
It also shows the "Last Train" that delivered the car, and under "Last Location" where the car
|
|
was pulled.
|
|
|
|
<h4>Add, Find, Save Buttons</h4>
|
|
There are three buttons located at the bottom of the Cars window. The <a href="#CarsEdit">Add</a>
|
|
button allows you to add a car to your roster. The "Save" button stores the cars roster to a
|
|
file.
|
|
|
|
<p>The "Find" button and the adjacent text window can be used to find a car by its road
|
|
number. You can use the wild card "*" when entering a car number. For example if you want to
|
|
find all cars with numbers that end with 345, enter *345, and press "Find" or the enter key.
|
|
Each time you press find or enter, the next car with a road number ending with 345 will be
|
|
highlighted. To find all cars that contain the numbers 345, use *345* for the search. And
|
|
use 345* to search for all cars that start with 345.</p>
|
|
|
|
<h3 id="ImportingCars">Importing Cars from a File</h3>
|
|
If you already have a list of cars in a database, you can import the cars into the program.
|
|
The import function requires an ACSII text file, with one line for each car. The car import
|
|
requires four attributes and the order is car number, road (reporting mark), type, and length.
|
|
<a href="#CarTypeLengthWeight">Length</a> is the car's full scale body length. Do not include
|
|
coupler length, the program does that automatically. All four car attributes are required for
|
|
the import to work correctly. The program requires each car to have a unique road and number.
|
|
Use the <a href="#CarRoadNumber">hyphen</a> feature if you have cars with the same road and
|
|
number. The following shows two examples of the correct format for two 40 foot cars:
|
|
<p>
|
|
336 GCR Flat 40<br> 655578 UP Boxcar 40
|
|
</p>
|
|
|
|
<p>
|
|
Each line can start with a space and multiple spaces between fields is okay. Optionally you
|
|
can include additional attributes in the following order; <a href="#CarTypeLengthWeight">weight</a>,
|
|
color, owner name, <a href="#BuiltDate">date built</a>, and location. The weight is the
|
|
car's weight in ounces which can be 0 if you want the program to automatically calculate it.
|
|
The location can have two fields, the location name followed by the location's spur or yard
|
|
name separated by a hyphen. The following shows two examples of the correct format:
|
|
</p>
|
|
|
|
<p>
|
|
336 GCR Flat 40 3.8 Black AT 1930 Home Town USA - George's Oil Terminal<br> 655578 UP
|
|
Boxcar 40 3.8 Yellow DB 1934 York - York Freight
|
|
</p>
|
|
|
|
<p>
|
|
If you prefer to use comma delimiters (comma separated values) instead of spaces, use a file
|
|
with a .csv extension or place the word "comma" at the start of your import file and use
|
|
commas instead of spaces. You can also have the program create a comma separated values file
|
|
for you by selecting the <a href="#CarsTools">Export to file</a> under the "Tools⇒Car
|
|
Roster" menu in the "Cars" window. The following are two examples of importing cars with
|
|
comma delimiters.
|
|
</p>
|
|
|
|
<p>
|
|
comma<br> 336,GCR,Flat Car,40,3.8,Black,AT,1930,Home Town USA,-,George's Oil Terminal<br>
|
|
655578,UP,Tank Car,40,3.8,Yellow,DB,1934,York,-,York Freight
|
|
</p>
|
|
|
|
<p>When importing a comma separated values (.csv), the program will delete leading and
|
|
trailing spaces if they exist between the commas.</p>
|
|
|
|
<p>A comma separated values file can also import a car's load and kernel name, just add
|
|
them after the track name field.</p>
|
|
|
|
<p>
|
|
If you enter 0 for the car's weight, the program will automatically calculate the car weight
|
|
for you based on the car's length and the <a href="#Scale">scale</a> you've selected.
|
|
</p>
|
|
|
|
<p>To import a file, use the "Tools" menu in the upper left hand corner of the Cars
|
|
window. Then select "Tools⇒Car Roster⇒Import from file". Note that the program
|
|
will only add cars that don't exist in the program's car roster. If the car already exists,
|
|
the import will be skipped by the program.</p>
|
|
|
|
<p>
|
|
During the import, if a car's location or track doesn't exist in the program's database, the
|
|
program will prompt you to create them. This way not only are you importing your cars, but
|
|
also the car's locations and tracks. The program will set new track to a length of 1000',
|
|
and will set the track type to yard. After the import you can edit the track and set the
|
|
track's correct length and <a href="#ChangeTrackType">type</a>.
|
|
</p>
|
|
|
|
<p>To improve the speed of the car import, you can close the cars window. It takes
|
|
significantly more processor cycles to update the cars window than to actually import the
|
|
cars. The program will report to the system console information and warnings during the
|
|
import. You can access the system console from any menu bar under "Help"</p>
|
|
|
|
<p>
|
|
After importing your cars, you must save them if you want to keep them as part of your
|
|
roster. Use the Cars "Save" button or select any car by pressing the edit button and then
|
|
press the "Save" button that can be found at the bottom right of the <a href="#CarsEdit">Edit
|
|
Car</a> window.
|
|
</p>
|
|
|
|
<h4>Importing Kernel Names</h4>
|
|
To add kernel names to your cars you can import them by creating a file with the first line
|
|
starting with "kernel" and the following three attributes (number, road, and kernel name) for
|
|
each car in a kernel:
|
|
<p>
|
|
kernel<br> 21455 UP kernel_name
|
|
</p>
|
|
|
|
<h3 id="CarsEdit">Adding Cars to your Roster</h3>
|
|
To manually add a car to your roster, press the "Add" button located at the bottom of the
|
|
"Tools⇒Operations⇒Cars" window. Once a car has been created, you can use the "Edit"
|
|
button for a car in the "Cars" window to modify the car's attributes.
|
|
<p>
|
|
<img src="images/EditCar.png" alt="">
|
|
</p>
|
|
|
|
<h4>Road</h4>
|
|
Select the road (reporting mark) for the car. If the desired road doesn't exist, press the
|
|
"Edit" button to the right of the road select menu box. This will allow you to add a new road
|
|
or delete any that you don't need. You can use the "hyphen" feature to create unique road
|
|
names. The program will drop the hyphen and the following characters when printing a Manifest
|
|
or switch list.
|
|
|
|
<h4 id="CarRoadNumber">Road Number</h4>
|
|
Enter the car's road number in the text box. The program requires a unique road and number for
|
|
each car. If you have cars with identical roads and numbers, simply add a -1, -2, etc. to each
|
|
of the car numbers. The program when printing out the Manifest or switch list will drop the
|
|
-1, -2, etc. from the car's road number.
|
|
|
|
<h4 id="CarTypeLengthWeight">Type, Length, Weight</h4>
|
|
Select the car's type and length from the menu boxes. Use the "Edit" button to the right of
|
|
the menu boxes to add or delete car types, or lengths that you want to add or remove. The
|
|
car's maximum weight is automatically calculated, but you can enter a different weight if
|
|
necessary. When entering the length of a car, enter the length of the body and not the total
|
|
length. For example, a forty foot boxcar has a length of 40 feet. The program when calculating
|
|
lengths will add two feet to each end of a car for the couplers. Therefore when you place a
|
|
forty foot car at a spur, it will consume 44 feet of track.
|
|
|
|
<h4 id="CarSubType">Car subType</h4>
|
|
OperationsPro™ supports the ability to add a subType to a car's type field using the
|
|
"hyphen" feature. Adding a "-subType" to your car type will create a new type of car. The
|
|
"-subType" is not printed on the Manifest or switch lists. For example you might have coal
|
|
cars with loads and coal cars that are empty. If you enter the car type as HopCoal-C for your
|
|
cars with coal, and HopCoal-E for the empties, the program can use this information to assign
|
|
and deliver cars to their appropriate trains and locations respectively.
|
|
|
|
<h4 id="CabooseFredHazardous">Passenger, Caboose, FRED, Utility, and Hazardous checkboxes</h4>
|
|
|
|
<h4>Passenger checkbox</h4>
|
|
If the car is used in passenger service select the passenger checkbox. The program will place
|
|
passenger cars towards the rear of a mixed service (combination of passenger and freight cars)
|
|
train when the "Car Blocking Order" numbers are positive, and at the front of the train if the
|
|
blocking numbers are negative.
|
|
|
|
<p>When the passenger checkbox is selected, a new field called "Car Blocking Order" will
|
|
appear. The text box allows you to enter a number between -100 and 100 and this gives you
|
|
control where in the train's Manifest a car will be placed. Lower numbers will place the car
|
|
at the front of the train, and higher numbers towards the rear. We recommend that you start
|
|
off using numbers cleanly divisible by 10. For example, you might what to place an
|
|
observation car at the end of the train, a value of "90" would be appropriate. If you wanted
|
|
a baggage car to be the first car in the passenger train, a value of "10" would be a good
|
|
value, cars in the middle of the train could use "50". Later you can fine tune your
|
|
passenger trains by using the other numbers that are available.</p>
|
|
|
|
<p>The passenger option is also useful for any car that needs to ride a train. For example
|
|
MOW, milk, and buffer cars can use the passenger option to ride and return to their original
|
|
track.</p>
|
|
|
|
<h4>Caboose or FRED checkbox</h4>
|
|
If the car is a caboose or has a FRED (Flashing Rear End Device) select the respective
|
|
checkbox. The program uses the caboose and FRED options to place the car at the end of a train
|
|
when the train <a href="#OptionalLastCar">requires</a> a caboose or car with FRED. Note that
|
|
you can also select the passenger checkbox to use the blocking feature allowing you to place a
|
|
caboose or car with FRED anywhere needed in a train.
|
|
|
|
<p>
|
|
The program can optionally add, remove, or swap a caboose in a train's route. See <a
|
|
href="#OptionalTrainRequirements">Locomotive or Caboose Changes en Route</a> for more
|
|
information.
|
|
</p>
|
|
|
|
<p>The program allows passenger cars, cabooses, and cars with FRED to return to their
|
|
original location and track.
|
|
<h4>Utility checkbox</h4>
|
|
When the utility checkbox is selected, it instructions the program when printing Manifests and
|
|
switch lists to not show the individual car's road and number, but rather the quantity of cars
|
|
needed of that type. For example, prototype unit trains when shipping coal don't normally list
|
|
the cars in the train by the car's road number but instead it shows the number of cars, the
|
|
type of car, and the car's load on the train's Manifest. The color of utility cars isn't shown
|
|
on Manifests and switch lists.
|
|
|
|
<p>If you use the utility feature, it is strongly recommended that you select the utility
|
|
feature for all cars of a given type. Since the car's road and number isn't displayed on the
|
|
Manifests and switch list, any car of that type can be placed into a train. Later if you try
|
|
and find a car by its road number, it could very well have been shipped out on an earlier
|
|
train. So you have to decide, use road numbers or not for a given type of car.</p>
|
|
|
|
<h4>Hazardous checkbox</h4>
|
|
If a car is hazardous independent of the car's load, select the hazardous checkbox. The
|
|
hazardous option will cause the program to add a <a href="#HazardousComment">Hazardous
|
|
Comment</a> to the switch list that the car is transporting hazardous materials. You can also
|
|
classify a car's <a href="#EditCarLoads">load</a> as hazardous. The program when blocking a
|
|
train will attempt to place non-hazardous cars in front of hazardous cars.
|
|
|
|
<h4>Location and Track</h4>
|
|
Now set the car's location on the layout. If the car is off the layout, set the location to
|
|
none (blank space). The "Auto" checkbox when selected, filters the track selection to only
|
|
show tracks that have enough space for the car, and are also configured to service the car's
|
|
type, load, and road.
|
|
|
|
<h4>Color</h4>
|
|
You have the option to set the car's color. Useful if you provide it on your Manifests or
|
|
switch lists. See <a href="#MessageFormats">Message Formats</a> to display the car's color.
|
|
|
|
<h4 id="CarLoad">Load</h4>
|
|
You can optionally set the load state of the car. Select "E" for empty or "L" for loaded. Use
|
|
the <a href="#EditCarLoads">Edit Car Loads</a> tool to rename the default load names if you
|
|
wish. You can also create your own <a href="#EditCarLoads">custom loads</a>, but there are
|
|
restrictions. Normally <a href="#Spurs">spurs</a> with <a href="#Schedules">schedules</a> are
|
|
used to load or unload cars with custom loads that you've created. You can also use <a
|
|
href="#StagingAndCarLoads">staging tracks</a> to load or unload your car with a custom load.
|
|
<p>
|
|
Some operators don't want the default empty or "E" load for a car when the car's load flips
|
|
from the "L" load or when a car's custom load is removed. To set a custom "Empty" load for
|
|
car, see <a href="#CarsSet">Set Car</a> and the <a href="#ReturnWhenEmpty">Return When
|
|
Empty</a> fields. You can tell the program which custom "Empty" load you want each car to
|
|
have.
|
|
</p>
|
|
<p>
|
|
The same goes the the car's default load or "L" load, you can use the <a
|
|
href="#ReturnWhenLoaded">Return When Loaded</a> feature to set a custom load rather than
|
|
the "L" load when a car's load status changes from empty.
|
|
</p>
|
|
|
|
<h4 id="Kernel">Kernel (Group of Cars)</h4>
|
|
A "Kernel" is a group of cars that move as a single unit. If you want this car to be part of a
|
|
kernel press "Edit" across from "Kernel" and create a kernel name. Then select the kernel name
|
|
from the menu box in the <a href="#CarsEdit">Edit Car</a> window. The first car you assign to
|
|
the kernel becomes the lead car. The lead car in a kernel will have an asterisk appended to
|
|
the kernel name in the <a href="#Cars">Cars</a> window. The program when searching for a track
|
|
to set out the kernel will only use the lead car's attributes when determining if the track
|
|
can accept the kernel. However, the program does use the entire length of the kernel to
|
|
determine if the group of cars will fit on the destination track. Picking up or dropping off a
|
|
kernel is regarded as one "move" when defining the number of moves in a train's route.
|
|
|
|
<p>
|
|
Kernels are shown on Manifests and switch lists in the order they are entered, with the lead
|
|
car being the first one entered. You can modify the order the cars in a kernel are printed
|
|
by changing their blocking order in the <a href="#CarsEdit">Edit Car</a> window. A negative
|
|
blocking number will place the car before positive numbers.
|
|
</p>
|
|
|
|
<p>The program when assigning load names to a kernel will if possible assign the same load
|
|
name to all cars. However, if the kernel has different car types, there can be cases where
|
|
the lead car's custom load name isn't available for for a certain car type. In those cases,
|
|
the program will assign the non-lead cars a load name is that allowed by the departure track
|
|
and accepted by the destination track.</p>
|
|
|
|
<h4 id="BuiltDate">Built</h4>
|
|
An optional built date can be entered for the car. The built date can be entered as a two or
|
|
four digit year, or in the format of month-year (mm-yy). A two digit year will be converted to
|
|
a car built in the 1900s. Trains can be <a href="#TrainBuildOptions">configured</a> to only
|
|
carry cars with a certain built date.
|
|
|
|
<h4>Owner</h4>
|
|
You can optionally enter the owner's name. Trains can be <a href="#TrainBuildOptions">configured</a>
|
|
to only accept certain owner names.
|
|
|
|
<h4>Comment</h4>
|
|
You can enter a comment for this car. If you want to see the car's comment on the Train's
|
|
Manifest or switch lists, make an adjustment to the <a href="#MessageFormats">Message
|
|
Formats</a>.
|
|
|
|
<h4 id="CARIDTAG">
|
|
Id Tag [only if <a href="#EnableIdentificationTagFields">Enable ID Tag</a> option has been
|
|
selected]
|
|
</h4>
|
|
|
|
The Id Tag dropdown allows you to associate a <a href="../../../../html/tools/IdTags.shtml">IdTag</a>
|
|
with this piece of rolling stock. If any of the locations have an associated <a
|
|
href="#LocationReporter">Id Tag Reader at Location</a> and the Id Tag associated with this
|
|
car is read by that Reporter, then the location will be updated. See <a href="#Options">Options</a>
|
|
to enable this feature.
|
|
|
|
<h4>Add (Copy)</h4>
|
|
Press the "Add" button to enter a new car into your roster. You can also use the "Add" button
|
|
to make a copy of a car. Select an existing car using the "Edit" button in the "Cars" window,
|
|
and then modify the car's road number, and any other car attributes, then press the "Add"
|
|
button to create another car for your roster. Pressing the "Add" button also causes the new
|
|
car to be saved. See the "Save" button below.
|
|
|
|
<h4>Save</h4>
|
|
<p>Press "Save" to store the car's attributes after you've made changes. The program will
|
|
create a file named "OperationsCarRoster.xml". You can find this file in JMRI⇒ "profile
|
|
name" ⇒ operations. A backup file "OperationsCarRoster.xml.bak" with the last settings
|
|
for all of your cars is also created each time the "Save" button is pressed. You can quickly
|
|
find the operations directory using the "File Locations" tool under "Help". Then press the
|
|
"Open User Files Location" button.</p>
|
|
|
|
<h3 id="EditCarAttributes">Edit Car Attribute Names</h3>
|
|
To the right of each of the car attributes (Road, Type, Length, Color, Kernel, Load, Owner) in
|
|
the <a href="#CarsEdit">Edit Car</a> or <a href="#CarsEdit">Add Car</a> window is an "Edit"
|
|
button. Use this to add, delete, or replace the various attribute names for a car.
|
|
<p>
|
|
<img src="images/EditCarAttribute.png" alt="">
|
|
</p>
|
|
|
|
<h4>Add Button</h4>
|
|
To add a new car attribute name, enter the desired text in the text box and press the "Add"
|
|
button. FYI, the program when building a train will report to the system console the longest
|
|
name for each car attribute. This is important if you decide to use the tabular format for
|
|
your Manifests and switch lists, as the program will use the longest name to determine the
|
|
spacing required for each attribute.
|
|
|
|
<p>You can also use the "hyphen" feature when creating new car type, road, and load names.
|
|
The program will drop the characters after the hyphen when printing a Manifest or switch
|
|
list.</p>
|
|
|
|
<h4>Delete Button</h4>
|
|
To delete a car attribute name, select the name you want to delete in the menu box and press
|
|
the "Delete" button.
|
|
|
|
<h4>Replace Button</h4>
|
|
If you need to change a specific car attribute name (road, type, color, etc) in your entire
|
|
car roster, you can use the "Replace" button found at the bottom right of the edit car
|
|
attribute window. For example, if you wish to change the car road (reporting mark) attribute
|
|
name "UP" to "UPS" for all of your cars. Press the "Edit" button for any of your cars in the
|
|
Cars window, and then press the "Edit" button across from Road in the "Car Edit" window. Enter
|
|
the new road "UPS" in the text box, select "UP" in the menu box, and press "Replace". All cars
|
|
with "UP" as their road name will now have "UPS" as their road name.
|
|
|
|
<h4 id="DeleteUnusedAttributes">Delete Unused Attribute Names</h4>
|
|
Under "Tools" in the "Edit Attribute Window" you will find two items, "Show the number of cars
|
|
with this attribute name" and "Delete unused attribute names". The first will show a count in
|
|
front of the menu box. The count is the number of cars that have this particular attribute
|
|
name. The delete option will prompt you to delete any attribute name that hasn't been assigned
|
|
to a car.
|
|
|
|
<h3 id="EditCarLoads">Edit Car Loads (Custom Load)</h3>
|
|
To add a custom load or edit a car's load, press the Load "Edit" button in the <a
|
|
href="#CarsEdit">Edit Car</a> or <a href="#CarsSet">Set Car</a> windows. Each car type will
|
|
have its own set of custom loads. Select the car type to add, delete or replace a car's load.
|
|
|
|
<p>It is strongly recommended that once you create a custom load for a car type, that you
|
|
also create a custom load of type empty for the same car type. This way when the program is
|
|
generating custom loads out of staging, spurs with schedules can demand both car loads and
|
|
empty cars. The "All" checkbox allows you to create loads for all of your car types. For
|
|
example you could create a custom "Empty" load for all of your car types if needed.</p>
|
|
|
|
<p>The program when creating a custom load defaults the load type to "Load". To create a
|
|
custom empty load, first add the load, and then select load type "Empty" and press "Save".</p>
|
|
|
|
<p>
|
|
Note that <a href="#Spurs">spurs</a> normally require a <a href="#Schedules">schedule</a> to
|
|
service cars with custom loads. See car <a href="#CarLoad">Load</a> and <a
|
|
href="#SchedulesAndLoads">Purposely Moving Cars Using Schedules and Loads</a> for more
|
|
information.
|
|
</p>
|
|
<p>
|
|
<img src="images/EditCarLoads.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
In addition to the Add, Delete, and Replace buttons and fields described above in the <a
|
|
href="#EditCarAttributes">Car Edit Attributes</a> section, the edit car loads window
|
|
allows you to set the load's type, priority, is hazardous, pick up and set out messages.
|
|
</p>
|
|
|
|
<h4>Add Car Load Name</h4>
|
|
Enter in the text box the custom load name you want to add, then press the "Add" button. After
|
|
creating the new custom load name you can change the load's type, priority, hazardous, and
|
|
optional messages. Press the "Save" button after making the changes.
|
|
|
|
<p>You can also use the "hyphen" feature for load names. For example "Coal-Anthracite"
|
|
would print out as "Coal" in your Manifest or switch lists.</p>
|
|
|
|
<h4>Delete Car Load Name</h4>
|
|
Select the load name you want to delete, then press the "Delete" button.
|
|
|
|
<h4>Replace Car Load Name</h4>
|
|
Select the load name you want to replace. Enter in the text box the new load name, then press
|
|
the "Replace" button.
