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<h1>Getting Started with PanelPro</h1>
<h2>Introduction</h2>
<p>As indicated on the PanelPro introduction page, there are several editors within PanelPro
and a significant number of other tools that supplement and build upon PanelPro content. This
page provides an overview of creating a layout editor panel with turnout control, block
detection and signaling.</p>
<p>The goal is to provide an introduction to the main PanelPro tables while creating a Layout
Editor panel. When done, the panel and its table data provide the foundation for other
PanelPro activities such as creating a CTC panel, using Entry/Exit, using Dispatcher to run
trains, or building a separate panel using Control Panel Editor to use Warrants.</p>
<h3>Table of Contents</h3>
<ul>
<li>
<a href="#GandD">Givens and Druthers</a>
</li>
<li>
<a href="#Setup">Set up PanelPro</a>
</li>
<li>
<a href="#Phase1">The Basic Panel</a>
<ul>
<li>
<a href="#TrackPlan">Draw the Track Plan</a>
</li>
<li>
<a href="#Events">Layout Events</a>
</li>
</ul>
</li>
<li>
<a href="#Phase2">Signaling</a>
<ul>
<li>
<a href="#Masts">Signal Masts</a>
</li>
<li>
<a href="#SML">Signal Mast Logic</a>
</li>
</ul>
</li>
</ul>
<h2 id="GandD">Givens and Druthers</h2>
<p>While this is a term from the NMRA LDSIG (Layout Design Special Interest Group), it helps
to set the stage.</p>
<ul>
<li>The layout connection will use the Digitrax Simulator for turnouts and occupancy
sensors.</li>
<li>The layout components will be numbered sequentially without reference to any specific
LocoNet hardware.</li>
<li>Signaling will be based on Signal Masts using Signal Mast Logic (SML)</li>
<li>The SML will be based on the <strong>Basic</strong> signaling system.</li>
<li>The following description is just one of many possible workflows.</li>
<li>JMRI 4.20 is being used.</li>
<li>Turnouts have their own blocks.</li>
<li>Table items will have user names. If a connection change is required which results in
different system names, the user names can be moved without impacting the
configuration.</li>
<li>Clickable <span class="reflink">keywords</span> are provided that link to detail help
pages.</li>
<li>The screenshots are based on macOS 10.15.5, they will look different depending on the
operating system.</li>
<li>The Store and Load process is documented at <a href="../LoadStoreWork.shtml">Loading
and Storing your work</a>.
</li>
</ul>
<p>A <a href="GettingStarted.zip">GettingStarted.zip</a> file is available for download and
contains a JMRI profile with panel xml files. These are provided for reference and can be
used to practice the getting started steps. The appropriate file name will be indicated by a
specially formated paragraph.</p>
<p class="refPanel">Demo panel: &lt;file name&gt;</p>
<p>Download the zip file and unzip it. Use the OS file manager to move the resulting profile
and its contents to the <strong>settings</strong> location. When starting JMRI, select the
GettingStart profile. If the profile selector is not active, use <strong>Preferences &rArr; Config
Profiles</strong> to select the profile.</p>
<p>The <strong>settings</strong> location is an OS specific location that provides access to
the user data.</p>
<ul>
<li>Windows: C:\Users\&lt;username&gt;\JMRI</li>
<li>Linux: /home/&lt;username&gt;/.jmri</li>
<li>macOS: /Users/&lt;username&gt;/Library/Preferences/JMRI</li>
</ul>
<h2 id="Setup">Set up PanelPro if needed</h2>
<p>The first time PanelPro is started, a connection must be defined. For this exercise the
Digitrax LocoNet Simulator will be used.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-Connection.png"><img src="images/LEGS-Connection.png" alt=
"JMRI Connection window" width="937" height="464"></a>
</div>
<p>Detail help: <a class="reflink" href=
"../../../package/apps/TabbedPreferences.shtml#Connection">Connections</a></p>
<p>Add the JMRI System Console as a startup action. When something is not working as
expected, having the system console available makes it easy to see if there was an error or a
