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<h1 id="Top">DecoderPro&reg;3 Main Window</h1>
<h2>LocoNet Menu</h2>
<div class="dp-right">
<p><a href="dp3_menubar.shtml">Back to Index</a><a href="index.shtml"></a>
</p>
</div>
<hr>
<p><strong>Monitor LocoNet</strong>
</p>
<p>Opens the <a href="Main_Monitor_Window.shtml">Monitor LocoNet Window (Generic
Communications Monitor Window)</a> and automatically displays the information that is being
sent and received on the communications link between your computer and your DCC system.</p>
<p><strong><a id="Slots"></a>Monitor Slots</strong>
</p>
<p>Opens the <a href="#SlotMonitor">Monitor Slots</a> window, and displays a table of the
"command station slots" contents.</p>
<p><strong><a id="Clock"></a>Monitor Clock</strong>
</p>
<p>A Digitrax LocoNet can contain it's own fast clock timebase. This can be driven either by
a DCS100/DCS200 command station, or by a separate fast clock module such as those made by
Logic Rail Technologies. The <a href="#ClockMonitor">Monitor Clock</a> dialog allows you to
control this feature.</p>
<p><strong>Monitor LocoNet Stats</strong>
</p>
<p>If active displays the statistics related to traffic on the LocoNet Monitor
<strong>LocoNet Stats</strong> Window.</p>
<p><img src="images/separator.png" alt="sep" height="4" width="340">
</p>
<p><strong><a id="BDL16"></a>Configure BDL16</strong>/<strong>BDL168</strong></p>
<p>Opens <a href="#BDL16Programmer">Configure BDL16/BDL162/BDL168</a> window</p>
<p><strong>Configure LocoIO</strong>
</p>
<p>Opens the <a href="#LocoIOProgrammer">Configure LocoIO</a> window (no longer supported,
see the <a href="../../package/jmri/jmrix/loconet/locoio/LocoIOFrame.shtml">LocoIO
page</a>)</p>
<p><strong><a id="PM4"></a>Configure PM4</strong>/PM42</p>
<p>Opens the <a href="#PM4Programmer">Configure PM4/PM42</a> window.</p>
<p><strong><a id="SE8C"></a>Configure SE8C</strong>
</p>
<p>Opens the <a href="#SE8CProgrammer">Configure SE8C</a> window.</p>
<p><strong><a id="DS64"></a>Configure DS64</strong>
</p>
<p>Opens the <a href="#DS64Programmer">Configure DS64</a> window.</p>
<p><strong><a id="CommandStation"></a>Configure Command Station</strong>
</p>
<p>Opens the Configure Command Station window</p>
<p><strong>Configure LocoNet ID</strong>
</p>
<p>Opens the <strong>Configure LocoNet ID</strong> dialog that allows you to
<span class="textbutton">Read</span> or <span class="textbutton">Set</span>
the LocoNet ID <strong>Value:</strong></p>
<p><img src="images/Main_Loconet08.png" alt="loconet if" height="145" width="245">
</p>
<p><strong>Configure Duplex Group</strong>
</p>
<p>Provides dialog to configure duplex Radio system</p>
<img src="images/Loconet_DuplexGroup.png" alt="duplex group" height="406" width="478">
<img style="width: 478px; height: 406px;" alt="duplex scan" src=
"images/Loconet_DuplexGroup01.png">
<p><img src="images/separator.png" alt="sep" height="4" width="340">
</p>
<p><strong>Send Throttle Messages</strong>
</p>
<p>Opens <strong>Throttle message</strong> prompt with limited capability to send messages to
handheld throttle.</p>
<p><img src="images/Main_Loconet10.png" alt="send loconet messages" height="100" width="267">
</p>
<p><img src="images/separator.png" alt="sep" height="4" width="340">
</p>
<p><strong><a id="Packet"></a>Send LocoNet Packet</strong>