|
|
|
|
<h4 id="LoadType">Load Type</h4>
|
|
A load type of "Load" means the program will consider the car as being loaded and the car's
|
|
maximum weight is used when calculating the train's total weight. A load type of "Empty" tells
|
|
the program that the car is empty and to only use 1/3 of the car's maximum weight when
|
|
calculating the train's total weight. If you use the <a href="#ManifestComments">Loads and
|
|
Empties</a> option when printing your Manifest, you will want to use the correct load type so
|
|
that the program prints out the correct number of loads and empties in the train.
|
|
|
|
<h4 id="LoadPriority">Priority</h4>
|
|
The default load priority is low and you can change the priority to medium or high for a given
|
|
car type and load. Higher priority car loads are normally serviced before low priority. Useful
|
|
if you need to get your reefer loaded with fruit to the market ASAP!
|
|
|
|
<h4>Hazardous</h4>
|
|
If you want the <a href="#HazardousComment">Hazardous Comment</a> to be added to your Manifest
|
|
or switch lists, select "Yes" for your car's load.
|
|
|
|
<h4>Optional Load Messages</h4>
|
|
You can also provide optional messages for your crew based on the type of car and load. The
|
|
messages can be useful if you have visible car loads that need to be added or removed by your
|
|
crew. You must select the "PickUp Msg" and "SetOut Msg" <a href="#MessageFormats">car
|
|
attributes</a> if you want these messages on your Manifests and switch lists.
|
|
|
|
<h4>Save</h4>
|
|
Press the save button after making changes to a car load's type, priority, hazardous, or
|
|
messages. If the "All" checkbox is selected, all car types with the selected load name will be
|
|
updated.
|
|
|
|
<h3 id="CarsSet">Set Car</h3>
|
|
After creating a car, you can set the car's location, status, Return When Empty (RWE), Return
|
|
When Loaded (RWL), home division, kernel, and optionally the car's destination and train by
|
|
using the "Set" button found for each car in the <a href="#Cars">Cars</a> window. To modify
|
|
several cars at once use <a href="#SetCars">Set Cars (Modify Multiple Cars)</a>.
|
|
|
|
<p>
|
|
<img src="images/SetCarLocation.png" alt="">
|
|
</p>
|
|
|
|
<p>Normally the car's destination and assigned train are generated by the program, but you
|
|
can use the optional fields to force a car to a destination using the selected train.</p>
|
|
|
|
<h4 id="SetCarRemove">Remove car from train</h4>
|
|
You can remove a car that has been assigned to a train by simply pressing the "Save" button.
|
|
|
|
<h4 id="SetCarAdd">Add car to train</h4>
|
|
To manually add a car to a train, select the train you want and press "Save". If the train is
|
|
built, the destination and track fields will become enabled. Now select the car's destination
|
|
and track and press "Save" to assign the car to the train. If the train isn't built,
|
|
optionally use the "Final Destination and Track" fields to set the car's destination.
|
|
|
|
<p>
|
|
See <a href="#OptionalNormallySet">Optional -- Normally Set by Program</a> for more
|
|
information.
|
|
</p>
|
|
|
|
<h4>Status</h4>
|
|
In the upper right hand corner of the Set Car window is a checkbox labeled "Location Unknown".
|
|
Selecting the location unknown checkbox does several things. First the program will ignore the
|
|
car when building new trains. Second, on Manifests and switch lists, the program will list all
|
|
of the misplaced cars. Now your crew can help you find cars that have been <a
|
|
href="#MisplacedCarsComment">misplaced</a>. And finally, when this checkbox is selected, the
|
|
other fields in the Set Car window are disabled.
|
|
<p>The "Out of Service" checkbox when selected instructs the program to ignore the car
|
|
when building new trains. Many operators have a RIP (Repair In Place) track and use this
|
|
feature to hold the car there until repairs have been made.</p>
|
|
|
|
<h4>Location and Track</h4>
|
|
Use the "Location and Track" set of fields to place the car on the layout. Use the "Auto"
|
|
checkbox to show valid tracks for a given location.
|
|
|
|
<h4>Load</h4>
|
|
Use the "Load" menu to change the car's load, or create new ones by using the "Edit" button
|
|
located to the right of the load menu.
|
|
|
|
<h4 id="ReturnWhenEmpty">Return When Empty</h4>
|
|
You can optionally enter the location and track that you want the car to return to when the
|
|
car's load status becomes empty. Independent of the location and track fields, you can replace
|
|
the car's default empty "E" load with one from the return when empty (RWE) load menu. Only
|
|
custom loads that are type <a href="#LoadType">Empty</a> are shown in the combo box. When you
|
|
specify a custom RWE load for a car, the program will use the RWE load instead of the default
|
|
empty "E" load in all cases where the "E" load would normally occur. Note that the RWE load
|
|
also overrides the generation of custom loads out of staging since the "E" load isn't used by
|
|
the program for this car. However, if a car does arrive into staging with the RWE load name,
|
|
the program will set the load name to the default "E", and not use the RWE addresses.
|
|
<p>
|
|
RWE uses the <a href="#CarRouting">Car Routing</a> feature to return cars to the specified
|
|
location. The RWE fields are disabled if routing is disabled. Note that manually changing
|
|
the load name will not cause the Return When Empty (RWE) destination to become active, only
|
|
when the car is delivered by the program to a spur or staging will the RWE destination and
|
|
RWE load become active.
|
|
</p>
|
|
|
|
<h4 id="ReturnWhenLoaded">Return When Loaded</h4>
|
|
You can optionally enter the location and track that you want the car to return to when the
|
|
car's load status becomes loaded. Independent of the location and track fields, you can also
|
|
replace the car's default load "L" with one from the return when loaded (RWL) load menu. Only
|
|
custom loads that are type <a href="#LoadType">Load</a> are shown in the combo box. When you
|
|
specify a custom RWL load for a car, the program will use the RWL load instead of the default
|
|
"L" load in all cases where the "L" load would normally occur. When a car arrives into staging
|
|
and has the "E" load and the option to swap load names is enabled, the program will activate
|
|
the RWL load and addresses. Also when a car arrives into staging and has a custom load type of
|
|
empty and the option to remove custom load names is enabled, the program will activate the RWL
|
|
load and addresses.
|
|
<p>
|
|
RWL uses the <a href="#CarRouting">Car Routing</a> feature to return cars to the specified
|
|
location. The RWL fields are disabled if routing is disabled. Note that manually changing
|
|
the load name will not cause the Return When Loaded (RWL) destination to become active, only
|
|
when the car is delivered by the program to a spur or staging will the RWL destination and
|
|
RWL load name become active.
|
|
</p>
|
|
|
|
<h4 id="HomeDivision">Home Division</h4>
|
|
You can optionally select the car's home division for more prototypical car movements. See <a
|
|
href="#LocationDivision">railroad divisions</a> in the <a href="#AddLocation">Edit
|
|
Location</a> help for more information. You can use the <a href="#SetCars">Set Cars</a> feature
|
|
to quickly assign a home division to multiple cars.
|
|
<p>Use the "Edit" button to modify an existing division or if a division isn't selected to
|
|
create a new one.</p>
|
|
<p>
|
|
The division feature uses the <a href="#CarRouting">Car Routing</a> to assign destinations
|
|
to cars. The division fields are disabled if routing is disabled.
|
|
</p>
|
|
|
|
<h4>Kernel</h4>
|
|
You can also place the car into a <a href="#Kernel">kernel</a> which is a group of cars that
|
|
are moved as a single unit. Select the kernel you want the car to be in using the "Kernel"
|
|
menu, and use the "Edit" button to create new ones.
|
|
|
|
<h4 id="OptionalNormallySet">Optional -- Normally Set by Program</h4>
|
|
The next three set of fields are normally set by the program when building trains. We'll
|
|
explain how they work in case you're interested in how the program works or if you want to
|
|
manually override the program. The first is the "Destination and Track" set of pull down
|
|
menus. By default the destination and track fields are disabled. Under "Tools" there's an
|
|
option to enable the destination fields.
|
|
|
|
<h4 id="DestinationAndTrack">Destination and Track</h4>
|
|
The "Destination" is the next location that the car will be delivered to. The destination must
|
|
be reachable using one train from the car's current location or the car will not be serviced.
|
|
Normally we recommend that you don't use the "Destination and Track" pull down menus to
|
|
forward a car to a location, but use the "Final Destination and Track" as described below.
|
|
However, if you're manually adding a car to a built train, you must set the car's destination
|
|
and track. The destination and track fields are enabled when the program sets a destination
|
|
for the car, or you've selected a built train for the car and pressed the "Save" button, or
|
|
you've enabled the destination and track fields by using the "Enable Destination and Track"
|
|
option found under the "Tools" menu.
|
|
|
|
<h4 id="FinalDestination">Final Destination and Track</h4>
|
|
The next field is the "Final Destination and Track" set of pull down boxes. You can select any
|
|
destination, and optionally a track at that destination. The program will figure out the best
|
|
<a href="#CarRouting">route</a> to ship the car to this destination. The "route" can consist
|
|
of several trains, interchanges, and <a href="#EnableRoutingYards">optionally</a> yards. When
|
|
a car is delivered to a spur with a schedule, and the schedule has a shipping destination that
|
|
requires more than one train, the program uses this set of fields to ship the car. If the
|
|
track that the final destination specifies happens to be full, the program will search for a
|
|
yard to place the car. When the track becomes available, the program will move the car from
|
|
the yard to the track specified.
|
|
|
|
<p>
|
|
When selecting a final destination, you don't have to specify a track. And when selecting a
|
|
destination that is staging, you shouldn't select a destination track, let the program do
|
|
that for you. The program will confirm after pressing "Save" that the program can route the
|
|
car from the car's current location to the final destination that you've specified. You can
|
|
review a "mini" build report for the car by using the Set Car tool "Preview or Print car
|
|
routing report". The program when creating the report uses the settings in the <a
|
|
href="#BuildReportDetails">Build Report Options</a> window. It is recommended that you set
|
|
the router level to "Detailed" or "Very Detailed" when trying to determine why a route
|
|
fails.
|
|
</p>
|
|
|
|
<p>
|
|
A car with a final destination is routed, and requires <a href="#CarRouting">Car Routing</a>
|
|
to be enabled. Therefore the final destination fields are disabled if routing is disabled.
|
|
</p>
|
|
|
|
<h4>Train</h4>
|
|
The last field is the train assignment. You can manually decide which train to use before or
|
|
after building your trains. The "Auto" checkbox when selected will only show trains that can
|
|
service this car.
|
|
|
|
<h3 id="CarsTools">Cars Tools</h3>
|
|
The cars window "Tools" menu allows you to perform some useful functions to your car roster.
|
|
|
|
<h4 id="CarRoster">Car Roster</h4>
|
|
The "Car Roster" has a sub-menu that allows you to import and export cars, delete cars, reset
|
|
car move counts, and print or preview your car roster.
|
|
|
|
<h4>Car Roster⇒Import from file</h4>
|
|
See <a href="#ImportingCars">Importing Cars from a File</a>.
|
|
|
|
<h4>Car Roster⇒Export to file</h4>
|
|
In addition to <a href="#ImportingCars">Import from file</a> feature described earlier, you
|
|
can also export your cars to a comma separated values file. The "Export to file" function
|
|
creates a file named "ExportOperationsCarRoster.csv" in the operations directory. Note that
|
|
the export cars tool will only export the cars shown in the cars window for a location or
|
|
track.
|
|
|
|
<h4>Car Roster⇒Delete all cars</h4>
|
|
You can remove all of the cars in your roster by using the "Delete all cars" option. Note that
|
|
when only viewing cars for a track, the tool changes to "Delete cars on Track track name", and
|
|
will only delete the cars on the track being viewed.
|
|
|
|
<h4>Car Roster⇒Reset car move counts</h4>
|
|
The "Reset car move counts" will zero out the move counts for the cars displayed in the "Cars"
|
|
window. In regular use you should never reset the car move counts. The program uses the move
|
|
counts to determine which cars have difficulty finding valid destination tracks. Cars with low
|
|
move counts eventually get higher priority over cars with larger move counts. By servicing the
|
|
lower move count cars first, the difficult car moves eventually get made by the program.
|
|
Reseting car moves foils this algorithm. The only valid time for reseting the move counts is
|
|
when you add new cars to your roster and you don't want your new cars to have priority over
|
|
your old cars. However in most cases, folks do want to see the new cars riding the first train
|
|
out of town, so don't reset the car moves if you want to put your new additions immediately to
|
|
work!
|
|
|
|
<h4>Car Roster⇒Print and Preview</h4>
|
|
You can also preview and print your car roster. The preview and print features use the same
|
|
"Sort by" radio buttons as the cars window. One of the more useful sorts is by "Location",
|
|
this allows you to quickly verify your car locations before or after an operations session.
|
|
|
|
<p>You can if you wish only preview or print cars for a specific location or track. In the
|
|
"Edit Location" and "Edit Track" windows the "Tools" menu provides a "Show Cars" selection
|
|
which will bring up the "Cars" window but only listing the cars for that location or track.
|
|
Use the roster print or preview features of the "Cars" window to print out a list of the
|
|
cars for that location or track. In addition to only printing the cars shown, the export
|
|
cars tool will only export the cars shown in the cars window for a location or track. When
|
|
viewing cars for a specific track, you can delete the cars on that track by selecting "Car
|
|
Roster ⇒ Delete Cars on Track track name".</p>
|
|
|
|
<h4 id="ShowCheckboxes">Show Checkboxes</h4>
|
|
You can if wanted, add or remove a checkbox for each car in your roster by selecting "Show
|
|
Checkboxes" from the "Cars" Tools menu. The checkboxes are useful when performing an audit
|
|
using a PC or other electronic device. There's also a "Reset Checkboxes" tool to return all
|
|
checkboxes to their unselected state.
|
|
|
|
<h4>Modify Locations by Car Type</h4>
|
|
The tool "Modify Locations by Car Type" allows you to select a car type and decide which
|
|
locations and tracks will service a given car type. See <a href="#ModifyLocationsByCarType">Modify
|
|
Locations by Car Type</a> for more info.
|
|
|
|
<h4>Modify Trains by Car Type</h4>
|
|
The tool "Modify Trains by Car Type" allows you to modify the car types that your trains will
|
|
service can be found under Trains⇒Tools or Cars⇒Tools. Very useful when adding a new
|
|
car type to your roster. See <a href="#ModifyTrainsByCarType">Modify Trains by Car Type</a>
|
|
for more info.
|
|
|
|
<h4 id="PrintCarLoads">Print or Preview Car Loads</h4>
|
|
This tool will print or preview custom car loads by car type. It will also list default loads
|
|
that have been modified.
|
|
|
|
<h4 id="SetCars">Set Cars (Modify Multiple Cars)</h4>
|
|
|
|
<p>
|
|
<img src="images/SetCars.png" alt="">
|
|
</p>
|
|
|
|
If you want to change the status, location, return when empty, return when loaded, home
|
|
division, load, kernel, destinations or train assignment for a group of cars use the "Set
|
|
Cars" tool found under "Tools" in the <a href="#Cars">Cars</a> window. The tool works the same
|
|
way as the <a href="#CarsSet">Set Car</a> as described above, except that multiple cars are
|
|
modified. Select the cars you want to change in the table by highlighting them, and then
|
|
select "Set Cars". Note that you can use the "Control" or "Ctrl" key on your keyboard to
|
|
select individual cars in the table, and the "Shift" key allows you to select a range of cars.
|
|
Use "Ctrl A" to select all of the cars in the table. The first car in the table becomes the
|
|
default, and when you press the "Apply" button, all of the other selected cars will have the
|
|
same settings as the default car.
|
|
|
|
<p>When using the "Set Cars" tool, all cars selected in the Cars window will have the same
|
|
values once you press the "Apply" button. However, if you want to change only one or two of
|
|
the fields shown in the Set Cars window, select the ignore checkbox for the fields you don't
|
|
want changed by the "Apply" button. Only the fields that don't have the "ignore" selected
|
|
will change. For example, in the "Set Cars" image above, all the cars selected will have
|
|
their return when empty set to "Bakersfield" track "#68 Heritage Furn" with a load of "E".</p>
|
|
|
|
<p>After making your changes, be sure to press "Save" in the Cars window if you want to
|
|
keep your changes.</p>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="Locomotives">Locomotives</h2>
|
|
The locomotives window allows you to edit your locomotive roster. You can enter a locomotive's
|
|
number, road (reporting mark), <a href="#LocomotiveModels">model</a>, type, and length. You
|
|
can optionally add the locomotive's built date and owner. If you want a group of locomotives
|
|
to be assigned as a unit, you can create a <a href="#LocomotiveConsists">consist</a>. The
|
|
locomotive type is used by the program to determine where locomotives are picked up and or
|
|
stored at the various locations on your layout. Some of default locomotive types are electric,
|
|
diesel, gas turbine, and steam.
|
|
<p>
|
|
<img src="images/Locomotives.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
If the <a href="#EnableIdentificationTagFields">Enable ID Tag</a> option has been selected,
|
|
a check box for "RFID" will appear in the bottom box on this page. If that is checked,
|
|
additional columns for "Reported Location", "Reported Date", and "RFID" will be displayed.
|
|
</p>
|
|
|
|
<h3 id="ImportLocomotives">Import Locomotives</h3>
|
|
If you already have a list of locomotives in your JMRI roster or in a database, you can import
|
|
the locomotives into the program.
|
|
|
|
<h3>Import Locomotives from the JMRI Roster</h3>
|
|
The program will only import locomotives from your JMRI roster that have a road and number. To
|
|
get your locomotives from your JMRI roster, select "Import from JMRI roster" from the
|
|
Tools⇒Operations⇒Locomotives⇒Tools⇒Locomotive Roster menu. Only
|
|
locomotives that don't exist will be added to the programs locomotive roster. This way you can
|
|
use this tool any time you add locomotives to your JMRI locomotive roster. The JMRI locomotive
|
|
roster doesn't have the length field, so a default length is entered for you. You should
|
|
correct the locomotive length if you want the program to correctly calculate your train
|
|
lengths. If your JMRI roster doesn't provide the locomotive's model, you will have to enter
|
|
one before saving your files.
|
|
|
|
<h3>Import Locomotives from a File</h3>
|
|
The import from file function requires an ACSII text file, with one line for each locomotive.
|
|
The locomotive import requires four attributes and order is locomotive number, road (reporting
|
|
mark), model, and length. All four attributes are required for the import to work correctly.
|
|
The following shows two examples of the correct format:
|
|
<p>
|
|
236 UP RS4 40<br> 5578 SP SW1200 42
|
|
</p>
|
|
|
|
<p>Each line can start with a space and multiple spaces between fields is okay. Optionally
|
|
you can include additional attributes in the following order; owner name, date built, and
|
|
location. The location can have two fields, the location name followed by the location's
|
|
spur or yard name separated by a hyphen. The following shows two examples of the correct
|
|
format:</p>
|
|
<br> 236 UP RS4 40 AT 1930 Home Town USA - Engine Terminal<br> 5578 SP SW1200 42 DB
|
|
1934 York - York Engine Yard
|
|
<p>If you prefer to use comma delimiters instead of spaces, use a file with a .csv
|
|
extension or place the word "comma" at the start of your import file and use commas instead
|
|
of spaces. The following are two examples of importing locomotives with comma delimiters.</p>
|
|
|
|
<p>
|
|
comma<br> 236,UP,RS 4,40,AT,1930,Home Town USA,-,Engine Terminal<br> 5578,SP,SW
|
|
1200,42,DB,1934,Town of York,-,York Engine Yard
|
|
</p>
|
|
|
|
<p>When importing a comma separated values (.csv) file, the program will delete leading
|
|
and trailing spaces if they exist between the commas.</p>
|
|
|
|
<p>To import a file, use the "Tools" menu in the upper left hand corner of the Locomotives
|
|
window. Select "Tools⇒Locomotive Roster⇒Import from file. Note that the program
|
|
will only add locomotives that don't exist in the program's locomotive roster. If the
|
|
locomotive already exists, it will be skipped by the program.</p>
|
|
|
|
<p>After importing your locomotives, you must save them if you want to keep them as part
|
|
of your roster. Press the "Save" button located at the bottom of the Locomotives window, or
|
|
select any locomotive by pressing the edit button and then press the "Save" button that can
|
|
be found at the bottom right of the "Edit Locomotive" window.</p>
|
|
|
|
<h3 id="LocomotivesAdd">Adding Locomotives to your Roster</h3>
|
|
To manually add a locomotive to your roster, press the "Add" button located at the bottom of
|
|
the "Locomotives" window. Then select the road (reporting mark) for the locomotive. If the
|
|
desired road doesn't exist, press the "Edit" button across from the road select menu box. This
|
|
will allow you to add a new road or delete any that you don't need. Now enter the locomotive's
|
|
number, model, type, length and horsepower.
|
|
|
|
<p>Now set the locomotive's location on the layout. If the locomotive is off the layout,
|
|
set the location to none (blank space). You can also enter the built date, owner and a
|
|
comment for this locomotive. The built date can be in the format of a two or four digit
|
|
year, or month-year (mm-yy), where a two digit year will be converted to a loco built in the
|
|
1900s.</p>
|
|
|
|
<h4 id="LocomotiveHP">Locomotive HP and Tractive Effort</h4>
|
|
The locomotive's horsepower, the train's weight, and track grade is used by the program to
|
|
calculate how many locomotives are required when using the <a href="#AutoHPT">Auto and
|
|
Auto HPT</a> features when building trains. Stream engines use tractive effort rather than
|
|
horsepower to describe their potential for pulling trains. Enter the tractive effort in lbf
|
|
(pounds force) and the program will convert it to the approximate horsepower at 25 MPH and 60%
|
|
efficiency when you press the Save button.