warning. The error might not make sense, but using the <strong>Copy to clipboard</strong>
button makes it easy to include the content in a posting to the JMRI users's group at
groups.io: <a href="https://groups.io/g/jmriusers">JMRI Users Group</a>.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-StartupActions.png"><img src="images/LEGS-StartupActions.png" alt=
"JMRI Startup Actions" width="937" height="464"></a>
</div>
<p>Detail help: <a class="reflink" href=
"../../../package/apps/TabbedPreferences.shtml#Startup">Start Up Actions</a></p>
<h2 id="Phase1">The Basic Panel</h2>
<p>When PanelPro <strong>Panels &rArr; New Panel &rArr; Layout Editor</strong> is selected, a blank
panel will be created with a default name. The panel will fill the screen, it will have a
grid and at the top will be the Layout Editor tool bar.</p>
<p>Detail help: <a class="reflink" href=
"../../../package/jmri/jmrit/display/LayoutEditor.shtml">Layout Editor</a></p>
<div style="margin-left: 2em">
<a href="images/LEGS-EmptyPanel.png"><img src="images/LEGS-EmptyPanel.png" alt=
"Empty Layout Editor Panel" width="1440" height="315"></a>
</div>
<p>As the panel is switched between edit and display mode, the tool bar is shown/hidden and
the panel shifts. Layout Editor <strong>Options &rArr; Toolbar &rArr; Toolbar Side &rArr; Float</strong>
provides a floating tool box that avoids the shifting behavior. The tool box can be closed or
minimized. To re-open the tool box use the <strong>Window</strong> menu (next to Help). The
window name will start with <strong>Tool Box:</strong> followed by the panel name.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-Toolbox.png"><img src="images/LEGS-Toolbox.png" alt=
"Layout Editor Toolbox" width="736" height="640"></a>
</div>
<h3 id="TrackPlan">Draw the Track Plan</h3>
<p>Click on Layout Editor <strong>Options &rArr; Show Help Bar in Edit Mode</strong>. This will
add a help bar to the bottom of the panel window or the floating tool box. It shows the mouse
and keyboard actions to add and move layout components. The third line changes based on the
operating system. The image shows the macOS version.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-HelpBar.png"><img src="images/LEGS-HelpBar.png" alt=
"Layout Editor toolbox help bar" width="766" height="57"></a>
</div>
<p>The track plan is a short stretch of track with 2 turnouts and a siding.</p>
<p>Add a left hand turnout and a right hand turnout to the panel. Rotate the right hand
turnout 180 degrees, add two end bumpers and draw the track between the connection points.
The demo uses the mainline option for the main track. When the connection points turn green,
they are valid.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-RoughCut.png"><img src="images/LEGS-RoughCut.png" alt=
"Initial track plan" width="732" height="315"></a>
</div>
<p>Clean up the track plan by moving components to the grid. The <strong>snap to
grid</strong> settings for adding and moving items can be set using Layout Editor
<strong>Options &rArr; Grid Options</strong>. The diverging legs of the turnouts have been
extended at a 45&deg; angle. A label has been added to provide a name for the siding. Everything
on the prototype has a name.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-PanelWithLabel.png"><img src="images/LEGS-PanelWithLabel.png" alt=
"Initial track plan" width="645" height="244"></a>
</div>
<h3 id="Events">Layout Events</h3>
<p>The track, as is, does not do much. It needs to create and respond to layout events. The
primary events are setting turnouts and responding to block occupancy. The implementation of
these events is based on the layout connection and related hardware.</p>
<h4><a class="reflink" href="../../tools/Turnouts.shtml">Turnouts</a>
</h4>
<p>Turnouts are defined using PanelPro <strong>Tools &rArr; Tables &rArr; Turnouts</strong>. Click on
<strong>Add</strong>. Two turnouts are defined and assigned user names: T-Alpha-Left and
