Update mouse
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18
data/css/style.css
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18
data/css/style.css
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body {
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background: #f4f4f4;
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font-family: Arial, sans-serif;
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}
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.container {
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max-width: 400px;
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margin: 40px auto;
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background: #fff;
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border-radius: 8px;
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box-shadow: 0 2px 8px rgba(0,0,0,0.1);
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padding: 32px;
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}
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#speedometer {
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display: block;
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margin: 0 auto;
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}
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Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 110 KiB |
67
data/js/mouse.js
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67
data/js/mouse.js
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// Enum available loco mode
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var LOCO_MODE = {
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ANALOG: 0, // Analog mode is for old DC locomotives that use a variable voltage on the track to control speed.
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MARKLIN: 1, // Märklin mode is for old marklin analog AC (with relay dir) Märklin locomotives.
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DCC: 2 // DCC mode is for Digital Command Control, a standard for digital model railway control.
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};
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var LOCO_DIR = {
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FORWARD: 0, // Forward direction
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BACKWARD: 1 // Backward direction
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};
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var Loco = {
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Mode: LOCO_MODE.DCC,
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ID: 0,
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Speed: 0,
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Dir: LOCO_DIR.FORWARD,
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Scale: 1, // Example real loco speed is 45Kmh/max, so what are step (128 for digital to represent 0-200Kmh) per Kmh
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MaxSpeed: 100, // Max speed in DCC step (<129) to reach scale speed (e.g. 45Kmh)
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setMode: function(mode) {
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this.Mode = mode;
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},
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setID: function(id) {
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this.ID = id;
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},
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setSpeed: function(speed) {
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this.Speed = speed;
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setSpeed(speed); // Update the speedometer needle
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},
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setDir: function(dir) {
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this.Dir = dir;
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}
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};
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/**
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* Update the speedometer based on the slider value. The slider value is expected to be in the range 0-128,
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* when a value is received, it is converted to a speed in Kmh based on the loco's scale and max speed,
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* then the speedometer needle is updated accordingly.
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*
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* @param {int} value
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*/
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function updateSpeedometer(value) {
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Loco.setSpeed(parseInt(value));
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}
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/**
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* Speed is expected to be in the range 0-200. This function maps it to an angle for the needle.
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* at 100Kmh, needle is vertical, it's length is 50px, and it rotates from -120deg (0 speed) to +120deg (max speed).
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* At speed=100, x2=150, y2=70
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*/
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function setSpeed(speed)
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{
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// Clamp speed
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speed = Math.max(0, Math.min(200, speed));
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// Map speed to angle: 0 = -120deg, 100 = 0deg, 200 = +120deg
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var angle = -120 + (speed / 200) * 240;
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var rad = angle * Math.PI / 180;
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var r = 50; // needle length
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var cx = 150, cy = 120;
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var x2 = cx + r * Math.sin(rad); // Use sin for x, cos for y to match SVG coordinate system
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var y2 = cy - r * Math.cos(rad);
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document.getElementById('needle').setAttribute('x2', x2);
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document.getElementById('needle').setAttribute('y2', y2);
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}
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// Example: set speed to 0 initially
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setSpeed(0);
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@@ -4,50 +4,53 @@
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Mouse Speedometer</title>
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<style>
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body { background: #f4f4f4; font-family: Arial, sans-serif; }
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.container { max-width: 400px; margin: 40px auto; background: #fff; border-radius: 8px; box-shadow: 0 2px 8px rgba(0,0,0,0.1); padding: 32px; }
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#speedometer { display: block; margin: 0 auto; }
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</style>
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<link rel="stylesheet" type="text/css" href="css/style.css">
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</head>
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<body>
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<div class="container">
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<h2>Mouse Speedometer</h2>
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<div id="toolBar">
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<!-- ON/OFF (Gray OFF/ Orange ON) -->
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<i class="fa-solid fa-power-off"></i>
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<!-- display DCCID or '-' if Analogique or Marklin -->
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<i class="fa-solid fa-train"></i><span id="DCCID">34</span>
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<!-- display mode (Analogique or Marklin or DCC) -->
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<i class="fa-solid fa-wave-square"></i><span id="Mode">Analogique</span>
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<!-- display direction (Forward or Reverse) -->
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<i class="fa-solid fa-forward"></i>
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<!-- Program CV -->
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<i class="fa-solid fa-cogs"></i>
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<!-- Accessories switch to accessories page -->
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<i class="fa-solid fa-traffic-light"></i>
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</div>
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<div id="SelectLoco">
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<!-- display a view of scale model -->
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<img src="img/locos/loco.png" alt="Loco" width="300" height="50" onClick="SelectLoco();" style="cursor:pointer; margin-right:20px;">
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</div>
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<div id="speedometer">
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<!-- Inline SVG for speedometer -->
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<svg width="300" height="200" viewBox="0 0 300 200" xmlns="http://www.w3.org/2000/svg">
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<image href="Speed.png" x="0" y="0" width="300" height="200"/>
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<image href="img/Speed.png" x="0" y="0" width="300" height="200"/>
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<line id="needle" x1="150" y1="120" x2="150" y2="70" stroke="#e74c3c" stroke-width="6" stroke-linecap="round" />
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</svg>
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</div>
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<div style="text-align:center; margin-top:20px;">
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<button onclick="setSpeed(0)">0</button>
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<button onclick="setSpeed(100)">100</button>
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<button onclick="setSpeed(200)">200</button>
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<!-- slider-->
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<input type="range" id="speedSlider" min="0" max="128" value="0" oninput="updateSpeedometer(this.value);" style="width:80%;">
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</div>
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<div id="Functions">
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<!-- Display F0 to F7 -->
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<div class="function" id="F0">F0</div>
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<div class="function" id="F1">F1</div>
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<div class="function" id="F2">F2</div>
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<div class="function" id="F3">F3</div>
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<div class="function" id="F4">F4</div>
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<div class="function" id="F5">F5</div>
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<div class="function" id="F6">F6</div>
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<div class="function" id="F7">F7</div>
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</div>
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</div>
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<script>
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/**
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* Speed is expected to be in the range 0-200. This function maps it to an angle for the needle.
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* at 100Kmh, needle is vertical, it's length is 50px, and it rotates from -120deg (0 speed) to +120deg (max speed).
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* At speed=100, x2=150, y2=70
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*/
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function setSpeed(speed)
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{
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// Clamp speed
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speed = Math.max(0, Math.min(200, speed));
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// Map speed to angle: 0 = -120deg, 100 = 0deg, 200 = +120deg
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var angle = -120 + (speed / 200) * 240;
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var rad = angle * Math.PI / 180;
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var r = 50; // needle length
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var cx = 150, cy = 120;
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var x2 = cx + r * Math.sin(rad); // Use sin for x, cos for y to match SVG coordinate system
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var y2 = cy - r * Math.cos(rad);
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document.getElementById('needle').setAttribute('x2', x2);
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document.getElementById('needle').setAttribute('y2', y2);
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}
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// Example: set speed to 0 initially
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setSpeed(20);
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</script>
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<script type="text/javascript" src="js/mouse.js"></script>
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</body>
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</html>
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