|
|
|
|
<h4 id="LocomotiveModels">Locomotive Models</h4>
|
|
OperationsPro™ allows you organize your locomotives by model. Each model can only have
|
|
one locomotive type, length, weight and horsepower rating associated with it. For example, if
|
|
you assign the model name "RS11" to a set of locomotives, when you change the length of one of
|
|
the "RS11"s, the length will also change for the others. Also associated with a locomotive
|
|
model is whether the engine is to be used as a "B" or booster unit. "B" units are never
|
|
assigned to a train that requires only one locomotive, and they are never assigned by the
|
|
program as the lead engine in a consist. One useful trick is to assign the "B" unit
|
|
designation to non-sound units to prevent them from becoming the lead engine when building a
|
|
consist.
|
|
|
|
<h4 id="LocomotiveConsists">Locomotive Consists</h4>
|
|
If wish this locomotive to be part of a consist assigned by you, press the "Edit" button
|
|
across from "Consist" in the "Edit Locomotive" window. Now enter a consist name and press
|
|
"Add" in the "Edit Locomotive Consist" window. Finally select the consist name from the menu
|
|
box in the "Edit Locomotive" window and press save.
|
|
|
|
<p>
|
|
Consists are shown on Manifests and switch lists in the order they are entered, with the
|
|
lead locomotive being the first one entered. The lead locomotive in a consist will have an
|
|
asterisk appended to the consist name in the <a href="#Locomotives">Locomotives</a> window.
|
|
The blocking order for engines in a consists starts at one and can't be changed in the edit
|
|
Locomotive window.
|
|
</p>
|
|
|
|
<p>
|
|
The alternative to assigning locomotives manually to a consist, is to allow the program to <a
|
|
href="#BuildlocoConsist">build loco consist from single locos.</a>
|
|
</p>
|
|
|
|
<h4 id="LocomotiveIDTAG">
|
|
Id Tag [only if <a href="#EnableIdentificationTagFields">Enable ID Tag</a> option has been
|
|
selected]
|
|
</h4>
|
|
|
|
The Id Tag dropdown allows you to associate a <a href="../../../../html/tools/IdTags.shtml">IdTag</a>
|
|
with this piece of rolling stock. If any of the locations have an associated <a
|
|
href="#LocationReporter">Id Tag Reader at Location</a> and the Id Tag associated with this
|
|
locomotive is read by that Reporter, then the location will be updated. See <a href="#Options">Options</a>
|
|
to enable this feature.
|
|
|
|
<h4>Save</h4>
|
|
Press "Save" to store the locomotive's settings. The program will create a file named
|
|
"OperationsEngineRoster.xml". You can find this file in JMRI⇒ "profile name" ⇒
|
|
operations. A backup file "OperationsEngineRoster.xml.bak" with the last settings for all of
|
|
your locomotives is also created each time the "Save" button is pressed. You can quickly find
|
|
the operations directory using the "File Locations" tool under "Help". Then press the "Open
|
|
User Files Location" button.
|
|
|
|
<h3 id="LocomotivesSet">Set Locomotive</h3>
|
|
After creating a locomotive, you can set the locomotive's location, consist, and optionally
|
|
the locomotive's destination and train. Normally the locomotive's destination and assigned
|
|
train are generated by the program, but you can use these fields to force a locomotive to a
|
|
specific location using the selected train.
|
|
|
|
<p>The "Out of Service" checkbox when selected instructs the program to ignore the
|
|
locomotive when building new trains.</p>
|
|
|
|
<h3 id="LocomotiveTools">Locomotives Tools</h3>
|
|
The locomotives window "Tools" menu allows you to perform some useful functions to your
|
|
locomotive roster.
|
|
|
|
<h4 id="LocomotiveRoster">Locomotive Roster</h4>
|
|
The "Locomotive Roster" has a sub-menu that allows you to import and export locomotives,
|
|
delete locomotives, reset locomotive move counts, and print or preview your locomotive roster.
|
|
|
|
<h4>Locomotive Roster⇒Import Locomotives from the JMRI Roster</h4>
|
|
See <a href="#ImportLocomotives">Import Locomotives from the JMRI Roster</a>.
|
|
|
|
<h4>Locomotive Roster⇒Import from file</h4>
|
|
See <a href="#ImportLocomotives">Importing Locomotives from a File</a>.
|
|
|
|
<h4>Locomotive Roster⇒Export to file</h4>
|
|
In addition to <a href="#ImportLocomotives">Import from file</a> feature described earlier,
|
|
you can also export your locomotives to a comma separated values file. The "Export to file"
|
|
function creates a file named "ExportOperationsLocomotiveRoster.csv" in the operations
|
|
directory.
|
|
|
|
<h4>Locomotive Roster⇒Delete all locomotives</h4>
|
|
You can remove all of the locomotives in your roster by using the "Delete all locomotives"
|
|
option.
|
|
|
|
<h4>Locomotive Roster⇒Reset move count all locomotives</h4>
|
|
The "Reset move count all locomotives" will zero out all of the locomotive move counts. In
|
|
regular use you should never reset the locomotive move counts. The program uses the move
|
|
counts to determine which locomotives have difficulty finding valid destination tracks.
|
|
Locomotives with low move counts eventually get higher priority over locomotives with larger
|
|
move counts. By servicing the lower move count locomotives first, the difficult locomotive
|
|
moves eventually get made by the program. Reseting locomotive moves foils this algorithm. The
|
|
only valid time for reseting the move counts is when you add new locomotives to your roster
|
|
and you don't want your new locomotives to have priority over your old locomotives. However in
|
|
most cases, folks do want to see the new locomotives riding the first train out of town, so
|
|
don't reset the locomotive moves if you want to put your new additions immediately to work!
|
|
|
|
<h4>Locomotive Roster⇒Print and Preview</h4>
|
|
You can also preview and print your locomotive roster. The preview and print features use the
|
|
same "Sort by" radio buttons as the locomotives window. One of the more useful sorts is by
|
|
"Location", this allows you to quickly verify your locomotive locations before or after an
|
|
operations session.
|
|
|
|
<h4>Show Checkboxes</h4>
|
|
You can if wanted, add or remove a checkbox for each locomotive in your roster by selecting
|
|
"Show Checkboxes" from the "Locomotives" Tools menu. The checkboxes are useful when performing
|
|
an audit using a PC or other electronic device. There's also a "Reset Checkboxes" tool to
|
|
return all checkboxes to their unselected state.
|
|
|
|
<h4 id="SetEngines">Set Locomotives (Modify Multiple Locos)</h4>
|
|
If you want to change the status, location, consist, destinations or train assignment for a
|
|
group of locomotives use the "Set Locomotives" tool found under "Tools" in the <a
|
|
href="#Locomotives">Locomotives</a> window. The tool works the same way as the <a
|
|
href="#LocomotivesSet">Set Locomotive</a> as described below, except that multiple
|
|
locomotives are modified. Select the locomotives you want to change in the table by
|
|
highlighting them, and then select "Set Locomotives" from the Tools menu. Note that you can
|
|
use the "Control" or "Ctrl" key on your keyboard to select individual locomotives in the
|
|
table, and the "Shift" key allows you to select a range of locomotives. Use "Ctrl A" to select
|
|
all of the locomotives in the table. The first locomotive in the table becomes the default,
|
|
and when you press the "Apply" button, all of the other selected locomotives will have the
|
|
same settings as the default locomotive.
|
|
|
|
<p>When using the "Set Locomotives" tool, all locomotives selected in the Locomotives
|
|
window will have the same values once you press the "Apply" button. However, if you want to
|
|
change only one or two of the fields shown in the Set Locomotives window, select the ignore
|
|
checkbox for the fields you don't want changed by the "Apply" button. Only the fields that
|
|
don't have the "ignore" selected will change.</p>
|
|
|
|
<p>After making your changes, be sure to press "Save" in the Locomotives window if you
|
|
want to keep your changes.</p>
|
|
|
|
<h4 id="SynchronizeWithNCEConsists">Synchronize with NCE Consists</h4>
|
|
If you are using NCE as your DCC command station, you can have the program synchronize your
|
|
consist numbers with your locomotives. The program will read all of the consists out of the
|
|
NCE system and then will search for matching locomotives in your operations roster. The
|
|
program will assign the consist name
|
|
<code>nce_xxx</code>
|
|
where xxx is the consist number. To synchronize your Consists, select "Synchronize with NCE
|
|
Consists" under the "Tools" from the "Locomotives" menu.
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="Routes">Routes</h2>
|
|
A route is a list of locations (stations) that a train will visit. Later you can decide if the
|
|
train stops at a location for work. Routes can be point to point or out and back. A route that
|
|
returns to its origin is often referred to as a "turn". To build a route, select
|
|
"Tools⇒Operations⇒Routes".
|
|
<p>
|
|
<img src="images/Routes.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
The "Routes" window shows for every route created the id, route name, route comment, train's
|
|
departure direction, the departure time if there's one in the route, the shortest train
|
|
length between any two locations, the longest train length between any two locations, and
|
|
status of the route. If there's a problem with the route, the status will be reported as
|
|
"Error". If the route hasn't been assigned to a train, the status for the route is reported
|
|
as "Orphan". If a route has been assigned to a train or trains, and one of the trains is
|
|
built, the status becomes "Train Built". You can not modify a route that is assigned to a
|
|
built train. <a href="#TrainReset">Reset</a> or <a href="#TerminateTrain">terminate</a> a
|
|
built train if you want to modify the route. Use the "Edit" button to modify a route.
|
|
</p>
|
|
|
|
<h3 id="AddRoute">Add Route</h3>
|
|
Press the "Add" button located at the bottom of the <a href="#Routes">Routes</a> window to
|
|
create a new route for your trains.
|
|
|
|
<p>
|
|
<img src="images/EditRoute.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
Enter the route name and an optional comment. This comment is shown in the <a href="#Routes">Routes</a>
|
|
window, and <a href="#ManifestComments">optionally</a> on your Manifests. Each route must
|
|
have unique name. Then press the "Add Route" button located at the bottom of the window. Now
|
|
select the location the train will depart by selecting the location in the menu box located
|
|
at the left bottom side of the window. Press "Add Location". You should now see the train's
|
|
departure location in the table along with the train's departure direction, the requested
|
|
number of car moves, whether car pick ups, set outs or local moves are allowed, the
|
|
departure day and time, the train's travel time, the maximum train length departing the
|
|
location, and the track grade between this location and the next location in the train's
|
|
route. The X and Y values are where to place the <a href="#PanelOptionsTrainIcons">train
|
|
icon</a> on a panel. The <a href="#EditRoute">Edit Route</a> below provides additional details
|
|
about a location in a route.
|
|
</p>
|
|
|
|
<p>
|
|
Now select the correct departure direction for your train when using this route, along with
|
|
the number of moves you wish, and the train's maximum length. In the simple case, a move at
|
|
the departure location would equal a car in the train. So if you want 10 cars in your train
|
|
when it departs, enter 10 moves. Later if you create <a href="#Kernel">kernels</a> or allow
|
|
local moves at the departure location, the number of moves could mean something slightly
|
|
different. A local move is the act of moving a car from one track to another at the same
|
|
location, the car isn't added to the train, but moving the car is part of the train's work
|
|
at that location. Double click on the cell in the table to change the car moves or train
|
|
length. The program remembers the last train direction, car moves, and maximum train length
|
|
when adding new locations to your train's route. Now build your route by selecting the next
|
|
location the train will visit and again adjust the number of cars your train will work by
|
|
changing the move count for that location. Continue building the train's route by entering
|
|
all locations that the train will pass through even if the train will not work the location.
|
|
This way your train's engineer will know when reading his Manifest the towns he will be
|
|
traveling through. Each time you add a location to the route, the table shows the order in
|
|
which the train will visit. You can move a location up or down in the sequence if needed.
|
|
</p>
|
|
|
|
<h3 id="EditRoute">Edit Route</h3>
|
|
You can modify any location in a train's route by selecting an item in one of the menu boxes
|
|
or by doubling clicking one of the cells and entering a new value. Press "Save Route" to
|
|
complete your change.
|
|
|
|
<p>Each route location has the train's departure direction, number of desired car moves,
|
|
and whether car pick ups, car set outs, and car local moves are allowed at that location.</p>
|
|
|
|
<h4 id="TrainDirection">Train Direction</h4>
|
|
|
|
Select the direction the train departs each location in the route. If the train reverses
|
|
direction see <a href="#TrainTurnRoute">Train Turn Route</a> below.
|
|
|
|
<h4 id="RouteMoves">Moves</h4>
|
|
|
|
A car move can be a car pick up or car set out at that location. For example, 5 moves can be 5
|
|
pick ups, or 5 set outs, or any combination of 5 pick ups or set outs. Picking up or dropping
|
|
off a <a href="#Kernel">kernel</a> (group of cars) represents one move. Moving a car or kernel
|
|
from one track to another at the same location also represents one move. The program doesn't
|
|
normally create local car moves, however you can use <a href="#Schedules">schedules</a> or <a
|
|
href="#LocationDivision">divisions</a> to change the program's behavior. To modify the
|
|
number of moves for a location, double click directly on the cell in the route table. When
|
|
entering the desired number of car moves, enter reasonable numbers that reflect what you want
|
|
the program to do for you. For example, if you want your train to depart with approximately 15
|
|
cars, then 15 is the correct value for your moves at the start of the route. At the end of the
|
|
route, if you want close to 12 cars in the train when it terminates, then 12 is the right
|
|
value for the move count for the last location in your train's route. Entering "0" moves means
|
|
no car pick ups or set outs at the location.
|
|
|
|
<p>You can use the route location move counts to control how many cars are set out or
|
|
picked up along your train's route. If you want more cars to be set out at the middle
|
|
locations, decrease the move count for the last location (terminal) in the train's route,
|
|
and if needed increase the move count for the departure location. Conversely, if you want to
|
|
pick up more cars along the train's route, increase the move count for the last location,
|
|
and decrease the move count for the departure location.</p>
|
|
|
|
<h4 id="RandomMoves">Random Moves</h4>
|
|
|
|
<p>You can also request that the program randomly reduce the number of desired car moves
|
|
for a location. Use this feature if you find that the program is consistently generating the
|
|
same amount of work for your train, and you want some variety. It is recommend that not use
|
|
this feature until you find that is is needed. The "Random" column allows you to select a
|
|
value between 10 and 100 and has a default of "Off" which disables this feature. The value
|
|
is the percentage you want the move count reduced. For example, if you requested 20 moves
|
|
for a location, and selected a random value of 10%, the program could reduce the desired
|
|
move count by 2, which works out to desired car moves of 18, 19 or 20. A random value of 50%
|
|
would reduce the moves by up to 10, or 10 to 20 desired car moves, and a value of 100% would
|
|
generate desired car moves between 0 and 20. Note that small car moves need large random
|
|
values to work properly. For example a desired car move of 1 will always be 1 unless you
|
|
select 100% in the random column. A desired move count of 2 needs a random value equal or
|
|
greater than 50% to reduce the move count by one, and 100% if you wanted the move count to
|
|
be reduced by 2.</p>
|
|
|
|
<h4 id="PullsAndSpots">Pick ups? Set outs? and Local moves?</h4>
|
|
|
|
<p>
|
|
If the train is allowed to pull cars from the location select "Yes" under "Pick ups?",
|
|
otherwise select "No". Same goes for "Set outs?", select "Yes" if the train is allowed to
|
|
spot cars at the location, and "No" if set outs aren't allowed. Selecting "Yes" for both
|
|
pick ups and set outs allows the train to do both. Selecting "Yes" for "Local moves?" allows
|
|
local moves to be performed by the train. A local move is when a car is pulled and spotted
|
|
at the same location. The "Local Moves?" control is only for cars with a <a
|
|
href="#EditCarLoads">custom load</a>, <a href="#FinalDestination">final destination</a> or
|
|
<a href="#LocationDivision">railroad division</a>. You can also prevent local moves for the
|
|
entire route using one of the train build options, see <a href="#TrainLocalMoveOption">Allow
|
|
local moves when a car has a custom load or FD</a>. The table below provides a summary.
|
|
</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Pick up?</th>
|
|
<th>Set outs?</th>
|
|
<th>Local moves?</th>
|
|
<th>Train Operation</th>
|
|
</tr>
|
|
<tr>
|
|
<td>Yes</td>
|
|
<td>Yes</td>
|
|
<td>Yes</td>
|
|
<td>Pick ups, set outs, and local moves for cars with final destinations, custom
|
|
loads, or divisions</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Yes</td>
|
|
<td>Yes</td>
|
|
<td>No</td>
|
|
<td>Pick ups, set outs, and no local moves for any car</td>
|
|
</tr>
|
|
<tr>
|
|
<td>No</td>
|
|
<td>No</td>
|
|
<td>Yes</td>
|
|
<td>No Pick ups or set outs, and only local moves for cars with a final destination</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Yes</td>
|
|
<td>No</td>
|
|
<td>Yes</td>
|
|
<td>Pick ups, no set outs, and only local moves for cars with a final destination,
|
|
custom load, or division</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>
|
|
A <a href="#SwitcherService">local switcher</a> uses only the "Pick up?" and "Set outs?"
|
|
options and ignores the "Local moves?" option when dealing with cars that have the default
|
|
load names, and no final destination, or railroad division. If you want your local switcher
|
|
to only move cars with a local final destination, select "No" for both "Pick up?" and "Set
|
|
outs?" and "Yes" for "Local moves?". If you want your local switcher to also consider making
|
|
local moves for cars with custom loads and railroad divisions, select "No" for "Set outs?"
|
|
and "Yes" for "Pick up?" and "Local moves?" The table below provides a summary.
|
|
</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Pick up?</th>
|
|
<th>Set outs?</th>
|
|
<th>Local moves?</th>
|
|
<th>Local Switcher Operation</th>
|
|
</tr>
|
|
<tr>
|
|
<td>Yes</td>
|
|
<td>Yes</td>
|
|
<td>Yes</td>
|
|
<td>Local move all cars</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Yes</td>
|
|
<td>Yes</td>
|
|
<td>No</td>
|
|
<td>Local move cars without a final destination, custom load, or division</td>
|
|
</tr>
|
|
<tr>
|
|
<td>No</td>
|
|
<td>No</td>
|
|
<td>Yes</td>
|
|
<td>Local move cars with a final destination</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Yes</td>
|
|
<td>No</td>
|
|
<td>Yes</td>
|
|
<td>Local move cars with a final destination, custom load, or division</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h4>Departure Day</h4>
|
|
|
|
The departure day is only used when there's a <a href="#RouteSwitchTime">Departure Time</a>.
|
|
"0" is today, and "1, 2, 3 ..." are the next days respectively. One you set a departure day,
|
|
you should also set a departure day for all following route locations that also have a
|
|
departure time.
|
|
|
|
<h4 id="RouteSwitchTime">Departure Time</h4>
|
|
|
|
You can optionally enter the train's departure time from each location in the route. Note that
|
|
when the first location of a route has a departure time that it disables the ability to adjust
|
|
the <a href="#TrainDepartureTime">Train's Departure Time</a>.
|
|
|
|
<p>Also note that when entering departure times you need to consider the travel time from
|
|
the previous location. If you enter a departure time that is before the calculated arrival
|
|
time, the program will assume that the departure time is the next day.</p>
|
|
|
|
<h4>Travel Time</h4>
|
|
|
|
The "Switch Time" and "Travel Time" found on the <a href="#Settings">Settings</a> page
|
|
determines the time it takes for your train to service a location and travel to the next. If
|
|
you want to adjust the train's travel time, enter the number of minutes desired in the
|
|
"Travel" cell.
|
|
|
|
<h4 id="RouteMaxTrainLength">Maximum Train Length</h4>
|
|
|
|
<p>
|
|
You can also adjust the <a href="#MaximumTrainLength">maximum train length</a> using <a
|
|
href="#UnitOfLength">(feet or meters)</a> that can depart each location. For example, if
|
|
you limited the train's departure length to 500 feet, then approximately 10 cars would
|
|
depart in the train from that location. When first starting out, it is recommended that you
|
|
leave the departure train lengths to the maximum and adjust the number of cars in the train
|
|
by changing the car move counts in the train's route. Later if you find that your train is
|
|
too long, you should first reduce the car move counts and then the maximum train lengths to
|
|
get your trains to build to your liking.
|
|
</p>
|
|
|
|
<h4 id="RouteGrade">Grade</h4>
|
|
|
|
<p>
|
|
The grade is optional and is used to determine how many locomotives the train will require
|
|
for that segment when using the train <a href="#TrainRequires">Auto</a> locomotive
|
|
assignment feature. Enter the maximum grade that the train will encounter between the two
|
|
locations. The program when determining the required horsepower per ton (HPT) for a grade
|
|
uses the prototypical formula "HPT = Speed x % Grade / 12". The speed when determining the
|
|
HPT is set to 36 MPH, which means that a 1% grade will require 3 HPT.
|
|
</p>
|
|
|
|
<h4 id="RouteIconCoordinates">Train Icon Coordinates</h4>
|
|
|
|
<p>
|
|
The X and Y are the coordinates on your dispatcher's panel for the optional <a
|
|
href="#PanelOptionsTrainIcons">train icon.</a> You can set the coordinates directly in the
|
|
table by double clicking on the X or Y cells, or use the <a href="#SetTrainIconCoordinates">Set
|
|
Train Icon Coordinates</a> tool if you want to change all of your routes at once, or use the
|
|
"Set Train Icon Coordinates for this Route" tool if you only want to adjust one route, or
|
|
use the "SetX&Y" <a href="#PanelOptionsTrainIcons">train icon</a> pop-up menu to teach
|
|
the program where you want the train icon placed when the train is at the specified
|
|
location. Leave the X and Y coordinates at zero if you want to manually move the icon or
|
|
you're not using the icon feature.