</p>
<p>Opens the <a href="#SendPacket">Send LocoNet Packet</a> dialog that lets you directly
command LocoNet devices.</p>
<p><strong>Select PR3 Mode</strong>
</p>
<p>Opens the <strong>Select PR3 Mode</strong> dialog.</p>
<p><img src="images/Main_Loconet14.png" alt="PR3 Mode" height="91" width="452">
</p>
<p><img src="images/separator.png" alt="sep" height="4" width="340">
</p>
<p><strong><a id="Firmware"></a>Download Firmware</strong>
</p>
<p>Opens the <a href="#FirmwareDownloader">Firmware Downloader.</a></p>
<p><strong><a id="Sounds"></a>Download Sounds</strong>
</p>
<p>Opens the <a href="#SoundDownloader">Decoder Sound Downloader</a>.</p>
<p><strong>Edit SPJ Sound</strong> <strong>File</strong></p>
<p>Opens Sound File editing tool</p>
<p><img src="images/Main_Loconet15.png" alt="Edit soumd" height="93" width="248">
</p>
<p><strong>Start LocoNet Server</strong>
</p>
<p>Starts the LocoNet server.</p>
<p><strong>Start LocoNet over TCP Server</strong>
</p>
<p>Opens the <strong>LocoNetOver Tcp Server</strong> dialog.</p>
<p><img src="images/Main_Loconet09.png" alt="LocoNet server" height="120" width="361">
</p>
<p>.</p>
<hr>
<h4><a id="SlotMonitor"></a>Monitor Slot Window</h4>
<p>Slots are used to control individual locomotive and consists. The display includes the
decoder's speed step format, current speed and function settings, consist information and
status. You may choose to show all slots or just the ones being actively used.</p>
<p class="dp-center"><img src="images/Main_Loconet01.png" alt="slot monitor" height="274"
width="800">
</p>
<p>The checkboxes at the top allow to select what slots are displayed.</p>
<p><input name="checkbox" id="checkbox" type="checkbox"> <strong>Show unused
slots</strong></p>
<p><input name="checkbox2" id="checkbox2" type="checkbox"> <strong>Show system
slots</strong></p>
<p>The <span class="textbutton">estop all</span> button
executes an <strong>Emergency Stop</strong> for all locomotives.</p>
<p>The columns are:</p>
<table class="dp-center">
<tbody>
<tr>
<td style="width: 18%"><strong>Column</strong>
</td>
<td colspan="2"><strong>Displays</strong>
</td>
</tr>
<tr>
<td>Slot</td>
<td colspan="2">The number of the slot</td>
</tr>
<tr>
<td>Address</td>
<td colspan="2">Locomotive address the slot controls</td>
</tr>
<tr>
<td>Speed</td>
<td colspan="2">For unconsisted locomotives and addresses that are at the top of a
consist, this is the current speed setting. It is an internal value for consisted
slots.</td>
</tr>
<tr>
<td>Decoder Type</td>
<td colspan="2">The format of the commands being sent to the decoder, typically, either
128 step or 28 step, though other values are possible.</td>
</tr>
<tr>
<td rowspan="5">Status</td>
<td colspan="2">One of the four possible states:</td>
</tr>
<tr>
<td>Free</td>
<td>Not reserved for any particular use, no contents</td>
</tr>
<tr>
<td>Idle</td>
<td>Not reserved for any particular use, no contents</td>
</tr>
<tr>
<td>Common</td>
<td>Not in use at the moment, but still contains valid data for the last decoder to use
it.</td>
</tr>
<tr>
<td>In Use</td>
<td>Currently controlling a decoder</td>
</tr>
<tr>
<td>Consisted</td>
<td colspan="2">Displays the consist status of the slot, whether it is not consisted,
the top of a consist, included in a consist, etc.</td>
</tr>
<tr>
<td>Throttle ID</td>