T-Alpha-Right.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-AddTurnouts.png"><img src="images/LEGS-AddTurnouts.png" alt=
"Add turnouts" width="857" height="165"></a>
</div>
<div style="margin-left: 2em">
<a href="images/LEGS-RenameTurnouts.png"><img src="images/LEGS-RenameTurnouts.png" alt=
"Rename turnouts" width="931" height="252"></a>
</div>
<h4><a class="reflink" href="../../tools/Sensors.shtml">Sensors</a>
</h4>
<p>Sensors are defined using PanelPro <strong>Tools &rArr; Tables &rArr; Sensors</strong>. Click on
<strong>Add</strong>. For now, create one <strong>Internal</strong> sensor with an address of
999 and <strong>Reset</strong> as the user name. This will create a sensor with a system name
of IS999.</p>
<p>Note: The Reset sensor is <strong>Internal</strong> because it is not physically on the
layout. It is used for internal JMRI purposes. It could easily be a physical push button on
the layout. Then the system name would be LS999.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-AddResetSensor.png"><img src="images/LEGS-AddResetSensor.png" alt=
"Add reset sensor" width="931" height="252"></a>
</div>
<h4><a class="reflink" href="../../tools/Routes.shtml">Routes</a>
</h4>
<p>Since the connection is simulated, setting the initial value helps with testing later
on.</p>
<p>Routes are defined using PanelPro <strong>Tools &rArr; Tables &rArr; Routes</strong>. Click on
<strong>Add</strong>. Select Automatically generate System Name, enter a Route user name,
select the two turnouts and set the state to Close. Select the Reset sensor from the
<strong>Sensor 1</strong> list. Click on Create.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-TurnoutRoute.png"><img src="images/LEGS-TurnoutRoute.png" alt=
"Add turnout route" width="1141" height="787"></a>
</div>
<h4><a class="reflink" href="../../tools/LRoutes.shtml">LRoutes</a>
</h4>
<p>A LRoute is stored as a Logix. There is a special LRoute know as a
<strong>RTXINITIALIZER</strong>. The Logix created by this LRoute is the very first Logix
invoked after loading a data file. This makes it perfect for doing the initial setup.</p>
<p>Use PanelPro <strong>Tools &rArr; Tables &rArr; LRoutes</strong>. Click on <strong>Add</strong>.
Click on the <strong>Actions (output)</strong> tab, select the Reset sensor and set the state
to Active.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-LRouteAction.png"><img src="images/LEGS-LRouteAction.png" alt=
"LRoute action tab" width="799" height="290"></a>
</div>
<p>Click on the <strong>LRoute Basics</strong> tab, enter a name in the user name field and
select the <strong>Initializer</strong> option. Click on Create.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-LRouteBasic.png"><img src="images/LEGS-LRouteBasic.png" alt=
"LRoute basic tab" width="804" height="674"></a>
</div>
<p>When the data file is loaded, the RTXINITIALIZER Logix will set the Reset sensor to Active
which will trigger the Turnouts route which will set the turnouts to Closed.</p>
<h4>Add the Reset sensor to the panel</h4>
<p>Add the <strong>Reset</strong> sensor to the panel using the toolbar <strong>Sensor
Icon</strong> option. Use the right click context menu to change the sensor to
<strong>Momentary</strong>.</p>
<p>The next steps are going to convert the sensor icon into a clickable label. This can help
save space on the panel. Use the right click context menu <strong>Change To Text</strong>
item and then the <strong>Properties</strong> item.</p>
<p>Set the Active and Inactive Font and Background colors.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-FontProperties.png"><img src="images/LEGS-FontProperties.png" alt=
"Font properties" width="456" height="674"></a>
</div>
<p>Select the Size & Position tab, set the Width and Height. As the width and height are
changed, the preview boxes at the bottom will show the current results. This helps to insure
that the resulting labels are acceptable.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-SizeProperties.png"><img src="images/LEGS-SizeProperties.png" alt=