|
|
</p>
|
|
|
|
<h4 id="RouteComment">Comment</h4>
|
|
<p>Each location in the route can also have an optional comment that will appear in the
|
|
train's Manifests. Press the "Add" button under the table heading "Comment" to add a comment
|
|
to a location.</p>
|
|
|
|
<h4>Save Route</h4>
|
|
Press "Save Route" to save your route. The program will create a file named
|
|
"OperationsRouteRoster.xml". You can find this file in JMRI⇒ "profile name" ⇒
|
|
operations. A backup file "OperationsRouteRoster.xml.bak" with the last settings for all of
|
|
your routes is also created each time the "Save Route" button is pressed. You can quickly find
|
|
the operations directory using the "File Locations" tool under "Help". Then press the "Open
|
|
User Files Location" button.
|
|
|
|
<h3 id="TrainTurnRoute">Train Turn Route</h3>
|
|
A train that returns to its departure location is normally referred to as a "turn". The image
|
|
below shows a route for a train that departs "Bakersfield", works "Port Arthur" and
|
|
"Danville", reverses direction in "Hillsboro" and returns to "Bakersfield". For trains
|
|
departing and returning to staging there's the option <a href="#AllowTrainToReturn">Allow
|
|
cars to return to staging</a> that will cause cars to ride the train if needed.
|
|
<p>
|
|
<img src="images/RouteTurn.png" alt="">
|
|
</p>
|
|
|
|
<p>Notice that "Hillsboro" appears twice in the route. The first "Hillsboro" provides the
|
|
arrival direction for the train, and the amount of work for tracks that can only be accessed
|
|
by an Eastbound train. The second "Hillsboro" provides the departure direction for the
|
|
train, and the amount of work for tracks that can only be access by a Westbound train. Even
|
|
though "Hillsboro" appears twice in the route, it will only appear once on your Manifests
|
|
and switch lists. Also when you enter a location twice in a row in the route with a change
|
|
in direction, the location's switch list will add a note that the train's departure
|
|
direction has changed.</p>
|
|
|
|
<p>
|
|
There's also an option to set out and pull the same car on a turn. See <a
|
|
href="#QuickLoadService">Quick Load Service.</a>
|
|
</p>
|
|
|
|
<h3 id="PassengerTrainRoute">Passenger Train Route</h3>
|
|
Normally passenger trains run on a schedule based on departure times. If you want your
|
|
Manifests to show the departure times for your train, create a route in which you specify the
|
|
departure time at each location. The Manifest statement "No work at xxx" isn't appropriate for
|
|
a passenger train. To eliminate this statement, simply add a comment to each location in the
|
|
train's route. Use the <a href="#EditRoute">Edit Route</a> window, and for each location, you
|
|
can add a comment or edit an existing one. Also see the text option "{0}, {1}" in <a
|
|
href="#ManifestPrintOptionsTools">Edit Manifest Text</a> to change the format of the no work
|
|
message that also has a route location comment.
|
|
|
|
<h3 id="DepartingStagingRoute">Departing Staging Route</h3>
|
|
The program gives you several route options with regards to trains that depart from staging.
|
|
You can control which trains in staging have the proper length or number of cars by adjusting
|
|
the route's maximum train length and requested car moves. For example, if you set the route's
|
|
departure staging location maximum length train length to 800 feet, the program will ignore
|
|
when building the train all staging tracks that have more than 800 feet of rolling stock. And
|
|
if you set the car moves for the departure staging location to 15, the program will ignore all
|
|
staging tracks that have more than 15 cars. However, if you set the route's staging departure
|
|
car moves count to "0", the program will select a staging track that doesn't have any cars, as
|
|
long as the train doesn't require a caboose or car with FRED. The staging track can have
|
|
locomotives.
|
|
|
|
<p>
|
|
There are also several <a href="#TrainBuildOptions">Train Build Options</a> available when
|
|
departing staging.
|
|
</p>
|
|
|
|
<h3 id="RouteFeatures">Route Features</h3>
|
|
One very powerful feature of routes is the ability to specify the same location more than
|
|
once. When the same location name is used back to back, the train's Manifest will print as
|
|
though the train only arrived and departed once. Note that names "Danville", "Danville-1", and
|
|
"Danville-(example)" are all the same with regards to the Manifest and switch list printouts,
|
|
but the program deals with them as though they were different locations.
|
|
|
|
<p>For example, you can control if there are set outs or pick ups at any location in the
|
|
route. Therefore if you wanted to only set out 3 cars, you could specify only set outs and 3
|
|
moves. But what if you wanted to set out 3 cars and pick up 7 cars. If you specify 10 moves
|
|
for a location it can be any combination of 10 pick ups and set outs. Using "Danville" as
|
|
our location, we can in our route specify "Danville" twice, back to back. In the first
|
|
"Danville" we can specify 7 pick ups only. In the second "Danville" we can specify 3 set
|
|
outs only. Now the program will "try" and meet your request by picking up to 7 cars and
|
|
dropping off up to 3 cars.</p>
|
|
|
|
<p>Another example, the program will not allow you to have staging tracks and other types
|
|
of tracks (spurs, yards, interchanges) at the same location. But using the names above, we
|
|
could assign yard and spur tracks to "Danville", and then as long as "Danville-1" (staging)
|
|
was the last or first location in a route, assign staging tracks to "Danville-1". Now when
|
|
the train terminates at Danville, the yard and spur tracks are serviced, and then the train
|
|
terminates into staging at "Danville-1".</p>
|
|
|
|
<p>Another example. Let's say we have a mainline train that will service Danville. At
|
|
Danville we have a yard and several spurs. We want the mainline train to service Danville's
|
|
yard, but not the spurs. We don't want to use a switcher to service the spurs at Danville.
|
|
However, we do want locals to service them! We need to tell the program which tracks in
|
|
Danville are service by which trains.</p>
|
|
|
|
<p>
|
|
Solution, we create a yard in "Danville", and create spurs in "Danville-1". The mainline
|
|
train has "Danville" in its route. The locals will service "Danville" and "Danville-1". Now
|
|
the dilemma, do the locals service "Danville-1" or "Danville" first? Not an issue, we create
|
|
a route for the locals that services "Danville-1", then "Danville", and then "Danville-1".
|
|
At the first "Danville-1" we request only pick ups at the spurs, at "Danville" we specify
|
|
both pick ups and set outs to the yard, and at the second "Danville-1" we specify only set
|
|
outs. Another solution is to simply use the spur's ability to select which trains can
|
|
service the track. See <a href="#RestrictingTrackToCertainTrains">Restricting Track to
|
|
Certain Trains or Routes</a>.
|
|
</p>
|
|
|
|
<h3 id="RouteTools">Route Tools</h3>
|
|
|
|
<h4 id="RouteBlockingOrder">Blocking Order</h4>
|
|
The program when creating a <a href="#PrintingManifests">Manifest</a> normally blocks cars in
|
|
the train by their destination. Cars for the first destination in a train's route are placed
|
|
immediately after the locomotives, followed by the next location's set of cars, continuing
|
|
until the last set of cars which can be found at the end of the Manifest's for the train's
|
|
departure location. But with this tool, you can have a different blocking order. For example,
|
|
you might want to have the cars for a location placed at the end of the train to facilitate a
|
|
facing point set out. If you want to change the blocking order for a train, you can use this
|
|
tool to modify how the program blocks the cars for a location. Use the "Up" or "Down" buttons
|
|
to change the blocking order, and press the "Save" button to complete the change. Use the
|
|
reset button to restore the blocking order. You can find this tool in the <a href="#EditRoute">Edit
|
|
Route</a> window.
|
|
|
|
<p>
|
|
You can also modify the order cars are set out for a location, see <a
|
|
href="#TrackBlockingOrder">Track Blocking Order</a>.
|
|
</p>
|
|
|
|
<h4 id="CopyRoute">Copy Route</h4>
|
|
You can copy an existing route using this tool that can be found under "Tools" in both the <a
|
|
href="#Routes">Routes</a> window and <a href="#EditRoute">Edit Route</a> window. Enter the
|
|
name of the new route and select the route that you want to copy. If you want to reverse the
|
|
order of your route, select the "Invert" checkbox before pressing the "Copy" button.
|
|
|
|
<h4 id="SetTrainIconCoordinates">Set Train Icon Coordinates</h4>
|
|
Use this tool to set the default X and Y coordinates of your train icons for each location.
|
|
The tool allows you to specify the icon coordinates based on the train's direction. You can
|
|
also update all of your existing routes and locations with these new coordinates. As an
|
|
alternative, you can use a route's "Tools⇒Set Train Icon Coordinates for this Route" in
|
|
the <a href="#EditRoute">Edit Route</a> window to create coordinates unique to a specific
|
|
route. Enter the name of the <a href="#PanelOptionsTrainIcons">panel</a> you wish to use in
|
|
the Settings window.
|
|
|
|
<h4 id="ExportRoutes">Export Routes</h4>
|
|
The "Export Routes" tool produces a comma separated values (.csv) file called
|
|
"ExportOperationsRoutes.csv" containing details of the existing routes.
|
|
|
|
<h4 id="ImportRoutes">Import Routes</h4>
|
|
The "Import Routes" tool reads a comma separated values (.csv) file that you can select. Use
|
|
the "Export Routes" tool to see the proper formating. The import tool will not replace an
|
|
existing route. To modify an existing route, delete or change the route's name before doing
|
|
the import.
|
|
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="Trains">Trains</h2>
|
|
Now that we've created our <a href="#Routes">Routes</a> we need trains to move cars! Create a
|
|
train by selecting "Tools⇒Operations⇒Trains" from the top level menu. Press the <a
|
|
href="#TrainEdit">Add Train</a> button in the lower left corner to create a new train.
|
|
<p>
|
|
<img src="images/Trains.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
The Trains window shows all of your trains. For each train, there's a checkbox in the
|
|
"Build" column used to select which trains to build, print, and terminate. The middle
|
|
buttons on the bottom of the page will build, preview/print or terminate the trains
|
|
selected. You can adjust which trains to build using the <a href="#TrainSchedules">Train
|
|
Schedules</a> tool. You can if you wish build each train independently by pressing the "Build"
|
|
button under the "Function" column for a train. After a train is built the button becomes
|
|
"Print" or "Preview" depending on the function "Preview" checkbox located at the bottom of
|
|
the Trains window. And finally the "Reset" button at the bottom of the Trains window will
|
|
reset all built trains that haven't departed their origin.
|
|
</p>
|
|
|
|
<p>
|
|
You can modify an existing train using the "Edit" button for that train. For each train
|
|
there's also an action button. You can select one of four actions for your train using the
|
|
radio buttons. The 'Move" action causes a built train to depart its current location and
|
|
move to the next location in the train's route. The "Conductor" action opens a window that
|
|
provides the train's Manifest for each location in the train's route. The last two actions
|
|
are <a href="#TerminateTrain">Terminate</a> and "Reset", pressing "Terminate" moves a built
|
|
train to the last location in the train's route, and completes the work assigned to the
|
|
train. <a href="#TrainReset">Reset</a> is used to release all cars assigned to a built
|
|
train. You can only reset a train that hasn't moved.
|
|
</p>
|
|
|
|
<p>There are several checkboxes along the bottom of the Trains window. The "Show All" when
|
|
selected shows all trains in your roster. When unselected, only trains that have the "Build"
|
|
checkbox selected are shown.
|
|
<p>
|
|
The function "Preview" checkbox when selected, allows you to preview rather than printing
|
|
your train's Manifest or <a href="#BuildReports">build report</a>.
|
|
</p>
|
|
|
|
<p>The "Messages" checkbox when selected will present a dialog box whenever a train build
|
|
failure occurs explaining why the train didn't build.</p>
|
|
|
|
<p>
|
|
The "Build Report" checkbox when selected provides a <a href="#BuildReports">Build
|
|
Report</a> detailing how the train was built by the program. Use the "Print" or "Preview"
|
|
button for a built train to see the train Manifest and optional <a href="#BuildReports">build
|
|
report</a>. The program always provides a "Report" button under the "Action" column for a
|
|
train that fails to build.
|
|
</p>
|
|
|
|
<p>
|
|
If you select the "Generate CSV Manifest" from the <a href="#ManifestOptions">Options</a>
|
|
window found under "Tools" in the <a href="#Settings">Settings</a> or <a href="#Trains">Trains</a>
|
|
window, two additional checkboxes will appear labeled "Open" and "Run". If the "Open"
|
|
checkbox is selected the function button for a built train will become "Open" rather than
|
|
"Print" or "Preview". Pressing a train's "Open" button will allow you to examine the train's
|
|
comma separated values file. If you select the "Run" checkbox, the function button for a
|
|
built train becomes "Run". Pressing a train's "Run" button will start the Excel program
|
|
configured by the <a href="#SetupExcelProgram">Setup Excel Program (Manifest Creator)</a>
|
|
window found in the Trains "Tools" menu .
|
|
</p>
|
|
|
|
<p>
|
|
One of the most important buttons is the "Save Builds" button. When pressed, the program
|
|
saves all the files that have been modified by building and moving your trains. Pressing
|
|
this button allows you to shut down the program and resume exactly where you left the
|
|
program. If you attempt to close the <a href="#Trains">Trains</a> window before pressing the
|
|
"Save Builds" button, a warning will pop up asking you to save your files. Note that if you
|
|
enabled <a href="#AutoSave">Auto Save</a> no warning will appear and the program will
|
|
automatically save your files.
|
|
</p>
|
|
|
|
<h3 id="TrainEdit">Add or Edit Train</h3>
|
|
Press the "Add Train" button at the bottom left of the <a href="#Trains">Trains</a> window to
|
|
create a new train. Use the "Edit" button in the <a href="#Trains">Trains</a> window table to
|
|
modify an existing train.
|
|
|
|
<p>
|
|
<img src="images/EditTrain.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
Enter the train's name and optional description, and then press the "Add Train" button. Both
|
|
will show up in the train's Manifest. The train's name will also appear on the <a
|
|
href="#PanelOptionsTrainIcons">train icon</a>, so short names work best. If you want to
|
|
create several trains that will print out using the same train name, use the "hyphen"
|
|
feature by adding "-(something)" to the train's name. The program will drop the characters
|
|
after the hyphen when printing Manifests and switch lists. If you want the train's lead
|
|
locomotive number and departure direction as part of the train's description when printing,
|
|
enter {0} and {1} respectively for the number and direction. This allows you to create a
|
|
train description like "Extra 1234 East" for your Manifests and switch lists. You can also
|
|
include the locomotive's reporting mark (road) by entering {2} in the description.
|
|
</p>
|
|
|
|
<p>Next select the route that this train will travel. There's an "Edit" button to the
|
|
right of the route that allows you to directly edit the selected route. If you haven't
|
|
created a route for your train, select a blank route and then press the "Edit" button to
|
|
create a new route. Once a route is selected a list of locations that the train will visit
|
|
should appear. You can deselect any location that you don't want the train to work. The
|
|
build report and train tools will refer to unselected locations as being skipped.</p>
|
|
|
|
<h4 id="TrainDepartureTime">Train Departure Time</h4>
|
|
Select the day and time that this train will depart the first location in its route. You can
|
|
use the departure time to sort your trains in the order that you want them built when using
|
|
the <a href="#BuildingTrains">Build</a> button at the bottom of the Trains window. Note that
|
|
if the train's route has a departure time for the first location, the route's departure time
|
|
is used and the train departure time selection is disabled.
|
|
|
|
<h4 id="TrainRollingStock">Train Rolling Stock</h4>
|
|
|
|
You can decide what type of cars and locomotives the train will service. Select the rolling
|
|
stock the train will carry by clicking on the appropriate checkboxes. A checked box means the
|
|
train will service this type of rolling stock. If you wanted certain cars to be only serviced
|
|
by a single train or trains, you can <a href="#CarSubType">create unique car types</a>. For
|
|
example if you had a set of boxcars that you only want one train to carry, you could create a
|
|
new boxcar type "Boxcar-special" and assign that type to the set of boxcars, and only allow
|
|
the train or trains to service that type of car. Your Manifest would in this case only print
|
|
"Boxcar" for the special cars. You can use this feature to control any type of car including
|
|
Cabooses, Passenger, Buffer and MOW cars.
|
|
|
|
<p>The "Auto Select" button will deselect car types that aren't serviced by locations in
|
|
the train's route.</p>
|
|
|
|
<h4 id="TrainRequires">Optional locomotive requirements</h4>
|
|
You can control the number of locomotives that will be assigned to this train, and optionally,
|
|
the locomotive's model and road. If you don't want the program assigning locomotives to your
|
|
train, select 0 as the number of locos required. When departing staging, selecting 0 locos
|
|
allows the program to use a departure track with any number of of locos, including none. If
|
|
you want two or more locomotives assigned to a train, the locomotives must be part of a <a
|
|
href="#LocomotiveConsists">consist</a> or you can select the option to build a consist from
|
|
single locos. See <a href="#BuildlocoConsist">Build loco consist from single locos</a> under
|
|
the <a href="#TrainBuildOptions">Train Build Options</a> for more information.
|
|
|
|
<p>
|
|
The maximum number of locomotives that the program can assign to a train is controlled by
|
|
the <a href="#Settings">Settings</a> window <a href="#MaximumNumberLocos">Maximum Number
|
|
of Locomotives</a>.
|
|
</p>
|
|
|
|
<p>
|
|
The <a href="#TrainRoadOptions">Train Road Options</a> can be used to limit which locomotive
|
|
roads a train is allowed to use.
|
|
</p>
|
|
|
|
<h4 id="AutoHPT">Auto and Auto HPT</h4>
|
|
There are two other options available when requesting locomotives, "Auto" and "Auto HPT".
|
|
"Auto" calculates the maximum number of cars that could be assigned to a train, and does a
|
|
simple locomotive consist assignment based on the maximum number cars and the route grades.
|
|
The assignment is done before building the train, so the number of locomotives assigned has
|
|
nothing to do with engine HP or the train's tonnage. A better setup is to also use the <a
|
|
href="#BuildlocoConsist">Build loco consist from single locos</a>, that option determines
|
|
the number of locomotives to assign to a train by tonnage and route grades.
|
|
|
|
<p>
|
|
"Auto HPT" is useful when you want to assign a locomotive or consist to a train based on the
|
|
train's tonnage, route grades, and locomotive/consist horsepower. You can if you wish use
|
|
this option along with the <a href="#BuildlocoConsist">Build loco consist from single
|
|
locos</a> option. The program will first assign a locomotive or consist at the start of the
|
|
train build process, and at the end of the build, determine if the assigned locomotive or
|
|
consist has the appropriate HP for the train's tonnage and grades. If a locomotive or
|
|
consist can't be found that meets the HP requirements, the build will fail. You can if you
|
|
wish also select the option to <a href="#BuildlocoConsist">Build loco consist from
|
|
single locos</a> which could allow the train to build correctly. The feature "Auto HPT" isn't
|
|
available for a train departing staging.
|
|
</p>
|
|
|
|
<h4 id="OptionalLastCar">Optional last car in train requirements</h4>
|
|
You can also require a <a href="#CabooseFredHazardous">caboose or car with FRED (Flashing
|
|
Rear End Device)</a> as the last car in the train when it departs. You can also optionally
|
|
specify the road for the caboose or car with FRED. If you leave the road blank, the program
|
|
will try and find a caboose with the same road as the locomotive. Normally the caboose or car
|
|
with FRED stays with the train until the last location in the train's route. You can add or
|
|
remove a caboose anywhere in the train's route, see <a href="#OptionalTrainRequirements">Optional
|
|
Train Requirements (Locomotive or Caboose Changes en Route)</a> under <a
|
|
href="#TrainBuildOptions">Train Build Options</a> for more info.
|
|
|
|
<p>
|
|
The <a href="#TrainRoadOptions">Train Road Options</a> can be used to limit which caboose
|
|
roads a train is allowed to use.
|
|
</p>
|
|
|
|
<h4>Train Comment</h4>
|
|
You can enter an optional comment for your train that will appear on your Manifests.
|
|
|
|
<h4 id="TrainReset">Reset Train</h4>
|
|
The "Reset Train" button allows you to remove locomotives and cars that have been assigned to
|
|
a train. Useful when you want to try various build options and don't what to physically move
|
|
locomotives and cars on the railroad. Note that you can only reset a built train that hasn't
|
|
been moved. You can also reset a train from the <a href="#Trains">Trains</a> window.
|
|
<p>
|
|
There are many counters used when building a train and they are NOT restored when using the
|
|
train reset feature. This includes track use counts, <a href="#Schedules">schedules</a>, and
|
|
car wait values. Therefore new train builds can be different after using the train reset
|
|
function.
|
|
</p>
|
|
|
|
<h4>Save Train</h4>
|
|
Press "Save Train" to save your train. The program will create a file named
|
|
"OperationsTrainRoster.xml". You can find this file in JMRI⇒ "profile name" ⇒
|
|
operations. A backup file "OperationsTrainRoster.xml.bak" with the last settings for all of
|
|
your trains is also created each time the "Save Train" button is pressed. You can quickly find
|
|
the operations directory using the "File Locations" tool under "Help". Then press the "Open
|
|
User Files Location" button.
|
|
|
|
<h3 id="EditTrainTools">Edit Train Tools</h3>
|
|
<img src="images/EditTrainTools.png" alt="Operations Edit Train Tools Menu">
|
|
<p>In the upper left side of each "Edit Train" window is the "Tools" menu for that train.</p>
|
|
|
|
<h4 id="TrainBuildOptions">Train Build Options</h4>
|
|
In the edit train window menu under "Tools⇒Train Build Options" are additional options
|
|
for building a train. You can control which car owners, and built dates the train will
|
|
service, and have up two locomotive and caboose changes in the train's route. You can also add
|
|
a request for helper locomotives. Press the "Save Train" button after you've completed your
|
|
changes.