<td colspan="2">The UT4 throttles have a fixed throttle ID. The DT400 has a fixed
common leading HEX value and a user programmable second HEX value. It is displayed as
two hexadecimal bytes, see the Digitrax instructions for details.</td>
</tr>
<tr>
<td>Direction</td>
<td colspan="2">Whether the decoder is currently being commanded to go Forward or
Reverse.</td>
</tr>
<tr>
<td>F0-F8</td>
<td colspan="2">The current function settings</td>
</tr>
</tbody>
</table>
<div>
<div class="dp-right">
<a href="#Slots">Back</a>
</div>
</div>
<h4><a id="ClockMonitor"></a> Monitor Clock</h4>
<p><img src="images/Main_Loconet02.png" alt="clock monitor" height="153" width="215">
</p>
<p>The <strong>Clock Monitor</strong> tool provides a convenient way to:</p>
<ul>
<li><span class="textbutton">Read</span> the current contents of the LocoNet fast clock</li>
<li>Set the <strong>Day</strong> and <strong>Time</strong></li>
<li>Set the <strong>Rate</strong>. Note that you can't explicitly pause a LocoNet clock,
but you can stop it by setting the rate to zero.</li>
</ul>
<p>If you are using a DCS100 or DCS200 command station to create your LocoNet fast clock, you
may have noticed that it doesn't keep particularly good time. If you select the "Correct
LocoNet Fast Clock Master", JMRI will adjust the rate of the LocoNet clock so that it keeps
better time.</p>
<div>
<div class="dp-right">
<a href="#Clock">Back</a>
</div>
</div>
<h4 id="BDL16Programmer">Configure BDL16/BDL162/BDL168 window</h4>
<p style="text-align: center;"><img style="width: 447px; height: 628px;" src=
"images/Main_Loconet03.png" alt="BDL 16">
</p>
<div>
<div class="dp-right">
<a href="#BDL16">Back</a>
</div>
</div>
<h4 id="LocoIOProgrammer">Configure LocoIO window</h4>
<p style="text-align: center;">Note: The LocoNet Configure LocoIO tool is no longer
supported; you're advised to use DecoderPro&reg; to program a LocoIO board as a decoder, see the
<a href="../../package/jmri/jmrix/loconet/locoio/LocoIOFrame.shtml">LocoIO page</a>.<br>
<br>
<img src="images/Main_Loconet04.png" alt="LocoNet IO programmer" height="518" width=
"693"></p>
<div>
<div class="dp-right">
<a href="#BDL16">Back</a>
</div>
</div>
<h4 id="PM4Programmer">Configure PM4/PM42 Window</h4>
<p style="text-align: center;"><img style="width: 416px; height: 289px;" src=
"images/Main_Loconet05.png" alt="PM4 programmer">
</p>
<div>
<div class="dp-right">
<a href="#PM4">Back</a>
</div>
</div>
<h4 id="SE8CProgrammer">Configure SE8c Window</h4>
<p style="text-align: center;"><img src="images/Main_Loconet06.png" alt="SE8C programmer"
height="506" width="411">
</p>
<div>
<div class="dp-right">
<a href="#SE8C">Back</a>
</div>
</div>
<h4 id="DS64Programmer">Configure DS64 Window</h4>
<p>The DS64 programming tool lets you configure the internal options of a DS64 directly from
your computer.</p>
<p>Type the address of a DS64 board in the text field and click <span class="textbutton">Read
from DS64</span> . The tool will read back the current state
of the various options, and set the check boxes to correspond to their current values.</p>
<p>You can then, if you wish, change the checkboxes and click <span class="textbutton">Write
to DS64</span> to make your changes permanent.</p>
<h4>Limitations</h4>
Because of the way the DS64 board works, this tool can't change the basic address of the
unit.