"Size properties" width="456" height="678"></a>
</div>
<p class="refPanel">Demo panel: GS-1-Basic Track Plan.xml</p>
<h4>Add turnouts and blocks to the panel</h4>
<p>Right click each turnout to get the context menu and select <strong>Edit</strong>. Select
the turnout name and type the block name in the Block field. Click Done. The Block table
entry will be automatically created.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-EditTurnout.png"><img src="images/LEGS-EditTurnout.png" alt=
"Edit turnout" width="467" height="290"></a>
</div>
<p>Repeat the block assignment process for each track segment.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-EditTrackSegment.png"><img src="images/LEGS-EditTrackSegment.png" alt=
"Edit track segment" width="340" height="240"></a>
</div>
<p class="refPanel">Demo panel: GS-2-Blocks.xml</p>
<h4>Assign Occupancy Sensors to Blocks</h4>
<h5>Create occupancy sensors.</h5>
<p>Go to the sensor table and create six LocoNet sensors in the sensor table. Assign user
names based on the block names.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-OccupancySensors.png"><img src="images/LEGS-OccupancySensors.png" alt=
"Occupancy sensors" width="931" height="366"></a>
</div>
<h5>Create a Route to initialize the sensors.</h5>
<p>Go to the route table and create a route table entry to initialize the occupancy sensors
to Inactive. Select the Reset sensor from the <strong>Sensor 1</strong> list. Click on
Create.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-SensorRoute.png"><img src="images/LEGS-SensorRoute.png" alt=
"Create occupancy sensors route" width="1279" height="787"></a>
</div>
<h5>Add the sensors to the <a class="reflink" href="../../tools/Blocks.shtml">Block</a> table
entries.</h5>
<p>Use PanelPro <strong>Tools &rArr; Tables &rArr; Blocks</strong> to assign the occupancy sensors to
each block. The blocks were automatically created when the block names were assigned using
the Layout Editor <strong>Edit</strong> dialog for each piece of track. To simplify the
process, drag the Sensor column next to the User Name column.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-BlockSensors.png"><img src="images/LEGS-BlockSensors.png" alt=
"Assign sensors to blocks" width="669" height="335"></a>
</div>
<h5>Add occupancy sensors to the panel</h5>
<p>Add the occupancy sensors to the panel. The sensors on the panel are used to simulate
train occupancy. They can be used to see how the track responds to occupancy changes. They
will be used later to validate the signal mast logic.</p>
<p>If desired, there is a context menu item to <strong>Hide when not editing</strong>. This
can be used to reduce clutter on the screen when not in edit mode.</p>
<p>Position them near the appropriate track block.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-BasicPanel.png"><img src="images/LEGS-BasicPanel.png" alt=
"Basic panel" width="633" height="236"></a>
</div>
<p class="refPanel">Demo panel: GS-3-Panel Sensors.xml</p>
<h5 style="text-align: center; padding-left: 0">- - - - -</h5>
<p>The basic panel is now done. It has turnouts, occupancy sensors and blocks. It can
simulate sending turnout commands to the layout and respond to simulated occupancy changes.
It includes the ability to initialize the layout after panel loading using Routes, LRoutes
and Logix.</p>
<h2 id="Phase2"><a class="reflink" href="../../tools/signaling/index.shtml">Signaling</a>
</h2>
<p>The above link provides an overview of signaling support in JMRI along with links to
specific topics.</p>
<p>The sample layout will be using signal masts based on the <strong>Basic</strong> signaling
system. The selected signaling system provides the aspects, the appearances of signal masts,
their icons, and the rules for determining the signal mast aspect. JMRI provides signaling
systems for many prototypes. The logic to set the mast aspects will be done using signal mast
logic (SML).</p>
<h3 id="Masts">Signal Masts</h3>
<p>A signal mast protects the trackage beyond the signal mast up to the next signal mast.