|
|
<p>
|
|
<img src="images/TrainBuildOptions.png" alt="">
|
|
</p>
|
|
|
|
<h4>Options</h4>
|
|
|
|
<h5 id="TrainNormalBuild">Use normal mode when building this train</h5>
|
|
You can request that the program use Normal mode when building the train. This is useful when
|
|
a train departs staging. In Normal mode, all of the cars in staging are set out first, where
|
|
in Aggressive mode, the cars in staging are set out last. Selecting this option when you have
|
|
build failures out of staging, it could fix the failure.
|
|
<p>
|
|
You can also configure the program to always try building a train in Normal mode when
|
|
there's a build failure in a Aggressive mode when departing staging. See <a
|
|
href="#TryNormalMode">Try Normal Mode if Build Failure from Staging</a>.
|
|
</p>
|
|
|
|
<h5 id="TrainBuildSendAll">Send all car pick ups to terminal</h5>
|
|
You can also request that all car pick ups along the train's route are sent to the last
|
|
location in the train's route (terminal). Useful if you don't want your cars picked up and set
|
|
out at various locations in your train's route.
|
|
|
|
<h5 id="AllowTrainToReturn">Allow cars to return to staging</h5>
|
|
When a train departs and returns to the same staging location, it is regarded as a turn by the
|
|
program. A turn normally takes cars from staging, sets them out on the layout, picks up new
|
|
cars and returns to staging with those cars. Normally the program doesn't allow the same cars
|
|
to depart and return to staging. However, it may be desirable to allow the train carry the
|
|
cars rather than having the program report that cars in staging couldn't be delivered to
|
|
destinations on the layout. Selecting this option allows a turn to transport cars from and to
|
|
the same staging location. Note that when this options is selected, that the program will only
|
|
return cars to staging when destinations are not available on the layout. Although not
|
|
recommended, you can also set this option for all turns, see <a href="#StagingOptions">Staging
|
|
Options</a>.
|
|
|
|
<p>
|
|
You have the option of either leaving the cars in staging or having the cars ride the train
|
|
and return to the same staging location. If you want the cars to remain in staging, in the
|
|
train's <a href="#EditRoute">route</a> at the departure location allow set outs. If you want
|
|
the cars to ride the train, disable set outs at the departure route location.
|
|
</p>
|
|
|
|
<p>Note that when the "Allow cars to return to staging" option is enabled, the program may
|
|
have difficulties swapping cars from staging and the layout as the program must assume that
|
|
all cars in staging could return to staging. When this option is disabled (recommended), the
|
|
program can ignore the cars in staging and can send cars from the layout to staging without
|
|
regard to the cars sitting there since the expectation is that all cars in staging will be
|
|
sent to the layout. The recommendation is to leave this option disabled unless you need your
|
|
train to carry cars from and to the same staging location.</p>
|
|
|
|
<p>
|
|
There are several <a href="#StagingOptions">Staging Options</a> available with regards to
|
|
trains, including returning to the same departure track, prompting for the departure or
|
|
arrival staging track, along with locomotive, car type, road, and load restrictions into
|
|
staging.
|
|
</p>
|
|
|
|
<h5 id="TrainLocalMoveOption">Allow local moves when a car has a custom load or FD</h5>
|
|
The program when generating car movement normally doesn't create local moves. A local move is
|
|
a pick up and then a set out of a car at the same location. When you use custom loads, the
|
|
program can create local moves based on the car's <a href="#EditCarLoads">custom load</a>. So
|
|
if you had a car sitting on a track with a custom load, and you also had a spur with a
|
|
schedule at the same location requesting that load, the train's Manifest could show the pull
|
|
and spot as a local move. The same goes for a car with a <a href="#FinalDestination">final
|
|
destination</a> that's at the car's current location. A car that has been assigned a <a
|
|
href="#LocationDivision">railroad division</a> can also require a local move, for example a
|
|
return to a yard track at the same location. So if you don't want your train to perform local
|
|
moves when a car has a custom load, a local final destination, or railroad division, deselect
|
|
this option. You can also control which locations in a train's route are allowed to perform
|
|
local moves, see <a href="#PullsAndSpots">Pick ups? Set outs? and Local moves?</a> for more
|
|
information.
|
|
|
|
<h5 id="TrainBuildAllowCars">Allow cars to travel from origin to terminal</h5>
|
|
Normally the program allows cars to travel from the train's departure location (origin) to its
|
|
last location (terminal). Deselect this option if you don't want the train to carry cars from
|
|
the train's origin to the terminal. For example, say the train departs Boston (origin), and
|
|
services Worcester, Springfield, and terminates in New York (terminal). If the option is
|
|
selected, then the cars could travel from Boston to Worcester, Springfield, or New York. If
|
|
not selected, then cars from Boston can only travel to Worcester or Springfield, and cars from
|
|
Worcester or Springfield could go to New York. But through cars from Boston to New York are
|
|
not allowed.
|
|
|
|
<h5 id="TrainServiceAllCars">Service all cars with a final destination</h5>
|
|
This option when selected tells the program to pull cars with a final destination even if the
|
|
train being built doesn't provide the most efficient route for the car. Useful if you want the
|
|
train being built to move cars "closer" to their final destination, even if other trains could
|
|
do it more efficiently. The term "closer" has to be taken with a grain of salt, as the program
|
|
doesn't really understand distances, only the number of trains needed to move a car. So there
|
|
will be cases where the train pulls the car, and it will in fact be physically farther from
|
|
the car's final destination. This option does two things, it will add cars to the train being
|
|
built that wouldn't normally travel on the train, thus freeing up track space. And second
|
|
creates more work for your crew as this option can and will increase the number of trains
|
|
needed to move the car to its final destination. <a id="SendCustomToStaging"></a>
|
|
|
|
<h5 id="TrainBuildSendStaging">Send cars with custom loads to staging</h5>
|
|
When the "Send cars with custom loads to staging" is selected, the program will attempt to
|
|
send a car with a custom load, but without a final destination, to staging when the program
|
|
finds all of the spurs with schedules full. The program will also send a car to staging if it
|
|
finds the <a href="#CarRouting">routes</a> servicing the spurs with schedules have <a
|
|
href="#EnableRoutingYards">interim</a> yard or C/I tracks that are also full. This option
|
|
tends to increase car movement to staging by ignoring the <a href="#SpurOption">Hold cars
|
|
with custom loads when spurs are full</a> feature for a spur where the program would normally
|
|
hold a car at its current location when all spurs with schedules are full.
|
|
|
|
<h5 id="BuildlocoConsist">Build loco consist from single locos</h5>
|
|
This option when selected will dynamically build a locomotive consist for you using locos that
|
|
aren't in a consist. For example, say you request a consist of three locomotives in the edit
|
|
train window's <a href="#TrainRequires">Optional locomotive requirements</a>. The program when
|
|
building a train, will first search for a consist of three locos that meet the type, model and
|
|
road requirements for the train. If the program can't find a three loco consist, it will
|
|
attempt to find three non-consisted locos that meet the train's requirements. For some
|
|
operators, they only want certain locomotive models consisted together. To meet this goal, use
|
|
the "Type" feature for a locomotive, and create types of locomotives that you want consisted.
|
|
Then assign these types to the locos that you want the program to consider when creating a
|
|
consist. You would then restrict your train to only service the locomotive type that you
|
|
wanted for that particular train.
|
|
<p>
|
|
If you want the program to also consider the required horsepower per ton (HPT) along with
|
|
the train's grades when determining the number of locomotives to assign to a consist, enter
|
|
a non-zero value in the <a href="#Settings">Settings</a> window under <a
|
|
href="#HorsepowerPerTon">Horsepower per Ton</a>. A value of "1" HPT is prototypical and
|
|
increasing the value will cause the program to assign more locomotives to the consist based
|
|
on the tonnage of the train. If you've entered grades in your train's route, the program
|
|
also considers the HPT needed for the grade. However, if you assign helpers to the train,
|
|
the HPT for that part of the route is ignored. The program when determining the required HPT
|
|
for a grade uses the prototypical formula "HPT = Speed x % Grade / 12". The speed when
|
|
determining the HPT is set to 36 MPH, which means that a 1% grade will require 3 HPT. If you
|
|
find that the program isn't assigning the "right" number of locos based on grade, simply
|
|
increase or decrease the grade entered as it isn't shown on the train's Manifest, it is only
|
|
used for calculating the HPT.
|
|
</p>
|
|
|
|
<p>When using this feature, you should enter the minimum number of locos that you want the
|
|
train to depart with in the option train requirements section of the edit train window. This
|
|
will cause the program the assign the locos to the train at the start of the build process.
|
|
This helps keep the train length in check as the HPT calculation is done at the end of the
|
|
build process, and ignores the route's length restrictions. So it is best if the HPT
|
|
adjustment adds only one or two locos to your train, thus keeping the train length close to
|
|
the maximums you specified in the route. You could of course reduce the train lengths in
|
|
your route if you find that the program is consistently adding one or two locos to the
|
|
train, and also exceeding the maximum train lengths.</p>
|
|
|
|
<p>
|
|
Note that the program will attempt to assign locos to your train if this option is enabled,
|
|
and the HPT value is greater than zero, even if the requested number of locos in the <a
|
|
href="#TrainEdit">Edit Train</a> window is also zero.
|
|
</p>
|
|
|
|
<h4 id="TrainOwners">Train Owners</h4>
|
|
You can decide which rolling stock the train will service by owner name. Select which owners
|
|
names you want the train to carry. The control is similar to <a href="#TrainRoadOptions">Train
|
|
Road Options</a>, see below.
|
|
|
|
<h4 id="TrainBuiltDates">Train Built Dates</h4>
|
|
You can control which rolling stock the train will service by their built date. If you want
|
|
only locomotives and cars built after a certain year, select the "After" radio button and
|
|
enter a four digit year in the text box. If you only want locomotives and cars built before a
|
|
certain year, select the "Before" radio button and enter a four digit year in the text box.
|
|
And if you want to specify a period, select the "Range" radio button and enter the after and
|
|
before years you want the train to service.
|
|
|
|
<h4 id="OptionalTrainRequirements">Optional Train Requirements (Locomotive or Caboose
|
|
Changes en Route)</h4>
|
|
You can have up to two locomotive changes while the train is en route. Select "Locomotive
|
|
change" and where you want the change to happen in your route, along with the number of new
|
|
locomotives that should be assigned to the train. You can optionally select the new
|
|
locomotives model and road. At the locomotive change location, the previously assigned
|
|
locomotives will be removed from the train.
|
|
|
|
<p>There's also the option to add or remove locomotives in the train's route. Select "Add
|
|
Locomotives" if you want to add locomotives to your train. Select "Remove Locomotives" if
|
|
you want to remove locomotives from your train. Select the location and number of
|
|
locomotives you want added or removed, and optionally the model and road. The program will
|
|
add locomotives at the location selected, and remove them at the terminal unless a remove
|
|
engines location is selected. When using the "Remove Locomotives" option, the program will
|
|
assign additional locomotives at the start of the train's route and drop them off at the
|
|
selected location. The "Remove Locomotives" option isn't available when the train departs
|
|
staging.</p>
|
|
|
|
<p>OperationsPro™ also gives you three options with regards to the train's caboose.
|
|
The first option, "Remove caboose", will set out the caboose if one was assigned to the
|
|
train. The train will then depart the specified location without a caboose. The second
|
|
option, "No caboose change", either keeps the caboose if one was assigned to the train, or
|
|
departs without a caboose if there wasn't one assigned to the train. The third option,
|
|
"Change caboose", will set out the caboose if one was assigned to the train, and then add a
|
|
new one to the train. This last option becomes "Add caboose" if the train was traveling
|
|
without a caboose.</p>
|
|
|
|
<p>You can also request helper locomotives for those long up hill battles that your train
|
|
might experience. The program adds a comment to the Manifest requesting helper service
|
|
starting at the location you've selected, and removes the helper service at the second
|
|
location specified by you. If you enter "0" as the number of helper locomotives, only the
|
|
comments are added to the Manifest.</p>
|
|
|
|
<h4 id="TrainLoadOptions">Train Load Options</h4>
|
|
You can decide which car loads the train will service. Select under the "Edit
|
|
Train⇒Tools⇒Train Load Options". This will bring up a new window with several
|
|
options.
|
|
|
|
<p>
|
|
<img src="images/TrainLoadOptions.png" alt="">
|
|
</p>
|
|
|
|
<p>If the train will service all load names, select the "Accept all" radio button. If you
|
|
want the train to service only some load names, select "Accept only" radio button. To build
|
|
a list of load names that the train will not service, select the "Exclude" radio button.</p>
|
|
|
|
<p>There are two pull down menus, the first one is the type of car, and the second the
|
|
type of load serviced by the car type selected. Use the "Add Load" button to build a list of
|
|
loads that the train will either service or exclude. The "Delete All" button will remove all
|
|
loads from the list. You can also associate a load with a particular car type, select the
|
|
"Use car type and load" checkbox if you want this feature.</p>
|
|
|
|
<h4 id="TrainRoadOptions">Train Road Options</h4>
|
|
|
|
You can control the car, caboose, and locomotive roads that the train will service. Select
|
|
under the "Edit Train⇒Tools⇒Train Road Options". This will bring up a new window
|
|
with several options.
|
|
|
|
<p>
|
|
<img src="images/TrainRoadOptions.png" alt="">
|
|
</p>
|
|
|
|
<p>If the train will service all road names, select the "Accept all" radio button. If you
|
|
want to accept only some roads, select "Accept only" radio button. Then use the menu of
|
|
roads and "Add Road" button to make a list of roads that the train will service. To remove a
|
|
road from your list, select the road from the menu and use the "Delete Road" button.</p>
|
|
|
|
<p>To build a list of roads that the train will not service, select the "Exclude" radio
|
|
button. Then use the menu of roads and the "Add Road" button to build a list of roads that
|
|
this train will not service.</p>
|
|
|
|
<p>You can use the "hyphen" feature to create unique road names. For example, say you
|
|
wanted a certain SP boxcars to only ride this train. You could create a new road name, for
|
|
example "SP-special", assign that road name to the boxcars, and exclude the road name from
|
|
the other trains. Your Manifest would continue to show the boxcar road name as "SP".</p>
|
|
|
|
<h4 id="TrainManifestOptions">Train Manifest Options</h4>
|
|
You can optionally have a unique railroad name and logo for each train in your roster. You can
|
|
also decide if your Manifests show the train's arrival and departure times. Use the "Edit
|
|
Train⇒Tools⇒Manifest Options" to set these options.
|
|
|
|
<h4 id="TrainManualBuild">Train Manual Build</h4>
|
|
OperationsPro™ gives you two methods to manually assign cars to a train. The <a
|
|
href="#CarsSet">Set Car</a> window allows you to select a specific car and assign it to a
|
|
train. You can do this before or after building a train.
|
|
|
|
<p>The other option is to use the Train Manual Build tool to create the car movements you
|
|
desire when building a train.</p>
|
|
|
|
<img src="images/TrainManualBuild.png" alt="">
|
|
|
|
<p>After selecting the "Train Manual Build" tool in the "Edit Train" window, a new window
|
|
called Train Manual Build should appear. Press the "Add Car" button in the lower left corner
|
|
to add a line item to the train manual build. All fields in the line item are optional,
|
|
including the type of car. For example, you could select only the car's road name you wish
|
|
the program for search for, and then when building the train assign that car to the train.
|
|
The "Location" combo box shows the train's route, so you can select where in the train's
|
|
route you want the car pulled. The "Count" field allows you to select the number of cars you
|
|
want pulled. Click on the field to change the number of cars to pick up.</p>
|
|
|
|
<p>The first two of the three checkboxes allow you to create a warning or build failure if
|
|
the requested number of cars couldn't be completed by the manual build process. The last
|
|
checkbox, "Remove" will after completing the manual build process for the line item, remove
|
|
all cars that meet the requests, but were not manually added to the train.</p>
|
|
|
|
<p>The manual build process will only examine or remove cars that don't have a train,
|
|
destination or final destination assigned to them.</p>
|
|
|
|
<p>In the example window above, item line "1m1" will search for a "Boxcar" at the train's
|
|
route location "Bakersfield" and send the car to "Danville". Note that the destination
|
|
doesn't have to be in the train's route. If the destination isn't in train's route, the
|
|
program will route the car to that destination. If the destination isn't provided, the
|
|
program will search for a destination after the line item route location if there's one
|
|
provided, or after the car's current location.</p>
|
|
|
|
<p>In the next line item "1m2", the program will search for a "Coilcar" with the road name
|
|
"C&O", and a load name of "EMPTY", anywhere along the train's route, and send the car to
|
|
"Susanville", but only on "Tuesdays". If the program wasn't able to assign a Coilcar to the
|
|
train with the destination being Susanville, a warning message would be included in the
|
|
train's build report. The other option is to select the "Fail" checkbox which will cause a
|
|
build failure if the Coilcar wasn't assigned to the train.</p>
|
|
|
|
<p>The last line item "1m3" will remove all cars from the build process that aren't
|
|
assigned to this train, or have a destination or final destination. Note that in this line
|
|
item, the count is set to 0. This means no cars were manually assigned, but all other cars
|
|
meeting this line item are removed. Since there aren't any specific requests in the line
|
|
item, all other cars are removed from the build processes once this line item completes.</p>
|
|
|
|
<p>After completing the manual build without a build failure, the program will then
|
|
proceed to automatically build the train. A good example of how this can be useful, is say
|
|
you have a track that you want all of the cars pulled before the automatic build begins. You
|
|
would not specify a car type, but provide the location and track to pull from, and set the
|
|
"Count" to a number equal to or greater than the possible number of cars that could reside
|
|
on the track. Now the manual build will pull all of the cars from the track, and attempt to
|
|
find destinations for those cars along the train's route.</p>
|
|
|
|
<h4 id="CopyTrain">Copy Train</h4>
|
|
Use this tool to make a copy of an existing train. You will need to enter a name for the new
|
|
train.
|
|
|
|
<h4 id="EditTrainScripts">Scripts</h4>
|
|
If you want to run a <a href="../../../../html/tools/scripting/index.shtml">script</a> when a
|
|
train is built, moves or terminates, select under the "Edit Train⇒Tools⇒Scripts".
|
|
This will bring up a new window with several script options.
|
|
<p>
|
|
Included in the <a href="https://jmri.org/jython/operations">jython directory</a> are
|
|
several examples of operation oriented scripts. These scripts are included in the JMRI
|
|
download and can be found in the jmri⇒jython⇒operations directory.
|
|
</p>
|
|
|
|
<h4 id="TrainConductor">Train Conductor</h4>
|
|
The train conductor window provides a train manifest for each location that the train visits.
|
|
This real time window allows you to see the work needed at a location for a built train, and
|
|
once the work is completed by selected all of the work checkboxes, allows you to move the
|
|
train to the next location in the train's route.
|
|
|
|
<h5 id="ShowCarsInTrain">Show Cars in Train</h5>
|
|
There are two tools available in the conductor window, "Show Cars in Train" and "Show full
|
|
hyphened location name". The "Show Cars in Train" is used to see the correct blocking order in
|
|
a train along with set outs and pick ups at each location in the train's route. The "Show full
|
|
hyphened location name" tool will toggle the display of location names showing the full name
|
|
of the location when using the <a href="#AddLocation">hyphen</a> feature.
|
|
|
|
<h5 id="ModifyingBuiltTrain">Modifying a built train</h5>
|
|
You can also modify the train's manifest by pressing the "Modify" button in the Conductor or <a
|
|
href="#Yardmaster">Yardmaster</a> window. The modify button once pressed will ask you if you
|
|
want to add cars to the train. If you answer yes a "Cars" window will appear for the location
|
|
being serviced. Press the "Set" button for the car you want to add, and in the <a
|
|
href="#CarsSet">Set Car</a> window under the section "Optional -- Normally Set by Program"
|
|
enter a destination, destination track, and train for that car. Note that by default, a car's
|
|
destination and track is disabled, but you can enable it under the "Tools" menu in the <a
|
|
href="#CarsSet">Set Car</a> window. Pressing "Save" should cause the program to ask you if
|
|
you want to add the car to the train.
|
|
|
|
<p>
|
|
To remove a car from the train, press the "Set" button, and the <a href="#CarsSet">Set
|
|
Car</a> window should appear. Pressing the set car "Save" button will ask you if you really
|
|
want to remove the car from the train.
|
|
</p>
|
|
|
|
<h4 id="ShowCarTypesServiced">Show Car Types Serviced</h4>
|
|
See <a href="#TrainShowCarTypesServiced">Show Car Types Serviced</a> train tool below for more
|
|
information.
|
|
|
|
<h4>Print or Preview</h4>
|
|
There are many print and preview options available for each train.
|
|
|
|
<h3 id="TrainsTools">Trains Tools</h3>
|
|
<img src="images/TrainsPaneMenu.png" alt="Operations Trains window Tools Menu">
|
|
<p>
|
|
In the upper left side of the <a href="#Trains">Trains</a> window is the "Tools" menu. The
|
|
first three items; <a href="#SettingsOptions">Options</a>, <a href="#PrintOptions">Manifest
|
|
Print Options</a>, and <a href="#BuildReportDetails">Build Report Options</a> can also be
|
|
accessed from the <a href="#Settings">Settings</a> Tools menu.
|
|
</p>
|
|
|
|
<h4 id="ModifyTrainsByCarType">Modify Trains by Car Type</h4>
|
|
The ability to modify the car types that your trains will service can be found under
|
|
Trains⇒Tools⇒Modify Trains by Car Type or Cars⇒Tools⇒Modify Trains by Car
|
|
Type. Very useful when adding a new car type to your roster.
