165 lines
11 KiB
Plaintext
165 lines
11 KiB
Plaintext
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<title>JMRI: Set Signals at Crossover Help</title>
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<meta name="author" content="Dave Duchamp">
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<meta name="keywords" content="JMRI help Layout Editor panel">
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<h1>Set Signals at Crossover</h1>
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<h2>Introduction</h2>
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<p>This tool provides an automated procedure for assigning signals to a crossover turnout,
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either a double crossover, a right-handed single crossover, or a left-handed single
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crossover. If requested, this tool will place signal icons on the panel at the specified
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turnout, and will set up signal logic for specified signal heads. Prior to selecting this
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tool, the turnout must be on the panel, and required signal heads must be in the Signal Head
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Table. This tool places signal heads only when the main track of the turnout is vertical or
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horizontal (or mostly vertical or horizontal) on the panel, so design your panel accordingly.
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The Simple Signal Logic created by this tool only works correctly if each of the track
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segments connected to the four connection points of the crossover are assigned to different
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blocks.</p>
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<p>When this item is selected in the <strong>Tools</strong> menu, a small dialog is shown for
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entry of the turnout name (system or user) of a crossover turnout. If this tool is entered by
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selecting <strong>Set Signals...</strong> in the crossover turnout's popup menu, the turnout
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name is automatically entered. After the crossover turnout name has been entered and
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verified, a dialog is shown for entry of the names (system or user) of four to eight signal
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heads to be assigned to the crossover turnout.</p>
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<p>Crossover turnouts differ from other turnouts in several important ways. Like other
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turnouts, crossovers have two states--crossed (Thrown) and straight (Closed). To change a
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crossover's state, however, requires two or four track switches to change in unison. This may
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be accomplished using one to four switch machines. Normally a crossover is assigned a single
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turnout entry in the turnout table, but it may have several if its switch machines are
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controlled by different stationary decoders. You can use two JMRI routes controlled by the
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same internal turnout to make multiple switch machines work together. In this case, enter the
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internal turnout as the turnout linked to the crossover turnout drawing.</p>
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<p>For each signal head, check boxes are available for selecting whether an icon is to be
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placed on the panel, and whether Simple Signal Logic is to be created for the signal head.
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Regardless of whether icons are placed or logic is created, Layout Editor will record that
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the entered signal heads are assigned to the specified crossover turnout.</p>
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<p><strong>Assigning signal heads to turnouts is important to completely describe your layout
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in Layout Editor.</strong> Even if you elect to place your icons and set up your signal logic
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manually, you should use this tool to assign the signal heads to their crossover turnout.</p>
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<h2>The Set Signals at Crossover Dialog</h2>
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<p>If prompted to enter the <strong>Turnout Name</strong>, enter the name (system or user) of
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the crossover turnout to which the signal heads will be assigned. If the tool cannot find the
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entered turnout on the panel, an error message results. Also if the entered turnout is not a
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crossover turnout, an error message results. If an internal turnout is used to control the
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crossover (see above), enter its name in the <strong>Turnout Name</strong> field.</p>
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<p>Signal Head names (either system or user) are entered in the large dialog. Entry of two
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signals at each corner of the double crossover turnout is provided for. For left-handed
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crossovers or right-handed crossovers, the tool provides for two signals at each throat
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corner, and one signal at each continuing track corner. At least one
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<strong>Continuing</strong> signal head must be entered at each corner, but the
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<strong>Diverging</strong> entries are optional. The corner labels, A, B, C, and D are as
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shown below for the double crossover case of all eight signal heads and the double crossover
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turnout in the straight through (Closed) position. (In the diagram below, the double
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crossover turnout has not been rotated.)</p>
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<p><a href="./images/DoubleXover8.gif"><img src="./images/DoubleXover8.gif" width="207"
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height="109" alt="crossover double heads"></a>
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</p>
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<p>Similarly, the diagram below shows the four-signal-head case with a double crossover
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turnout in the crossover (Thrown) position. If you rotate the turnout, the corner labels
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rotate also. Single crossovers are the same, except with one crossover track instead of
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two.</p>
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<p><a href="./images/DoubleXover4.gif"><img src="./images/DoubleXover4.gif" width="221"
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height="113" alt="crossover single heads"></a>
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</p>
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<p>If signal heads at this crossover turnout have been entered previously, click <strong>Get