Signal masts are placed at block boundaries. This means they are protecting one or more
blocks which can contain turnouts.</p>
<p>The turnouts on the panel at Alpha have their own blocks which means they provide 3 block
boundaries. The two end bumpers are also considered block boundaries. Block boundaries can
also occur at level crossings, anchor points and edge connectors. Most layouts are not large
enough to have long mainlines with intermediate signals.</p>
<h4>Add Signal Masts to the <a class="reflink" href=
"../../../package/jmri/jmrit/beantable/SignalMastTable.shtml">Signal Mast Table</a></h4>
<p>Signal masts are created using PanelPro <strong>Tools &rArr; Tables &rArr; Signals &rArr; Signal
Masts</strong>.</p>
<p>Select <strong>Add</strong> to create a new signal mast.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-AddMast.png"><img src="images/LEGS-AddMast.png" alt="Add signal mast"
width="422" height="543"></a>
</div>
<p>The <strong>User Name:</strong> can be anything. In this example, the entered name
indicates that the signal mast is related to the right turnout at Alpha and will be placed at
the throat (T) of the turnout. The suffixes for the signal masts at the frog end will be C
for the straight leg (Continuing) and D for the curved leg (Diverging).</p>
<p>The <strong>Signal System:</strong> is set to Basic Model Signals. The list contains
<a class="reflink" href="../../tools/signaling/AspectSignaling.shtml#systems">signal
systems</a> for many prototype railroads.</p>
<p>After the signal system has been selected, the <strong>Mast Type:</strong> list will be
changed based on the selected signal system. Select the appropriate mast type. For the
turnout throat the <strong>Double searchlight high signal</strong> will be used. The frog end
masts use the <strong>Single searchlight high signal</strong> type and the end bumper masts
will use the <strong>Single searchlight low signal</strong> type.</p>
<p>The selected <strong>Mast Driver:</strong> controls how the signal mast aspect information
is sent to the layout. The appropriate driver will depend on the signaling hardware that has
been installed on the layout. There is also a <strong>Virtual Mast</strong> driver that can
be used when there are no signals on the layout or the decision for the layout hardware is
still pending.</p>
<p>The signal mast table now contains 8 signal masts</p>
<div style="margin-left: 2em">
<a href="images/LEGS-MastList.png"><img src="images/LEGS-MastList.png" alt=
"Signal mast list" width="1078" height="332"></a>
</div>
<h4>Add Signal Masts to the panel</h4>
<p>The Layout Editor Toolbar has a selection for adding signal mast icons to the panel. This
results in an unconnected icon that is not related to any block boundary. The proper method
is to use the <strong>Set Signal Masts</strong> item from the context menu. Right click a
turnout, level crossing, end bumper, anchor point or edge connector that forms a block
boundary. If the block boundary is valid, there will be an entry for Set Signal Masts.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-SetSignalMasts.png"><img src="images/LEGS-SetSignalMasts.png" alt=
"Set Signal Masts" width="262" height="288"></a>
</div>
<p>A dialog will be displayed with combo lists for selecting masts and options for placing
the masts on the panel. Each box identifies the blocks that form the boundary. This helps
with choosing the proper signal mast.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-Turnout.png"><img src="images/LEGS-Turnout.png" alt=
"Turnout signal mast dialog" width="572" height="518"></a>
</div>
<p>The number of boxes depends on the number of block boundaries. Standard turnouts ( LH, RH,
Wye) can have up to 3. Crossovers and level crossings can have up to 4. Anchor Points and
Edge Connectors will have two and End Bumpers will have one.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-EndBumper.png"><img src="images/LEGS-EndBumper.png" alt=
"End bumper signal mast dialog" width="274" height="328"></a>
</div>
<p>The dialog can also be used to remove masts. Set the signal mast selection to the blank
row at the top of the list.</p>
<p>The new masts on the panel will display a red X. This occurs because there is no logic to
determine the proper aspect.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-RedX.png"><img src="images/LEGS-RedX.png" alt="Red Xs on panel" width=
"633" height="236"></a>
</div>
<h3 id="SML"><a class="reflink" href="../../tools/signaling/SignalMastLogic.shtml">Signal
Mast Logic</a>
</h3>
<!-- https://www.jmri.org/help/en/html/tools/signaling/SignalMastLogic.shtml -->