|
|
<p>
|
|
<img src="images/ModifyTrainsByCarType.png" alt="">
|
|
</p>
|
|
|
|
<p>First select the car type you wish to modify using the left menu. The window will then
|
|
show which trains can service that car type. Select or deselect the trains you want to
|
|
service, and press the "Save" button to modify your trains. You can also copy how an
|
|
existing car is serviced by your trains and apply those rules to another car. To make a car
|
|
type behave like another, select the car type you would like to copy using the right side
|
|
"Copy Type" menu. Then select the "Copy" checkbox, and press "Save" to have both car types
|
|
serviced by the same trains.</p>
|
|
|
|
<h4 id="ChangeTrainDepartureTimes">Change Train Departure Times</h4>
|
|
Use this window to change all of your train departure times by certain number of hours. It can
|
|
be found under Trains⇒Tools. Useful if you're trying to match the train departure times
|
|
to a real or fast clock. You also have the option to change the departure times in your
|
|
routes.
|
|
|
|
<h4 id="TrainSchedules">Train Schedules</h4>
|
|
The Train Schedules window allows you to define which trains will run on any given day, and
|
|
can be found under the Trains⇒Tools. For each day of the week, select which trains you
|
|
want to build. Then select which day you want by clicking the appropriate radio button found
|
|
along the bottom of the window. Then press the "Apply" button to update the <a href="#Trains">Trains</a>
|
|
"Build" checkboxes. Use the "Save" button to store any changes you made to the train
|
|
schedules.
|
|
<p>
|
|
<a href="images/TrainSchedules.png"><img src="images/TrainSchedules.png"
|
|
alt="Operations Train Train Schedules"></a>
|
|
</p>
|
|
|
|
<h5>Active Train Schedule</h5>
|
|
<p>To change which day of the week is active, click the appropriate radio button and then
|
|
press the "Activate" button. The day selected is then used by your schedules (Delivery and
|
|
Pickup) when building trains. For each day of the week, you can add a comment. Enter the
|
|
comment, then press the "Save" button. You can also add, delete or replace the days of the
|
|
week by using the "Edit Train Schedule" window found under "Tools". For example, you could
|
|
create "Morning", "Afternoon" and "Evening" train schedules. You can change the order by
|
|
dragging the column with your mouse pointer. Press the "Save" button to complete your
|
|
changes.</p>
|
|
|
|
<p>When the "None" radio button is selected, cars with a scheduled pick up day will not be
|
|
serviced. The "Any" radio button allows you to service all cars, even ones those that have a
|
|
scheduled pick up day.</p>
|
|
|
|
<p>
|
|
There are four buttons labeled "Build", "Print/Preview", "Print Switch Lists/Update Switch
|
|
Lists", and "Terminate". These buttons facilitate the building of trains, printing the
|
|
Manifests and switch lists, and terminating the selected trains. Very useful if you're
|
|
running the program in <a href="#ConsolidationMode">Consolation mode</a>.
|
|
</p>
|
|
|
|
<p>
|
|
If you've selected the "Preview" checkbox in the <a href="#Trains">Trains</a> window, the
|
|
"Print/Preview" button becomes "Preview" which allows to you review your train Manifest and
|
|
switch lists before printing them. The "Print Switch Lists/Update Switch Lists" button
|
|
becomes "Update Switch Lists" when you deselect the "Real Time" checkbox in the <a
|
|
href="#SwitchList">Switch Lists by Location</a> window.
|
|
</p>
|
|
|
|
<h4 id="TrainsTableColors">Train Row Color</h4>
|
|
OperationsPro™ gives you two options for color coding the rows in the <a href="#Trains">Trains</a>
|
|
window. You can manually color code your trains, or you can have the program automatically set
|
|
a train's row color based on the status of the train. For example you could tell the program
|
|
you want the row colored red if a train fails to build. You can also when using the "Auto"
|
|
option define a unique color for each train when they are <a href="#TrainReset">reset</a>.
|
|
Before switching to "Auto", select the reset row colors for your various trains. You can find
|
|
this feature under "Tools" in the <a href="#Trains">Trains</a> window.
|
|
|
|
<h4 id="TrainsCopyTrain">Copy Train</h4>
|
|
This tool allows you to copy an existing train. Enter a new name for the train you wish to
|
|
copy, then select the train you want to copy, then press the "Copy" button.
|
|
|
|
<h4 id="TrainScripts">Train Scripts</h4>
|
|
You can run a script when starting and / or shutting down OperationsPro™. Use the "Add
|
|
Script" buttons to select the scripts you want to run.
|
|
|
|
<h4 id="Automation">Automation</h4>
|
|
This tool allows you to automate the building, moving, and termination of trains. It can also
|
|
automate the printing of Manifests and switch lists. This is an advanced feature for
|
|
OperationsPro™ and is recommended for users that have some experience with the program.
|
|
If you're new to the program it is recommended that you skip this section.
|
|
<p>
|
|
To create an new automation select "Automation" from the <a href="#TrainsTools">Trains
|
|
Tools</a> menu, and then press the "Add Automation" button at the bottom of the automations
|
|
page. This will open a new window called "Add Automation". Give the automation a name and an
|
|
optional comment, and then press the "Add Automation" button to create the automation. Each
|
|
automation must have a unique name.
|
|
</p>
|
|
|
|
<p>To add your first action to the table, press the "Add" button in the lower left part of
|
|
the window in a section labeled "Add Item". This should add a line to the table, with four
|
|
pull down menus labeled "Action", "Train", "Route Location", and "Automation / Other". The
|
|
three pull down menus after "Action" are enabled if the action selected requires them. For
|
|
example to build a train, you need to select under the "Action" column "Build Train" and
|
|
under the "Train" column which train you want to build. If the desired action is to wait for
|
|
a train to arrive at a certain location in the train's route, you would select the action
|
|
"Wait for Train", then the name of the train from the "Train" menu, and then finally the
|
|
location in the train's route from the "Route Location" menu.</p>
|
|
|
|
<p>In addition to the four pull down menus, there's a checkbox under the column called
|
|
"HIAF" (Halt If Action Fails) and a button labeled "Add" under the column called "Messages".
|
|
The "Add" button allows you to enter a message that will pop up when the action is
|
|
completed. Some actions have two messages, one will show when the action succeeds and
|
|
another when it fails. Once you enter text into the message areas and press "OK", the "Add"
|
|
button for that action becomes "Edit". If it's possible for an action to fail, in addition
|
|
to the extra failure message text area, there's a checkbox labeled "Halt if action fails".
|
|
When selected the automation will halt in the event that the action fails to complete. The
|
|
"Create Default Messages" button will automatically create a success and failure message for
|
|
you if the text window is empty.</p>
|
|
|
|
<p>The messages can be useful when debugging your automation, or if you need to pause the
|
|
automation as it will wait until you press either the "Halt" or "OK" button. If you press
|
|
the "Halt" button, you can continue from where you were in the automation by pressing the
|
|
"Resume Automation" button.</p>
|
|
|
|
<p>If you want more than one action for your automation, press the "Add" button in the
|
|
"Add Item" area for each action you want to perform. The automation action sequence is from
|
|
top to bottom. You can if you wish add actions to the middle or end of your sequence by
|
|
selecting the "Middle or Before Selected Row" or "End" radio buttons respectively. If you
|
|
select the "Middle or Before Selected Row" radio button you can add an action to the middle
|
|
of the table, or above a row you've selected in the automation table. You can adjust the
|
|
order the actions run by using the "Up" or "Down" buttons available for each action. The
|
|
"Delete" button will remove that action from the automation.</p>
|
|
|
|
<p>Once you've entered all of the actions you want, you can either step through your
|
|
actions one at a time using the "Step Automation" button, or run through the entire action
|
|
sequence using the "Run Automation" button. To stop the action or sequence of actions, you
|
|
can press the "Stop Automation" button. The "Current" column shows where in the sequence the
|
|
automation is executing. Pressing the "Resume Automation" button continues running the
|
|
actions from where the current pointer is. The "Run Automation" button always restarts the
|
|
automation at the top of the table. If you want to manually reset the current pointer to the
|
|
start of the table, find under "Tools" "Reset Automation". Useful if you're stepping through
|
|
the various actions and want to begin at the start of the table. You can also move the
|
|
current pointer to any action by double clicking the "Current" cell for that action followed
|
|
by the enter key.</p>
|
|
|
|
<p>And finally press the "Save Automation" button to make your menu selections valid and
|
|
save your automation to the OperationsTrainRoster.xml file. The next section provides the
|
|
details for some of the available actions.</p>
|
|
|
|
<h5>Do Nothing</h5>
|
|
This action can display a message when executed. Use the "Add" button under the "Messages"
|
|
column to add a message. This can be helpful when debugging an automation by displaying
|
|
messages when appropriate. Also useful if you need to communicate a manual step in your
|
|
automation. If you do create a message, you have the options of either continuing with the
|
|
automation by pressing the "OK" button, or stopping the automation by pressing the "Halt"
|
|
button. Without a message the action does nothing, or for programmers a NOP or no operation.
|
|
|
|
<h5>Build Train</h5>
|
|
This action will build the train selected in the "Train" menu adjacent to the "Build Train"
|
|
column. This action will report "Failed" if the train fails to build or if you haven't
|
|
selected a train.
|
|
|
|
<h5>Build Train if Selected</h5>
|
|
This action will build a train if the "Build" checkbox in the <a href="#Trains">Trains</a>
|
|
window is selected for the train. You must choose a train using the "Train" menu. This action
|
|
will report "Failed" if you haven't selected a train, or if the "Build" checkbox isn't
|
|
selected for the train in the <a href="#Trains">Trains</a> window or if the train fails to
|
|
build.
|
|
|
|
<h5>Preview or Print Train Manifest</h5>
|
|
This action's name and function depends on the "Preview" checkbox in the <a href="#Trains">Trains</a>
|
|
window. If the "Preview" checkbox is selected, then the action becomes "Preview Train
|
|
Manifest". If the checkbox is not selected, then the action becomes "Print Train Manifest".
|
|
You must choose a train using the "Train" menu. This action will report "Failed" if a train
|
|
isn't selected from the "Train" menu, or the train isn't built.
|
|
|
|
<h5>Preview or Print Train Manifest if Selected</h5>
|
|
This action's name and function depends on the "Preview" checkbox in the <a href="#Trains">Trains</a>
|
|
window. If the "Preview" checkbox is selected, then the action becomes "Preview Train Manifest
|
|
if Selected". If the checkbox is not selected, then the action becomes "Print Train Manifest
|
|
if Selected". You must choose a train using the "Train" menu. This action will report "Failed"
|
|
if a train isn't selected from the "Train" menu, the train isn't built, or the "Build"
|
|
checkbox isn't selected for the train in the <a href="#Trains">Trains</a> window.
|
|
|
|
<h5>Preview or Print Train Build Report</h5>
|
|
This action's name and function depends on the "Preview" checkbox in the <a href="#Trains">Trains</a>
|
|
window, and the "Always use Preview for Build Reports" checkbox in the <a
|
|
href="#BuildReportDetails">Build Report Options</a> window. If either checkbox is selected,
|
|
then the action becomes "Preview Train Build Report". If both checkboxes are not selected,
|
|
then the action becomes "Print Train Build Report". You must choose a train using the "Train"
|
|
menu. This action will report "Failed" if a train isn't selected from the "Train" menu, or the
|
|
train isn't built.
|
|
|
|
<h5>Run Excel for Train</h5>
|
|
This action will cause an external Excel program to run for the selected train. See <a
|
|
href="#SetupExcelProgram">Setup Excel Program (Manifest Creator)</a> for more information.
|
|
You must choose a train using the "Train" menu. This action will fail if a train isn't
|
|
selected from the "Train" menu, of if there isn't an Excel program configured and enabled.
|
|
Failure info messages are sent to the system console.
|
|
|
|
<h5>Move Train</h5>
|
|
This action will move the selected train to the next location in a train's route, or terminate
|
|
a train that has arrived at its terminal. If a "Route Location" is selected the program will
|
|
move the train to the location selected in the train's route. The action will fail if a train
|
|
isn't selected, or if the train isn't built, or if the train has already passed the location
|
|
chosen.
|
|
|
|
<h5>Is Train En-Route?</h5>
|
|
Used to determine if a train is en route to the selected "Route Location". Reports "Success"
|
|
if the train is built and hasn't arrived at the location selected in the train's route.
|
|
Reports "Failed" if the train isn't built, has arrived at the selected location, or has
|
|
departed the selected location.
|
|
|
|
<h5>Wait for Train</h5>
|
|
This action will wait for a train to build or move before executing the next action in the
|
|
table. If a location is selected from the "Route Location" menu, the program will wait until
|
|
the train arrives at the location selected. You must choose a train using the "Train" menu. If
|
|
the "Build" checkbox for the train being waited on is manually changed from selected to
|
|
unselected while the "Wait for Train" action is running, the program will cancel the wait and
|
|
move to the next action in the table.
|
|
|
|
<p>The program also allows you to wait for more than one train. Just enter each of the
|
|
trains you want to wait for in consecutive rows. The program will then continue when all of
|
|
the trains either move or arrive at the selected locations.</p>
|
|
|
|
<h5>Wait for Train to Terminate</h5>
|
|
This action will wait for a train to terminate before executing the next action in the table.
|
|
Note that if the train is already terminated, that the program will wait until the next time
|
|
the train is terminated. You must choose a train using the "Train" menu. If the "Build"
|
|
checkbox for the train being waited on is manually changed from selected to deselected while
|
|
the wait is running, the program will cancel the wait and move to the next action in the
|
|
table. You can wait for more than one train to terminate by entering each train you want to
|
|
wait for in consecutive rows.
|
|
|
|
<h5>Activate Train Schedule</h5>
|
|
This action will activate the selected day in the "Automation / Other" column. Works the same
|
|
as the "Activate" button in the <a href="#TrainSchedules">Train Schedules</a> window.
|
|
|
|
<h5>Apply Train Schedule</h5>
|
|
This action will select trains using the checkboxes in the "Build" column from the <a
|
|
href="#Trains">Trains</a> window based on which day is active, see "Activate Train
|
|
Schedules" above to select which day is active. Works the same as the "Apply" button in the <a
|
|
href="#TrainSchedules">Train Schedules</a> window. There must be an active day for this
|
|
action to work.
|
|
|
|
<h5>Select Train (Build)</h5>
|
|
Selects the "Build" checkbox for the specified train in the <a href="#Trains">Trains</a>
|
|
window. One use is to control which trains are displayed in the "Trains" window. See the "Show
|
|
All" checkbox in the <a href="#Trains">Trains</a> window. You must choose a train using the
|
|
"Train" menu.
|
|
|
|
<h5>Deselect Train (Build)</h5>
|
|
Deselect the "Build" checkbox for the specified train in the <a href="#Trains">Trains</a>
|
|
window.
|
|
|
|
<h5>Preview Switch List or Print Switch List</h5>
|
|
This action can preview or print switch lists for your locations depending on the "Preview"
|
|
checkbox in the <a href="#Trains">Trains</a> window. Switch lists are created for the
|
|
locations selected in the <a href="#SwitchListByLocation">Switch Lists by Location</a> window.
|
|
|
|
<h5>Preview Switch List Changes, Print Switch List Changes, or Update Switch Lists</h5>
|
|
This action can either preview switch list changes, print switch list changes, or update your
|
|
switch lists depending on the "Preview" checkbox in the <a href="#Trains">Trains</a> window,
|
|
and the "Real Time" checkbox in the <a href="#SwitchListByLocation">Switch Lists by
|
|
Location</a> window. If the "Real Time" checkbox isn't selected, the program is running in <a
|
|
href="#SwitchListOptions">consolidation mode</a> which allows you to build a switch list by
|
|
building and terminating multiple trains. When the action "Update Switch List" runs, switch
|
|
lists are updated with the work created by building new trains. The other two actions are
|
|
"Preview Switch Lists Changes" and "Print Switch Lists Changes" and these are available when
|
|
running the program in real time, and allows you to preview or print switch lists that have
|
|
new work since the last time they were printed. Switch lists are previewed, printed, or
|
|
updated depending on the locations selected in the <a href="#SwitchListByLocation">Switch
|
|
Lists by Location</a> window.
|
|
|
|
<h5>Wait for Switch List Change</h5>
|
|
This action will wait for new work for locations created by train builds. The locations
|
|
monitored are selected in the <a href="#SwitchListByLocation">Switch Lists by Location</a>
|
|
window.
|
|
|
|
<h5>Generate Switch List</h5>
|
|
This action works like the "Generate CSV Switch List" button in the <a
|
|
href="#SwitchListByLocation">Switch Lists by Location</a> window. It will create CSV files
|
|
for each of the locations selected in the window.
|
|
|
|
<h5>Generate Switch List Changes</h5>
|
|
This action works like the "Generate CVS Switch List Changes" button in the <a
|
|
href="#SwitchListByLocation">Switch Lists by Location</a> window. There has to be new work
|
|
at one of the locations selected in the <a href="#SwitchListByLocation">Switch Lists by
|
|
Location</a> window for this action to succeed.
|
|
|
|
<h5>Reset Switch Lists</h5>
|
|
This action works like the "Reset Switch Lists" button in the <a href="#SwitchListByLocation">Switch
|
|
Lists by Location</a> window. The "Reset Switch Lists" action removes terminated and reset
|
|
trains from your switch lists, and restores all switch lists for trains that are built. Useful
|
|
when running switch lists in <a href="#RealTime">consolidation mode</a>.
|
|
|
|
<h5>Run Excel Switch List</h5>
|
|
This action works like the "Run" button in the <a href="#SwitchListByLocation">Switch
|
|
Lists by Location</a> window. It will create CSV files for each of the locations selected in the
|
|
window, and then run the configured Excel program to generate custom printouts. See <a
|
|
href="#SetupExcelProgram">Setup Excel Program (Manifest Creator)</a> for more information.
|
|
|
|
<h5>Run Excel Switch List Changes</h5>
|
|
This action works like the "Run Changes" button in the <a href="#SwitchListByLocation">Switch
|
|
Lists by Location</a> window. There has to be new work at one of the locations selected in the <a
|
|
href="#SwitchListByLocation">Switch Lists by Location</a> window for this action to succeed.
|
|
|
|
<h5 id="RunAutomation">Run Automation</h5>
|
|
This action can start an automation from the beginning. You must select an automation from the
|
|
"Automation" menu. Note that automations run concurrently. So if you need an automation to
|
|
complete before starting another one, use the action <a href="#WaitAutomation">Wait
|
|
Automation</a>.
|
|
|
|
<h5>Resume Automation</h5>
|
|
This action can resume an automation that has been stopped or halted. The current pointer for
|
|
the selected automation determines where the program resumes execution. You must select an
|
|
automation from the "Automation" menu.
|
|
|
|
<h5>Stop Automation</h5>
|
|
This action can stop an automation that is running. You must select an automation from the
|
|
"Automation" menu.
|
|
|
|
<h5 id="WaitAutomation">Wait Automation</h5>
|
|
This action will wait until an automation completes. You must select an automation from the
|
|
"Automation" menu. The status of the waited automation is provided allowing the HIAF feature
|
|
to stop the automation sequence.
|
|
|
|
<h5>Counter</h5>
|
|
This action will increment a count starting from zero. The counter isn't saved when
|
|
OperationsPro™ is shutdown, and will restart at zero the next time the program is run.
|
|
To reset the count to zero without restarting OperationsPro™, reselect the action
|
|
"Counter", or under tools use "Reset Automation".
|
|
|
|
<h5>Down Counter</h5>
|
|
This action will decrement a count that is entered into the "Show this message if action
|
|
succeeds" text field. Use the "Add" button found under "Messages" and enter a positive number,
|
|
followed by the "OK" button to load the down counter. You can use the "If Failure GOTO" and
|
|
"If Success GOTO" actions to branch when the count is greater than zero, or equal to zero
|
|
respectively. The action down counter will automatically reload after the count reaches zero
|
|
and the action is executed. The "Reset Automation" under tools will also reload the down
|
|
counters.
|
|
|
|
<h5>Message Yes or No</h5>
|
|
This action can be used to ask a question to which the answer is Yes or No. Use the "If
|
|
Success GOTO" action to branch if the answer is Yes. Use the "If failure GOTO" action to
|
|
branch if the answer is No.
|
|
|
|
<h5>GOTO</h5>
|
|
This action allows you to jump to any action in the table. You must select the action id you
|
|
want to goto from the "Automation" menu.
|
|
|
|
<h5>If Success GOTO</h5>
|
|
This action will cause the automation to jump to the action id selected from the "Automation"
|
|
menu when the previous action was successful. If the previous action failed, the automation
|
|
continues to the next action in the table.
|
|
|
|
<h5>If Failure GOTO</h5>
|
|
This action will cause the automation to jump to the action id selected from the "Automation"
|
|
menu when the previous action has failed. If the previous action was successful, the
|
|
automation continues to the next action in the table.
|
|
|
|
<h5>Halt</h5>
|
|
This action stops the execution of the automation. You can use the "Step Automation" or
|
|
"Resume Automation" button to continue the automation by running the next action in the list.
|
|
|
|
<h4>Automation Tools</h4>
|
|
|
|
<h5>Reset Automation</h5>
|
|
This tool will stop a running automation, reset the current pointer to the start of the table,
|
|
and clear the status for all of the actions.
|
|
|
|
<h5 id="CopyAutomation">Copy Automation</h5>
|
|
This tool will allow you to make a copy of an automation. Enter a name for the new automation
|
|
and select which automation you want to copy. Then press "Copy" and that should open a new
|
|
automation window with a copy of the automation you selected.