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Saved</strong> to retrieve the signal head names previously entered.</p>
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<p>Any of the corners that can have two signals, may actually have either one or two signals,
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so all cases in between the two illustrated above are possible. Single crossovers may have 4,
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5, or 6 signal heads, and double crossovers may have 4, 5, 6, 7, or 8 signal heads. If a
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signal head is entered for <strong>Diverging</strong>, then the <strong>Continuing</strong>
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head signals the straight through track and the <strong>Diverging</strong> head signals the
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crossover track. If no signal head is entered for <strong>Diverging</strong>, the
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<strong>Continuing</strong> signal head reflects the state of whichever track the turnout is
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switched to. In that case, the Simple Signal Logic type for the <strong>Continuing</strong>
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signal head is <strong>On Facing-Point Turnout</strong>.</p>
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<p>If there was a signal head previously assigned to any position, and you enter a
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<em>different</em> signal head in the same place, the new signal head will replace the
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previous signal head, and the icon of the previous signal head (if there was one) will be
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deleted from the panel. Similarly, if you replace a previously assigned
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<strong>Diverging</strong> signal head with a blank entry (no signal head), the previous
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entry is deleted and the crossover will not have a signal head at that position. <strong>If a
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signal head is changed, you must redo any logic that involves it.</strong></p>
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<p>Check <strong>Add Signal Icon to Panel</strong> to request that an icon for a signal head
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be placed on the panel at the turnout position indicated. This tool can only place a signal
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icon on a turnout that is almost vertical or almost horizontal. If this is not so, a message
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is printed, and you should place the signal icon manually using the Layout Editor tool bar.
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Regardless, the signal head name is assigned to the specified turnout position.</p>
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<p>Check <strong>Set up Logic</strong> to request that the tool set up a Simple Signal Logic
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for a signal head. The tool will create the logic and automatically fill in entries from the
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information available. If the tool does not have enough information available to set up the
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logic, a message results, and you will have to return later after more signals have been
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assigned to turnouts and block boundaries on the panel.</p>
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<h2>Notes</h2>
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<p>When setting up logic, this tool will follow track within a block until it finds a signal
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at the end of the block away from the turnout being signaled. If your layout contains
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sections that are signaled and sections that are not, to get this tool to set up logic
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correctly, you may have to place a virtual signal (a signal that does not correspond to an
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actual signal on the layout) at the unsignaled end of the block that connects a section of
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track that is signaled with track that is not signaled. If a block ends with an end bumper,
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no signal is required at the end bumper end.</p>
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<p>If a block has an internal turnout (the turnout, and the track segments at its throat and
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continuing legs are within the block), the program will expect signals at that turnout even
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if it's not at the end of the block. However, at times the user may not want to signal a
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seldom used turnout within a block. When following track through a block, the program will
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skip over unsignaled internal turnouts if <strong>Skip Unsignaled Internal Turnouts</strong>
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is checked in the Layout Editor <strong>Tools</strong> menu. It will always, however, warn
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that it is doing so. <strong>Use this option with caution.</strong> There is no signal
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protecting against a skipped turnout being set incorrectly, so if an unsignaled internal
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turnout is not set correctly, derailed trains could result.</p>
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<p>This tool sets up three-aspect signaling. With crossovers, the crossover tracks are always
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considered side track, and any mainline track entering the turnout, leaves on the same
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straight as it entered. So, if the crossover is in the crossover state, limited speed (the
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least restrictive is not green, but yellow) is set up (see the four-turnout diagram above).
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If you would prefer not to have limited speed when the turnout is set to crossover, edit the
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Simple Signal Logic by selecting <strong>Edit Logic...</strong> in the turnout's popup menu,
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uncheck <strong>Limited Speed</strong>, and click <strong>Apply</strong>.</p>
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<p>If you have a special situation at a signal, you may have to do more editing of
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information entered by this tool into the Simple Signal Logic. If you would like four-aspect
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signaling, you can easily manually edit the logic to achieve this. Similarly, by simple hand
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edits of the logic, you can add approach lighting. The Simple Signal Logic dialog can be
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accessed from the popup menu of each signal icon. If your special situation cannot be handled
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by Simple Signal Logic, you should refer to Logix to tailor the signal logic to your
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needs.</p>
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<p><strong>Please remember to save your Panel after using this tool.</strong>
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</p>
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