<p>In order to display an aspect, the signal mast needs to have logic to determine the proper
aspect based on some set of rules. This can be done using Logix, scripting or Signal Mast
Logic (SML). SML will be used for this exercise.</p>
<p>The <strong>Signal System</strong> definitions referred to earlier include the
<strong>rules</strong> for setting signal mast aspects.</p>
<p>SML is based on signal mast pairs. From any signal mast it is possible to reach one or
more signal masts depending on turnout positions. For example, the two head mast,
SM-Alpha-Left-T, at the throat of Alpha Left, can reach either SM-Alpha-Right-C or
SM-Alpha-Right-D depending on the position of T-Alpha-Left. This then defines the blocks that
need to be unoccupied for the SM-Alpha-Left-T to display an aspect other than Stop. The
actual aspect will depend on the current aspect for the destination mast and whether the
route is normal or diverging.</p>
<p>Note: The signal mast at an end bumper does not have a destination mast and therefore will
not have any logic.</p>
<h4><a class="reflink" href=
"../../../package/jmri/jmrit/beantable/SignalMastLogicTable.shtml">Signal Mast Logic
Table</a>
</h4>
<p>Signal mast logic is maintained at PanelPro <strong>Tools &rArr; Tables &rArr; Signals &rArr; Signal Mast
Logic</strong>.</p>
<p>While it is possible to use the Add button to create each set of signal mast logic, use
the <strong>Tools &rArr; Auto Generate Signaling Pairs</strong> menu item. This will discover all
the signal mast pairs and build the signal mast logic definitions.</p>
<p>The first time SML is created, a system setting needs to be updated. Click on Yes.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-BlockRouting.png"><img src="images/LEGS-BlockRouting.png" alt=
"Enable block routing" width="366" height="167"></a>
</div>
<p>A confirmation dialog will be displayed. Do not select Generate Sections. Click on
Yes.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-SMLPairs.png"><img src="images/LEGS-SMLPairs.png" alt=
"Generate signaling pairs" width="394" height="195"></a>
</div>
<p>When the auto generate it done, the signal mast logic table will be shown.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-SMLList.png"><img src="images/LEGS-SMLList.png" alt=
"Signal mast logic list" width="1072" height="330"></a>
</div>
<p>The panel icons now show proper aspects.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-MastsOnPanel.png"><img src="images/LEGS-MastsOnPanel.png" alt=
"Masts on panel" width="633" height="236"></a>
</div>
<p>Click on the turnouts and occupancy sensors to verify that the signal mast logic is
updating the <strong>aspects</strong> as shown by the icons changing.</p>
<h4>Signal Mast Logic Detail</h4>
<p>To see the detail for a specific mast, select <strong>Edit Logic</strong> from the entry
in <strong>Signal Mast</strong> table or select <strong>Edit</strong> from the <strong>Signal
Mast Logic</strong> table or select <strong>Signal Mast Logic</strong> in the right click
context menu for the mast icon. Yes, those are 3 different ways to get to the same place.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-SelectSML.png"><img src="images/LEGS-SelectSML.png" alt=
"Select SML menu item" width="430" height="447"></a>
</div>
<p>Depending on the selection method, a summary will be displayed which shows the
destinations for the signal mast and the active destination if there is one.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-SMLSummary.png"><img src="images/LEGS-SMLSummary.png" alt=
"SML destination summary" width="604" height="186"></a>
</div>
<p>The next two images show the Block and Turnout tabs for the SML. The automatic sections
were generated by the discovery process. The manual sections can be used to override
automatic entries or add additional entries. If use <strong>Layout Editor Paths</strong> is
turned off, then manual logic can be created. This might be needed for special cases.</p>
<div style="margin-left: 2em">
<a href="images/LEGS-BlockTab.png"><img src="images/LEGS-BlockTab.png" alt="SML block tab"
width="916" height="779"></a>
</div>
<div style="margin-left: 2em">
<a href="images/LEGS-TurnoutTab.png"><img src="images/LEGS-TurnoutTab.png" alt=
"SML turnout tab" width="916" height="779"></a>
</div>
<h5 style="text-align: center; padding-left: 0">- - - - -</h5>
<p>The panel is now fully functional and can be used as the basis for other activities such
as CTC, Entry/Exit or Dispatching.</p>
<p class="refPanel">Demo panel: GS-4-Masts SML.xml</p>
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