|
|
|
|
<h5>Resume Automations</h5>
|
|
This tool will restart all automations that were running when the operation files were last
|
|
saved. The function is the same as pressing the "Resume" button for each automation in the Run
|
|
column of the main automation window. Note that for the program to detect that an automation
|
|
was running when the files were saved, the current action pointer must not be at the first
|
|
action in the automation, therefore it is recommended that you not use any of the "Wait for"
|
|
actions as the very first line item of an automation, instead use "Do Nothing" action followed
|
|
by the needed "Wait for" action.
|
|
|
|
<h5>Select Start Automation</h5>
|
|
This tool will allow you to select an automation to run when OperationsPro™ starts. If
|
|
you need to start more than one automation, create a new automation that runs all of the
|
|
automations you need, and use that one to start the automations. See <a href="#RunAutomation">Run
|
|
Automation</a>.
|
|
|
|
<p>This is the end of the automation section.</p>
|
|
|
|
<h4 id="SetupExcelProgram">Setup Excel Program (Manifest Creator)</h4>
|
|
The ability to configure an Excel program to create custom manifests can be found under Trains
|
|
⇒ Tools. Dan Foltz who is a JMRI user/programmer wrote the "Manifest Creator" and "Switch
|
|
List Creator". You can find a copies of the programs at <a
|
|
href="https://manifestcreator.weebly.com/">Manifest Creator - Add on to JMRI.</a> Place the
|
|
program "MC4JMRI.xls" or "SWC4JMRI.xlsm" along with any other files needed in the
|
|
JMRI/Your_Profile_Name.jmri/operations/csvManifest directory. You can of course create your
|
|
own program and also install it in the csvManifest directory.
|
|
<p>
|
|
You can enable the creation of the comma separated values (.csv) files needed for an
|
|
external Excel program from the Train's "Tools" menu "Setup Excel Program" or from the <a
|
|
href="#ManifestOptions">Options</a> "Generate CSV Manifests".
|
|
</p>
|
|
|
|
<p>
|
|
You can also create custom switch lists. Place the programs in the
|
|
JMRI/Your_Profile_Name.jmri/operations/csvSwitchList directory. You can configure the name
|
|
of the Excel program by opening the "Switch List by Location" window using the "Switch
|
|
Lists" button at the bottom of the <a href="#Trains">Trains</a> window. Then under "Tools"
|
|
in the "Switch List by Location" window, select "Setup Java or Excel Program (Manifest
|
|
Creator)". You must also enable the creation of CSV switch list files, see <a
|
|
href="#ManifestOptions">Options</a> "Generate CSV Switch Lists" for more information.
|
|
</p>
|
|
|
|
<h4 id="ExportTrains">Export Trains</h4>
|
|
The export trains tool produces a comma separated values (.csv) file for the trains selected
|
|
in the "Build" column. The file "ExportOperationsTrainRoster.csv" can be found in the
|
|
"operations" directory.
|
|
|
|
<h4 id="ExportTimetable">Export Timetable Data</h4>
|
|
The export Timetable tool produces a comma separated values (.csv) file for the Timetable
|
|
application. You can also use the "Import from OperationsPro..." found in the Timetable
|
|
application to create and import in one step. The OperationsPro™ export creates a
|
|
"Segment" called "Locations" based on an alphabetical list of location names, or if you create
|
|
a route named "Timetable", produces a segment of locations based on the route's location
|
|
order.
|
|
|
|
<p>During the export, the program will calculate the maximum work times at each train's
|
|
location based on the move counts in the train's route for trains that aren't built, and the
|
|
actual work time for built trains. The work time is referred to as "Duration" in the
|
|
Timetable application stop sequence.</p>
|
|
|
|
<p>
|
|
Only trains that are selected in the build column are exported. Each export will create a
|
|
new schedule based on the date of the export. The export works best if the travel time in
|
|
the <a href="#Settings">Settings</a> window is between 1 and 4 minutes.
|
|
</p>
|
|
|
|
<h4 id="ExportTrainLineups">Export Train Lineups</h4>
|
|
The export Trains Lineups tool produces a comma separated values (.csv) file for built trains
|
|
that are also selected in the "Build" column.
|
|
|
|
<h4 id="TrainShowCarTypesServiced">Show Car Types Serviced</h4>
|
|
This diagnostic tool can help you determine why a train will not service a particular car
|
|
type. You can select a car type and see how the train will service that car type. You can also
|
|
select a specific car to see how that car would be serviced.
|
|
|
|
<p>
|
|
<img src="images/ShowCarTypesServicedTrain.png" alt="">
|
|
</p>
|
|
|
|
<p>The window shows the train's route along with every location and track that can be
|
|
serviced by the train. To the right of each track is the current status for the car type
|
|
currently selected in the drop down menu. If the status is "OK" then this train can pick up
|
|
and set out this type of car to that specific track. If the status is "Pick Up Only" or "Set
|
|
Out Only" then the train can only pick up or set out cars to that particular track. A status
|
|
that begins with an "X" means that the train will not service the track. The following table
|
|
provides a summary of the various statuses.</p>
|
|
|
|
<table>
|
|
<tr>
|
|
<th>Status</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td style="width: 20%">OK</td>
|
|
<td>Selected car type can be picked up or set out</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Pick Up Only</td>
|
|
<td>Selected car type can only be <a href="#EditRoute">picked up</a> from this track
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Set Out Only</td>
|
|
<td>Selected car type can only be <a href="#EditRoute">set out</a> to this track
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Type)</td>
|
|
<td>Selected car <a href="#TrainRollingStock">type</a> is not serviced by this train
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Built)</td>
|
|
<td>Selected car's <a href="#TrainBuildOptions">built date</a> is not serviced by
|
|
this train
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Load)</td>
|
|
<td>Selected car's <a href="#TrainLoadOptions">load</a> is not serviced by this train
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Owner)</td>
|
|
<td>Selected car's <a href="#TrainBuildOptions">owner</a> is not serviced by this
|
|
train
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Road)</td>
|
|
<td>Selected car's <a href="#TrainRoadOptions">road</a> is not serviced by this train
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Skips)</td>
|
|
<td>The <a href="#TrainEdit">train</a> doesn't service this location
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Pick up)</td>
|
|
<td>The train can't <a href="#EditRoute">pick up</a> cars from this <a
|
|
href="#RestrictingTrackToCertainTrains">track</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Set out)</td>
|
|
<td>The train can't <a href="#EditRoute">set out</a> cars to this <a
|
|
href="#RestrictingTrackToCertainTrains">track</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Local Move)</td>
|
|
<td>The train <a href="#TrainBuildOptions">option</a> to allow local moves for cars
|
|
with custom loads or FD is disabled
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Local Move)</td>
|
|
<td>The train won't perform a local move for cars with a default load</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Route)</td>
|
|
<td>The <a href="#EditRoute">route</a> doesn't allow pick ups or set outs for this
|
|
location
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Route Moves)</td>
|
|
<td>The number of requested car <a href="#EditRoute">moves</a> for this location is
|
|
zero
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Location Type)</td>
|
|
<td>The location doesn't service the selected car <a href="#LocationRollingStock">type</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Track Type)</td>
|
|
<td>The track doesn't service the selected car <a href="#RollingStockServiced">type</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Track Load)</td>
|
|
<td>The track doesn't service the selected car's <a href="#LoadOptions">load</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Track Road)</td>
|
|
<td>The track doesn't service the selected car's <a href="#RoadOptions">road</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Track Train)</td>
|
|
<td>The <a href="#RestrictingTrackToCertainTrains">track</a> doesn't service this
|
|
train
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Track Route)</td>
|
|
<td>The <a href="#RestrictingTrackToCertainTrains">track</a> doesn't service the
|
|
train's route
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Track Destination)</td>
|
|
<td>The track doesn't service the car's <a href="#TrackDestinations">final
|
|
destination</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Track Custom Load)</td>
|
|
<td>The track can't service a car with a custom load <a href="#Schedules">(FD can
|
|
override)</a>
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Dir Loc)</td>
|
|
<td>Based on the train's <a href="#EditRoute">departure direction</a>, the <a
|
|
href="#LocationServiceDirection">location</a> doesn't allow set outs or pick ups
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Dir Trk)</td>
|
|
<td>Based on the train's <a href="#EditRoute">departure direction</a>, the <a
|
|
href="#TrackServiceDirection">track</a> doesn't allow set outs or pick ups
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Train Schedule)</td>
|
|
<td>The spur's <a href="#Schedules">schedule</a> train schedule selection prevents
|
|
the car from being serviced.
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Schedule Type)</td>
|
|
<td>The spur's <a href="#Schedules">schedule</a> does not allow the car's type to be
|
|
serviced.
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Schedule Load)</td>
|
|
<td>The spur's <a href="#Schedules">schedule</a> does not allow the car's load to be
|
|
serviced.
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Schedule Road)</td>
|
|
<td>The spur's <a href="#Schedules">schedule</a> does not allow the car's road to be
|
|
serviced.
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Schedule)</td>
|
|
<td>The spur's <a href="#Schedules">schedule</a> does not allow the combination of
|
|
the car's type, load, and road.
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>X (Division)</td>
|
|
<td>The car's <a href="#LocationDivision">division</a> and load will not allow set
|
|
outs.
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>FD = Final Destination</p>
|
|
|
|
<h4 id="PrintSavedTrainManifests">Print or Preview Saved Train Manifests</h4>
|
|
If you've selected the <a href="#Options">Save Train Manifests</a> option, you can print or
|
|
preview a train Manifest that was previously created by the program and saved.
|
|
|
|
<h4 id="PrintSavedTrainBuildReports">Print or Preview Saved Train Build Reports</h4>
|
|
If you've selected the <a href="#Options">Save Train Build Reports</a> option, you can print
|
|
or preview a train build report that was previously created by the program and saved.
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h3 id="SwitcherService">Switcher Service (Local)</h3>
|
|
Many operators assign a locomotive to a location to do the local switching. Using the
|
|
location's switch list allows the person assigned to the location to service all trains that
|
|
stop at that location. However, there can be locations that don't get enough work servicing
|
|
through trains and it would be nice to create some additional work for the crew member
|
|
assigned to that location. To create a local "switcher" job, create a route with just one
|
|
location, the location that the switcher will service, and assign that route to a train. The
|
|
"train" now becomes a switcher that will only service that location. Adjust the "Move" count
|
|
in the route to control how many cars the switcher will service.
|
|
|
|
<p>Since a local switcher only services a single location, the program ignores the train
|
|
direction control in the switcher's route, and therefore the location and track service
|
|
direction controls for a train are also ignored by the program. If you only want a track to
|
|
be serviced by a switcher, deselect all the train direction controls for that track. Only a
|
|
switcher will service a track that doesn't have any direction boxes selected.</p>
|
|
|
|
<p>
|
|
The switcher's route has controls for car pick ups, set outs, and local moves. See <a
|
|
href="#PullsAndSpots">Pick ups? Set outs? and Local moves?</a> for more information.
|
|
</p>
|
|
|
|
<h4>Switcher Restrictions</h4>
|
|
OperationsPro™ when generating a Manifest for a switcher (a train with a single location
|
|
in its route) will by default never move a car from a spur to a spur or yard to a yard, only
|
|
yard to spur or spur to yard. This rule also applies to interchanges. This restriction helps
|
|
prevent unrealistic car movements between spurs (industries). However, if you want a spur to
|
|
spur move, use a <a href="#Schedules">Schedule</a> to create the car move. You can also
|
|
disable this restriction see <a href="#AllowLocalCarMovements">Options.</a>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="BuildingTrains">Building Trains</h2>
|
|
To build one train, press the "Build" button in the row for the desired train in the <a
|
|
href="#Trains">Trains</a> window. The button will become "Print" or "Preview" after the
|
|
train is built depending on the state of the "Preview" checkbox located at the bottom of the <a
|
|
href="#Trains">Trains</a> window. If you want to review how the train was built, select the
|
|
"Build Reports" checkbox before pressing the "Print" or "Preview" button for the desired
|
|
train. If the "Preview" checkbox is selected, the program will generate the <a
|
|
href="#BuildReports">Build Report</a> and Manifest and present them in preview windows. If
|
|
you want to build several trains without having to press individual buttons for each train,
|
|
select the trains that you want built and press the "Build" button found at the bottom of the
|
|
trains window. The program will then build Manifests for all of the selected trains.
|
|
<p>
|
|
If a train fails to build, the "Action" button will change its text to "Report". Pressing
|
|
"Report" will print or preview the <a href="#BuildReports">build report</a> for this train.
|
|
Whenever a train fails to build, a build failure message will appear. If you want to disable
|
|
this feature deselect the checkbox "Build Messages".
|
|
</p>
|
|
|
|
<p>
|
|
You can manually remove or add cars to a built train, see <a href="#CarsSet">Set Car</a>.
|
|
</p>
|
|
|
|
<p>You can also control which trains are shown in the Trains window. When the "Show All"
|
|
checkbox is deselected, only trains that have the "Build" checkbox selected are shown.</p>
|
|
|
|
<h3 id="BuildingTrainsStaging">Building Trains from Staging</h3>
|
|
There are several options for controlling how trains depart staging, see <a
|
|
href="#DepartingStagingRoute">Departing Staging Route</a> for additional details.
|
|
<p>
|
|
When building a train from staging, the program will attempt to find destinations for all of
|
|
the rolling stock departing the staging track. If the program fails to find appropriate
|
|
destinations, it will report a build failure and prompt you to remove the rolling stock that
|
|
the program couldn't find destinations for. If you answer yes to the car removal, the
|
|
program will leave the cars in staging but without a track assignment. You should as soon as
|
|
possible move the cars without a staging track assignment to a another track in staging, or
|
|
the layout. The other option is to simply remove the cars from the layout by removing the
|
|
car's location in the <a href="#CarsSet">Set Car</a> window. Also on a build failure, the
|
|
program will ask if you want to release the rolling stock that has been assigned to the
|
|
train. Answering "yes" will allow another train to depart with those locomotives and cars
|
|
out of staging. A "no" will keep the locomotives and cars assigned to the train that failed
|
|
to build.
|
|
</p>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="TrainStatus">Train Status</h2>
|
|
After pressing the "Build" button for a train, the train's status will become "Built",
|
|
"Partial X/Y", or "Build Failed". A "Built" train status means that the program was able to
|
|
provide exact number of car moves requested by the train's route. A train status of "Partial
|
|
X/Y" means that the program was only able to provide "X" cars out of the "Y" requested by the
|
|
train's route. For example let's say you wanted a total of 23 cars moved as defined by the
|
|
train's route, and the program could only provide 19, the status would be "Partial 19/23". As
|
|
long as the number of cars found by the program is reasonably close to the requested, then the
|
|
program was able to build the train to your expectations. "19/23" or 19 cars out of 23 cars
|
|
would be considered by most as reasonable.
|
|
<p>
|
|
When a train fails to build the status becomes "Build Failed" see <a href="#BuildReports">Build
|
|
Reports</a> to understand how to troubleshoot a build failure.
|
|
</p>
|
|
|
|
<p>After successfully building a train, you can have the train depart and travel to the
|
|
first location in your train's route by pressing the "Move" button. The train's status would
|
|
then become "en route", and the status will also show the number of cars in the train, along
|
|
with the train's current length and weight. Once the train reaches the last location in the
|
|
train's route, pressing the "Move" button again causes the program to terminate the train,
|
|
and the train's status becomes "Terminated" along with the date and time of when the train
|
|
was terminated.</p>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="BuildReports">Build Reports</h2>
|
|
If you want to examine how a train was built, you can select the "Build Reports" checkbox at
|
|
the bottom of the train window, and then press the "Print" or "Preview" button for that train.
|
|
The program will then provide the train Manifest and build report for your viewing. You can
|
|
also access a train build report from the Edit Trains window under Tools.
|
|
<p>
|
|
You can also find a copy of the train build report file in the "operations" directory in a
|
|
subdirectory called "buildstatus". Each train build report has its own file with the .txt
|
|
extension and the name of the train as part of the file name. You can if you wish use a <a
|
|
href="#BuildReportDetails">text editor</a> to view the train build report file.
|
|
</p>
|
|
|
|
<p>
|
|
When a train build fails for any reason, the train action button becomes "Report" which
|
|
allows you to access the build report for that train. The program will send the report to
|
|
your printer if the "Preview" isn't selected, or to a preview window or text editor if the
|
|
"Preview" is selected. The build report can print out different levels of detail, from
|
|
minimal to very detailed. See the Settings section <a href="#BuildReportDetails">Build
|
|
Report Options</a> for more information on how to change the build report detail level.
|
|
</p>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="TroubleShootingBuildingTrains">Problems Building Trains How to Fix</h2>
|
|
The most common reason for a build failure is requesting a caboose or car with FRED and the
|
|
program can't find a caboose or car with FRED at the start of the train's route. The program
|
|
must also find a track at the train's destination that can service the caboose or car with
|
|
FRED. Note that you must select the "Caboose" <a href="#CabooseFredHazardous">checkbox</a> to
|
|
make a car a caboose, the type name "Caboose" doesn't make a car a caboose, as you can name
|
|
your "crummy" or "hack" anything you want.
|
|
|
|
<p>
|
|
The next common reason for a build failure is requesting a certain number of locomotives for
|
|
the train, and the locos aren't at the start of the train's route. If you request more than
|
|
2 locos for a train, they must be part of a consist, or you've selected the <a
|
|
href="#TrainBuildOptions">option</a> for the program to build a consist from individual
|
|
locomotives. Again, the program must find the requested number of locomotives at the start
|
|
of the route, and must also find track that can service the locos at the end of the train's
|
|
route.
|
|
</p>
|
|
|
|
<p>The third most experienced reason for a build failure is when a train is departing
|
|
staging and the program can't find destinations for the cars. It is a requirement that a
|
|
train must depart with all cars on the staging track, no cars can be left behind in staging.
|
|
A build failure will occur if the program can't find destinations for all of the cars
|
|
departing staging.</p>
|
|
|
|
<p>
|
|
Reading the build report can detail exactly why the train failed to build allowing you to
|
|
correct the problem. When reading the build report, use the "Very Detailed" <a
|
|
href="#BuildReportDetails">option</a> as it provides the most information with regards to
|
|
how the program works and why the failure occurred.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="images/BuildReport.png" alt="">
|
|
</p>
|
|
|
|
<h3 id="ReadingBuildReport">Reading the Build Report</h3>
|
|
OperationsPro™ when building a train creates a <a href="#BuildReports">Build Report</a>
|
|
and saves it to a file. Normally you would access the build report from the <a
|
|
href="#BuildingTrains">Trains</a> window or from the edit train "Tools" menu. The train
|
|
build report text files can be found in the operations⇒buildstatus directory. The build
|
|
report shows the steps the operations program goes through while building a train. The first
|
|
page provides the route the train will travel and the number of car moves requested for each
|
|
location. The report then shows the car type and locomotive types that the train will service.
|
|
By reading the various messages in the report you can get an idea of steps the operations
|
|
program goes through to build a train. When there's an issue that the operation's build can't
|
|
resolve, the build will fail. To understand why a build failed, go to the last page of the
|
|
build report and by working backwards from the last line, you should be able to understand why
|
|
a train failed to build.
|
|
<p>
|
|
You can if you wish use a text editor instead of the print preview window. A text editor
|
|
allows you to search the report for a specific car or issue. You can select this option from
|
|
the <a href="#BuildReportDetails">Build Report Options</a> under "Tools" in the Setup or
|
|
Trains window.
|
|
</p>
|
|
|
|
<h3 id="BuildReport">Build Report Details</h3>
|
|
For those who want to understand how OperationsPro™ builds trains here's the overview.
|
|
<p>
|
|
The program can create car movement in one of two ways, "random" and "routing". Cars that
|
|
haven't been assigned a <a href="#LocationDivision">division</a>, or don't have a <a
|
|
href="#FinalDestination">final destination</a> or <a href="#EditCarLoads">custom load</a>
|
|
are found destinations using the random method. Cars assigned to a division, or with a final
|
|
destination or a custom load are <a href="#CarRouting">routed</a>. The term "random" is used
|
|
to describe car movement from session to session, as using this method causes cars to move
|
|
but not in a deterministic way. Whereas cars that are "routed" are moved from session to
|
|
session in a predictable way, closer to their final destination.
|
|
</p>
|
|
|
|
<p>The random method uses a series of counters to determine which cars should travel to
|
|
which tracks. These counters and the restrictions you place on the trains and tracks
|
|
determine the possibilities that the program can choose from. Each time a locomotive or car
|
|
is assigned to a train during the build process, a count associated with them is
|
|
incremented. The program uses this count, called "Moves" in the "Cars" and "Locomotives"
|
|
windows, to determine which rolling stock hasn't moved recently and tries to place rolling
|
|
stock with the least number of moves first when building new trains. Each time a car or
|
|
locomotive is sent to a track, the program increments a count associated with that track.
|
|
The program tries to move cars and locos to tracks that have experienced the least use.</p>
|
|
|
|
<p>
|
|
The routing method also uses the car's move count to determine which cars to look at first.
|
|
A car needs to be <a href="#CarRouting">routed</a> when it has a <a href="#FinalDestination">final
|
|
destination</a> (think ship to address). The program will try and route the car to its final
|
|
destination using up to seven trains. If the car has a custom load and no final destination,
|
|
the program will search for a spur with a schedule that is demanding that car's load, and
|
|
then will then give the car a final destination that is the spur, and then route the car to
|
|
that spur.
|
|
</p>
|
|
|
|
<p>
|
|
Cars assigned to a <a href="#HomeDivision">division</a> are always routed. Divisional cars
|
|
are assigned a <a href="#FinalDestination">final destination</a> when the program determines
|
|
that the car is needed by a industry (<a href="#Spurs">spur</a>), or if the car is empty and
|
|
needs to return to its <a href="#LocationDivision">division's home yard</a>.
