Update mouse
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67
data/js/mouse.js
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67
data/js/mouse.js
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// Enum available loco mode
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var LOCO_MODE = {
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ANALOG: 0, // Analog mode is for old DC locomotives that use a variable voltage on the track to control speed.
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MARKLIN: 1, // Märklin mode is for old marklin analog AC (with relay dir) Märklin locomotives.
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DCC: 2 // DCC mode is for Digital Command Control, a standard for digital model railway control.
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};
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var LOCO_DIR = {
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FORWARD: 0, // Forward direction
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BACKWARD: 1 // Backward direction
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};
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var Loco = {
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Mode: LOCO_MODE.DCC,
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ID: 0,
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Speed: 0,
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Dir: LOCO_DIR.FORWARD,
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Scale: 1, // Example real loco speed is 45Kmh/max, so what are step (128 for digital to represent 0-200Kmh) per Kmh
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MaxSpeed: 100, // Max speed in DCC step (<129) to reach scale speed (e.g. 45Kmh)
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setMode: function(mode) {
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this.Mode = mode;
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},
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setID: function(id) {
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this.ID = id;
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},
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setSpeed: function(speed) {
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this.Speed = speed;
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setSpeed(speed); // Update the speedometer needle
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},
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setDir: function(dir) {
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this.Dir = dir;
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}
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};
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/**
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* Update the speedometer based on the slider value. The slider value is expected to be in the range 0-128,
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* when a value is received, it is converted to a speed in Kmh based on the loco's scale and max speed,
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* then the speedometer needle is updated accordingly.
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*
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* @param {int} value
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*/
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function updateSpeedometer(value) {
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Loco.setSpeed(parseInt(value));
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}
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/**
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* Speed is expected to be in the range 0-200. This function maps it to an angle for the needle.
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* at 100Kmh, needle is vertical, it's length is 50px, and it rotates from -120deg (0 speed) to +120deg (max speed).
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* At speed=100, x2=150, y2=70
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*/
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function setSpeed(speed)
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{
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// Clamp speed
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speed = Math.max(0, Math.min(200, speed));
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// Map speed to angle: 0 = -120deg, 100 = 0deg, 200 = +120deg
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var angle = -120 + (speed / 200) * 240;
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var rad = angle * Math.PI / 180;
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var r = 50; // needle length
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var cx = 150, cy = 120;
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var x2 = cx + r * Math.sin(rad); // Use sin for x, cos for y to match SVG coordinate system
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var y2 = cy - r * Math.cos(rad);
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document.getElementById('needle').setAttribute('x2', x2);
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document.getElementById('needle').setAttribute('y2', y2);
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}
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// Example: set speed to 0 initially
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setSpeed(0);
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