<p style="text-align: center;"><img src="images/Main_Loconet07.png" alt="DS64 Programmer"
height="624" width="466">
</p>
<div>
<div class="dp-right">
<a href="#DS64">Back</a>
</div>
</div>
<h4 id="SendPacket">Send LocoNet Packet dialog</h4>
<p style="text-align: center;"><img src="images/Main_Loconet11.png" alt="Send packet" height=
"311" width="468">
</p>
<p>LocoNet packets are sent in raw hexadecimal format, you may use the <a href=
"Main_Monitor_Window.shtml">Monitor Window</a> in the <strong>Show Raw Data</strong> option
to monitor the packets.</p>
<p>The top section lets you send a single LocoNet packet. Type the hexidecimal numbers and
click <span class="textbutton">Send</span> , you should include the
byte for the checksum at the end of the message.</p>
<p>The bottom section lets you enter from one to four packets that will be repeatedly sent in
sequence, with the user-defined delays in between. Press the <span class="textbutton">Go</span>
button to start transmission sequence, and press again to stop the sequence.</p>
<div>
<p><a href="#Packet">Back</a>
</p>
</div>
<h4 id="FirmwareDownloader">Firmware Downloader</h4>
<p>Some Digitrax products can have new firmware downloaded to them.The firmware updates are
distributed as .dml (Digitrax Mangled Firmware) files. They contain both the code itself, and
various management information to make sure that it can be downloaded into the hardware it
expects.</p>
<p style="text-align: center;"><img src="images/Main_Loconet12.png" alt="firmware downloader"
height="473" width="425">
</p>
<p>To use this tool:</p>
<ul>
<li>Click <span class="textbutton">Select</span> and select the .dmf file you want to download.<br>
<br></li>
<li>Click <span class="textbutton">Read file</span> to read the
file into the program and verify its contents.</li>
<li>Only if instructed to by Digitrax, change the various values in the control fields
(this is usually not needed</li>
<li>Click <span class="textbutton">Download</span> to load the
firmware. This will take a little while.</li>
</ul>
<div>
<a href="#Firmware">Back</a>
</div>
<h4 id="SoundDownloader">Download Sounds</h4>
<p style="text-align: center;"><img src="images/Main_Loconet13.png" alt="Sound Download"
height="232" width="436">
</p>
<p>Digitrax sound decoders are loaded with "sound projects", stored in "Sound Project" (.spj)
files. Those contain a number of "sound fragments" in .wav format, plus some additional
control information.</p>
<p>The Decoder Sound Downloader tool lets you load a new .spj file into a Digitrax sound
decoder via a Digitrax PR2 or PR3 interface. If you're using a PR3, it needs to be put into
"Programmer mode" before trying to download, see the main <a target="_blank" href=
"https://jmri.org/help/en/html/hardware/loconet/PR3.shtml">PR3 page</a>.</p>
<p>Digitrax provides sample sound project files at their Sound Depot <a target="_blank" href=
"http://www.digitrax.com/sounddepot.php">(http://www.digitrax.com/sounddepot.php)</a> web
site. You can also find links to documentation and additional tools there.</p>
<p>JMRI also provides tools for <a target="_blank" href=
"https://jmri.org/help/en/package/jmri/jmrix/loconet/soundloader/EditorFrame.shtml">editing
sound project files</a> to include new sounds and even to <a target="_blank" href=
"https://jmri.org/help/en/package/jmri/jmrix/loconet/sdfeditor/EditorFrame.shtml">change the
sound logic</a>. When you first select the Download Sounds tool, it opens a dialog with most
of the controls disabled:<br>
<br>
(Click on any image on this page to see a larger version)</p>
<p>The status line at the bottom will walk you through the steps needed.</p>
<ol>
<li>First, click "Select" and pick the .spj file you want to download.</li>
<li>Next, click "Read" to read the file (this is a separate step so you can just click
"Read" multiple times if you're editing and saving new versions of the file).
<p>If everything is OK, the file will be read into the program and verified, a version
string from the file will be displayed, and the "Download" button will be enabled.</p>
</li>
<li>Click "Download" to start the download process. It will take a little while. The
progress is described in the status line:
<dl>
<dt>"Starting download; erase flash"</dt>
<dd>The first step is to erase the decoders memory so it can take new data. This will
take up to about 30 seconds, depending on the specific decoder.</dd>
<dt>"Sending initialization message"</dt>
<dd>Set up the decoder to accept data after being erased. This should only take a
fraction of a second.</dd>
<dt>"Send SDF data"</dt>
<dd>Load the Sound Definition data into the decoder, which should only take a few
seconds</dd>
<dt>"Send WAV data"</dt>
<dd>The sound data is being downloaded. As each block is sent you'll get an update:
"Send WAV data block 1", then 2, then 3, etc.</dd>
<dt>"Done"</dt>
<dd>The downloadload completed OK.</dd>
</dl>
If something goes wrong, the final status will be "Download aborted". The most common
reason is that the PR2 couldn't handle the data that was being send, which is listed as
"PR2 not ready". If this happens repeatedly, make sure that the serial port and cable
that the PR2 is using as the control lea
</li>
</ol>
<div class="dp-right">
<a href="#Sounds">Back</a>
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