|
|
</p>
|
|
|
|
<p>
|
|
Cars that are routed move with a purpose, they will travel from location to location using
|
|
the most efficient route the program can find. Most of the time cars are routed though <a
|
|
href="#Interchange">classification or interchange (C/I)</a> tracks, but the program can <a
|
|
href="#EnableRoutingYards">optionally</a> use yard tracks if needed.
|
|
</p>
|
|
|
|
<h4>More details</h4>
|
|
At the beginning of the train build process, if the train requires a locomotive or several
|
|
locomotives, the program will look for locomotives at the start of the route and then
|
|
determines if the termination location will accept them. Note that if two or more locomotives
|
|
are required for the train that the locomotives must be in a <a href="#LocomotiveConsists">consist</a>,
|
|
or the option to <a href="#TrainBuildOptions">build loco consist from single locos</a> must be
|
|
enabled.
|
|
|
|
<p>
|
|
When building a train only rolling stock at locations that are part of the train's route are
|
|
used. Rolling stock already assigned to trains are ignored when building new trains. With
|
|
regards to cars, in addition to the number of moves a car has experienced, the car's <a
|
|
href="#TrackPriority">track</a> and <a href="#LoadPriorityload">load</a> priority is also
|
|
considered. The program will try and find destinations for cars with higher priority loads
|
|
before low priority loads.
|
|
</p>
|
|
|
|
<p>
|
|
The next step in the build process is to optionally assign a <a href="#CabooseFredHazardous">caboose</a>
|
|
or car with <a href="#CabooseFredHazardous">FRED</a> to the train. If the program finds the
|
|
required caboose or car with FRED at the start of the route, the program tries to find a
|
|
track at the termination location that will accept it. If successful, all other cabooses and
|
|
cars with FRED are removed from the available car list.
|
|
</p>
|
|
|
|
<p>Next the program will assign cars to the train starting from the departure location.
|
|
Each car goes through the process of searching for a track at each location along the
|
|
train's route that will accept the car. Another count assigned to a track is used to
|
|
determine if the track has been serviced recently. Tracks with the least amount of service
|
|
get priority. Once the program finds a track at a location, the search continues until all
|
|
locations in the train's route are checked. If the program finds more than one location for
|
|
the car, it will use the number of moves requested in the train's route and the number of
|
|
cars already assigned to a location to determine which destination is the most appropriate.
|
|
The process continues until the number of car moves requested by a location is met, or the
|
|
available cars being processed by the program is used up. Once the car moves requested for a
|
|
location is met, the next location in the route is examined. This continues until all
|
|
locations in a train's route have been processed.</p>
|
|
|
|
<p>
|
|
The program can build trains in one of two modes, <a href="#SettingsOptions">Normal</a> or
|
|
Aggressive. In Normal mode, the program sends cars to tracks that have physical space for
|
|
the new cars. In Aggressive, the program can send cars to tracks that are full as long as
|
|
one or more of the cars on that track is scheduled to be picked up. A car can be scheduled
|
|
to be picked up by a previously built train, or by the one being built.
|
|
</p>
|
|
|
|
<p>
|
|
In <a href="#SettingsOptions">Aggressive mode</a> , the program when figuring out
|
|
destinations for cars, will perform multiple passes when determining where to place cars.
|
|
Using the default value of two passes, the first pass uses 50% of the available moves for
|
|
each location when determining the number of cars to pick up, and the second pass does the
|
|
remainder. By doing multiple passes, the program can "free" up some tracks that already have
|
|
cars there, thus increasing the number of cars that the train can service. Once a car has
|
|
been scheduled for a pick up by a train in Aggressive mode, the car's current track space is
|
|
available for other trains to use.
|
|
</p>
|
|
|
|
<p>
|
|
There is an exception when departing staging in Aggressive mode, the program will skip
|
|
searching for destinations for cars out of staging on the first pass unless the <a
|
|
href="#TrainBuildOptions">Use normal mode when building this train</a> is selected. The
|
|
thinking is that car pick ups along the train's route will free up space which should
|
|
provide more possibilities for cars out of staging. However, if you have tight train length
|
|
restrictions along the train's route, the program might not find destinations for cars out
|
|
of staging while keeping the train length in check. If you find in the build report that the
|
|
train length is an issue for cars out of staging, try building the train using the "Use
|
|
normal mode when building this train" found under <a href="#TrainBuildOptions">Train
|
|
Build Options</a> in the "Tools" menu under Edit Train.
|
|
</p>
|
|
|
|
<p>
|
|
When a car has a final destination which can be set by a <a href="#Schedules">schedule</a>
|
|
or manually using the <a href="#CarsSet">Set Car</a> window, the program will try and <a
|
|
href="#CarRouting">route</a> the car to that destination. If the program can't find a
|
|
train or series of trains that can deliver the car to the destination, it will try and move
|
|
the car in an attempt to find a way to get the car to the destination.
|
|
</p>
|
|
|
|
<p>
|
|
If a car has a <a href="#EditCarLoads">custom load</a> without a destination, the program
|
|
will search for a <a href="#Spurs">spur</a> with a schedule demanding that car type and
|
|
load, the program will then <a href="#CarRouting">route</a> the car to that destination. The
|
|
program will use up to seven trains to route a car to a destination. The program when
|
|
determining how many cars an industry can serve considers the length of the spur serving the
|
|
industry, and the length of the alternate track if one is specified. If the car is departing
|
|
staging with a custom load, the "Percentage of custom loads generated by staging" is used to
|
|
determine if the car should be sent to that industry. See <a href="#Schedules">Schedules</a>
|
|
for more details.
|
|
</p>
|
|
|
|
<p>
|
|
Sometimes reading the build report can get tedious. A text editor allows you to search the
|
|
report, you can select this option from the <a href="#BuildReportDetails">Build Report
|
|
Options</a> under "Tools" in the Setup or Trains window.
|
|
</p>
|
|
|
|
<h3 id="PrintingManifests">Printing Manifests</h3>
|
|
After building a train, the "Build" button will become "Print" or "Preview" depending on the
|
|
state of the checkbox called "Preview" located in the lower part of the Trains window.
|
|
Pressing the "Print" button will print the Manifest for that train. Pressing the "Preview"
|
|
button will produce a window in which you can review the Manifest. If you want to print
|
|
Manifests for several trains, select the trains you want in the build column and then press
|
|
the "Print" or "Preview" button found at the bottom of the trains window. The program will
|
|
then print or preview Manifests for all of the selected trains. You can modify the look of
|
|
your Manifests from the <a href="#PrintOptions">Manifest Print Options</a> window. Some
|
|
printers need the JMRI locale set to English (United Stated) to use paper size "Letter". See <a
|
|
href="#PrintOrientation">Orientation and Paper Size</a> for more details.
|
|
<p>
|
|
You can also access a train's Manifest and <a href="#BuildReports">Build Report</a> from the
|
|
"Tools" menu in the edit train window. The "Tools" menu option allows you to recover the
|
|
Manifest and build report for a train that has been terminated. Useful if you've
|
|
accidentally terminated a train before printing out the train's Manifest.
|
|
</p>
|
|
|
|
<p>Below is a train Manifest using the "Standard" format, with blue text for car pick ups,
|
|
and red text for car set outs.</p>
|
|
|
|
<p>
|
|
<img src="images/Manifest.png" alt="">
|
|
</p>
|
|
|
|
<p>Below is a train Manifest using the "Two Column (Track)" format, "Tabular" and "Print
|
|
Headers" selected, along with changes to the Manifest header and Manifest text fields. We've
|
|
seen cases where the text and the column lines don't line up properly when using the "Two
|
|
Column" formats. To fix this issue, you might have to play with the Manifest font type and
|
|
size to get the text to line up properly. The page below was created with "Courier New" and
|
|
a font size of 10.</p>
|
|
|
|
<p>
|
|
<img src="images/ManifestTwoColumnTrack.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
An alternative to using the Manifests provided by OperationsPro™ is to create a <a
|
|
href="#ManifestOptions">custom Manifest</a>. Shown below is a train Manifest (LS) and
|
|
switch list for locations Lakeview and Bakersfield using Dan Foltz's Switch List Creator
|
|
version 1.2 (SLC4JMRI.xlsm). This and other versions may be found at <a
|
|
href="https://manifestcreator.weebly.com/"> www.ManifestCreator.Weebly.Com</a>. This
|
|
particular custom format allows you to use a half sheet of paper for your crew. Note that
|
|
the <a href="#CarTypes">Car Types</a> was changed in the <a href="#Settings">Settings</a>
|
|
window from "Descriptive" to "AAR Codes" before using Dan's Excel program.
|
|
</p>
|
|
|
|
<p>
|
|
<img src="images/SLC4JMRI_LS.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
<img src="images/SLC4JMRI_LS_LV.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
<img src="images/SLC4JMRI_LS_BF.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
There's also a Java based program written by Tim Mann called <a href="https://mrslamf.com/">Model
|
|
Railroad Switch List and Manifest Formatter</a> that will create custom Manifests and switch
|
|
lists for you using the CSV files.
|
|
</p>
|
|
|
|
<h3 id="SwitchList">Switch Lists</h3>
|
|
A switch list shows the work required to service all of the trains visiting that location.
|
|
Normally a switch list is given to the person in charge of a yard or a location with many
|
|
spurs or industries. You can modify the look of your switch lists from the <a
|
|
href="#PrintOptions">Manifest Print Options</a> window. Below is a switch list using the
|
|
"Standard" format and "Tabular" selected, along with "Print Headers", and changes to the
|
|
header text fields.
|
|
<p>
|
|
<img src="images/SwitchList.png" alt="">
|
|
</p>
|
|
|
|
<p>
|
|
Press the "Switch Lists" button found at the bottom of the <a href="#Trains">Trains</a>
|
|
window if you want a switch list for a given location. A menu will appear that allows you to
|
|
select which locations to preview or print. Once you've determined which locations you want
|
|
to print or preview, press the "Save" button to keep your selections.
|
|
</p>
|
|
<a id="SwitchListByLocation"></a> <img src="images/SwitchListMenu.png" alt="">
|
|
<p>The "Print Switch List Changes" button will become active after you've printed out your
|
|
switch lists, and a change occurs to one of your locations due to building a new train.
|
|
Pressing this button will send only new switch lists for a location to your printer.</p>
|
|
|
|
<p>The switch list menu also lets you add a comment to the switch list for a location and
|
|
select which printer to use when printing out the switch list. Note that the program when
|
|
printing out Manifests will also use the printer associated with the train's departure
|
|
location.</p>
|
|
|
|
<p>
|
|
You can also get a paperless version of a switch list by activating the appropriate <a
|
|
href="#Yardmaster">Yardmaster</a> window for a <a href="#Locations">location.</a>
|
|
</p>
|
|
|
|
<h3 id="SwitchListOptions">Switch List Options</h3>
|
|
There are three options for adjusting the switch lists to your liking. The first checkbox
|
|
option "All Trains" when selected tells the program to print all trains that visit a location,
|
|
even if the train doesn't have any work. If you deselect this option, then the program only
|
|
prints out trains that have work at that location.
|
|
<p>The next option, "Page Format", controls how much paper is used when printing out
|
|
switch lists. The "Normal" mode uses the least amount of paper, and will list the trains
|
|
servicing the location one after another. The "Page per Train" option when selected causes
|
|
the program to print a train's switch list on a new page for each train. This way your crew
|
|
when completing the work for a train, can simply discard the paperwork for that train. This
|
|
mode is also useful if you have more than one crew member working a location, this way they
|
|
can easily hand out the work by train. The final option is "Page per Visit", this option
|
|
prints a new page each time a train visits the location. Useful if you don't want multiple
|
|
visits by a train to be on the same set of pages.</p>
|
|
|
|
<h4 id="RealTime">Real Time or Consolidation</h4>
|
|
The last option "Real Time" is whether you want your switch lists in real time or
|
|
consolidation mode. Normally you would generate your switch lists in real time. In this mode
|
|
the switch list for a location shows the work planned for trains that are built and not yet
|
|
terminated.
|
|
|
|
<p>If you only want to print out work for new trains, then deselect the real time option.
|
|
Once you've printed out the switch list for a location, when new work is created by building
|
|
trains, the old work for older trains is deleted. Note that you can use preview to see what
|
|
work a location has, but until you print it, new work will be added to whatever work is
|
|
currently scheduled. So please understand that preview and print work differently in
|
|
consolidation mode.</p>
|
|
|
|
<p>Another use for consolidation mode is to create large switch lists for a location by
|
|
building and terminating several trains. For example, if you have a small layout, you might
|
|
have to build and terminate quite a few trains in order to generate enough work for your
|
|
crew. If you use switch lists in real time you have to print them out before you terminate
|
|
your trains. Now if there isn't much work your switch list is going to be pretty short. By
|
|
deselecting the "Real Time" checkbox you can consolidate several small switch lists in to
|
|
one larger one. Use this mode if you want to save paper, otherwise don't bother, as it can
|
|
be difficult to use. It's a bit complicated, so here's the order you need to do things:</p>
|
|
|
|
<ul>
|
|
<li>Press the "Switch Lists" button found at the bottom the <a href="#Trains">Trains</a>
|
|
window.
|
|
</li>
|
|
|
|
<li>Select which locations you want switch lists for in the "Switch Lists by Location"
|
|
window.</li>
|
|
|
|
<li>Deselect the "Real Time" checkbox and press "Save".</li>
|
|
|
|
<li>Now build the trains you want consolidated switch lists for.</li>
|
|
|
|
<li>Press the "Switch Lists" button again if you've closed the Switch List window.</li>
|
|
|
|
<li>Then press the "Preview Switch Lists" or "Update Switch Lists" button.</li>
|
|
|
|
<li>Now print out your train Manifests and terminate the trains you want terminated.</li>
|
|
|
|
<li>Continue building, updating switch lists, and terminating trains until your happy
|
|
with the amount of work generated.</li>
|
|
|
|
<li>Finally, print out your switch lists.</li>
|
|
</ul>
|
|
|
|
<p>Printing out the switch list for a location tells the program that you're done
|
|
consolidating your trains for this location. The program will clear the switch list when the
|
|
next change occurs to that location. If there are no changes to a location, then the switch
|
|
list is a copy of the last one printed. This allows you to print more than one copy of the
|
|
switch list if needed.</p>
|
|
|
|
<p>
|
|
The <a href="#TrainSchedules">Train Schedules</a> window has buttons along the bottom of the
|
|
window that simplify the building of train Manifests and consolidating train switch lists.
|
|
</p>
|
|
|
|
<p>If you select or deselect any of the switch list options, you will need to press the
|
|
"Save" button to activate them.</p>
|
|
|
|
<h4 id="ConsolidationMode">Consolidation Mode Buttons (Not Real Time)</h4>
|
|
When you deselect the "Real Time" checkbox, two new buttons will appear, "Update Switch Lists"
|
|
and "Reset Switch Lists". The "Update Switch Lists" is used to append new train builds to the
|
|
existing switch lists for each of the locations selected. The "Reset Switch Lists" removes
|
|
terminated and reset trains from your switch lists, and restores all switch lists for trains
|
|
that are built.
|
|
|
|
<h3 id="CustomSwitchLists">Custom Switch Lists</h3>
|
|
You can if you wish create custom switch lists using an Excel or Java program. You can
|
|
configure where to find the Excel program for custom switch lists from the "Switch Lists by
|
|
Location" window "Tools" menu. Or go to <a href="#SettingsOptions">Options</a> and select the
|
|
"Generate CSV Switch List" to enable this feature. For more information see <a
|
|
href="#SetupExcelProgram">Setup Excel Program (Manifest Creator)</a>.
|
|
|
|
<p>When the feature to generate CSV Switch Lists is enabled, the program will create a
|
|
comma separated values file for each of the selected locations. You can find the CSV files
|
|
in the csvSwitchList directory.</p>
|
|
|
|
<p>Two new buttons will appear at the bottom of the "Switch Lists by Location" window,
|
|
"Run", and "Run Changes". The "Run" button is used to create custom switch lists for all of
|
|
the selected locations by executing an Excel or Java program. The "Run" button will if
|
|
needed, create the CSV files needed before asking the Excel or Java program to create and
|
|
print a custom switch list. The "Run Changes" will only create new switch lists for
|
|
locations that have new work.</p>
|
|
|
|
<p>
|
|
When using a Java program like <a href="https://mrslamf.com/">Model Railroad Switch List
|
|
and Manifest Formatter</a> to create a custom switch list, you must delete the Excel switch
|
|
list file name and then press "Save".
|
|
</p>
|
|
|
|
<h3 id="TrainMove">Moving Trains</h3>
|
|
After providing your crew with a printed Manifest or location switch list, you must keep the
|
|
program database synchronized with the actual movement of trains on your layout. This is done
|
|
by the train "Move" buttons located on the right side of the <a href="#Trains">Trains</a>
|
|
window. Pressing the "Move" button will cause the train to depart its current location move to
|
|
the next location in the route. The locomotives and cars assigned to the train will travel to
|
|
the next location on the railroad. At each location, cars can be picked up or set out. You can
|
|
also move a train by selecting the train's <a href="#PanelOptionsTrainIcons">icon</a> and
|
|
selecting "Move" from the icon's pop-up menu. Each press of the "Move" button moves the train
|
|
closer to its terminal location. When the train arrives at the last location in the route, the
|
|
last press of the "Move" button will terminate the train. Once a train is terminated, you can
|
|
build it again.
|
|
|
|
<p>After a car has been set out by the program along a train's route, they are immediately
|
|
available for another train's build.</p>
|
|
|
|
<h3 id="TerminateTrain">Terminate Train</h3>
|
|
When you terminate a train, you are asking the program to move the train from its current
|
|
location to its final destination. The cars and locomotives associated with the train will be
|
|
picked up and delivered to the locations shown in the train Manifest. After terminating a
|
|
train the locomotives and cars associated with that train become available for other trains.
|
|
Therefore you should terminate a train only after it actually arrives at the final destination
|
|
in the train's route. To terminate several trains, select the trains you wish to terminate in
|
|
the build column and press the "Terminate" button at the bottom of the Trains window.
|
|
|
|
<h3 id="SaveBuilds">Save Builds</h3>
|
|
Pressing the "Save Builds" button causes the program to update the train, car, locomotive, and
|
|
location xml files. Any time you "Move" a train the operations program will make changes to
|
|
the train, car, locomotive, and location databases. The data must be saved before you shut
|
|
down JMRI, otherwise you will lose all of the changes that the operations program made to move
|
|
a train to the next location. Pressing the "Save Builds" button before quitting JMRI allows
|
|
the operations program to resume exactly at the point where you pressed the "Save Builds"
|
|
button. If you attempt to close the <a href="#Trains">Trains</a> window before pressing the
|
|
"Save Builds" button, a warning will pop up asking you to save your files. Note that if you
|
|
enabled <a href="#AutoSave">Auto Save</a> no warning will appear and the program will
|
|
automatically save your files.
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="BuildingMultipleTrainsSession">Building Multiple Trains for a Session</h2>
|
|
Most operating sessions require more than one train to keep your crew busy. The correct way to
|
|
do this is to build and print all of the trains needed before terminating them. So if you need
|
|
a dozen trains for a session, you must build twelve trains before you terminate any one train.
|
|
Terminating a train tells the program that the locomotives and cars in that particular train
|
|
have been delivered to their final locations and can be used again when building new trains.
|
|
So always build all, print all, THEN terminate each train after completing its run! It is okay
|
|
to build all trains, print all trains, and then use the "Save Builds" button and shut down the
|
|
program. Later you can restart the program and terminate the trains that completed their runs.
|
|
<p>
|
|
The correct time to <a href="#TerminateTrain">terminate</a> a train is when the train
|
|
actually arrives at its destination. Terminating a train before it completes it run means
|
|
that the operation program incorrectly believes that the locomotives and cars have been
|
|
delivered. It is better to build and print twelve trains and then later find out that only
|
|
nine trains completed their runs. You would then terminate nine trains, and leave the other
|
|
three for next time. Or if you wish you could <a href="#TrainReset">reset</a> any trains
|
|
that didn't depart from their terminal. Reseting trains really isn't necessary, the trains
|
|
that didn't run during this session could run the during the next session.
|
|
</p>
|
|
|
|
<p>An alternate method is to build, print, and use the "Move" button for each train to
|
|
track the actual movement of the trains during your session. As long as the trains on your
|
|
layout match the locations in the program you can build a new train.</p>
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="OperationWindows">OperationsPro™ Windows</h2>
|
|
All of the OperationsPro™ windows can be resized and placed to your liking. You can also
|
|
adjust the table columns widths and the order the columns are displayed. When you close the
|
|
window, the size and window location on your screen is saved.
|
|
|
|
<p style="page-break-after: always">
|
|
<a href="#toc">[Click to go back to TOC]</a>
|
|
</p>
|
|
|
|
<h2 id="OperationsWebAccess">OperationsPro™ Web Access</h2>
|
|
You can also access some of the OperationPro™ windows from a browser. For more
|
|
information see <a href="https://jmri.org/help/en/html/web/">JMRI Web Access</a>.
|
|
<p>
|
|
<img src="images/WebConductor.png" alt="">
|
|
</p>
|
|
By enabling frames found in <a href="../../../apps/TabbedPreferences.shtml">Preferences</a>
|
|
Web Server, you can access OperationPro™ windows like the <a href="#Yardmaster">Yardmaster</a>
|
|
which shows the work for a location.
|
|
<p>
|
|
<img src="images/YardmasterWeb.png" alt="">
|
|
</p>
|
|
|
|
<p>End of OperationsPro™ help.</p>
|
|
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